The Legend of Zelda - I painted my take on the Great Fairy Fountain!


I painted my take on the Great Fairy Fountain!

Posted: 13 Jul 2017 05:58 PM PDT

I made a cinemagraph of my favorite BotW artwork

Posted: 14 Jul 2017 07:32 AM PDT

In the bathtub, about to fight Ganon, and just realized my bath salt has a triforce on it.

Posted: 13 Jul 2017 04:07 PM PDT

Herein Lies Mikau - A Majora's Mask Digital Painting Transformation

Posted: 14 Jul 2017 09:03 AM PDT

Does anyone have a source for a pixel-perfect version of the Link to the Past world map? Looking for something like this without the aliasing for craft-purposes.

Posted: 14 Jul 2017 06:49 AM PDT

I think I found Level 1 in Botw

Posted: 13 Jul 2017 02:41 PM PDT

Has anyone noticed the map expansion since the new DLC?

Posted: 14 Jul 2017 08:45 AM PDT

The map of Hyrule, when you scroll to the bottom it goes further into dark - unmapped area than it did before the DLC. Could DLC 2 have an area that takes place outside the standard area?

submitted by /u/Windmarble
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Hmmm

Posted: 13 Jul 2017 05:17 PM PDT

My son and I just finished OoT. He wanted to be Link, so I made him a costume.

Posted: 13 Jul 2017 09:39 PM PDT

"Your Master Sword is low on energy!" - A hot day in New York

Posted: 13 Jul 2017 04:40 PM PDT

Yesssss

Posted: 13 Jul 2017 01:35 PM PDT

LoZ Link's Awakening, perfect run

Posted: 13 Jul 2017 03:05 PM PDT

(SPOILERS) Why I think BotW is a true successor to OoT

Posted: 14 Jul 2017 09:11 AM PDT

I have poured 55 hours into this game and only did one divine beast with 50 shrines. I have done other awesome things too, but that's another story.

I was in a Zelda rut after Skyward Sword.. It was a mixed bag for me.. Repeat boss fights and the muddy art style didn't click with me.. I do feel a bit crappy for being born in 1993.. I never got to really experience the original Zelda, Zelda 2 and a Link to the Past. I played them, but they didn't introduce me to Link, Zelda and Ganon.. OoT did. I wish I could describe my first memories of watching my older cousin play OoT and just being blown away.. I didn't get the game till 1999 but I would always look through a strategy guide salivating over playing it in the future.

I simply love how Breath of the Wild is a true open world game in the sense of the world. After that paraglider mission you can do ANYTHING. I am sick of Witcher III fans mocking BotW for "copying" when it was the original Zelda that was a pioneer for the concept of an open world game.

I want to get what OoT got done better... Still by 2017 standards.

-Music -A timeless and better told story -Bosses ( in terms of variety, not difficulty)

Those three sound like big factors, so why do I think BotW excels more as a game?

-You can do any boss you want and make it as hard as you want.

-Combat is a no brainer, its better and I like the breaking weapon system if you don't use the master sword as much.

-atmosphere

-side quest

-In game physics that I was shocked to find out. Like carrying an ice block with the flame sword on your back as it melts. Or being in the Hebra tower area and an ice lizalfo stabbing my animal meat and freezing it. Attention to detail.

-Voice acting in my opinion worked.

-Collecting is more rewarding since your items can break and you have to decide what goes on the wall and what is in your inventory.

I am open to discussion. I don't want to type a massive wall.

submitted by /u/LonerFullTime
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Skyward Sword has never looked so good! (Running in 4k on Dolphin with HD textures)

Posted: 13 Jul 2017 09:06 PM PDT

Where did the term "dungeons" come from?

Posted: 13 Jul 2017 08:36 PM PDT

How did parts of the games in which you navigate a maze and battle enemies and fight a boss to aquire something needed to progress through the game come to be known as "dungeons"? Where were they first called "dungeons"?

submitted by /u/darklordoftech
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Which beloved Zelda game do you not feel so strong about, and which less popular Zelda game do you love? Can you explain why?

