Heroes of the Storm - [suggestion] Let archangels use their wings as mount. |
- [suggestion] Let archangels use their wings as mount.
- Blizzard and Twitch sign 2-year deal
- We need more supports
- Math of the Storm: Block
- [Spoiler] Grand Finals: Can we talk about Bakery's Divine Shield that won this fight?
- Dodging Cocoon with Iceblock should not reset Cocoon's CD to 10s
- When someone at the party shows up wearing the same dress as you
- Loot for Heroes of the Storm coming soon for Twitch Prime members
- June 13th Patch - 7 Days Later
- Beach Babe Abathur Skin Concept
- Hanamura is being looked at, but there's another map that needs a rework just as badly: Blackheart's Bay
- Voice lines bugged since the start of 2.0
- Naz chillin with the boys! (My entry for Heroes of Summer)
- Happy birthday to one of the tilted pillar of the community, Mewnfare
- HGC Mid-Season Brawl - Part 2
- Maybe unpopular opinion: but I really enjoy the new TL changes
- Abby gets exploded back to Zerg space by a D.Va self-destruct
- DunkTrain with the godlike read
- BUG: D.Va deleting coins on Blackhearts Bay
- Something has to be done with supports in the next patch
- In future seasons the way placements work at diamond/masters needs to be reworked. (Diamond 3 cap)
- Bronzes are beasts
- Duckdeok joining eStar gaming, but not for HotS (according to MVPRich)
- Let's all take a moment to look at this Samuro AI
- Malthael patch has made me a better Murky Player
| [suggestion] Let archangels use their wings as mount. Posted: 20 Jun 2017 06:56 AM PDT In most cinematics or animations in Diablo angels use their wings for flight. So it is just strange that in Nexus they cannot use wings for faster movement. How about letting them use wings as a unique mount, similar to Alarak or Zagara's base mounts? [link] [comments] | ||||||||||||||||||||||||||||||||
| Blizzard and Twitch sign 2-year deal Posted: 20 Jun 2017 12:29 PM PDT
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| Posted: 20 Jun 2017 07:57 AM PDT Not a complain post or toxic. Im a mostly support player in most online games. What I see in hots is that we really need more viable supports and fresh new support heroes. I played every single support and in the end i come up to 2 or 3 playing them. Edit: Didnt expect this post to go up honestly. Lets wait for a new supp and enjoy playing Malthael! [link] [comments] | ||||||||||||||||||||||||||||||||
| Posted: 20 Jun 2017 06:49 AM PDT
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| [Spoiler] Grand Finals: Can we talk about Bakery's Divine Shield that won this fight? Posted: 20 Jun 2017 07:08 PM PDT | ||||||||||||||||||||||||||||||||
| Dodging Cocoon with Iceblock should not reset Cocoon's CD to 10s Posted: 20 Jun 2017 03:06 AM PDT As seen here, Bakery does a great job dodging the Cocoon, but the cooldown on the ult is reset to 10 seconds.
Cocoon is already an incredibly strong ultimate, and I don't think it is justified to punish the person who manages to react, by trading a 6 times longer cooldown. [link] [comments] | ||||||||||||||||||||||||||||||||
| When someone at the party shows up wearing the same dress as you Posted: 20 Jun 2017 03:07 AM PDT
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| Loot for Heroes of the Storm coming soon for Twitch Prime members Posted: 20 Jun 2017 10:12 AM PDT I wonder if we'll getting Legendary boxes or Epic boxes (the image suggests an Epic box but [link] [comments] | ||||||||||||||||||||||||||||||||
| June 13th Patch - 7 Days Later Posted: 20 Jun 2017 12:37 PM PDT Hello again! After each balance patch, I've taken it upon myself to track how the balance changes have affected the Nexus. It's become something of a habit for me, and I thought it might be fun to share my data with the community. In case you've forgotten what changed in the last patch, here's a link. Disclaimer (please read!):
Here is a link to the spreadsheet with the data I've collected. The spreadsheet contains all of my original data, split into two categories: "Composite" (which represents all data across the entire week) and "Daily" (which represents data from each individual day). It also contains a number of graphs showing how each hero is performing in both win rate and popularity. If you'd prefer a summarized report, read on!
