Smite - [CONSOLE] Patch Day Discussion/Bug Report Megathread -"Pillars of Success" 4.7


[CONSOLE] Patch Day Discussion/Bug Report Megathread -"Pillars of Success" 4.7

Posted: 02 May 2017 05:06 AM PDT

Hi!

PLEASE KEEP ALL BUG REPORTS IN THIS THREAD, ALL BUG POSTS WILL BE REMOVED

Please keep all Patch-related discussion to this thread!

Thank you /u/Srixis for pretty much typing this whole thing prior <3


Ganesha, God of Success

  • Pantheon: Hindu
  • Class: Guardian

  • Passive - Good Fortune

    • Upon killing an enemy God, Ganesha will instead give the nearest friendly God the Kill credit and receive the rewards for an Assist. In addition, his Assist range is increased by 20 units and the duration for his Assists is increased by 5s.
  • First Ability - Turn of Fate

    • Ganesha curses his enemies with his considerable willpower, damaging (90/150/210/270/330 +55% of your Magical Power) them. For each enemy he hits (up to a maximum of 5), all allied gods within 55 units of Ganesha gain Bonus Damage. Cost: 65/70/75/80/85. Cooldown: 14s.
    • Bonus Damage Per Stack : 2%.
  • Second Ability - Ohm

    • Ganesha begins chanting and rises into the lotus position, where he is slowed slightly but allows him to travel freely in all directions. While chanting, he silences enemy gods in a cone in front of him and increases Physical Protections for all nearby allied gods. Cost: 55/60/65/70/75. Cooldown: 14/13/12/11/10s.
    • Duration: 1.8s.
    • Protections: 20/30/40/50/60.
  • Third Ability - Remove Obstacles

    • Ganesha charges forward, hooking an enemy with his goad, holding them in place and damaging (75/120/160/200/240 +45% of your Magical Power) the enemy before knocking them up. While dashing, Ganesha passes through player-made deployables. Cost: 70/75/80/85/90. Cooldown: 15s.
  • Ultimate - Dharmic Pillars

    • Ganesha summons the Four Great Pillars of Righteousness to imprison his enemies. Between each pair of pillars a magical field is created, and enemies who pass through the field take (95/135/175/215/255 +40% of your Magical Power) damage, are slowed, and have their protections reduced for 3s. Cost: 80/90/100/110/120. Cooldown: 75s.
    • Slow: 20/25/30/35/40%.
    • Slow Duration: 3s.
    • Protection Reduction: 15/25/35/45/55.

Ganpati Ganesha (Recolor)


Skins, VPs, and other Artistic Content


Season Ticket - Summer Split

  • 2017 Summer Split Pass Bundle

    • Vampiric Scylla
    • Right to Vote on Season Games
    • Bonus Quests for FP
    • Double FP for Matches
    • 15 Team FP Boosters (2x of total received)
    • 15 Team Worshiper Boosters (2x of total received)
  • 2017 Summer Split Pass w/ points Bundle

    • All the above + 2500 Fantasy points
  • Season Tickets Rewards

    • Season Ticket Jump Stamp - New Feature!
    • Sol Announcer Pack
    • 2017 Season Ticket Music Theme
    • Roman Recall Skin
    • Mercury Modern Messenger
  • Ranked Reward

    • Summer Recall Skin

Ranked - Summer Split

  • "The Spring Split is over and it is time to bring in the Summer Split! Ranked players will have their ratings soft reset and will need to qualify anew. Any players who were at the top of their god leaderboards or made it to Grandmasters will be receiving a nice Gem bonus once 4.7 hits."

  • "In addition to the reset, Ranked is also seeing a few placement updates for the Summer Split. First, we have done a number of back-end adjustments to how we calculate a player's placement and what Division and Tier players receive after qualification. Getting to Diamond and Masters will take more effort as a result. On the "About" page you will be able to see what % of players will make it to each Tier. Players will also be able to see how their TP is calculated at the End Of Match lobby so they can be more informed about how the system works. We are also updating our TP Decay system this patch. Players who play during the whole split will maintain their higher divisions, while those who play early on and stop will drop in placement."

  • "We also have improvements to the Picks and Bans process. Previously only the top rated player would be first pick while the rest were randomized. The top two players will now be the first two picks. This will give players more control over their initial few picks which is key in a Ranked environment. To further help teams draft appropriately, players can now pick from any God they own regardless of Mastery count. You will still need the same amount of gods Mastered as always, but you will now be able to draft that Khepri for your support player even though you didn't master him."