Posted: 14 Jul 2017 03:54 AM PDT

Probably the most popular Zelda game that I feel the most "meh" towards is Ocarina of Time. 'Feels like a decent game for one playthrough, but on replays it feels more like a novelty, than actually good for having the controller in my hand. For example, in combat, it feels like a simple matter of knowing what to do, as opposed to being able to do it, especially in boss fights.

The less popular game that I enjoy is Spirit Tracks. In fact, it might be my favourite Zelda I've played. Even I'm not entirely sure if this is how I truly feel, ranking this so high, or if I'm just being kind of a hipster. Maybe it's like how I went into OoT with expectations set too high, but I went into this with expectations kept tame, like how I heard how passe people felt about the touch-screen controls, which I ended up loving. The bosses surprisingly took my fancy a lot and this game has some of my favourite puzzles in any of the Zeldas I've played. I also don't mind the lack of exploration or the train system. However, when most of what you get on the journey is the scenery, it is a problem that the world here is mostly forgettable, and the side-characters don't make a huge impression (who even remembers the Anoukis?). There's a large number of things I wish this game had done better, not least of all explaining how to use the Flute, but it's the one where I think I was constantly most excited to see what came next.

submitted by /u/-Sawnderz-
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What was you favorite moment in a Zelda game?

Posted: 14 Jul 2017 01:06 AM PDT

The first Shiek scene in Ocarina of Time still gives me goosebumps. Shieks Theme is probably my favourite theme besides Song of Healing

submitted by /u/Hotguysixpack6
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[BotW] My Calamity Ganon Final Boss Fight Pitch

Posted: 13 Jul 2017 02:52 PM PDT

Remember when the trailers had just started popping out like wildfire late last year, and our first glimpse of Ganon was just this... giant intimidating malice cloud in the shape of a boar? Even in the very beginning of the game that's the imagery we see. It was truly awe inspiring, and it really helped to hype me up for the final boss fight. Sadly, the final boss fight was rather... disappointing.

Don't get me wrong, I loved the whole creepy vibe of Calamity Ganon. The problem is, it really didn't live up to what we saw prior to the game's release. I understand that they were going for the whole mindless force of nature thing, the problem is that when you take a beloved antagonist and strip him of all narrative depth in order to follow an abstract design philosophy you're using for the game (wilderness and its forces, hence "BotW"), it really doesn't create a meaningful final boss fight.

If anything, I felt like I was helping Ganon, putting him out of his misery because of what the writers had done to him. These criticisms have lead me to come up with my own "pitch" of sorts for the final boss fight. These will be my personal ideas on how the Zelda team could've (or still can, through DLC) made the fight more unique and impactful.

Looking back at the trailers and just WHAT made me excited to get to the final boss, I think I'll use Malice Cloud Ganon as my central design piece to all of this. It still carries that "impending storm" look, so it fits into the nature theme, but I'm going totally throw out the mindless nature he was given.

This will be a Ganon that gave up his humanity for a new form, but is still very much the same person, just more cruel and malicious. This is important, because while I love the idea of emphasizing a trade off, he must still retain his character depth. The idea is to model his character after OoT/Twilight Princess Ganondorf and ALttP Ganon, rather than Wind Waker Ganondorf. The idea is that his hatred has consumed the better qualities Ganondorf can display (regret, understanding, and empathy) while enhancing his sinister qualities (hunger for power, need for dominance, malicious cruelty).

The final boss fight itself should have at least three phases, and I think for this fight it would be BETTER to ditch the more open combat style used in BotW (being able to hit anything without much thought) and do something a little more tradition with a bit more depth than past titles.

