Guild Wars 2 - Anet, I really feel we need the ability to jump higher to keep up with current mechanics |
- Anet, I really feel we need the ability to jump higher to keep up with current mechanics
- Behind the Sound: Boss sounds
- $15 Sale (50% off) for HoT @ Nuuvem.com
- Astralaria Fanart
- It's been a few weeks since the big WvW update. Now that the dust has settled, what are your opinions on it?
- TIL that you can reflect insect swarm projectiles in the air before they land to gain a new ally.
- What is stopping ArenaNet from adjusting Recipes to close the massive gap in price between stat combinations?
- Legendary Armor aura (dyes?) being looked at
- Lionguard Tyrro's opinion on old Lion's Arch vs the new one
- ART| Inferno's Rage
- More Hero Points Tours coming these weeks [EU]
- ART| The Asura
- PvP - A guide - from how to get started to how to rotation
- What's everyone's favorite race/class combo?
- What can a casual player expect in the long run?
- Guild wars. (the old one)
- How are Rangers as a character for endgame?
- I hate this game...
- Josh Foreman talking level design with Dan from Extra Credits!
- What will Season 3's big cliffhanger be?
- What was your favorite LW Season until today? And what should Season 4 do better/different?
- (Beautiful) area with a Trading Post + Crafting Station nearby?
- Isn't White Mantle Cleric a little OP compared to other White Mantles?
| Anet, I really feel we need the ability to jump higher to keep up with current mechanics Posted: 26 Jun 2017 10:33 AM PDT
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| Posted: 26 Jun 2017 12:23 PM PDT
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| $15 Sale (50% off) for HoT @ Nuuvem.com Posted: 26 Jun 2017 12:11 PM PDT Direct link: https://www.nuuvem.com/item/guild-wars-2-heart-of-thorns Official retailer for Brazil according to the official retailers list And can save $0.74 with promo code WINTER. [link] [comments] | ||
| Posted: 26 Jun 2017 06:58 AM PDT | ||
| Posted: 26 Jun 2017 12:10 PM PDT I was never much into wvw over the years so I only really dabbled in it when I was in a guild. People were really excited for it in the weeks before the update so I'm curious where the enthusiasm for it has gone. [link] [comments] | ||
| TIL that you can reflect insect swarm projectiles in the air before they land to gain a new ally. Posted: 26 Jun 2017 10:27 AM PDT
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| Posted: 26 Jun 2017 09:22 AM PDT I'm just having a really hard time understanding how ANet can look at the cost of Minstrel/Trailblazer (etc.) gear and be like "at least 40g per armor piece, this is fine." What is keeping them from radically adjusting the recipes to be in line with other stat combinations? It's not like the whole market would collapse just because the Minstrel insignia would cost 1 Pearl and 15 Hardened Leather instead of double that. There's an elephant in the room and ArenaNet completely ignores it. (The "challenging group content leather farm" obviously did absolutely nothing to fix the problem...) [link] [comments] | ||
| Legendary Armor aura (dyes?) being looked at Posted: 26 Jun 2017 06:58 PM PDT Saw this posted on JQ discord earlier. Looks like they will be making some changes to the armor aura. Hopefully they also add additional dye channels and allow the dye colors to be more saturated. https://twitter.com/TheKittenTheory/status/879444109915770880 [link] [comments] | ||
| Lionguard Tyrro's opinion on old Lion's Arch vs the new one Posted: 25 Jun 2017 09:10 PM PDT
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| Posted: 26 Jun 2017 10:05 AM PDT Coming at you again with yet another commission I managed to finish today after The Asura This one is called Inferno's Rage, charr character :) Original picture you can see here In game name: Irene.9340 DeviantArt: http://irenekarotsi.deviantart.com/ [link] [comments] | ||
| More Hero Points Tours coming these weeks [EU] Posted: 26 Jun 2017 02:49 PM PDT What I expect from you:
What you can expect from me:
Type in '/sqjoin Xainas Hp Tour' in chat at 12.00 CEST 27.06.2017. PM me ingame and I send out an invite to our hp tour guild. [link] [comments] | ||
| Posted: 26 Jun 2017 01:22 AM PDT First time posting here so bare with me :) I wanted to share this commission I had to do for Khousu, a very cute asura. Character in-game name: Khousu My in-game name: Irene.9340 DeviantArt: http://irenekarotsi.deviantart.com/ EDIT: Requested in the comments to show more GW2 Characters so Ill put couple links here (please do zoom in for full view!) Inferno's Rage, Vellyas and Kyria Valakin [link] [comments] | ||
| PvP - A guide - from how to get started to how to rotation Posted: 26 Jun 2017 12:23 AM PDT With the small resurgence in PvP in the game at the moment I thought I would repost this guide I created about a year ago with a few small revisions. Notes : What is PvP, sPvP or structured PvP PvP in Guild Wars 2 refers to a player versus player game mode in a 5v5 primarily conquest game mode. While there is a stronghold game mode which requires you to kill the enemy lord after sieging(quick siege), I will mostly be covering the most popular conquest game mode. What is conquest? The goal of the game mode is to reach 500 points before the enemy team does, the primary contributor to the points you gain are from holding capture point or "caps". They constantly "tick" point as you have them in your team's control, which is attached to either red or blue colouring. This is achieved by simply standing on them while there are no