Guild Wars 2 - First-Person View (with weapons out) Screenshots


First-Person View (with weapons out) Screenshots

Posted: 12 Jun 2017 11:36 AM PDT

WVW newb gameplay: Debriefing

Posted: 12 Jun 2017 11:55 AM PDT

I still call myself a WvW Newbie even at level 300+. Previously, I've only used WvW for dailies and havoc runs for camps, dolyaks and monuments.

For the first time, this weekend I played a single 8-hour session by babysitting the Southwest Tower on my map (dessert). As I played I began to pick up on some of the elements that I hadn't noticed before. I didn't use the voice-chat, so I had a lot of time to think and observe. I used to play RTS games exclusively before switching to adventure and MMOs.

Because I stayed at that location (mostly), I filled my time by building siege items when supply was at max and calling in support for the tower and the nearby camp. We lost the camp a few times but the tower stayed max all morning. We also held the Bay structure so we wanted the camp to feed that and the tower.

At times, we had a few dedicated to the active defense of the camp to help it evolve back to speedy deliveries and to ensure supplies were replenishing the Bay Fort and the tower.

It was enlightening to learn about each siege item by using them to dial in targets while not in battle. With the trebuchet, I could target the circle in the courtyard, the high points near the monument, and the shelf at the bridge near the graves. I added arrow carts and shields. All were spread around the tower. The trebuchets were pre-aimed.

With a level 3 tower, with radar was a nice help by adding dots to the mini-map. I would call out activity in map chat. I presume this was relayed by someone else in voice-chat because help would come. I noticed most often, groups would try to skirt the tower near the mountains to head to the camp. Depending on the group size people would come to defend the camp, which was maxed for a long time. I could use the trebuchet to send volleys to the camp circle to slow things down a little. Dead cows are fun.

The fights at the bridge were the best. The opponents would set up siege at the graves and begin the fight. The graves are just out of radar range. One clever group put a superior trebuchet on the rock pillars up on the Vista. That took a push to eliminate.

At the tower, I got to try each of the tactics. Invulnerable fortifications are self-explanatory. Supply drop offers 100 supply once in a while. The best was the Centaur banner. This is a powerful skill set that lasts about 15 minutes. You can carry it for the abilities, put it down a while and pick it back up.

Overall, for the first 7 hours, the time flew by and was fun to me because I was seeing more depth to this game mode.

TL;DR -- Find a time when you can dedicate a few hours to WvW and play a position instead of roaming. Take time to build and learn the siege weapons. (It's cheaper to buy them from the TP, otherwise, use your WvW tokens, not gold) I suppose you'd need to be on a fairly active map to appreciate the RTS elements of supply logistics and troop movements.

submitted by /u/mwrich4
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Update Notes: June 12, 2017

Posted: 12 Jun 2017 03:02 PM PDT

After 4 long years of searching, I finally found my brother

Posted: 12 Jun 2017 08:31 AM PDT

I finally found my brother

One day we were on Plains of Ashford scraping the ground and eating, and when I looked up, my brother had simply vanished. I was shocked and upset, and tried the best I could to find him. I traveled across all the lands of Tyria in search of him, I trod on every piece of ground, and there was no trace, for 4 long years.

Finally today, I found him! A gang of cruel and ruthless Zookeepers had him trapped, in a tiny little cage! Not only that, they had trapped and transported other poor creatures, including a very rare Red Wolf, and keep them in terribly small cages, in Divinity's Reach. They even have a Forest Boar that they turned into a cannibal. Shamefur! I am so glad I found my brother, but he is suffering badly from stress and trauma, and even has Stockholm Syndrome. I am outraged!

I am planning a rescue attempt tonight, for him and the other creatures. How dare these Zookeeper tormentors keep them captive, just so Queen Jenna can come down and gawk at them whenever she fancies. Rude!