  • Soft Reset

    • All Players have had their accounts Soft Reset in Ranked Queues for the Summer Split.
    • Players will have their Matchmaking Rating adjusted towards the average MMR value. Players who are highly rated will still be above the average. (As opposed to a hard reset where everyone is set to the average MMR value.)
    • Players will need to play a new set of Qualification Matches to obtain a Rank.
  • God Leaderboards

    • All players who placed at the top of a God Leaderboard will receive a gem bonus when 4.7 is live.
    • God Leaderboards have been reset for the Summer Split.
    • Increased the number of games required to Qualify for placement from 5 to 10 games.
  • Back End Adjustments

    • There have been a number of back end adjustments to allow for more accurate and improved placements.
  • Placement after Qualifying Updates

    • Adjusted how Players are placed out of Qualifications to make it more difficult to obtain a very high Division.
  • Tribute Point Gains/Losses

    • Players will now be able to see how their earned TP is calculated at the End Of Match Lobby.
  • Lobby Ordering Updates

    • The first two players in the Picks and Bans Lobby will now be your top two players sorted by MMR.
  • Select from any Owned God

    • Players can now pick from All Owned Gods during the Picking and Banning Phase
    • Players will still need a minimum mastery count to queue for Ranked.
  • Ranked TP Decay

  • TP Decay has been updated to be more intense due to the shorter split durations. TP Decay will begin after 2 Weeks of not playing Ranked and will become more intense, capping out at 6 Weeks.

    • After 2 Weeks of not playing players will lose 2 TP per day.
    • After 3 Weeks of not playing players will lose 4 TP per day.
    • After 4 Weeks of not playing players will lose 6 TP per day.
    • After 5 Weeks of not playing players will lose 8 TP per day.
    • After 6 Weeks of not playing players will lose 10 TP per day.
    • Playing a single game will reset the timer for Decay to begin.
    • You can now demote through TP Decay up until Gold V.

Misc

  • When receiving Gems, Favor, Fantasy Points, etc. your notifications will now also tell you the amount of the currency received.

Bug Fixes

Items

  • Relics

    • The following Relics have new Audio FX: Sundering Spear, Phantom Veil, Horrific Emblem, Bracers of Undoing
    • The Following Relics have new Visual FX: Phantom Veil, Bracer of Undoing, Cursed Ankh
    • Blink Rune has been updated to better differentiate it from Teleport Glyph.
  • Mystical Mail

    • Fixed an issue where Mystical Mail damage was not scaling with items like Runeforged Hammer.
  • Stone of Gaia

    • Stone of Gaia should now stop Ares Ultimate (No Escape) properly.

Gods

  • Ah Muzen Cab

    • Bees! - Updated the description of this ability with the correct radius for this ability.
  • Arachne

    • Night Crawler - Updated the description of this ability with the correct radius for this ability.
  • Athena

    • Shield Wall - Updated the description of this ability with the correct radius for this ability.
  • Chaac

    • Thunder Strike - Updated the description of this ability with the correct radius for this ability.
  • Erlang Shen

    • Pin - Updated the description of this ability with the correct radius for this ability.
  • Fafnir

    • Fixed an issue where Fafnir could recall during the transformation back to Dwarf form.
  • Freya

    • Valkyrie's Discretion - Freya's Ultimate should no longer hitch clicking to fire this ability. Updated the description of this ability with the correct radius for this ability.
  • Hou Yi

    • Mark of the Golden Crow - Updated the description of this ability with the correct range for this ability.
  • Isis

    • Dispel Magic - Updated the description of this ability with the correct radius for this ability.
  • Kuzenbo

    • Sumo Slam - Sumo Slam should now properly be immune to roots during its duration.
  • Nu Wa

    • Clay Soldiers - Clay Soldier's should no longer scale with Physical Power.
  • The Morrigan

    • Confusion - The Morrigan's phantom will no longer add stacks to Isis' Passive when destroyed.
    • Changeling - When transformed into Kumbhakarna and under the effects of his Passive, The Morrigan will wait until she awakens from Sleepy before turning back into herself. Fixed an issue where targeters from Awilix would persist after transforming into her.
  • Xing Tian

    • Whirlwind of Rage and Steel - Fixed an issue where using your ultimate on a knocked up target would cause them not to be thrown.

