Dota 2 - PA Cosplay


PA Cosplay

Posted: 10 Jul 2017 11:34 PM PDT

r/NBA and r/DotA2 collide

Posted: 11 Jul 2017 06:01 AM PDT

Hey Valve! Please give us something for crossing last year's prize pool this year.

Posted: 11 Jul 2017 06:30 AM PDT

A good reward will go a long way to helping us poor peeps to reach higher levels of battle pass :P

submitted by /u/rajeshm_1993
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Merlooni encounters first script-using Skywrath

Posted: 11 Jul 2017 12:56 AM PDT

Oracle's 60 GPM Talent at LVL 15 is the WORST GPM Talent in the game and needs a buff

Posted: 11 Jul 2017 12:10 AM PDT

It doesn't even make sense. Even Queen of Pain's GPM Talent at LVL 15 is 90. How can a support hero like Oracle has the worst GPM talent in the game?

Chen's GPM Talent, which is 90 GPM at LVL 20 is also subpar, but at least that recently got buffed. Our dear fortune teller needs some love too.

submitted by /u/Kuteyy
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Upcoming #BeatTheLegends Dota 2 Showmatch between Admiralbulldog and Synderen

Posted: 11 Jul 2017 08:16 AM PDT

Rubick is still fully capable of cliffing enemies onto every cliff, + other issues with his anti-cliffing mechanics

Posted: 11 Jul 2017 04:03 AM PDT

EDIT: This post is not about pointing out that Rubick can still cliff units. This is about how Telekinesis' current anti-cliffing mechanics are 1. making Telekinesis' sub-spell unusable when enemies are near a cliff (see 2nd and 3rd segments) and 2. bad at what it is supposed to do.

Valve made it clear they don't want Tele-cliffing. So I can't just ask "pls allow cliffing again", because that won't happen. What I ask for is a better system which prevents only cliffing and not more than cliffing.

I got 3 issues here for his anti-cliffing stuff.


The failed part: The current implementation doesn't even prevent cliffing properly

You are still fully able to cliff enemies. All you need is to target the right spots of the cliffs.

Also, there are 1 cliff which got completely forgotten, you can directly target the cliff and throw people on it without restriction. This cliff is at the ramp to the right side of the shrine in the left dire forest, at the ramp towards the midlane.

Video demo


The annoying part: The current implementation prevents other things than cliffing (this is the main issue/focus here)

The second issue is, the anti-cliff mechanics prevent legitimate non-cliffing throws. As you can see in this video, I cannot throw the creep onto the other side of the cliff, no matter how far away the landing area would be from the cliff. If there is a blocked cliff in the flight path, you cannot do it.

Video demo (up to 1:10)

The blockage should only prevent the target from landing within the restricted area, and not from passing through it completely.


And the final issue is, you cannot throw down from cliffs, which is the biggest nonsense here. Sometimes you want to throw enemies off of cliffs so that your melee carry can reach them, or when you have an enemy Batrider, you cannot pull him back with Telekinesis if he happens to fly above a blocked cliff.

Video demo (starting at 1:15)


Suggestion: Make Telekinesis use the same anti-cliffing mechanic as Meat Hook & Nether Swap

Meat Hook & Nether Swap grant the affected unit free pathing for 5 seconds or until leaving the cliff. This allows you to still pull/swap units onto cliffs, but allows them to escape still. If Telekinesis would do this, too, then all 3 problems mentioned above wouldn't exist. It should grant the tele target free pathing for 5 seconds or until they walk off the cliff.

Here is how Meat Hook does it

I don't understand why there are 2 different mechanics for the exact same goal. Both of them want to prevent cliffing. Meat Hook and Nether Swap do it much better than Telekinesis though.

submitted by /u/Bu3nyy
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Valve, this profile bug has been present since the release of DotA 2 Reborn (And to be honest the entire profile stats section is horrible and the Source 1 hero showcase was better)

Posted: 11 Jul 2017 09:17 AM PDT

The International 2020 trading restrictions.

Posted: 10 Jul 2017 04:56 PM PDT

It's 2017, why does a coach still need to press 'Accept'?

Posted: 11 Jul 2017 09:25 AM PDT

Iceiceice (and wife) on stream talking about VR porn, lol...

Posted: 11 Jul 2017 04:48 AM PDT

Volvo knows everything

Posted: 11 Jul 2017 11:04 AM PDT

Reminder that we still don't have any update on Siltbreaker - Act II: A Vault in the Deep

Posted: 11 Jul 2017 05:47 AM PDT

Valve, I don't even play DotA a lot anymore yet I still spend money on compendiums because I want this game to continue and I love the community that we've formed. An update on or expected date on this would be greatly appreciated.

submitted by /u/bragi92
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Map awareness made easy

Posted: 10 Jul 2017 06:45 PM PDT

We should be able to DEMO hero with mixing cosmetics

Posted: 10 Jul 2017 09:17 PM PDT

Make demo options that we can mix multiple hats that we don't own + with one we have. Also DEMO set for heroes with summoned units/change of model like for example lycan should have both wolf and shapeshift of the set we demo, not having to do it separately.

submitted by /u/Krimpiz
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Amazon tilting me

Posted: 11 Jul 2017 10:02 AM PDT

In-depth Guide for Valve how to Communicate

Posted: 10 Jul 2017 02:11 PM PDT

when will arteezy understand his role on this world?

