Dota 2 - PA Cosplay |
- PA Cosplay
- r/NBA and r/DotA2 collide
- Hey Valve! Please give us something for crossing last year's prize pool this year.
- Merlooni encounters first script-using Skywrath
- Oracle's 60 GPM Talent at LVL 15 is the WORST GPM Talent in the game and needs a buff
- Upcoming #BeatTheLegends Dota 2 Showmatch between Admiralbulldog and Synderen
- Rubick is still fully capable of cliffing enemies onto every cliff, + other issues with his anti-cliffing mechanics
- Valve, this profile bug has been present since the release of DotA 2 Reborn (And to be honest the entire profile stats section is horrible and the Source 1 hero showcase was better)
- The International 2020 trading restrictions.
- It's 2017, why does a coach still need to press 'Accept'?
- Iceiceice (and wife) on stream talking about VR porn, lol...
- Volvo knows everything
- Reminder that we still don't have any update on Siltbreaker - Act II: A Vault in the Deep
- Map awareness made easy
- We should be able to DEMO hero with mixing cosmetics
- Amazon tilting me
- In-depth Guide for Valve how to Communicate
- when will arteezy understand his role on this world?
- Competitive Meta Trends - Mars Dota 2 League 2017
- Dota 2 Update - MAIN CLIENT - July 10, 2017 | Update 2
- Cyborgmatt on twitter- The Dota 2 guide system is being remade to be completely accessible in game so players won't have to deal with the guide webpage any more.
| Posted: 10 Jul 2017 11:34 PM PDT |
| Posted: 11 Jul 2017 06:01 AM PDT |
| Hey Valve! Please give us something for crossing last year's prize pool this year. Posted: 11 Jul 2017 06:30 AM PDT A good reward will go a long way to helping us poor peeps to reach higher levels of battle pass :P [link] [comments] |
| Merlooni encounters first script-using Skywrath Posted: 11 Jul 2017 12:56 AM PDT |
| Oracle's 60 GPM Talent at LVL 15 is the WORST GPM Talent in the game and needs a buff Posted: 11 Jul 2017 12:10 AM PDT It doesn't even make sense. Even Queen of Pain's GPM Talent at LVL 15 is 90. How can a support hero like Oracle has the worst GPM talent in the game? Chen's GPM Talent, which is 90 GPM at LVL 20 is also subpar, but at least that recently got buffed. Our dear fortune teller needs some love too. [link] [comments] |
| Upcoming #BeatTheLegends Dota 2 Showmatch between Admiralbulldog and Synderen Posted: 11 Jul 2017 08:16 AM PDT |
| Posted: 11 Jul 2017 04:03 AM PDT EDIT: This post is not about pointing out that Rubick can still cliff units. This is about how Telekinesis' current anti-cliffing mechanics are 1. making Telekinesis' sub-spell unusable when enemies are near a cliff (see 2nd and 3rd segments) and 2. bad at what it is supposed to do.Valve made it clear they don't want Tele-cliffing. So I can't just ask "pls allow cliffing again", because that won't happen. What I ask for is a better system which prevents only cliffing and not more than cliffing.I got 3 issues here for his anti-cliffing stuff. The failed part: The current implementation doesn't even prevent cliffing properlyYou are still fully able to cliff enemies. All you need is to target the right spots of the cliffs. Also, there are 1 cliff which got completely forgotten, you can directly target the cliff and throw people on it without restriction. This cliff is at the ramp to the right side of the shrine in the left dire forest, at the ramp towards the midlane. The annoying part: The current implementation prevents other things than cliffing (this is the main issue/focus here)The second issue is, the anti-cliff mechanics prevent legitimate non-cliffing throws. As you can see in this video, I cannot throw the creep onto the other side of the cliff, no matter how far away the landing area would be from the cliff. If there is a blocked cliff in the flight path, you cannot do it. Video demo (up to 1:10) The blockage should only prevent the target from landing within the restricted area, and not from passing through it completely. And the final issue is, you cannot throw down from cliffs, which is the biggest nonsense here. Sometimes you want to throw enemies off of cliffs so that your melee carry can reach them, or when you have an enemy Batrider, you cannot pull him back with Telekinesis if he happens to fly above a blocked cliff. Video demo (starting at 1:15) Suggestion: Make Telekinesis use the same anti-cliffing mechanic as Meat Hook & Nether SwapMeat Hook & Nether Swap grant the affected unit free pathing for 5 seconds or until leaving the cliff. This allows you to still pull/swap units onto cliffs, but allows them to escape still. If Telekinesis would do this, too, then all 3 problems mentioned above wouldn't exist. It should grant the tele target free pathing for 5 seconds or until they walk off the cliff. I don't understand why there are 2 different mechanics for the exact same goal. Both of them want to prevent cliffing. Meat Hook and Nether Swap do it much better than Telekinesis though. [link] [comments] |
| Posted: 11 Jul 2017 09:17 AM PDT |
| The International 2020 trading restrictions. Posted: 10 Jul 2017 04:56 PM PDT |
| It's 2017, why does a coach still need to press 'Accept'? Posted: 11 Jul 2017 09:25 AM PDT |
| Iceiceice (and wife) on stream talking about VR porn, lol... Posted: 11 Jul 2017 04:48 AM PDT |
| Posted: 11 Jul 2017 11:04 AM PDT |
| Reminder that we still don't have any update on Siltbreaker - Act II: A Vault in the Deep Posted: 11 Jul 2017 05:47 AM PDT Valve, I don't even play DotA a lot anymore yet I still spend money on compendiums because I want this game to continue and I love the community that we've formed. An update on or expected date on this would be greatly appreciated. [link] [comments] |
| Posted: 10 Jul 2017 06:45 PM PDT |
| We should be able to DEMO hero with mixing cosmetics Posted: 10 Jul 2017 09:17 PM PDT Make demo options that we can mix multiple hats that we don't own + with one we have. Also DEMO set for heroes with summoned units/change of model like for example lycan should have both wolf and shapeshift of the set we demo, not having to do it separately. [link] [comments] |
| Posted: 11 Jul 2017 10:02 AM PDT |
| In-depth Guide for Valve how to Communicate Posted: 10 Jul 2017 02:11 PM PDT |
| when will arteezy understand his role on this world? Posted: 10 Jul 2017 05:59 PM PDT 18 days since last stream, dude, u need to understand that your stream is not only entertainment and fun, u are literally helping people with several health problems like crippling depression and drug addiction (TURN UP), we need you for us to live our lives [link] [comments] |
| Competitive Meta Trends - Mars Dota 2 League 2017 Posted: 11 Jul 2017 08:23 AM PDT Mars Dota 2 League 2017TeamsPlayers
HeroesTop Picks and BansTop First Phase Picks and BansWards
A huge thanks to datdota and the Standard Deviants. This guide was compiled by @writingdaeja. [link] [comments] |
| Dota 2 Update - MAIN CLIENT - July 10, 2017 | Update 2 Posted: 10 Jul 2017 05:56 PM PDT A new patch has been dispatched for the main client. More info will be edited in as I analyze the patch. Analysis Status: Done Official Changelog
UI UpdatesGuides
Misc
Related Links
Patch Size: 157.7 MB (with Tools) [link] [comments] |
| Posted: 10 Jul 2017 01:18 PM PDT |
| You are subscribed to email updates from Dota 2 on Reddit. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
| Google Inc., 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States | |
Post a Comment