Item Changes

Belt of Frenzy (New Relic)

  • "Frenzy makes a return! Belt Of Frenzy can provide a strong increase to your team's damage on objectives or in teamfights. It now also increases Damage dealt rather than increasing player's Physical and Magical Power, giving it more impact to everyone on your team."
  • All allied gods in a 70 gain a 10% increased Damage dealt to all targets and 15% Attack Speed increase for 5 seconds. While active you gain +10 Bonus Damage towards objectives. Cooldown 120s.
  • Upgrade: Provides an additional +10 Penetration to all gods affected and increases the duration to 8s.

Blackthorn Hammer

  • "Blackthorn Hammer has a very powerful but situational Passive. Without strong core stats to back up this item up it never saw play past initial experimentation. With increased Health this item will provide enough defenses in addition to the unique passive."
  • Increased Health from 250 to 350.

Cursed Ankh

  • "At 150 seconds and without additional utility, Cursed Ankh struggled to find use even against high healing team comps. We are significantly reducing the Cooldown on its base and upgrade form. Players who use a relic slot to shut down healing will be able to do so more often."
  • Cooldown reduced from 150s to 120s
  • Upgrade: Cooldown reduced from 150s to 100s

Gladiator's Shield

  • "Gladiator's Shield is a cheap source of sustain and defenses during the laning phase. As an early game bridge item it wasn't providing the spike needed for players to build it. We are pushing it up slightly to encourage building this item when the situation calls for it."
  • Increased Physical Protection from 40 to 45
  • Increased the % of Health and Mana restored from its passive from 2% to 2.5%.

Lono's Mask (New)

  • "Joining the ranks of Bumba's Mask and Rangda's Mask, we now have Lono's Mask. This 500 Gold Starter Item is tailored towards support players who want to sacrifice some early Gold for a payoff in the future. By getting Assists on Minions or Jungle Monsters players will earn a stacking buff to max Health. Once all 75 stacks have been completed, the holder of Lono's Mask will receive a 400 Gold bounty! We are excited to see how this new Mask shakes up players starting builds and playstyles."
  • Cost: 500G
  • Passive : PASSIVE - Being within assist range of a minion or jungle camp monster death without dealing the killing blow gives you a stack. Only the closest ally god in assist range with Lono's Mask gets a stack. Each stack provides +2 Health. Stacks are permanent and stack up to 75 times. Upon reaching 75 stacks you are given 400 gold.

Meditation Cloak

  • "Meditation Cloak's heal had high variability in its strength. It worked on the Caster's Maximum Health which caused it to perform too well on certain characters and a bit weaker on others. By changing Meditation's heal to work on a flat number that increases with level, we can better control the strength of this Relic moving forward."
  • Meditation Cloak now heals for a flat amount, scaling with level.
    • Heal changed from 15% of the Caster's Maximum Health to 75 + 12 Health Per Level.
  • Changed Mana restored from 35% of the Caster's Maximum Mana to 30% of the Target's Maximum Mana.
  • Upgrade: Meditation Cloak Upgrade now heals for a flat amount, scaling with level.
    • Heal changed from 15% of the Caster's Maximum Health to 75 + 12 Health Per Level.
    • Changed Mana restored from 35% of the Caster's Maximum Mana to 30% of the Target's Maximum Mana.

Rage

  • "Rage underwent a redesign at the start of Season 4 to make it a cheap source of Critical Strike chance with a potential higher payoff. Unfortunately, the playstyle didn't synergize with standard Critical Damage builds and players often skipped building it. In 4.7 Rage is receiving a new Passive.
  • Rage still requires kills or assists to receive a bonus, but the bonus now provide players with Permanent Stacks of Critical Strike Chance. Additionally, players who achieve max stacks will see a large spike in their damage output. Players who want to really invest for the Late Game will feel at home with this item."
  • Increased Cost from 2200 to 2400
  • New passive - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 1% Critical Strike Chance. Stacks are permanent and stack up to 5 times. At 5 Stacks you gain an additional 10% Critical Strike Chance.

