League of Legends - IQ 200 Fiddlesticks |
- IQ 200 Fiddlesticks
- Marines Esports vs. SuperMassive eSports / 2017 Mid-Season Invitational Play-In - Round 3 / Post-Match Discussion
- Patch 7.9 Maokai Is Fine...
- Olaf is Volibear
- Hi, I'm That Jewelry Designer. Rakan and Xayah are finished!
- TSM: LEGENDS - Season 3 Episode 11 - Vancouver (Spring Finals)
- [Skin idea] pool party Illaoi (with picture)
- Apdo Analysis by Midbeast (OCE Challenger player) - Possibly the most informative LoL video I've ever watched
- Does Zyra breathe carbon dioxide or oxygen?
- PSA: You can get two Summoner Icons by playing the new game mode Dark Star: Singularity.
- /r/LoL Survivor Round 38
- Fun fact. If SUP wins tonight MSI group stage will have more Europeans than Koreans.
- Why does Ohmwrecker still exist?
- Platin is no Difference from Bronze after all
- What is your unpopular League opinion?
- Theory: Teemo carries an advanced form of Gnar's Rage Gene
- Describe a champion only using emojis, and let others guess which one it is!
- Why is everyone talking about tank meta when Shen, Nautilus, Poppy, Mundo, Maokai and Trundle are all in 10 lowest win ratio on toplane?
- Faker vs. Crown 1v1
- After playing Singularity, I wondered what a game mode for my favorite champion would look like. I present to you; Singing Spires.
- Dark Star Orianna & Kha'Zix loading screen, updated Sejuani and Maokai splash arts in 4k (3840 x 2160)
- Thought New Zac was Stupid then I did this
- Gigabyte Marines vs. SuperMassive eSports / MSI 2017 Play-In - Round 3 / Live Discussion
- Your opinion on League of Legends security. Does it need a 2 step verification?
Posted: 06 May 2017 06:52 AM PDT
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Posted: 06 May 2017 02:29 PM PDT 2017 MID-SEASON INVITATIONAL PLAY-INOfficial page | EsportsWikis | Live Discussion | /r/LoLeventVoDs/ | New to LoL SuperMassive eSports 1-3 Gigabyte MarinesWith this win, GIGABYTE Marines progress to the Group Stage of MSI. SUP | Wiki | TW | FB | Sub MATCH 1: SUP vs GAMWinner: Gigabyte Marines in 24m
MATCH 2: SUP vs GAMWinner: SuperMassive eSports in 36m
MATCH 3: SUP vs GAMWinner: Gigabyte Marines in 36m
MATCH 4: GAM vs SUPWinner: Gigabyte Marines in 22m
This thread was created using lightbinding | Contact us [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 06 May 2017 08:05 AM PDT
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Posted: 06 May 2017 10:54 AM PDT How has this flown under everyone's radar for so long? Olaf is clearly Volibear. After doing an extensive google search, nobody has every proposed this question, or even banded to together to conspire against it!
According to Lore, Olaf is a berserker, and Volibear is an electric bear. According to Norse mythology, berserkers drew their power from the bear and were devoted to the bear cult. According to wikipedia, the berserkers were subject to fits of frenzy in battle. They would howl like wild beasts, foamed at the mouth, and gnawed the iron rim of their shields. To "go berserk" was to "hamask", which translates as "change form", in this case, as with the sense "enter a state of wild fury" AKA TRANSFORM INTO A FREAKING BEAR.
They are both from the frieljord. The are both "allies" (a term I use loosely because most people hate themselves). Volibear is from ursine village, and last time I checked, bears DONT MAKE VILLAGES NAMED AFTER THEIR GENEALOGY. Olaf used to live in bear dedicated village because he is a berserker (again, norse berserker mythology).