You may have noticed that I've added an extra column this time around. This came at the request of several users who felt that they needed this data, and I've finally got a fairly reliable way of determining it, so I figured I'd add it in. In addition, I've been working on a significant update to my spreadsheets for the next patch that should allow me to provide you with even more information than ever! Look forward to it! :) For now, let's get into the patch analysis:
1) Malthael has indeed turned out to be too strong, though still not reaching the same levels as some other heroes like Li-Ming or Tracer. This isn't too surprising since he essentially has the same tank-melting capabilities as Tychus, but without the cooldown attached. It's very likely that his Reaper's Mark will need to be adjusted downwards, perhaps to 2% instead of its current 2.5%, if his overall win rate is going to be dropped down to something more appropriate. But perhaps the biggest problem is that there's a massive discrepancy between different talents, where some talents have a sub-50% win rate and others have win rates near 60% in the same tier. This indicates that Malthael can't be fixed with changes to his base kit alone. Taking the Lvl 4 talent tier as an example, Throwing Shade is significantly weaker than the other options in its tier, and Black Harvest's win rate is a bit too high for as often as it's being picked. We see similar discrepancies in the Lvl 13 and Lvl 16 talent tiers. Also, we can't forget one other thing: Last Rites is actually woefully underpowered. I alluded to this in earlier math that I did on HeroesHearth (shown below), which suggested that it would take an absolute minimum of 8 minutes and 15 seconds to max out Last Rites if you had perfect conditions (you cast it the moment it comes off CD, and always successfully kill the target marked with it), which meant that it was more likely you'd take at least 10 minutes to complete it....if you ever complete it at all, that is. Worth noting that Angel of Death does not really fix this problem, either, as it's the lowest win rate talent at Lvl 20. I think the questing talent should be adjusted to provide a 6s cooldown reduction instead of 5s. This would also max the quest at 10 kills instead of 12, leading to a new "absolute minimum" of 6 minutes and 45 seconds. Before you protest, remember that this is only achievable if you use the ability the instant it comes off CD and successfully get the kill every single time you use it....not very likely in practice. Adding a 15 second delay in between each cast (to allow time to find a target and get them low enough to use it) would increase the time taken to max the quest to about 9 minutes, which means it'd be topping out right around the time you'd be hitting Lvl 20 anyways.
2) Let's talk Lvl 20 talents and how they affected things. Kerrigan's win rate is slightly higher than it was before, but it's not due to Psionic Shift. Psionic Shift is actually performing a bit lower than Bolt of the Storm used to be (about 2% lower in win rate). Stitches has increased as well, though his increase is only partially because of the teleport added to his Lvl 20. Potent Bile also got stronger which accounts for most of his increased win rate. Interestingly, both Li Li and Raynor saw increases in their win rates despite losing Bolt of the Storm, but when you look into the stats, this is no surprise either. Raynor's lowest performing Lvl 20 talent in terms of win rate was....you guessed it....Bolt of the Storm. And Li Li was using Bolt so rarely that losing it didn't affect her much. So, overall, it seems all of these changes were pretty positive. And no, I'm not ignoring Thrall and Malf, I'm putting them separately due to their extensive changes.
3) Thrall received a significant rework which....doesn't appear to have changed things much. Despite being played roughly twice as much as he was in the week prior, his win rate hasn't climbed out of its 45%-ish slump. For what it's worth, my own experience does suggest that he's stronger than he used to be, so it's possible he'll see an increase in win rate once his popularity drops back off. His new form of Bolt, Wind Rush, is performing slightly better in terms of win rate than Bolt of the Storm did. I think the changes are overall pretty positive. It's not perfect though, Rolling Thunder and Feral Resilience are both underperforming significantly in their respective tiers. Incidentally, so is Spell Shield, but I imagine that won't be touched until the devs start making their rounds to change Spell Shield into thematic talents as they've done with Bolt.
