Civilization - As a newcomer to Civ I've never heard it touted as a co-op game, but they should really advertise the multiplayer aspect more |
- As a newcomer to Civ I've never heard it touted as a co-op game, but they should really advertise the multiplayer aspect more
- It's official! Mods with animated leaders are a thing now!
- Just completed Alhambra irl
- So I decided to gift a trireme to a landlocked city state...
- Unused leader interaction animations
- [Civ 6]There should be scientific relics you can unlock somehow that give tourism and science
- Civ vi: got nuked for the first time...
- Civ 5: Trade route that yields over 295 gold per turn
- I realize this is against subreddit rules, but the only thing I could find on it was from several years ago. When on DirectX 10-11 the UI icons and images progressively get more and more distorted. Besides launching with DirectX 9, is there a fix?
- Damage Incorporated's The Utopian Struggle Mod Release
- If I levy the military of a city state, will I pay upkeep of their units per turn?
- Declaring War and Open Borders
- Just bought Civ 6 from steam sale, what do I need to know?
- Any African civs you guys want to see in civ 6
- Anybody else find Gorgo of Greece impossible to please?
- Civ6 Immortal Early Priorities
- Civ Rev 2 64 bit support?
- If I bought Civ VI Digital Deluxe Edition in the pre-sale, should I now have Australia?
- Dug up these Sid Meier's old games, are they worth anything ?
- [Civ VI] Let's talk City-States; ideas for mods.
- Any good tutorial videos/posts?
| Posted: 26 Jun 2017 06:01 AM PDT My wife and I love playing boardgames together, but it can be difficult to get a group together or find a good game to play with just two people. Last night we bought Civ V complete and had an absolute blast with it in hot-seat mode. [link] [comments] | ||
| It's official! Mods with animated leaders are a thing now! Posted: 26 Jun 2017 08:44 AM PDT
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| Posted: 26 Jun 2017 08:40 AM PDT
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| So I decided to gift a trireme to a landlocked city state... Posted: 26 Jun 2017 06:08 PM PDT
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| Unused leader interaction animations Posted: 26 Jun 2017 08:39 AM PDT This is about Civ VI. Probably should've specified that in the title.By making use of a glitch that happens when meeting another leader for the first time, while playing as a modded alternate leader, or while playing with a lot of mods, I've found out that some, if not all, leaders have additional positive interaction animations, like the leaders in Civ 5 had. For some reason, these have not been coded to be properly used in the game, which instead causes the leaders to use the same animations that we've seen so often over and over. Here are four I've successfully recorded: Tomyris (she still makes the "HM" sound in this, by the way) In addition, I know that Teddy has one as well, where he pretends to be lifting an invisible hat, but sadly I've not been able to record it. I've checked the following leaders without fruit; John Curtin, Gandhi, Catherine, Cyrus, Victoria and Harald, however it's possible that when this glitch happens it picks randomly from the used and unused animations, rather than the unused one(s) right away, and I've just been plain unlucky. I'll end this post with something else I recorded in attempt to find more unused animations, which I found a little amusing; Catherine's wine glass flying out of her hand. [link] [comments] | ||
| [Civ 6]There should be scientific relics you can unlock somehow that give tourism and science Posted: 26 Jun 2017 11:06 AM PDT I don't know exactly how you'd unlock them but there could be the Antikythera Mechanism, Galileo Galilei's first telescope, Gutenburg's printing press or Charles Babbage's Analytical Engine. They'd be stored either in the palace or in the campus district. [link] [comments] | ||
| Civ vi: got nuked for the first time... Posted: 26 Jun 2017 07:56 PM PDT Then a second, third, and fourth time all on the same city. Ai thermonuclear bombed my capital four times In a row which I am grateful for. If they had directed the other three to my other production centres I would have lost. So does ai only bomb capitals? [link] [comments] | ||
| Civ 5: Trade route that yields over 295 gold per turn Posted: 26 Jun 2017 04:06 AM PDT
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| Posted: 26 Jun 2017 07:29 PM PDT
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| Damage Incorporated's The Utopian Struggle Mod Release Posted: 26 Jun 2017 04:44 PM PDT Damage Incorporated (DI) Civilization 6 Division is releasing its new upcoming mod The Utopian Struggle for Civilization 6. The mod is out now on the steam workshop found under the most recent tab for anyone interested in playing. There is a version for those without the DLC and those who have all the DLC that Firaxis has released so far. This mod of Civilization 6 was inspired by the NQ mod of Civilization 5 that we, in the civilization community, all know to have revitalized the game itself more than a few times. I have spent the past 6 plus months learning and creating a mod with the help of a group I built within a clan named Damage Incorporated. Our clan's Civilization 6 Division helped inspire me to test various changes to the base game and inspire new