Runeforged Hammer

  • "Runeforged Hammer is meant to give Warriors a strong way to increase their damage and survivability at the same time, assuming their team has a way to activate the passive. In practice, it has not provided enough for players to reward players for finding the right situation to build it in. We are increasing the Health and Passive strength to better reward those players."
  • Increased Health from 200 to 250.
  • Increased Passive Damage increased on Crowd Controlled targets from 10% to 15%.

Shield of Regrowth

  • "Shield of Regrowth has undergone a few changes in Season 4. Initially we wanted to keep this item providing a high amount of Cooldown Reduction to let the passive activate more often. This resulted in us previously nerfing the health of this item. After watching this items continued performance, we are shifting it back towards its more defensive nature and reducing the Cooldown Reduction this item provides. This will give healers a strong source of defense without giving them a large source of Cooldown Reduction."
  • Decreased CDR from 20% to 10%
  • Increased Health from 200 to 300.

Shillelagh

  • Increased Health from 100 to 200.

Stone of Binding

  • "Stone of Binding currently triggers on Hard Crowd control effects. This often meant Support players who picked it up had only one or two ways to trigger the passive at best. We are changing it to now work with any Crowd Control (similar to Runeforged Hammer) which will give gods many more ways to keep this passive effect up during a fight. Ymir for example will now be able to trigger this using three of his abilities rather than just one."
  • Stone of Binding's Passive now trigger on all Crowd Control, not just Hard Crowd Control.

Sundering Spear - Upgrade

  • "Sundering Spear and its upgrade has been taking up players Relic slots as both a fun and very viable choice. After a few months of Season 4 we are seeing the Upgrade provide a bit too much damage. We are reducing the Damage Increase debuff and increasing to Cooldown slightly to bring it more into line."
  • Decreased increased damage debuff from 30% to 25%
  • Increased Cooldown from 90s to 100s

God Changes

Ao Kuang

  • "Ao Kuang, Izanami and The Morrigan are all receiving a change to their stealth mechanics. While they both drop minion aggro, a stray arrow could instantly cancel the stealth effect and limit the use of these skills. These characters stealth will now only break from non-minion damage. "
  • Water Illusion
    • Minion damage can no longer break the stealth from Water Illusion.

Awilix

  • "Awilix often runs low on mana early, leaving her being less aggressive than she otherwise could be. We are lowing the mana cost on one of her primary poke and engage tools to better enable her in the early game."
  • Moonlit Charge
    • Mana cost reduced from 85 at all ranks to 60/65/70/75/80.

Cabrakan

  • "Cabrakan has seen a large amount of competitive play since the start of Season 4. His strength comes from his ability to quickly clear the first minion wave before pressuring the enemy solo laner and their jungle. We are reducing his Tremors damage to slightly increase his clear time on the first wave while also lowering his base protections. This will give enemy solo laners more time to also clear the wave and get more damage onto Cabrakan."
  • General
    • Reduced Base Physical Protection from 23 to 20.
  • Tremors
    • Decreased damage from 25/35/45/55/65 to 22/32/42/52/62.

Camazotz

  • "Camazotz is a high sustain assassin who needs to recover health to stay in a fight. On his release we were concerned that being able to drink in combat would give him too much potency. Since he limits his movement severely to heal up, we feel the tradeoffs of running to it and standing inside the pool during combat should allow him to heal at the full rate.
  • Devour is also seeing a timing change that will help it feel more consistent in avoiding damage. Devour had a small warmup where he could still be damaged or crowd controlled before becoming untargetable. He now becomes untargetable instantly as this ability fires. This will help Camazotz avoid damage when he uses Devour at the right time. "
  • Essence Drinker
    • Camazotz now drinks Essence Pools at full speed at all times, whether or not he is in combat.
  • Devour
    • Removed brief delay on Devour's Leap. Camazotz will now begin leaping and is untargetable as soon as this ability is activated.

Cernunnos

  • "Cernunnos and his team have had a blast hunting down all his polymorphed opponents. The size of the ultimate allowed him to cover a wide area and allowed for little counterplay for his opponents. We are reducing the radius of The Wild Hunt to make it a bit less wild for his enemies."
  • The Wild Hunt
    • Reduced radius from 30 to 25.

Hun Batz

  • "Hun Batz received many indirect buffs in Season 4. From small meta shifts and item builds, along with his strong teamfight, he has quickly risen to the top of the Jungle. More specifically his early clear and boxing power has increased allowing him to bully and gank his enemies very effectively. We are reducing the slow on Somersault at lower ranks and increasing the Cooldown on Fear No Evil to give players more opportunities when fighting the Howler Monkey early on."
  • Somersault
    • Decreased slow from 40% at all ranks to 20/25/30/35/40%.
  • Fear No Evil
    • Increased Cooldown from 90s to 100s.