Posted: 10 Jul 2017 05:59 PM PDT

18 days since last stream, dude, u need to understand that your stream is not only entertainment and fun, u are literally helping people with several health problems like crippling depression and drug addiction (TURN UP), we need you for us to live our lives

submitted by /u/M0rgoth_
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Competitive Meta Trends - Mars Dota 2 League 2017

Posted: 11 Jul 2017 08:23 AM PDT

Mars Dota 2 League 2017

Teams

Team Total Matches Average Match Length Radiant Winrate Dire Winrate Elo Change
LGD Gaming 20 43:20 9-4 (69.2%) 3-4 (42.9%) +56.0
LGD.Forever Young 17 41:06 6-4 (60.0%) 4-3 (57.1%) +8.9
Newbee 17 40:30 2-1 (66.7%) 7-7 (50.0%) -38.6
OG 14 41:47 1-4 (20.0%) 6-3 (66.7%) +32.6
Evil Geniuses 12 37:28 5-4 (55.6%) 2-1 (66.7%) -37.2
Invictus Gaming 12 41:11 4-4 (50.0%) 2-2 (50.0%) +13.8
Clutch Gamers 9 32:46 0-2 (.0.0%) 1-6 (14.3%) -64.2
Vici Gaming 9 46:10 3-2 (60.0%) 0-4 (0.0%) -18.7
  • Longest Match: 1:09:12; Newbee beat OG
  • Shortest Match: 21:13; LGD Gaming beat Newbee

Players

  • Most Kills: 27 by Moogy on Weaver (win)
  • Most Deaths: 16 by Faith on Shadow Shaman (win)
  • Most Assists: 32 by Ahfu on Earth Spirit (win)
  • Highest KAD ((Kills + Assists)/Deaths) with Zero Deaths: 32 by kpii on Batrider (win)
  • Highest KAD with 1+ Deaths: 35 by Super on Death Prophet (win)
  • Highest Hero Healing: 32400 by Monet on Lycan (win)
  • Highest Hero Damage: 57132 by ana on Tinker (loss)
  • Highest Tower Damage: 17472 by Arteezy on Clinkz (win)
  • Fastest Roshan kill: 11:45 by Moogy on Ursa (loss)
  • Fastest T1 tower kill: 6:13 by kpii on Earthshaker (win)
  • Most last hits at 10 minutes: 87 by Sumail on Lina (win)

Heroes

Top Picks and Bans

Top Picks Games WR Top Bans Games WR (when picked)
Earthshaker 26 16W-10L (61.5%) Drow Ranger 34 1W-4L (20%)
Sand King 23 8W-15L (34.8%) Nyx Assassin 31 5W-6L (45.4%)
Earth Spirit 23 12W-11L (52.2%) Night Stalker 31 5W-5L (50%)
Faceless Void 21 13W-8L (61.9%) Faceless Void 26 13W-8L (61.9%)
Puck 19 9W-10L (47.4%) Death Prophet 24 6W-5L (54.6%)

Top First Phase Picks and Bans

Top FP Picks Games WR when FP picked Top FP Bans Games WR (when picked)
Earth Spirit 19 11W-8L (57.9W%) Night Stalker 31 5W-5L (50%)
Sand King 18 6W-12L (33.3%) Nyx Assassin 31 5W-6L (45.4%)
Faceless Void 16 9W-7L (56.2%) Drow Ranger 34 1W-4L (20%)
Shadow Shaman 16 9W-7L (56.2%) Faceless Void 26 13W-8L (61.9%)
Puck 15 6W-9L (40%) Death Prophet 24 6W-5L (54.6%)
Earthshaker 15 7W-8L (46.7%)

Wards

  • Total Observer Wards: 1803
    • Most Purchased: 22 by ddc on Crystal Maiden in a 55:02 match (won)
  • Total Sentry Wards: 1472
  • Most Purchased: 28 by Fly on Dazzle in a 51:58 match (loss); vs Clinkz and Faceless Void with Silver Edge

A huge thanks to datdota and the Standard Deviants. This guide was compiled by @writingdaeja.

submitted by /u/coronaria
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Dota 2 Update - MAIN CLIENT - July 10, 2017 | Update 2

Posted: 10 Jul 2017 05:56 PM PDT

A new patch has been dispatched for the main client. More info will be edited in as I analyze the patch.


Analysis Status: Done


Official Changelog

  • Fixed being able to pull Radiant Ancients to middle lane
  • Blink Dagger now goes on cooldown if you take damage while its in the inactive state (after coming out of the backpack)
  • Fixed various areas where you could still cliff an enemy with Telekinesis
  • Fixed Neutral Creeps (that are still on Neutral Team) being able to remove backdoor protection from Tier 2 towers (if they are pulled within range of a building)

UI Updates

Guides

  • Fixed a couple of UI issues on the Guide Builder tool.

Misc

  • Fixed a bug that was crashing the game on bot games.

Related Links

  • Changelog: None yet.

Patch Size: 157.7 MB (with Tools)

submitted by /u/SirBelvedere
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Cyborgmatt on twitter- The Dota 2 guide system is being remade to be completely accessible in game so players won't have to deal with the guide webpage any more.

Posted: 10 Jul 2017 01:18 PM PDT

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