enemies present. Getting started First the super basics At the top of your monitor a new icon will now have appeared, the helmet, this is the PvP build tab where you can setup your build in its entirety. Amulets provide your stat distribution, by selecting the amulet a range of stat choices become available to choose from. Selecting a rune will automatically provide you with all 6 bonuses that a complete set would give you in PvE. You can not split runes. Sigils are an added effect that are added to the weaponset you have equipped and "out" at any given time. If you weaponswap out of the weapon the sigil becomes inactive and another set becomes active. Weapons can also be chosen here. If you do not have the relevant weapon in your inventory you can purchase a white quality weapon from a nearby vendor to give you access to the weaponskills. The second tab is where you can setup your traits or more recently known as specialisations. By clicking on the relevant traitline dropdowns(more like sideways) you can select the 5 different specialisations. Only the bottom-most specialisation will allow you to select the elite specialisation (a 6th specialisation exclusive to Heart of Thorns expansion owners). I often suggest that new players use known good builds from www.metabattle.com while getting to know the pace of PvP. Some general build tips. Terminology Cap - Capture points. These are marked by circular markers on the map. Start playing You have 3 options available to join a game. Unranked - next to the "Exit Heart of the Mists" button in the PvP menu you will find a button that will let you join a matchmaking queue for unranked matches. This is the best place to start playing. Ranked - unlocks at PvP rank 20, same as unranked but is a more competitive environment. Joining either one of the queues will be a few minutes wait before a match is found, you accept and select a map to your liking. That concludes the absolute basics of PvP and how to access it. On to the actual PvP gameplay itself Roles This is a semi-summary of the meta game and roles that classes/players fulfil in the course of a match. I will be using terminology that is familiar to me, often this is not relevant to everyone. Bunker/support. Previously performed by guardian, chronomancers, druids and currently done mostly by tempests, this role insures that your team remains healthy during a teamfight by removing conditions, providing boons like protection and rezzing the downed. Roamers or +1s. Highly mobile classes like mesmers or thieves that excel at traversing the map creating outnumbered fights. Duellists/sidenode holders. Classes/builds that excel at 1v1 fighting. Cap pressure/teamfighter. Usually a class with good area of affect to constantly pressure a cap in a teamfight. A lot of these roles overlap in builds, for example the old meta celestial dagger/dagger ele could perform ALL of these roles well. Scrappers also make good teamfighters and so on. Opening split or "split" This refers to the spread of players you plan to send to the different (caps) at the start of the match. At the start of a match your team will be waiting for the game to start, during this time you should be talking to your team about your opening strategy or split, you should also be swapping to different classes to fill out the team comp with what you need. Here are some common splits, their pros and cons and how they impact the start of the game. 0-4-1 or 4-1. Four mid and one close. 1-3-1. 1 far, 1 close and 3 mid. 0-3-2. 3 mid, 2 close. Other splits. Rotation I like to call this the "how not to die" strategy. After the opening this concept becomes relevant and will very much decide the game, more so than the outcome of the opening fights. The idea of rotation is simple, coverage of the map for maximum cap holding potential and can be broken up into two separate aspects. Avoiding your death. Whenever you die you spend about 25 seconds being unable to influence the game. To avoid this you can apply rotation by disengaging or running once your health becomes low or your defensive cooldowns are not ready for use. When you disengage you often force an enemy to chase you, relieving some pressure from the cap. Alternatively when you run, preferably to another cap, your cooldowns/energy and health has a chance to recover allowing you to influence the match for the maximum amount of time. The other aspect of rotation is that you constantly are on the move between caps, influencing every fight and cap enough to keep them in your teams control. This combines the idea of cooldown/health/energy recovery and outnumbered fighting all over the map. Not all roles will be constantly rotating, a bunker will often hold a cap vs 2 or 3 enemies while buying time for team mates to assist. Supports on the other hand should always be where the majority of the teamfights are to keep their team alive. Positioning This concept and how to apply is different depending on the role and class you are playing and is the idea of keeping yourself alive and able to influence a fight. For example a necromancer should almost never be in the middle of a teamfight unless they have a large amount of life force. Ive too often seen necros rushing into the middle of the fight just to be cleaved down extremely quickly. Necros should be at the edges of teamfights most of the time constantly pressuring with condis and AOEs. Secondary map objectives I don't want to get to deeply into this subject as there are plenty of guides on them already however it should be mentioned. Every PvP map has a different secondary objective that has an effect on the game and score in different ways. Find out more about these map mechanics by checking the wiki or www.qqmore.net or simply googling a guide on them. Safestomping Finishing your opponent is a fast way to get them completely dead and out of the game for ~25 seconds, however during the lengthy animation you have are vulnerable to being interrupted with CC or unable to avoid damage. Safestomping is what we call the methods used to increase the likelyhood of a stomp successully completing. A few examples : General advice Well that is what I could think of for this lengthy guide! I hope this helps new and old players. [link] [comments] | ||