One of the most chilling pieces of evidence is found in game: olaf quote "to action!" vs voli quote "to war!" shows how olaf went insane and became a war hungry bear, rather than a social activist. Volibear also says "Battle is in my blood", and olaf literally uses his blood (hp) to fight you. Listed on the Olaf wiki page, his final quote is "Urge to kill, rising!", a sentiment which shows that this was his last grasp at humanity. He bear now.
Now this is where things get technical on the summoners rift: olaf runs at you, volibear runs at you. olaf has a low hp passive, volibear has a low hp passive. olaf throws lightning, volibear throws lightning. olaf throws axes, volibear doesnt have thumbs so he throws people. olaf goes crazy when you press r, volibear goes crazy when you press r. olaf wears a helmet, VOLIBEAR (a bear) WEARS A HELMET. All these are facts and cannot be a understood as a coincidence.
TL;DR: olaf is volibear because he go crazy [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hi, I'm That Jewelry Designer. Rakan and Xayah are finished! Posted: 06 May 2017 11:59 AM PDT Literally never stopped working on these for a good while. http://imgur.com/gallery/NcL2v I'll start with Rakan and then move to Xayah. Rakan's design is meant to be a ring insert, where Xayah can sit in between showing off how Rakan is protective. But I had to make it flashy as well for the obvious reasons, so he's made of 18kt Yellow Gold with bits of 10kt Rose Gold for accents. His full tail is designed on the top part of the insert and is accented with Pear Emeralds (and one round because of size) to show off the green colors in his tail. Moving down that half of the insert, you'll see his skull laced with Rose Gold feathers to compliment Xayah and Marquise Rubies for his red feathers. On the other side of Rakan's insert, it's based off of his belt. With rope texture, and his Q feather added on to accent the piece further, holding an Aquamarine and one more Ruby. Both of these are held together by sections of the Lover's Leap recall. With Xayah, I kept her's a lot more toned down and slimmer but not without something to make it pop. Her entire ring is based off of her feather and is made in 10kt Rose Gold. The 10kt is because I wanted to darker hue of pink/reddish tint on the ring rather then straight pink itself. Topped off with her skull as well and Rakan's feather to compliment it even more. I made sure to add in resemblance to her hood but using a trillion cut Rhodolite Garnet. That Garnet also gives the purplish red hue rather then sticking something else in there that might make it brighter. And to finish Xayah off, the area under her stone is the Lover's Leap recall symbol. All and all, both of these rings together would end up costing a whopping............. $3670. RIP. I also have the process of these being modeled recorded so hopefully soon I can get that pieced together. If you'd like to follow some updates and view previous works, check out my facebook here: https://www.facebook.com/ThatJewelryDesigner/ I hope you enjoyed them as much as I did! And of course, please vote for the next champion in the comments!! I'm ready for the next one!! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TSM: LEGENDS - Season 3 Episode 11 - Vancouver (Spring Finals) Posted: 06 May 2017 01:01 PM PDT
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[Skin idea] pool party Illaoi (with picture) Posted: 06 May 2017 11:33 AM PDT I made this for fun two days ago https://www.reddit.com/r/LoLFanArt/comments/695p6g/original_poolparty_illaoi/ and I see here is someone talking about this skin idea , so I add how skills work to finish it . http://i.imgur.com/xBKTVyK.jpg hope you like it xD [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 06 May 2017 08:33 AM PDT I'm a gold 5 mid main on the NA server, I've been playing for a little over three years so I've been around enough that its hard for me to find resources that actually make me feel like I'm learning anything. But holy shit, this video made me feel like a bronze 5 scrub. Midbeast does an incredible job of dissecting every single decision made by Apdo, from micro techniques to items to map movement. It literally felt like being inside the head of a Challenger player. This game in particular blew my mind because how Apdo carries a game as Kassadin when his team feeds early on, a scenario I would normally write off as a "well I did my best but my team sucks gg". And he does it without racking up a shit ton of kills or pulling mind boggling plays, just consistent farm, lane pressure and macro movements. Enough rant, enjoy: https://www.youtube.com/watch?v=3LhXRetQit8 [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Does Zyra breathe carbon dioxide or oxygen? Posted: 06 May 2017 02:46 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