Create a distraction for me tonight at midnight in Divinity's Reach, so I can help my brother to escape. If you hear loud screeching, my plan has been a success! I will escort all the creatures back to where they came from, so they can have happy carefree lives again.

I am writing a note to Queen Jenna to let her know the Zookeeper situation is cruel, and no more animals should be trapped in tiny cages like that. Maybe she can go on safari, or get some holograms, or some remote drones using Asuran technology if she wants to look at creatures - but if she just wanted to see trapped creatures, that is just cruel (and rude)! I invite you to sign my note and let her know that her ways are not acceptable!

Help me be free once again with my brother!

submitted by /u/Girluno
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One way of playing thief in WvW

Posted: 12 Jun 2017 08:55 AM PDT

Hi there, this my first post, I feel the need for this, last night I was spectating TeaTime and during the discussion someone pointed out the role of thieves in zerg combat, I know that this could be a thing again and I have hopes for that, it's better to leave the theorycraft to super thieves like Sindrener and I really hope they'll nail it.

Anyway I'm an old peasant thief, since the beta I roam on my server with the goal to play the game mode, not only to have a good fight. I learned that as a thief you can really help your server even without being in a blob (long time ago you could help stealing Orbs too :D ).

Don't listen to whom says you're not useful, just stick with one of your possible roles, be aware that you are the quicker and the most difficult class to track and to catch. You are a Scout, a Campflipper, a Siegedisabler, a Yakslapper, a Sentrykiller, a Tailchaser and in case of large scale battle a Blobflanker with license of vulturing...

CampFlipper, Scouting

Camps are your primary goal. You have to learn how to flip them very fast (always look at timers on the map), Blinding Power is your friend, just pull one of the guards and lose line of sight, remember to Headshot if Npcs try to heal themselves.

Camps are very important if your server is attacking a Keep, just quick track camps north and south of the keep and try to flip or maintain them of your color for the duration of the siege, if you succeed on maintaining the keep isolated and starved you can help a lot the long lasting siege battles (ex. T3 Keeps).

After one of your Keep is being attacked and need repairs (ALWAYS after the combat), NEVER use the internal resources. Just Wp to spawn point, take resources there or in a camp nearby, then travel back to the Keep. You are the fastest class in the game, use it for being a peon! Do not forget when you pass through a tower/keep to refresh all the siege in there, just press F. Nearby an enemy Keep, especially T3, remember to knock the door, these will get the Wp of the Keep contested.

During your camps roams you have to report all the movements of other servers, as stated in other posts, just type "/map" and write:

  1. Server color
  2. Numbers
  3. Location

You can just Shift-Click on the location icon in the minimap to put the name in chat, after some time in WvW you'll learn some specific locations like:

10 red at Hills "cataspot" (you can add guild name if it's a guild)

It's quick and informative for the Commanders, don't expect thanks or anything similar, it's your job, be precise and quick. Don't get mad if no one shows up to defend, just do the best you can to delay the flip. Just think how it's cool that a single thief is keeping a blob outside. Let the hate flow. This leads us to:

Siege Disabler

If you are nearby a Keep or Tower under attack, just after reporting the attack, try your hardest to disable catapults or rams (there's a trap for this), you have stealth and Shadowstep. Just be quick and precise (keep an eye for reflects and bubbles, be patient). Stay there and try to annoy them as much as possible.

You have to buy time to allow your commanders to react. NEVER, NEVER pull a tactic lever without permission, always ask in map, sometimes Commanders has plans, you don't want to mess with their plans and put something important on cooldown.

Disabling Sieges and report the attacks could mean the difference between loss and victory, for real. Thieves are really one of the best option for this task.

Keep the hate of enemy blobs on you, be the bad one, be the annoying one, shoot Choking Gas (Sb skill 4) when they stack, make them hate you. The more annoying you are, the more they lose concentration and cohesion. I managed to get entire zergs distracted just for their thrill to kill me. You are the worst and the lamer class, just be it. Your character fits the role, play it with perseverance. At the same time be polite and disciplined in chat. That's you, the player, not your character. You are not forced to Rp, mapchat could be your spot to be informative and helpful.

