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- 7.06d - TrueDoTA2 discussion
- Current opinion on Clinkz?
- Current State of Nature Prophet
- Evasion Alche (Radi but no manta)
- Is pugna supposed to be a baby?
- Sheep stick on Troll.
- [Theorycraft] How get the 3 star on last boss on Saltbreaker
- why doesnt sb see play in competitive dota?
- Has there been a chance lately in how people build Chaos Knight?
- Viper Offlane
- Overstacking enemy Ancients, making them unkillable
- Split push heroes
Posted: 11 Jun 2017 10:06 AM PDT 7.06d:
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Posted: 11 Jun 2017 12:06 PM PDT Clinkz, the Bone Fletcher. Buffed in 7.06 with a strength gain, and ulti changed to: "Cooldown from 45/30/15 to 85 on each level." & "Increased duration from 35 to 65." Resulting in 20 seconds of unavoidable downtime on the ulti, but a much longer uptime. Then slightly buffed again in 7.06c: -Skeleton Walk movement speed bonus from 11%/22%/33%/44% to 15%/25%/35%/45%. -Deathpact: Increased attack damage bonus from 5%/6.5%/8% to 5%/7%/9% of the target's current health. -Deathpact: Increased health bonus from 50%/65%/80% to 50%/70%/90% of the target's current health. What's your guys opinion of him currently? Best times to pick him? Any times when NOT to pick him? He is a monster for taking buildings (2nd fastest, only behind TB on dotabuff), but I feel still struggles to fight outside of his ULT (better now I guess though). Late game I find I am able to take a full HP tower with BD protection during strafe duration. I am often able to force multiple tps back to base to delay enemy push in a losing game, etc. [link] [comments] |
Current State of Nature Prophet Posted: 11 Jun 2017 01:48 PM PDT Wanted to get some people thoughts on how viable np is right now. For a long time he was terrible but there have been a lot of changes to help bring him back: Getting more treants and level 15 is really strong and makes you push much harder. Hit a tower with two spawns of treants and it just melts. Treants damage just got buffed in 7.06d so this is even better. God forbid you make it to level 25 and have lots of stronger Treants. While not nearly as cancerous, np kind of feels like the old arc warden because you can create so much pressure on the map without needing to risk your hero. If creeps reach the enemy base you can just tp in, spawn trees, and tp out and you will take a t3 tower unless they respond immediately. These talent buffs to treant, in conjunction with changes to tower armor make splitpushing extremely strong. The change to siege creeps also factors in. Siege creeps destroy towers alarmingly fast now. Siege creeps are really hard for heroes to take down, so typically the best approach is to clear all of the other creep and let the tower kill the seige creep. However, natures can just put bodies in front the seige creep to keep it alive, which usually means a free tower everytime seige creeps spawn. [link] [comments] |
Evasion Alche (Radi but no manta) Posted: 11 Jun 2017 11:15 AM PDT So i wanted to post this build for a while but was afraid it might get nerfed. Now that a new patch has arrived with buffs to alche and no nerfs to these items i present you the Evasion Alchemist. So with all the illusion nerfs (esp. radiance illusions) i feel like manta is not that great on alche. People always think about radi alch like some sort of Naga rat build but forget that its very strong in the early fights. Alche can get very fast radi+armlet and be very hard to kill. After that the logical thing would be to get manta, but what if you just get solar and halberd so you are pretty much unkillable by right clicks until enemy gets mkb. Enemy supports and squishy cores will just melt from radi burn. With all this evasion armlet toggling becomes a trivial task making you very hard to destroy. And if enemy gets mkb you farm so fast you can replace solar with shivas or ac. I feel like this build makes the best of alchemists ability to farm fast and creates a very big power spike. You should just snowball against right click heavy teams and take objectives with Armlet radi solar halberd octa. [link] [comments] |
Is pugna supposed to be a baby? Posted: 11 Jun 2017 04:11 PM PDT If you read his bio it kind of sounds like he's only 6 years old. That would explain his stature. In the realm of Pugna's birth, near the vents of the Nether Reaches, there stood a lamasery devoted to the Arts of Oblivion, which drew its power from the nether energies. The Grandmaster of the temple compound had himself passed into Oblivion several years prior, leaving his academy without a leader. From the moment of their master's death, the regents of the temple began rites of divination to identify their master's reincarnation, and eventually all signs converged on the immediate neighborhood. Several villages squatted in the shadow of the temple, their alleys and plazas full of the laughter of squalling children. Pugna, a mere thirteen months of age, was but one candidate among the local brats, and on the appointed day