PSA: You can get two Summoner Icons by playing the new game mode Dark Star: Singularity. Posted: 06 May 2017 01:54 AM PDT The first one is to play with two friends (as a 3 man squad) and win a game. It will reward you this icon. The second one is to get 33 kills across all Dark Star: Singularity games you play. You will be rewared with this icon. This means you can get 15 kills the first game, 8 kills the next game and 10 kills in your third game, and you'll qualify for the icon. Icons should appear in your account by 30/5/17 07:59 BST. Edit: Corrected the links to the images. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 06 May 2017 08:27 AM PDT Playoffs are here! Results will be hidden and will be shown at the end of the contest. Don't want people to get influenced from previous rounds. VOTE ONE CHAMPION YOU WANT OUT [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fun fact. If SUP wins tonight MSI group stage will have more Europeans than Koreans. Posted: 06 May 2017 03:50 AM PDT There is 9 (+2 substitute) Koreans at MSI group stage but if SUP manages to win vs GAM there will be 10 (+2 substitute) Europeans at group stage. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Why does Ohmwrecker still exist? Posted: 06 May 2017 01:49 AM PDT This item was purchased even less than Sword of the Occult (which was removed partly because nobody bought it). It is almost as if Riot doesn't want this item to ever be relevant, but they feel obligated to keep it in the game because of Ohmwrecker's (the player) contributions to expanding the player base. Ohmwrecker has a very confusing thematic identity. The stats make it only attractive to tanks, and the health regeneration is only really useful when behind or even in lane. In addition, Ohmwrecker is very gold inefficient when compared to other completed tank items, so buying it early puts you are a disadvantage. However, the active can only be used effectively while ahead, because it requires a turret dive to be useful. While the active could have playmaking potential, the stats just don't match up with the intent of the active. In the end, Ohmwrecker is just a very poorly designed and balanced item. There have been multiple suggestions for making this item viable.
TL;DR: Ohmwrecker is a terrible item that should reworked or removed. It is thematically confusing and poorly balanced. Riot should consider changing it by buffing the active, making it a consumable, or changing it to a damage item. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Platin is no Difference from Bronze after all Posted: 06 May 2017 04:58 AM PDT
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What is your unpopular League opinion? Posted: 06 May 2017 04:30 AM PDT Mine is that Yi takes skill to play efficiently. Suck it up. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Theory: Teemo carries an advanced form of Gnar's Rage Gene Posted: 06 May 2017 11:25 AM PDT Since the dawn of man, we have sought to prove that Teemo is an unforgiving sociopath. Well, today, I present an inclusive theory that will allow you to say "yes, as a fact, that yordle is a loony." I'll keep each section short as possible and answer any questions in the comments. TL;DR: Teemo carries a modern "Rage Gene," which causes him to shut down emotionally when in danger rather than act out. This reflects the societal nature of the modern yordle. Pre-requisite things to know
Other Yordles and rage What is rage? Uncontrollable anger. But let's open up the definition to say that rage here is anytime a passion "rages," meaning it is out of control.