YakSlapper

Sometimes (in my experience it happens a lot vs Spanish and German servers) you'll find well-defended camps, that's the moment to track Dolyaks. Look at the map, look at the keeps and the tower that are not already T2/T3, every Dolyak that's moving towards them is your target. Succeeding means a delay in towers and keeps upgrades. Every time you encounter one of your server's Dolyak, remember to press "Steal" and give it a bit of swiftness (if you don't have the talent you can switch it on the fly). Sometimes Dolyaks reaching their destination is key, just stay with them.

Sentrykiller

Kill every sentry on your path, they are very useful to track other groups. If you are near your blob that's heading to a sentry, just anticipate the blob and kill the sentry, but do not stay in the circle. Just wait the blob, it's a good place to regroup, especially without showing the position of your zerg in the map. Every time you are in a circle and someone is coming, just get out and wait for him, it's nice and polite.

Every time you kill a sentry you'll be tracked for almost 4 seconds after the flip. Spend those 4 seconds to head in the opposite direction of your goal just to mislead those tracking you on the map (I always look at the direction of even just a single red dot).

Blobflanker and vulturing

This was not possible before the patch, now in my opinion your Sb skill 4 (Choking Gas) is magnificent in blob flanking:

  1. It's unblockable and in Blocksfiesta this is a must.
  2. If the target has more than 5 poison stacks, it's "dazed" and every single toon in the blob has tons of poison, they don't feel it because of resistance, but you are helping on stripping Stability.
  3. It's the new king of the cleaving downstate zergers.

Don't join a blob if the commander does not ask in specific, you don't need the blob's buffs and you would just steal them from other more important roles.

You can start in the middle of the zerg and provide "Basilisk Venom" to at least five people in the blob (it's nothing but, why not? And what if ten thieves do the same?).

After the charge you have to stay on a side of the zergs' crash and spam your Sb4 on the enemy blob, all the downstates are your vulturing job, you have to kill all these red arrows, and you have to do it quickly.

You can either do this, or you can shadowstep beyond the zerg and spam Choking gas on the back of the enemy blob.

Your self-awareness is essential. If you are targeted, you are dead. You have to move very fast and stealthy if in danger. The point is, most of the times the zergs are very focused on each other and you are there to benefit from this distraction. Be aware of enemy thieves doing your same job.

Altruistic ressing is your cup of tea, you are vulturing and you have to punish every attempt to ress. It's your call to Sb4, Steal and Basilisk Venom where needed. Always watch your back and don't lose focus. Remember: one hit is your cue to move to another position, your Sb5 can help your strategic movements.

You don't have to die, you are not useful and you give the enemy one point. Remember, when you are "outnumbered" (i mean the buff) you can go all in and try 1vs5 or whatever you want, because you are not giving points to the enemy. It's a great training to learn how to stay alive, that's your call to be a bit more reckless.

Tail chaser

When scouting or in a large-scale battle, sometimes the enemy zergs move away from the combat. This is time to use a Predator combat style.

Do you see a Necro trying to reach the group (it's always a Necro :D)? It's your target, it's an Epidemic less in the next fight. A guardian trying to reach the group is a Stability less in the next fight, and so on. Let them Wp, or worse: force the zerg to come back for ressing. They'll hate you with all their heart but you are helping the server.

I personally run my Daredevil with full marauder and Rune of Durability with the classic D/P Build because I'm used to it, and I personally find this build to be perfect for cleaning camps and having access to stealth at the same time (staff is amazing in cleaning camps tbh). Durability runes represent your tell for self-awareness, every time you see them trigger you know that you'll have resistance and a way out.