| What's everyone's favorite race/class combo? Posted: 26 Jun 2017 01:08 PM PDT I've been starting to play again after a long break and I want to make all new characters, but I'm struggling to decide what class should be what race and vice versa, so what do you guys like? [link] [comments] | ||
| What can a casual player expect in the long run? Posted: 26 Jun 2017 10:17 AM PDT I used to play a long time ago when the game first came out and am thinking about getting back into it. As a casual player I was wondering what I can expect in the long run. How casual are fractals and wvw? What does everyone do around here? Thanks for the info! [link] [comments] | ||
| Posted: 26 Jun 2017 05:46 PM PDT As a guild wars 2 player. and only guild wars 2. is it worth it to go buy guild wars and play through the story? also. where would be the best/cheapest place to get it? [link] [comments] | ||
| How are Rangers as a character for endgame? Posted: 26 Jun 2017 07:29 PM PDT Hey everyone, I'm just getting into guild wars now. Had the game for a couple years, but university kept me away, as I knew an MMO would destroy my ability to focus and study. I've literally never played an MMO before. I've played games with abilities such as League of Legends, and Overwatch, so I understand the concept of cooldowns and stuff. Just wondering how a ranger is as an endgame character. I wouldn't want to invest the time to 80 just to find it was horribly inferior or anything :( I'm having a blast so far with the game though! Just stumbled across my first huge group event.. easily 75 people were all waiting around so I decided to see what was up.. and some giant shadow monster popped up from the depths! So much fun, and a bunch of loot too! [link] [comments] | ||
| Posted: 26 Jun 2017 05:31 AM PDT So last week I built my first PC and decided to pick back up GW2 again... Keep in mind that I am in my last week of my summer courses now. Since then I have been on GW2 more than I should. What is sleep? I don't know. But I do know I am super tired at work these days. Did I mention I am in my last week of classes? Do I have any huge 12 paper projects due? Probably, but I'm not sure since I am just farming DS at the moment. On the bright side I'm on a new diet to lose weight! I've been skipping my real meals to drink potions and eat peach pies... Edit: Don't worry guys I am actually getting stuff done too! I was just kidding on not doing my assignments~ Edit 2: I don't actually hate GW2... Best game ever~ [link] [comments] | ||
| Josh Foreman talking level design with Dan from Extra Credits! Posted: 26 Jun 2017 06:59 PM PDT
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| What will Season 3's big cliffhanger be? Posted: 26 Jun 2017 06:37 PM PDT The end of Season 2 led into HoT with the destruction of the pact fleet. I'd assume the Season 3 will lead into the new expansion, but it's clear what the end will be. Season 2 obvious was all about a build toward fighting mordemoth, but we don't have a clear goal in Season 3. How do you think the Season 3 story will lead into the next expansion? [link] [comments] | ||
| What was your favorite LW Season until today? And what should Season 4 do better/different? Posted: 26 Jun 2017 12:44 AM PDT | ||
| (Beautiful) area with a Trading Post + Crafting Station nearby? Posted: 26 Jun 2017 06:00 PM PDT I wonder, aside the major cities, are there any little towns/places where such thing is a thing? You know, a wonderful and comfy place where you can spend hours crafting and buying stuff. [link] [comments] | ||
| Isn't White Mantle Cleric a little OP compared to other White Mantles? Posted: 25 Jun 2017 10:01 PM PDT I really like Lake Doric, from scenery to enemies, it is a really fun place to just casually play. But White Mantle Clerics are a pain! They not only have good toughness and healing along with almost equal damage with other White Mantles, they also have this 3-5 second block of 360 degree (I think? I mostly play solo they look right at me while blocking) that deflects projectiles. I wish they had a weak side like a defiance bar you can break during their block or being able to hit them from behind. I am not saying they are too hard, but they are more overpowered than any other White Mantle who all have their own tricks and a way to counter them. How do you counter White Mantle Cleric? You wait... which is boring and annoying to be honest. If there was a defiance bar their block state would have a counter other than waiting and it would be a less boring to fight them. Edit: So apparently I forgot about unblockable attacks (thought they wouldn't work considering they also REFLECT attacks and I mostly play with Staff Daredevil who has no unblockable attacks), but they are still a little OP compared to other White Mantles. [link] [comments] |
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