Izanami

  • Fade Away
    • Minion damage can no longer break the stealth from Fade Away.

Kuzenbo

  • "The Nene Kappa is a serious threat in the early stages of the game but seriously falls off as gods get more and more damage. Hunters will often be able to blow it away without significant trouble. Kuzenbo will now share 20% of his Health and Protections making these little Kappas requiring more effort to play around."
  • Nene Kappa
    • Nene Kappa now inherits 20% of Kuzenbo's current Health and Protections in addition to its base.

Ne Zha

  • "Universe Ring Toss is Ne Zha's primary form of wave clear, jungle clear, and poke. As a characters who is currently struggling, an additional bounce will give him additional power at all stages of the game."
  • Universe Ring Toss
    • Increased number of bounces from 3/4/5/6/7 to 4/5/6/7/8.

Nox

  • "As a utility and lock down mage, Nox can bring a lot of control, disruption, and surprising burst to the table. However, her requirement of comboing her abilities can lead her to falling short when it comes to helping a team fight. We are reducing the cooldown on Night Terror to give Nox the ability to contribute to fights more often with the damage debuff and burst that this ability provides."
  • Night Terror
    • Decreased Cooldown from 90s at all ranks to 90/85/80/75/70s.

Sol

  • "Stellar Burst has gone through a few changes during her lifetime. Early on, this ability functioned much more like a basic attack which called for it having the in-hand penalty that comes with it. Today, it works more like a regular ability. Removing the in-hand penalty makes sense and is a nice Quality of Life update for this Manifestation."
  • Stellar Burst
    • Stellar Burst no longer has an in-hand penalty when firing.

Susano

  • "Hydra's Lament allowed high skill Susano players to get a large damage increase through in-hand cancelling. This has caused a large disparity in performance when comparing pro players and the average player. We are removing this specific item-skill synergy to nerf Susano at the highest levels of play while leaving his average performance intact (and keep multiple fire abilities consistent across the board)."
  • Storm Kata
    • Hydra's Lament will now only proc on the first stage of this ability.

The Morrigan - Confusion - Minion damage can no longer break the stealth from Confusion.


AS ALWAYS, PLEASE KEEP ALL BUG REPORTS IN THIS THREAD, ALL BUG POSTS WILL BE REMOVED

Please keep all Patch-related discussion to this thread!

submitted by /u/Unforgettable_
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Joke: On a scale from 1-10, how broken is console smite rn?

Posted: 02 May 2017 02:39 PM PDT

4.7

I'm hilarious.

submitted by /u/libismaximus
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#AlliedStrong was trending on twitter in the US for 5 hours in a row

Posted: 02 May 2017 08:19 AM PDT

Hi-Rez owes console players an apology...

Posted: 02 May 2017 01:34 PM PDT

To the tune of one million gems!

<insert picture of doctor evil>

No, but seriously this is fucked. This is as bad the the season 4 launch.

submitted by /u/Hydra680
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Talking about Allied as if he's gone before he's gone is confusing.

Posted: 02 May 2017 08:05 AM PDT

Title... Has he passed? I don't mean to be crass at all I'm just confused. If he is still alive, it seems like everyone has given up on any chance that he will pull through. I for one believe we should hold out hope until there is absolutely none left, not speak about someone who is alive as if they are already gone.

submitted by /u/fiddle_funk
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Make the #AlliedStrong icon a jump stamp.

Posted: 02 May 2017 10:25 AM PDT

What the title says.

submitted by /u/paulurban95
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[Unpopular Opinion] I don't think we should add anything more than the current Allied avatar to Smite.