In WvW anything can happen in chat. Just don't be pulled in awkward discussions, you'll be hated for this role and you sincerely deserved it. I have been whispered to 30% of the times I kill someone. As I say, the way your class is designed attracts a lot of hate from other players. However, this does not mean that you have to be hateful. I'll never attack an afk player, but I'll kill anyone attacking my Camps or my Dolyaks (MY!!!). Honor among Thieves and among all classes.

You are playing a freakin' amazing game mode (I still really think it is), don't take it personally if someone insults you for doing your task. He is hating your character and you know that being killed by thieves gets on everybody's nerves, myself included.

I sincerely think that there is space for thieves in WVW, maybe not always in blobs, but in the strategic idea of the game mode for sure. Scouting is a thing and delaying a keep upgrade is key for so many matchups. Commanders and zerg don't have to show you respect, you have to earn it.

I'm sorry for the wall of text, I hope this can be useful for players that, like me, love thieves and this gamemode.

Feel free to add tips and suggestions and to correct me please! :)

submitted by /u/X4diuz
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As a casual, occasional player of the game mode, I am genuinely loving WvW right now.

Posted: 12 Jun 2017 07:00 PM PDT

I find myself kind of uniquely placed in the debates that have been raging over the past few days, since I am neither a true hardcore veteran WvWer nor a clueless PvE scrub. I'm rank 400 or so, I've sporadically played enough WvW in the past to be passingly familiar with the game mode, but not enough to crack into the higher echelons of 'srs bsns' guilds and organised raids.

And for me, the game mode has never been better. I come home from classes in the afternoon (NZ) and queue for EBG or a BL while I do my daily Draconis Mons collections (on my necro or guardian). I then join a commander, hop on teamspeak and zerg happily for an hour or two, learning more about the game mode and earning pips towards my Warbringer (it's a long way out, but I'm gonna stick with it).

I break for a few hours to eat, work on assignments, spend time with my family etc, and then I hop back on once NA primetime is over. My server doesn't have a very strong OCX presence, so I grab my DD or chrono and set to roaming in a low-pop borderland, spending a peaceful couple of hours flipping camps and sentries, slapping yaks and generally being a nuisance. I tend to die if I get caught, but that's an opportunity for self-improvement if I ever saw one.

Generally speaking, the level of activity I'm seeing in WvW now brings a smile to my face. I haven't been playing WvW for long enough to be jaded, but I have enough of a leg up on the incoming flood of PvE players that I'm able to enjoy it for what it is: the most lively period of activity that I've seen in years, a kind of beautiful chaos that brings many challenges for sure, but also presents its own opportunities for those of us who genuinely enjoy the game mode and aren't too fussed, one way or another, about the rewards.

Thanks for reading.

EDIT: Also, I love having another source of transmutation charges!I have 19 characters, it's hard to keep their looks fresh on a PvE-only budget.

submitted by /u/selemena
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Why is RP so frowned upon by the GW2 community?

Posted: 12 Jun 2017 06:10 PM PDT

I still don't understand the massive hate for Roleplaying in Guild wars 2, and the hesitation to encourage it (Dedicated RP servers, RP profiles, etc).

I've jumped from many MMORPGs, most of which I'm ashamed to admit, but from the people I've come to know, if Roleplaying is done right, it can:

  1. Inspire artwork
  2. Allow characters to do things outside of questing, grinding, etc
  3. Enable Immersion
  4. Act as a conduit for creativity
  5. Inspire stories

Sure, it can be cringy if it isn't done right, but those that know the do's and dont's of RP can make sure that it doesn't enter more taboo shit (Looking at you World of Warcraft, Moonguard).

No, the LFG option in guild wars does not suffice. It takes too long to find a group, and when I do, people want to Roleplay as Poke'mon masters.

submitted by /u/Lahemic2017
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WvW Skirmish Ticket rewards are literally unaffordable to an 'average' player, and need to be adjusted: An argument from a time-parched boomerang with numbers and occasional rambling.

