Civilization - Civ VI players in a nutshell |
- Civ VI players in a nutshell
- Shitty LPT: Before you stop playing for the day, declare war on someone so you know where to continue when you load in the next day.
- If they decide to add a "Byzantine civ", I hope it is in the form of a new leader for Rome.
- [Civ 6 PSA] Max Lake size is 9 tiles
- Petra + Ruhr + Uluru = 17 Yield tiles.
- Kongo leading the Arms Race
- Does anyone else really love crowded games?
- Yea sure no problem Catherine
- Those are gonna be some big veggies...
- New Civilization Idea (Philippines Rework)
- The Greek crisis.
- [Civ VI] Egypt Turn 273 Deity Cultural Victory
- Ruhr Valley City
- Things you wish you knew before playing Civ V?
- How do you build your empire in Civ?
- [Civ5] "Our units are merely passing through the area"
- Civ VI ynAMP missing civilizations
- Resource Icon Glitch
- Well I certainly didn't expect this...
- Democraciv is back baby!
- Anyone have a similar bug problem for CIV 5?
- Civ V: How do you tell if a mod affects the UI in any way?
Posted: 06 May 2017 02:58 PM PDT
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Posted: 06 May 2017 02:29 AM PDT | ||
If they decide to add a "Byzantine civ", I hope it is in the form of a new leader for Rome. Posted: 06 May 2017 10:05 AM PDT The Byzantine Empire is one of the biggest anachronisms of western historiography. A fabrication so repeated that it became for some a truth that is hard to let go. And it's not that hard to understand why. Not only we learn little about the medieval period of the Roman Empire, but when we do we tend to focus on the differences, not truly understand what they mean, or if they are differences at all. Of course, there was never a state called Byzantine Empire, and if you asked Justinian or Basil II what estated they were head of they both would say "Roman Empire". And that's because they were romans and ruled, well, the roman state. So what does this have to do with Civ VI? Well, the byzantine civ is a recurrent civ in the series so it's possible we're going to see it in VI too. But it would be cool if Firaxis did something to try to unmake this myth called Byzantine Empire. I believe this actually can make a difference for some people that play this games, that never really bothered to read about this subjected (the vast majority). In short, it would be pretty cool to see the "byzantine empire" as an alternative(s) leader(s) for Rome, with a unique flavor. It would be a cool and much needed history lesson! I even saw a topic here saying how this could be made. [link] [comments] | ||
[Civ 6 PSA] Max Lake size is 9 tiles Posted: 06 May 2017 06:24 AM PDT Nothing crucial or game-breaking, but dug it up during my modding adventures. I was wondering how Civ 6 determines if something is a Coast tile or a Lake tile, since there is no TERRAIN_LAKE and only TERRAIN_COAST type in the database, yet we all know Huey Teocalli is restricted only to lakes and that requirement surprisingly actually works :P So basically whenever map spawns a body of 9 or less water tiles (dunno if ocean tiles are spawned after lake check or what), it's then converted to lake tiles. So this means that any water body bigger than 9 tiles WILL be an inland sea. This data is in \Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data\ GlobalParameters.xml Maybe this info will be useful to someone planning to settle around incompletely explored inland sea or determining if they want to go for Huey Teocalli. Dunno, I have a hazy idea that there is some benefit to gameplay knowing this and that's why I wanted to share. On a side note, modding anything related specifically to lakes is a headache because of all those Firaxis' gimmicks and hardcoding... :-/ Especially when you are still a newb. [link] [comments] | ||
Petra + Ruhr + Uluru = 17 Yield tiles. Posted: 05 May 2017 11:24 PM PDT
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Posted: 06 May 2017 07:09 AM PDT
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Does anyone else really love crowded games? Posted: 06 May 2017 11:17 AM PDT I always find myself upping the number of civs to at least two higher than would be normal for a given map size, just to ensure there's plenty of opportunity for early warfare if I want it, and it also seems to help the AI not fall behind later if they have neighbors to beat on early in the game. To me there's nothing worse than a game where you don't meet anyone for the first fifty turns. Does anyone else do this? [link] [comments] | ||
Posted: 06 May 2017 06:58 PM PDT
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Those are gonna be some big veggies... Posted: 06 May 2017 04:53 PM PDT
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New Civilization Idea (Philippines Rework) Posted: 06 May 2017 11:52 AM PDT Civilization: Philippines Leader #1: Manuel Quezon ................................................................................................................................................................ Leader #2: Jose Rizal Unique Unit: Katipunero ->Replaces Musketmen. Receives no combat penalty on hills, swamps, woods, and jungle tiles inside of Philippine territory. [link] [comments] | ||
Posted: 06 May 2017 09:38 AM PDT
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[Civ VI] Egypt Turn 273 Deity Cultural Victory Posted: 06 May 2017 04:16 PM PDT
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Posted: 06 May 2017 06:20 PM PDT
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Things you wish you knew before playing Civ V? Posted: 06 May 2017 05:58 PM PDT As a bad player, I have to ask: What are some things you wish you knew before starting to play Civ V? These can be small tips or huge, game-winning ones. :) [link] [comments] | ||
How do you build your empire in Civ? Posted: 06 May 2017 10:19 AM PDT Hello! This is a bit of a random question for the reddit, but how do you guys like to build your empire in-game? Do you guys prefer to have a small nation that wields tons of influence / a strong military within the world...or a sprawling empire with cities all over the place? Do you prefer to culturally influence the world or rather patrol your lands with the strongest military? Thanks! EDIT: Concerning my own empire, I usually maintain a small set of nations, but I tend to take cities from other nations who get too close to my territory (which always happens). I try to take their capital cities (in my head, they are provincial capitals to my big capital) since they do tend to have the biggest bonuses. [link] [comments] | ||
[Civ5] "Our units are merely passing through the area" Posted: 05 May 2017 11:12 PM PDT
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Civ VI ynAMP missing civilizations Posted: 06 May 2017 04:15 PM PDT This mod works fine except when i play 50 civs, but only 29 of them show up on the map? [link] [comments] | ||
Posted: 06 May 2017 03:54 PM PDT http://imgur.com/a/SnJCY Was playing Civ 6 with a friend when I noticed a surplus of bananas. [link] [comments] | ||
Well I certainly didn't expect this... Posted: 06 May 2017 07:32 PM PDT
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Posted: 05 May 2017 08:40 PM PDT That's right folks! With a long break after English victory, the Democratically controlled Civilization is back. So we just ratified the new constitution and the hype is real. So r/Democraciv is a a game of civ normally played over the course of six months, with players forming a government. The community is great if a little small, and we offer a whole host of stuff to do. From being President to a legislator, Press to Business Tycoon our aim to keep the ball rolling, with a more US based constitution. Really as a player for what seems like ages this is a great old time. I really recommend you guys hop on over and check us out. Most of the fun happens on the discord, and we are as friendly as they come. hope to see you guys over there. [link] [comments] | ||
Anyone have a similar bug problem for CIV 5? Posted: 06 May 2017 06:52 PM PDT So I tried playing a civ 5 game and every game I've started has the same problem. I can't select the settler and see the controls to settle. Hitting B settles the city but I can't choose production. The menu button seems broken as well. To select what I'm researching I have to choose it from the tech tree. Any help is greatly appreciated [link] [comments] | ||
Civ V: How do you tell if a mod affects the UI in any way? Posted: 06 May 2017 05:57 PM PDT EDIT: I think I actually REMOVED a mod that affected my UI, and I really want it back lol. It showed all civs on the right of the screen, their info etc and your trade disparities and blabla. Anyone know what I'm talking about? [link] [comments] |
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