Maybe they don't turn into beasts anymore, but these modern yordles obviously have a short fuse. It's part of their schtick, after all. Short and cuddly and too much for you big folk to handle. And yet... Teemo and rage He isn't really angry. Ever. He is passionate about his job, and "serious, dead serious" when it comes to doing it, yet is able to hold conversations and enjoy time away from it as well. The closest to his situation is Tristana, yet she has less temperance during battle, using explosive weaponry. Funny how those two bonded so well... In primordial times, becoming a giant beast was great. You could smash any predator and escape from harrowing situations. Yet fast forward millenia, to the rise of of Demacia, Noxus, Ionia, Piltover, Zaun... and Bandle City. It's no longer wise to "hulk out." To settle down and transition, yordles needed a new form of ruthlessness to match their close-knit society. One that used poisons and mushrooms without any concern for the casualties, rather than tooth and claw. One that subsisted for far longer by being patient. Patient to a reptilian level. Teemo and his unstoppable rage A stereotype often tied to sociopaths (and I'm not reflecting on its real-life veracity) is that they are a sort of "post-human," capable of processing what we call emotions and sways with Cartesian efficiency (down to a science). Teemo, the Swift Scout, is a post-yordle. Imagine a Ziggs who, when not enjoying the exploding horizon, is able to settle down and enjoy the peace and quiet. Imagine a Veigar who is capable of hiding in plain sight, squashing his urge to domineer and destroy. A Rumble who managed to stomach his urge to rebel, instead waiting for just the right opportunity to let go on the bothersome humans. That's the yordle weakness: being too passionate for one's job all the time. It creates problems. Setbacks. Teemo doesn't have that passion until the Rage Gene inside of him activates it. And then it consumes the scout in a sort of transformation: his intentions become far more monstrous than Gnar could ever manage in his beast-form, his emotions are shoved aside so he can complete a rough task. Worse than any Noxian, more devoted than any Demacian. Willing to get dirtier than a Zaun sewer-rat and capable of wielding technology on par with Piltover's finest. And as for Ionians? Balance isn't in his vocabulary. Conclusion Next time you see Teemo prancing around top lane, singing about the scout's code, remember... this is a creature that can shut off his inhibitions in an instant. He won't be guilty when he kills you. He won't regret throwing your life away, and he certainly won't be upset to watch your slow death by poison. The rage inside of him won't allow him to feel those things. When he hurts you... he. Feels. Nothing, except for the genealogical whispers of yes, good job and more, more, more, MORE. MORE. MORE. MORE. Have a good game! :) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Describe a champion only using emojis, and let others guess which one it is! Posted: 06 May 2017 07:39 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 06 May 2017 08:34 AM PDT We here about tank meta, but the true is that there is no tank meta at the moment. I would even say that right now ADC and bruisers are much more powerful becouse you need only one tank item to be super strong. http://champion.gg/statistics/#?sortBy=general.winPercent&order=descend&roleSort=Top [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 06 May 2017 01:49 PM PDT
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Posted: 06 May 2017 09:55 AM PDT Singing Spires would be a game mode in which all 6 characters (3v3) play as Bard. The map consists of 6 separate, unconnected spires in a star shaped pattern with one at the center. Each spire is a round platform with a pillar in the center, and they are separated by the cosmos, through which there is no way to travel except for Bard's Magical Journey. Stars twinkle and galaxies shift and breathe in the background of the map. Now for the gameplay. Singing Spires is a game mode about collecting chimes, chaining together efficient pathing between spires, avoiding hazards, and assisting teammates, all while disrupting your enemies' ability to collect chimes. It is a fast-paced gamemode, with a lot of potential for clutch moments and big plays. In order to win a game of Singing Spires your team must be the first to collect 100 chimes between all 3 players. As a result, chimes will spawn at a significantly increased spawn rate of 3 every 15 seconds, but they will only last for 45 seconds, forcing the player to plan carefully in order to maximize their chime accrual. The effect of the chimes also changes drastically in this game mode. First and foremost, each chime a Bard collects reduces the cooldown on their Magical Journey by 2 seconds. This means that a Bard cannot simply wait for one platform to have a huge amount of chimes, and then harvest that platform, because they'll be wasting the mobility potential