Posted: 11 Jun 2017 10:04 PM PDT

TLDR: The time investment alone will kill, but it's actually the success of WvW that ultimately makes this untenable.

As a quick 'worst case' example, a med/low server will net you about 2 pips per tick, up to about 7-8 on a good day with outmanned, for a player just starting or only sporadically played this means you start off 'cruising' through 'wood' at a whopping 100 ticks at 2 pips per 5 min = 250 minutes.

(100 pips / 2 pips per tick) x 5 (minutes) // 60 minutes = hours...

4 hours of pips, at worse-case scenario, for the first level chest of 10 tickets.

Outmanned it's better: at 7 pips per tick (low, starter, outmanned, and assuming server low score) 100/7= 14 ticks or about 71 minutes.

This is, assuming, you actually get to Tier 3 rewards within your first 5 minutes.

"Great," you might say at this point, "but the whole point was to give incentive for a push to the ranks of higher wvw and rightfully reward the diehards who never left."

What if you're that diehard and you did leave? What if you have kids, a job, school, rambunctious dogs, or some wildly inconceivable way to somehow consistently use your time during the day?

Let's take not the ascended armor, which we already know is perhaps the most inefficient way of obtaining armor besides going and mining/harvesting/RNG the materials yourself by only killing mobs and harvesting, but one of the smaller bonuses.

Let's take this baby right here, which I happen to be quite fond of. We're obviously not going for the ascended because ROFL marks, but that's a 350 ticket skin.

To earn that baby, you'll need to make (at minimum) 'Gold' chest completion 2 weeks and a bronze in a grand 3 week total. Let's take a look at that, shall we?

We know that 'worst case' wood (hah) is going to run you 250 minutes and 70-75 for best wood. A real simple average (250+70)/2, brings us 160 minutes.

2 and a half-ish hours for your basic chest. 10 tickets out of 350.

220, 395, 595. Those are the next stops on bronze, silver, and finally completion of your gold chest.

That's 9, 16, and 25 hours of ticks respectively.

If your server absolutely sucks and somehow has maps populated, and you don't shell out the gems and pray to the server availability gods, 54 hours (huzzah!) of you 168 hour week required for you to be obtaining pips.

For two weeks at gold. The bronze should be an easy 11 hours of the third week; no bigs.

Surely there's good news, right? Yeah, kinda, I guess. Let's go with 'best worse case' of outmanned, on crappy server, with low score (7 pips)

You're now at 1.15 hrs, 2.6 hrs, 4.7 hours, and 7 hrs for a total of 15.45 hours, let's call it 15.5, out of 168 hours in a week. The rough averages of the times comes out to 2.5, 5.8, 10.3, and 16 for a combined total of a average or 'expectable' 34 and a half hours per 168 hour work week.

It would take you a minimum of 2 hours a night of solid 'best-worse-case scenario (7 pips) to get a gold chest.

Starting to see the problem here? In order to make my goal in a reasonable time-frame of less than a solid month of WvW game time to get one skin, I need to do almost 2 and a half hours of WvW a night and nothing else.

And it relies on the map I'm playing to be outmanned.

The rewards tickets need to be adjusted, and I'd offer the simple mathematical approach of DRASTIC REFUNDS.... I mean, adjusting the prices by about a third and increasing the drops by about 1/4.

Hell, giving each 'sub chest' 1/4 of the grand total (then awarding the grand total of the chest again at completion) would double speed and make rewards more meaningful for the junior individual now jumping back into wvw. It would also give a huge payout to the old-timers who deserve something for their loyalty.

There you have it; why, in a average workweek, the average reward skin costs more in time than my car payment does from my wages relatively.

submitted by /u/Bucky_Ohare
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[gw2crafts.net] feedback request, bank collectable imports

Posted: 12 Jun 2017 05:50 PM PDT

I currently have a test page set up with an edit box for an API key, a button to execute some jquery and a bunch of input fields for some maths.