he was presented at the temple alongside two other promising tots. The lamas offered a jumble of worn relics to the children, treasured possessions of their former grandmaster. One boy reached for a porphyry wand that had belonged to the lama...and put it in his nostril. An impish girl pulled out an amulet that had also been the lama's, and immediately swallowed it. Pugna regarded the other two coolly, gave a merry laugh, and blasted them with gouts of emerald flame, reducing them to ashes in an instant. He then snatched up the wand and amulet, saying 'Mine!' The regents hoisted the beaming Pugna on their shoulders, wrapped him in their grandmaster's vestments, and rushed him to the throne before his mood could change. Within five years, the temple itself was another pile of ash, which pleased Pugna to no end. [link] [comments] |
Posted: 11 Jun 2017 04:07 PM PDT I've been experimenting builds with Troll and I found that Hex is one of the best items on him. A 3.5 second lockdown is plenty of time to start permabashing the enemy. Try it out! [link] [comments] |
[Theorycraft] How get the 3 star on last boss on Saltbreaker Posted: 10 Jun 2017 10:26 PM PDT Before I start, I want to say that I still haven't tested this strategy and can't say that it will work, but in my head It has the highest in killing him in less than 4 min with no deaths. The Heroes and Items:
Note- You can swap Satanic with BKB in the Sandstorm part as you will PROBABLY not take any damage so you can abuse this timing as much you can The Strategy:
Probably you dont need any artifact , but having the right one can increace the chances by a lot:
Going for the magical route is close to impossible to kill Rhyzik in less than 4 minutes, so I though in the best physical team possible with the best to burst him down with low chances in dying, this is not tested yet and I will try it tomorrow. If someone can try it post it your experience to make it better as reference later for people trying to get the 3 star later. [link] [comments] |
why doesnt sb see play in competitive dota? Posted: 10 Jun 2017 09:58 PM PDT this hero is currently sitting at 56.53% winrate (highest winrate hero)in 5k+avg mmr games, so why dont pros use him? please enlighten. isnt he good in fighting meta? [link] [comments] |
Has there been a chance lately in how people build Chaos Knight? Posted: 10 Jun 2017 05:20 PM PDT Somewhat recently I started playing a lot of games as Chaos Knight, and I noticed that his builds section on dotabuff has changed drastically. It used to be that his most common build was to delay taking his ult until level 11, instead maxing out his stun and pull, and taking a talent and a point in his passive by level 10. Now, the current build on dotabuff (with a build rate of 43%) shows him getting his ult at 6 and 12 as normal, again maxing out stun and pull before putting points into his passive. The old build is nowhere to be seen in his Builds section. I know it's easy to be mislead by what you see on dotabuff so I'm trying to not read too much into it, but I'm just curious if something has changed about how he's played. Maybe a new line of thinking or something recent change to the game mechanics. The old build made sense to me, since having 1-2 illusions on a 130 timer seemed underwhelming to me. I've also noticed that builds that focus on maxing his passive earlier seem to have good win rates but low pick rates. I've kinda wondered about that as a way of having more sustain in the jungle, was wondering what input you guys might have about that. [link] [comments] |
Posted: 10 Jun 2017 05:47 PM PDT What do people think of an offlane viper this patch? The hero feels generally very strong, being a natural solar crest builder (best item of the patch) and having no long cooldowns which really suits the constant fighting. Build a mek and he's able to sustain pushes with ease. I've had a lot of success doing this this patch, just wanted to see what other people thought. I should warn you that I'm only 3.5k, so this could well suck in higher mmr brackets. [link] [comments] |
Overstacking enemy Ancients, making them unkillable Posted: 11 Jun 2017 05:36 AM PDT Could this be a thing? Imagine if you can make a 4-5 stack at 10 min, with those 2 healing creeps. BB, TA, sven can't kill them before getting rooted, at which point they're probably dead. The only way you can deal with it would be to nuke the 3 healing/root creeps, then whittle away at the rest. Sure they could kill them at ~20 min, but you're at least slowing down their snowball/momentum (unless you're stronger than them, then you can maybe steal it for yourself). Thoughts? [link] [comments] |
Posted: 10 Jun 2017 05:47 PM PDT Just wondering which of the following heroes are actually good for split pushing. I know that AM is good but I don't want to play him that much right now. The only heroes I am certain can split push that I want to play are Storm Spirit and Slark. Windranger Ember Spirit Lina Queen of Pain Juggernaut [link] [comments] |
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