Posted: 02 May 2017 11:14 AM PDT

Before I begin, stop typing up a rant comment about how I don't care about Allied (Which I do), and just here me out. I love Allied. I think the guy is actually a inspiration and has been strong throughout his entire time dealing with cancer. He's been through so much and has gotten so much love from the community and he deserves it. If Allied is to pass away it's going to affect a lot of people, including myself. But to get to the point of this post, I don't think their needs to be more added to the game to keep us reminded of him. We will always remember Allied regardless if something is added to the game. But the icon is enough. I don't want to be constantly reminded in-game (such as something added to the conquest map like someone suggested) about someone that passed, who was truly inspiring and brought joy to everyone. The avatar is enough, because if I see something added to the game, it will constantly be brought up to me. I just don't want something so daunting and something I've had personal experience with constantly being reminded to me in-game. Yes I understand that something in addition added to the game for Allied would be meant to show how great he was, and how awesome he was to the community. But not everyone will receive it that way and will get a negative notion from it. It will make a small portion of people sad is basically what I'm saying. Allied has done enough to receive our remembrance, we don't need an object in Smite to do it for us. Sorry if this offended people, as I really don't mean it in any negative way. Just don't think it would be good to add something to the game, for the sake of Allied.

Edit: spell check

submitted by /u/frostbyte549
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Some dumb faceswaps with the recent LAN group photos

Posted: 02 May 2017 10:56 AM PDT

Name Final's MVP award after Allied

Posted: 02 May 2017 09:57 AM PDT

I saw this suggested a couple times but haven't seen a post about it. I think this would be awesome.. #AlliedStrong

submitted by /u/Lynch6089
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China law went into effect yesterday that forces game companies to disclose loot box percentages

Posted: 02 May 2017 02:28 PM PDT

Does anyone remember this?

Posted: 02 May 2017 11:42 AM PDT

What Allied meant to me

Posted: 02 May 2017 06:16 AM PDT

I'm aware this is going to be one of a thousand posts like this, but I feel like I need to post it somewhere.

Almost a year ago today, my mum told me that she had cancer. She had avoided telling me for a while so as not to distract me from exams (just goes to show the type of mother she is), but after more and more frequent visits to the hospital, I began to suspect. In late June, she was scheduled for surgery to remove the tumour growing in her bowel. After a pretty straightforward surgery, she recovered in hospital for just over a week, and then was able to leave. Aside from monthly blood tests, she does not need any more treatment. It's only now that I'm beginning to fully recognise how lucky she was. How lucky I am. How easily something could have gone wrong, or if she didn't get checked in time. It's terrifying to think about how cancer could happen to anyone, at any time.

I think what made Allied so special is how he reacted in the face of cancer. What is for most people seen as an unbelievably scary, unbeatable foe, that's only aim is to strip your life from you. And you know what Allied did? He laughed. Allied was strong enough to laugh in the face of cancer, and I think that's really what inspired this community. It wasn't his godly smite skill, or his fantastic memes. It was his strength. His strength to be able to laugh about something that scary, and say "I'm gonna beat you". And he did. He beat cancer, and he went out on his own terms. Death does not define the battle, and Allied's death does certainly not define his. His memory continues not only with Smite and with this community, but with all those still fighting.

AlliedStrong

submitted by /u/BurningRazer
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Console Patches are actually unacceptable

Posted: 02 May 2017 07:25 AM PDT

Stop lying to us. Stop hitting us with the "Oh Microsoft and Sony have to license these patches which is the reasoning behind their delay." We got this Ganesha patch like 3 weeks late. You open the item store and everything freezes and you have to close app to do anything. This is worse than the Fire Giant/relics patch a few back. It's incredibly clear that you guys don't play test anything or if you do, you're okay with rushing out an unfinished product and giving us something that is LITERALLY UNPLAYABLE. Like not joking, it's actually unplayable in its current form. Are patches ported over from PC to console directly with no playtesting? Is your company this understaffed or are your resources just devoted to unfruitful ventures like Paladins and Apollo's Racer Rumble? You are losing your hold on your console community. NO ONE is excited for a month late patch that's a buggy unplayable mess. Leave me on 4.6 if 4.7 means the game stops working. If I fucked up anything this bad at my $15/hr job repeatedly, I'd be fucking terminated. What happened when S4 started? Did the console team just started shooting heroin instead of playtesting? Stop pissing in my cornflakes. I wanna play smite.

EDIT: The F2P argument. Let's say you go to a restaurant. Their policy is this. They will give you a free hamburger, but you have to pay for all the toppings. The hamburger meat is rotten. It ruins your experience. You feel as if you bought lettuce for no reason. You complain to the manager. "Stfu noob it's a free burger".

submitted by /u/geoprizmboy
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Why are people complaining about console update?