reworks of the many facets of Civ 6. The list of changes to base game include 5 major reworks: The Naval Rework rebalancing naval unit strength, production, and coastal city management. The Religion Rework rebalancing pantheons, beliefs, and the importance of faith / religion. The Government Rework rebalancing policy cards, governments, and legacy/initial governement bonuses. The Civ Leaders Rework rebalancing almost all of the civ leaders and bringing Scythia and Gilgamesh back into multiplayer games. The Base Game Rework rebalancing tall vs wide city building strategies, early game mechanics, tech tree, civics tree, scouting, yield tiers, and so much more. For all those curious, the full change log list can be found here for your view pleasure (be warned it is quite extensive): https://docs.google.com/document/d/1NdVi6yP6cd0LWbL74EE1qOYPlYCZLq3534z8D4SxQ7E/edit?usp=sharing Brothers and sisters of the Civilization Community, I am implore you to come play the new meta of Civilization as it evolves and grows to expand the game beyond the current meta, we have all grown so tired of. I hope this mod serves as a source of inspiration to show that Civilization 6 can become a game with a constantly evolving meta game and continue to hold our love for strategic conquest for the months to come. Best Regards, DASGUTENBRAT, Modder and Vice of the Civilization 6 Division, Damage Incorporated [link] [comments] | ||
| If I levy the military of a city state, will I pay upkeep of their units per turn? Posted: 26 Jun 2017 11:16 AM PDT | ||
| Declaring War and Open Borders Posted: 26 Jun 2017 03:32 PM PDT In history countries have declared war after provocations like invasion of territory, gunning military, etc. In civ it should just be a formality but people should be able to invade space, pillage tiles, or destroy military unit without it. [link] [comments] | ||
| Just bought Civ 6 from steam sale, what do I need to know? Posted: 26 Jun 2017 07:59 AM PDT Just got Civ 6 from the steam sale, I am a patient gamer and have been waiting a while for it to go on sale before I bought it. Anyways I am a long time veteran of Civ 5, beating up through immortal. What should I know about Civ VI? Any tips, must needed wonders, useless wonders, civs to watch out for? Are there any must have mods? Appreciate the help, thanks! [link] [comments] | ||
| Any African civs you guys want to see in civ 6 Posted: 26 Jun 2017 07:43 PM PDT | ||
| Anybody else find Gorgo of Greece impossible to please? Posted: 26 Jun 2017 07:28 PM PDT Either I avoid bloodshed too easily, or I'm a warmonger. Wtf Gorgo make up your mind. [link] [comments] | ||
| Civ6 Immortal Early Priorities Posted: 26 Jun 2017 09:38 AM PDT What should the early priorities be for immortal and deity as Australia? Should I build a larger military or try for early settlers? I always try to get first settler at around turn 35 or so which worked for me on lower difficulties but ai always get to my desired spots before me. What should I aim for in the first hundred or so turns and with each city? Feels like I'm hella behind and falling further behind with each turn. [link] [comments] | ||
| Posted: 26 Jun 2017 02:15 PM PDT Any word from 2K about porting Civ Rev 2 to 64 bit? I really enjoy playing this on my iPad and would hate to not being able to carry on if the new update happens. Is there any news or will Civ Rev 2 be quietly retired? [link] [comments] | ||
| If I bought Civ VI Digital Deluxe Edition in the pre-sale, should I now have Australia? Posted: 26 Jun 2017 05:41 PM PDT I think the deluxe edition now comes with Australia and some other scenarios that I don't have since I bought the game in the pre-sale before they upgraded the deluxe edition. It's odd that they wouldn't also upgrade the loyal customers that bought the game right when it was released. [link] [comments] | ||
| Dug up these Sid Meier's old games, are they worth anything ? Posted: 26 Jun 2017 12:51 AM PDT
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| [Civ VI] Let's talk City-States; ideas for mods. Posted: 26 Jun 2017 11:08 AM PDT I was playing a game where I was suzerain of Zanzibar and was heavily considering capturing the city for myself. After debating it in my head I figured I'd rather keep the luxury resources and I got to thinking; why would these resources cease to be created by the city simply because I conquered it? Similarly, why would certain tile improvements for other CSs be discontinued after conquest? From a realistic perspective wouldn't the citizens still know how to create these improvements? I already think City-States should have more diplomatic options, but wouldn't it be cool if the suzerain bonuses applied to the city after they were conquered? What does everybody think of this idea? [link] [comments] | ||
| Any good tutorial videos/posts? Posted: 26 Jun 2017 05:04 PM PDT I just bought Civ 5 and have never played a game like this but it looks really fun. I am not very smart when it comes to strategic games and can't follow along very well. I always end up getting bored cause I don't know how to play correctly, even if I play the tutorial. If someone could link me a good thorough video or post to explain this game in a more understandable way, that would be awesome. Thank you :) P.S. I apologize if this isn't the place to post this. [link] [comments] |
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