4) RIP Malf, amirite? A lot of folks were pronouncing Malf dead purely due to the loss of Cleanse, and perhaps that will hurt his draft stock in the pros....but it hasn't hurt him much in Hero League. Most of his new talents actually aren't performing too strongly, so feel free to abuse that delicious broccoli damage because it's probably not going to be nerfed (though some fixes for the bugs are likely). Incidentally, this is the only Bolt change which I do not support. Astral Communion is performing a bit more poorly than Nightmare was, and my own personal experience with using it has not been too favorable. I'd like to see the delay removed or at least tweaked downwards, personally.
That's all for this round of patch notes. I'll see you all again when the next patch hits! And don't forget: My large-scale project, "2017 - A Year of HotS in Review" is still ongoing! Check out the information I've collected so far at the links below! [link] [comments] | ||||||||||||||||||||||||||||||||
| Beach Babe Abathur Skin Concept Posted: 20 Jun 2017 05:59 PM PDT I'm no artist but a friend wanted some sort of sketch for this concept so I obliged. [link] [comments] | ||||||||||||||||||||||||||||||||
| Posted: 20 Jun 2017 06:05 AM PDT Blackheart's has now been back in map rotation and back in QM for a week, and in my opinion that is not a good thing for the health of the game. Over a year ago, Dreadnaught made this video detailing map strategy and at the marked timestamp described how unbalanced & snowbally Blackheart's is. A lot of things have changed in HotS since then, but Blackheart's really hasn't. The problem right now is that optimal play on Blackheart's is to avoid teamfighting while soaking and grabbing camps. If you're ahead, you never want to pick a teamfight because you can just keep grabbing coins at structure advantage and win by attrition, while only turning in when the enemy team has to deal with camps. If you're behind all you can do is try and force an engage on a team that will be outleveling you while they're forcing wave pressure and getting objective advantage at the same time. Because the turn-in is active forever and chests always spawn in pairs far away from each other, it never forces an ahead team to fully commit to a fight in the same way every other map does. As Dread says, "This map is so unbalanced that if you get an XP lead and you have a coin advantage lead there's essentially no way to lose the game as long as you only take smart fights." [link] [comments] | ||||||||||||||||||||||||||||||||
| Voice lines bugged since the start of 2.0 Posted: 20 Jun 2017 02:52 PM PDT Will it ever get fixed that voice lines keep resetting after I picked the one I want? For some reason its not even all heroes, but Dehaka or Tracer for example will never save, whatever I do. And it rly triggers me cause I like to do themed "skin-mount -so on" [link] [comments] | ||||||||||||||||||||||||||||||||
| Naz chillin with the boys! (My entry for Heroes of Summer) Posted: 20 Jun 2017 08:00 AM PDT
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| Happy birthday to one of the tilted pillar of the community, Mewnfare Posted: 20 Jun 2017 07:04 AM PDT Love him or hate him, he's here and he's probably staying until he makes another ragequit attempt. Happy birthday Bradford. [link] [comments] | ||||||||||||||||||||||||||||||||
| Posted: 20 Jun 2017 10:15 AM PDT
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| Maybe unpopular opinion: but I really enjoy the new TL changes Posted: 20 Jun 2017 03:17 PM PDT I am master/gm and my first thought was this change is going to suck and indeed on the first day my team had 26min, pretty sure we were only 3 teams online at that time. However in the weekend and during evenings weekdays we get a lot faster games somestimes even instant. The important part here is that these games are super high quality. This goes both for the draft, decisions during the game and individual play. Even if you could easily get GM the other seasons it was rather boring farming gold players a whole day getting 100 or less points per win. This season it actually takes skill to reach master and this is shown by 6 days after patch there are still only 40 master players in TL. [link] [comments] | ||||||||||||||||||||||||||||||||
| Abby gets exploded back to Zerg space by a D.Va self-destruct Posted: 20 Jun 2017 12:12 PM PDT https://gfycat.com/AnnualDistantGreatwhiteshark Please look at the minimap next time Abby. Or don't. [link] [comments] | ||||||||||||||||||||||||||||||||