those chimes provide. Additionally, for every 15 chimes that a Bard collects that Bard gains a charge of Tempered Fate, which rather than effecting a specific area, will in Singing Spires effect the entirety of one spire, freezing it for 2 1/2 seconds, and removing both allied and enemy chimes from it. Lastly, at 0 chimes Bard's meeps will deal damage in a small cone (equivalent to 15 chimes in normal gamemodes). At 10 chimes the size of the cone will increase (equivalent to 35 chimes) and at 25 chimes it will increase again by about 50% to a massive cone. Meeps will spawn only every 30 seconds for each Bard, but their power is greatly increased in that any chimes belonging to a Bard are instantly collected when hit by their meep cone, and any chimes belonging to enemy Bards are destroyed. Bards can of course not attack chimes directly, however, and must line their attack up with an enemy Bard in order to make use of it. Just like in Singularity, Bards can take damage, but cannot die from damage. Instead, a Bard's movement speed scales with their remaining health, scaling from 60% at 1% health, to 125% at 100% health. Caretaker's Shrine heals for 25% health if used instantly, or for 100% health if charged. Bard's Cosmic Binding works as normal, being able to stun enemies on each other, the edges of spires, or the pillars at the center of spires. The final mechanic of Singing Spires is what makes it the Singing Spires. While playing you will hear the whispers and singing of the meeps in the background. Over the course of 60 seconds meeps will begin to gather around a single platform, with more and more arriving. Their song will grow louder and louder, which will attract more and more chimes, significantly increasing the chance that chimes will spawn on the platform they are surrounding, and greatly reducing the chance that chimes will spawn on platforms that are far away. However, the platform they surround will also begin to crack and waver, and at the end of the 60 seconds their song will crescendo, breaking the spire, and sending it tumbling into the cosmos, along with any Bards and chimes that were left on it. Any Bards that fall into the cosmos will be placed on a 10 second respawn timer, and the spire itself will reform after 15 seconds. The meeps will then begin gathering around another platform. The combination of the ever increasing chime spawns on the platform promotes conflict between teams of Bards, while forcing caution with the ever-impending collapse of the spire. It also allows for clutch plays; such as getting a key stun or Tempered Fate on the platform just before it's going to collapse, and trapping enemy (and potentially allied) Bards on it as it falls away into the cosmos, just as you Magical Journey away to safety. All in all, Singing Spires is a gamemode that accentuates the best aspects of Bard; the chime collecting minigame, the ability to make clutch plays saving yourself, your teammates, or damning enemies, the ability to travel quickly and smoothly, all while allowing for both incredible amounts of teamplay and coordination, as well as individual clutch play. TL;DR Bard gamemode in which one plays Musical Chairs on platforms, collects chimes, fights and denies enemy Bards, and feeds into the incredible mystical mystery that is the almighty Bardo. ~ootay~ [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 06 May 2017 08:07 AM PDT Im bringing you another set of splash arts, fresh out of the oven. All the splash arts are upscaled to 4k. If you are looking for the dark star orianna & kha'zix splash arts, take a look a this post.
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Thought New Zac was Stupid then I did this Posted: 06 May 2017 06:02 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gigabyte Marines vs. SuperMassive eSports / MSI 2017 Play-In - Round 3 / Live Discussion Posted: 06 May 2017 09:01 AM PDT MSI 2017 PLAY-INOfficial page | EsportsWikis | Countdown | /r/LoLeventVoDs/ | New to LoL MSI will be played on Patch 7.8, with Xayah and Rakan disabled. Today's Match UpRound 3 / Strawpoll Gigabyte Marines vs. SuperMassive eSports11 AM PDT / 3 PM BRT / 20:00 CEST StreamsTeams
Schedule
Bracket
On-Air TeamHostsNA Casters
EU Casters
LCK, LPL, and IWC Casters
Guests
FormatPlay-In Stage (April 28th-May 6th)
Group Stage (May 10th-May 14th)
Knockout Stage (May 19th-21st)
The official MSI ruleset can be found here. Prize Pool and Overall Standings
The four teams advancing to the Knockout Stage will earn their region Pool 1 seeds at the 2017 World Championship. Coverage
VoDsContact us | If you're interested in helping out with making threads, message /u/linkux18. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Your opinion on League of Legends security. Does it need a 2 step verification? Posted: 06 May 2017 01:35 AM PDT What is your opinion about the current security League of Legends has? Do you think it needs a phone number verification? [link] [comments] |
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