The first phase would be Malice Cloud Ganondorf, where the Malice Cloud would form an aesthetically ghostly Ganondorf. This would be an excellent opportunity to introduce a challenging sword fight into the game, modeled slightly after Twilight Princess, maybe even giving him the ability to parry your attacks with his sword and deflect them depending on the circumstances.

The second phase would be Malice Cloud Ganon. You'd have to use all of your runes in some way against this monstrosity and the terrain around you. Aesthetically, it's pretty much the same form you see hovering above Hyrule Castle every now and then. Maybe The battle can even have you going inside of his mouth by freezing him with Cyronisis, throwing a bomb inside, and then running out. His main way to damage you would be by resurrecting Guardians from under the ground or sending Bokoblins towards you.

The third and final phase would simply be called GANON (would only unlock if you have the Master Sword). This would be a modernized Pig Ganon (not to be confused with Dark Beast Ganon). The idea is that this is his flesh and blood form after he uses up all of his Malice trying to stop Link and Zelda in the prior two fights. Aesthetically, this form would probably look like a bipedal TP Dark Beast Ganon with a more expressive face and would get a few smack talk lines during the battle as a reference to ALttP (alternatively, the form shown in this artwork for ALttP could do just as fine with a few changes: https://hydra-media.cursecdn.com/zelda.gamepedia.com/b/ba/Ganon_Battle_ALTTP.jpg?version=f2ff4cdbd889634ed552003019587841 ).

His attacks would revolve around his spear (after taking some damage, his attacks might LITERALLY revolve around his spear) and he'd get that nice teleportation move that Thunderblight Ganon has. To defeat him, you'd absolutely have to use the Light Bow to stun him (there would be small chinks in his armor to shoot at) and then deliver blows with your sword. After about five successful rounds of whaling on him, he'd fall to the ground. At this point you would deliver a final blow with your sword, as is the Zelda tradition in the 3D titles.

That's the end of my hypothetical pitch. Thank you for reading, I'd love to see you guys tweak my ideas in the comments!

Edit: TL;DR: Three phase fight against Malice Cloud Ganon that you see circling the castle, in place of what we got in BotW. First phase is Malice Cloud Ganondorf, second is Malice Cloud Ganon, and third is GANON.

submitted by /u/Tarvaax
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Added the completion percentage breakdown to the Breath of the Wild Wiki

Posted: 13 Jul 2017 05:23 PM PDT

The guy doing Breath of the Wild - Insane Mode is currently streaming!

Posted: 13 Jul 2017 06:31 PM PDT

For any help needed with the game. I'm doing let's plays on youtube 'Star Killer Reviewer'. If you need help with other Zelda games let me and ill start a let's play series on that game.

Posted: 14 Jul 2017 05:39 AM PDT

I made a video about the weapons in BOTW, let me know what you think

Posted: 14 Jul 2017 03:38 AM PDT

What's you favorite Zelda antagonist and why?

Posted: 13 Jul 2017 11:24 PM PDT

State Your Favorite Zelda Villain. Give a reason for it and maybe a drawback that you don't like about the character. I already know what mine is.

Vaati: The Wind Mage http://orig02.deviantart.net/d211/f/2012/004/9/2/waltz_with_vaati_by_nayruchan-d4lcfe7.jpg

Reason: Love the design, I have always felt that since Eyeballs were such a persistent thing in the Zelda Universe, that we at least now have an Antagonist who can represent them best. And he was actually proficient enough as a villain to get what he wanted, conquering Hyrule all by himself with ease as opposed to needing to plan it all out. Even though his influence isn't as widely felt as Ganon, I always felt that he could be the closest thing to Ganon had as an equally threatening villain.

Drawbacks: Guy does indeed suffer from never being in a home console game. Also while I can take a dude with an ego, because of the series he's in, he does fall into some Zelda trope stupidity. Turning his Master Ezlo, the one guy who could possibly stop him into a hat instead of killing him. Still he gets more done then Ghirahim.

So what's your guys's favorite antagonist so far? Comment below.

submitted by /u/DreamingSerpent
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