Posted: 02 May 2017 06:36 PM PDT

So the game is in a bad state for "casual" game modes but have you guys tried smite adventures? Bug free, I've been maining Aphrodite this past week and her turning radius is literally OP would recommend to people new to this game mode.

submitted by /u/primalGotU
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Big fuck up on Smite Console patch today. TL;DR: Avoid using VGS or it may bone the Item Store. Will hotfix as soon as we can get certified. —HiRezStew

Posted: 02 May 2017 03:51 PM PDT

#AlliedStrong code still works to unlock the #AlliedStrong avatar

Posted: 02 May 2017 01:48 AM PDT

for those who dont own it but want too.

submitted by /u/ProgressionSmite
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In Allied's honor: Let us all use the #AlliedStrong Avatar the whole month!

Posted: 02 May 2017 07:07 AM PDT

Use the code #AlliedStrong to get the Avatar. As soon as you got it please make it your avatar for at least one month.

Hopefully we will fight together and against many #AlliedStrong avatar users!

AlliedStrong

submitted by /u/Blubbpaule
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I just want to say goodbye

Posted: 02 May 2017 07:12 AM PDT

I know you won't see this, but I have to say it before you go. Goodbye Allied. I am glad your last moments will be without pain. You are an inspiration to so many people. You beat cancer. You didn't just beat it though. You laughed at it and won. I am not going to remember you for how you died, but for how you lived and the wisdom you bestowed us all. Everyone is going to miss you. From those that just lurked in your stream, to those that met you once, to those that are your friends, to your family. Everyone is going to miss you because you are an inspiration to everyone. When I was at my lowest you inspired me to keep going forward and be strong. You're a great man. Even after your death you will continue to inspire me, that is for sure. Goodbye Allied. I hope you rest in peace.

submitted by /u/nthnglassburn
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New Console Meta

Posted: 02 May 2017 11:07 AM PDT

With 4.7 being released, console now has a new strategy of tactical disconnects. I wanted to get your guys opinions on how to win lane. In order to buy an item you must tactically disconnect to return to lane. So my question is, should we forget items completely and be a few levels ahead? Or buy items and run the risk of being out farmed due to more communicated tactical disconnects?

Seriously though Hi-Rez, play ONE game on console to test the patch before releasing it. You literally just port the patch from PC to console without the slightest fuck given. It would really be appreciated if you guys as a company cared in the slightest for the other half of its community.

submitted by /u/TheRealTowelie
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Can we talk about the season ticket music theme...

Posted: 02 May 2017 07:21 PM PDT

Shit is fireeee. That beat just makes me get hyped!!! Wish it was longer

submitted by /u/JoeMau
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Luminosity Gaming‏ is selling Allied Jerseys all profits donated to cancer research!

Posted: 01 May 2017 11:22 PM PDT

PS4 Hotfix at 9am. Xbox hotfix later in the afternoon

Posted: 02 May 2017 07:07 PM PDT

On second thought this patch RULES!!

Posted: 02 May 2017 08:47 PM PDT

At first as a console player I was pretty dissapointed with the patch "breaking" the game, but then I realized this patch did not break the game at all. It got rid of all the VGS spammers! No more "You Rock, Cancel That!" Anyone who does spam gets stuck. Can you say karma? I'll get ganked all day as long as I don't have to hear good game 100 times after the other team gets first blood. Hi-Rez didnt mess up this patch, they actually created the GREATEST PATCH OF ALL TIME!

submitted by /u/AthleticNerd23
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In-depth Bellona Combat Guide by DMBrandon

Posted: 02 May 2017 03:10 AM PDT

We need a tribute to Allied in the Conquest map

Posted: 01 May 2017 09:36 PM PDT

The title says it all. Allied has left a mark on a majority of the smite community, and his name needs to live on. I was thinking maybe some kind of graffiti on the wall similar to what CSGO does. Idk, but I think we can all agree that he deserves something.

Graffiti examples in CSGO:

http://www.pcgamer.com/the-legendary-csgo-plays-that-got-immortalised-in-the-form-of-map-graffiti/

Edit: No I'm not saying that Allied is dead. This isn't a "RIP Allied" post. He's terminal and signed a DNR form. He is currently on powerful pain meds in order to make his leave easier on him. He's still alive, and I mean no disrespect by my post, I just wanted to share an idea.

submitted by /u/TIGRRZ
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