| DunkTrain with the godlike read Posted: 20 Jun 2017 07:45 PM PDT | ||||||||||||||||||||||||||||||||
| BUG: D.Va deleting coins on Blackhearts Bay Posted: 20 Jun 2017 06:28 AM PDT I ran into a problem while playing D.Va on blackhearts yesterday. It appears that if you summon your mech on top of coins they get "picked up" by your hero but do not go into your inventory. Over the course of the game I think I deleted 3 or 4 coins. [link] [comments] | ||||||||||||||||||||||||||||||||
| Something has to be done with supports in the next patch Posted: 20 Jun 2017 06:34 AM PDT Dread basically said it. The supports in the finals were Uther and Malfurion, you draft a low tier support and is very likely you will lose. Malfurion is out of the meta with the Malthael patch, leaving only Uther as the tier 1 support. I'd like that instead of nerfing Uther to the ground just like Lucio they would buff or do positive changes to other supports. But i'm asking for a miracle I guess. [link] [comments] | ||||||||||||||||||||||||||||||||
| In future seasons the way placements work at diamond/masters needs to be reworked. (Diamond 3 cap) Posted: 20 Jun 2017 03:55 PM PDT Currently the highest you can be placed is Diamond 3. This is a big issue and with it trails a ton of minor issues that can be fixed by reworking how placements work. Why it currently doesn't work:
What can be done about it? I dont have many solutions on this as I dont know the technicalities blizzard deals in making the cap the way they do, but here are some thoughts:
I hope Blizzard if nothing else continues to make changes to rank in the coming seasons and doesn't become complacent when it comes to this part of their game as I think it's one of the most important parts about it, and one I have the most passion for. I think these changes are not only necessary for the long term health of the game but also will increase the competition of it. [link] [comments] | ||||||||||||||||||||||||||||||||
| Posted: 20 Jun 2017 12:06 AM PDT Bronzes are beings that know no fear. For from chaos they were born, and unpredictable they are. There is nothing you can do, they are dying in their attemps to get your ass. For bronzes are beasts, who juke no skillshots. Experienced players expect the juke, and fail. So they get beaten by them, the army of disorder. "there is no way they are gonna fight in disadvantage" And you low your guard. And they fight. One in a million chance becomes reality, and they win. Bronzes draft things you have never seen. Monstruosities that master's mind cant even conceive. For bronzes are beasts. Unpredictable, unstopabble. And we, the thin silver line that keeps them down in their hell, are not much better. (this post intention is not to make fun of the people in bronze and silver, but their chaotic way of playing the game. I am silver myself, and, hell, half of the time, i dont know what i am doing) [link] [comments] | ||||||||||||||||||||||||||||||||
| Duckdeok joining eStar gaming, but not for HotS (according to MVPRich) Posted: 20 Jun 2017 11:17 AM PDT
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| Let's all take a moment to look at this Samuro AI Posted: 20 Jun 2017 08:43 AM PDT
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| Malthael patch has made me a better Murky Player Posted: 20 Jun 2017 04:38 AM PDT No, not because of Malthael - although it certainly is pretty funny that his trait does no damage. But you still have to dodge the skill shot because you don't want to give him free heals / teleports - but because of the BUGGED LEVEL 1 Talents. Let's be honest. Fishy deal has always been the dominating talent in level 1. Egg Hunt was, if anything, something you pick when you want to have fun but not necessarily win and for all the theoretical benefits Fish Eye could give, the reality was that Fish Eye's main purpose is to give enemy stealth users their own egg radar. Recap: Both Egg Hunt and Fish Eye are bugged in Malthael's patch.
But yeah, Thanks to the Malthael patch I am now a better Murky player. Because I cannot pick those two talents anymore. Fishy deal was always the only real choice in that tier and I guess I have to thank Blizzard for finally dealing with the issue not by giving viable alternatives to Fishy deal but by removing all temptations to pick something other than Fishy deal. So sure, these bugs should probably be fixed but I think it's more important to do something about this talent tier. The following are just my opinion on how to fix this tier:
[link] [comments] |
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