I think I have the bugs worked out but I would appreciate some feedback related to a few targeted questions:

  • Currently the API query is only for the materials section of the bank. Should it be expanded to the deposits side as well?

  • The API supports getting inventories of characters, however this requires additional API permissions and could make it confusing to find items. Is there tangible value for adding this?

  • As the API key only allows read only access, the site is currently http. Should it be set up for https? (This adds cost and I feel the API key alone is not sufficient 'value' for the cost).

  • And finally -- UI suggestions? At the moment I just slapped a few input fields and a button on the the site. Have/Need fields are obviously a little confusing but unsure how to convey the difference in an obvious manner.

submitted by /u/xanthics
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Lord Helseth - UGO tournament mes POV (Grand finals)

Posted: 12 Jun 2017 09:57 AM PDT

Sup.

I promised that I'd upload my pov so here u go.

https://youtu.be/BLZ3_1DwHJk Finals

You can find earlier rounds on my channel.

(Inb4 this entire comment section is about me playing smite)

submitted by /u/LordHelseth
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Critical hit chance for GW2Power calculator fixed

Posted: 12 Jun 2017 03:51 PM PDT

Hey guys, it's been a while. My apologies for not updating this sooner - I havn't played the game for quite some time.

I just updated the critical hit chances for the effective power calculator at GW2Power.com to the vlaues the Wiki currently states. Make sure to do a CTRL+F5 refresh of the page to ditch any cached JavaScript file.

See you around, Impie

submitted by /u/ImpieYay
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I really wish there were a way to figure out the exact cause of account value changes

Posted: 12 Jun 2017 09:24 AM PDT

How do I start getting into WvW?

Posted: 12 Jun 2017 07:20 PM PDT

I've got two characters to level 80, got HoT, have 12 mastery points or whatever you call them, and I've been hearing a lot of fun things about WvW.

Where do I start? Is there some sort of introduction guide? What are the different maps about? What kind of rewards are there?

Thanks!

submitted by /u/InsertWitt
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WvW gameplay hours vs rewards chart

Posted: 12 Jun 2017 05:56 AM PDT

http://imgur.com/7PGfBap

This chart shows the minimum number of hours you need to play to collect your wvw rewards. Each column represents the number of pips earned per tick. For example, if you earn 6 pips per hour and wanted the legendary warbringer, you'd go down the column labeled 6 and see that it takes 322 hours. The far right column shows the minimum number of weeks based on the 175 pip weekly cap.

Assuming an average player gets 6 pips per tick (no idea, just made it up), it would take:

  • 121 hours (6 weeks) to get three mistforged weapons
  • 151 hours (7 weeks) for a T2 armorset
  • 302 hours (15 weeks) for a T3 mistforged armorset.

Edit: Don't get so hung up on 6 pips. That was just randomly selected as an example. Use the chart to see where you might fall. To give a better range of reward structures, a 3 pip per tick player would take:

  • 242 hours (6 weeks) to get three mistforged weapons
  • 302 hours (7 weeks) for a T2 armorset
  • 603 hours (15 weeks) for a T3 mistforged armorset

while a more dedicated player at 12 pips per tick would take:

  • 60 hours (6 weeks) to get three mistforged weapons
  • 75 hours (7 weeks) for a T2 armorset
  • 151 hours (15 weeks) for a T3 mistforged armorset
submitted by /u/gaix2
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UGO Tournament PVP - Thief POV with voice comms

Posted: 12 Jun 2017 02:12 AM PDT

https://www.youtube.com/playlist?list=PLOiixsWJFhmu1-hWL6BoguvF_5YIz9fHW

I recorded all games from my PoV with coms on so you can hear how it is to play 5v5. We will do some more of this but stream it live when AT's gets released

submitted by /u/Sindrener
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Looking for a Warrior mentor

Posted: 12 Jun 2017 02:33 PM PDT

Hello

I'm a roamer/dueler mainly. I can play few classes fairly well but I suck at warrior. Like really really suck. And I don't know how to learn. I tried dueling but I learn nothing. I get downed in such a clumsy and comical way every time it gets really demoralising.

Most warriors I encounter in WvW melt faces - I want to become like them...or try getting close to that level.

Tried watching some roaming videos but it's just entertaining noob stomp compilations with questionable music and clothing - no commentary. So I would like one of more experienced warriors to duel me and give comments tips and tricks in between.

If any good warriors in EU servers have half an hour - an hour a day to spare you can message me here for starters.

Thanks

submitted by /u/TeachMeWarrior
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Experienced WvW commanders, what advice would you give a novice to help them break into the field?

Posted: 12 Jun 2017 10:42 AM PDT

Whether it is siege placement, subsquad management, or any other tips and tricks to ease them on their way. Could be map specific, or keep/tower specific. Thanks in advance for your tutelage!

submitted by /u/Riedar144
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Welcoming all new and old players back to gw2wvw.net

Posted: 12 Jun 2017 04:09 PM PDT

Hi all, I would like to invite you all to the new gw2wvw community. I know that most folks despise this community because of past experiences but it has changed a lot. I am not going to sugar coat it and say its completely friendly but it did make a change to be better. I hope you all can give it a chance and enjoy the positive side of this community.

I am all for any sort of feedback and any concerns you may have. Please let me know if you have any suggestions and I hope to see your wvw content there.

Cheers!!!

submitted by /u/Sammyeli
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TeaTime : Actual WvW Update?! With Roy, Deroir and Gregor!

Posted: 12 Jun 2017 05:21 AM PDT

WvW Zerg Class

Posted: 12 Jun 2017 03:58 PM PDT

So I've been playing WvW with my Thief for a good while now, and I love it, but lately I've been wanting something a little different. I want a class that's more involved in zergs but I honestly don't know what to pick. So my question for you all is if you guys can give me a summary or detailed response on some good Zerg classes, and what role they have or what purpose they serve for the Zerg. And the level of difficulty for each one. Yes I could google this information but from what I understand there were some changes to classes recently and WvW and the latest information I could find on this was a year ago. Plus This way you guys can answer my specific questions.

My Question (Long Story Short): Can you guys give me a list of some good Zerg classes and explain to me their roles in the Zerg and how difficult they are.

submitted by /u/Harout128
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For the love of Dwayna, please add download progress in file size too

Posted: 12 Jun 2017 05:56 AM PDT

As stated above. It helps us with snail internet so we can time our update time remaining to make a coffee or do IRL stuff if needed.

submitted by /u/keramatzmode
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How to get into bloodstone/ember bay

Posted: 12 Jun 2017 07:19 PM PDT

Hi guys, is there anyway to get into bloodstone fen or ember bay if I didn't log in during the earlier living story episodes? Do i have to buy the lava lounge pass? I dont have any teleport to friends

submitted by /u/BoodyBuilding
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Medium Ascended Armor (alternative to crafting)

Posted: 12 Jun 2017 03:33 PM PDT

Because of the current high prices of leather I was thinking of giving raids a try on my heavy classes (geared in ascended) in hopes of completing the Envoy Armor I: Experimental Armor collection and picking the medium set. Would it be a worth my time to go through the raids with pugs or maybe a guild if I find one, or would it be quicker to just farm the gold for the armor.

submitted by /u/hsenthusiast
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Does anyone know the cause for this graphics bug?

Posted: 12 Jun 2017 12:04 PM PDT

http://imgur.com/a/p2sbw

I've been noticing an issue with the shaders on character hair. The bug seems to kick in after I start playing for a few minutes, and is nonexistent in the initial start up.

It's only really noticeable on characters with very light-colored hair, and it doesn't personally bother me that badly, but I was just wondering what would cause such a strange bug :o

submitted by /u/Trumpet_bear
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