The Legend of Zelda - BoTW Daily Questions Thread: Ask questions and get help! - April 02, 2017


BoTW Daily Questions Thread: Ask questions and get help! - April 02, 2017

Posted: 02 Apr 2017 06:10 AM PDT

The new queue has many questions being asked so here's a daily megathread to help your question not get lost. You're more than welcome to continue to make threads with questions. Please try and help users by answering their questions!

Questions could have spoilers in them! BEWARE ALL THOSE WHO ENTER! Minor spoilers will be below about weapons, bosses, locations, etc. But someone might ask a question regarding a moment that has happened you have not experienced. So please know what you're entering.

Tips and Tricks Megathread

Want tips and tricks? Read all the tips and tricks provided by you, the users. Or submit your own.

Spoiler policy

>> Read the spoiler policy here. <<

TL;DR: Major locations/temples and major character names will be allowed in titles with the release of the game. Titles still must be vague and cannot divulge storylines. Boss names, dungeon weapons, plot points are not allowed in titles.

Titles must begin with [SPOILERS] when discussing the game or they will be removed.

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[BotW] Found Clock Town

Posted: 01 Apr 2017 05:20 PM PDT

[Spoilers] An Analytical look into BotW's Shrines

Posted: 01 Apr 2017 07:11 PM PDT

Okay, today we're looking at a Shrine Analysis (purely from a statistical standpoint). No need for preamble, off we go!

Shrine Types

Puzzle Shrines: 70 / 58.3%

Blessing Shrines: 29 / 24.2%

Combat Shrines: 21 / 17.5%


Unsurprisingly, the majority of Shrines are puzzle based with over half being dedicated Puzzle Shrines. If you want to consider Blessing Shrines as puzzles too (considering they are essentially "overworld puzzles"; the challenge being to reach or reveal them), then that means that a whopping 82.5% of the shrines are puzzle based while (roughly) 1 in 6 are combat dedicated.

A Look at Combat Shrines

A Major Test of Strength 8 / 38.1%

A Modest Test of Strength 6 / 28.6%

A Minor Test of Strength: 6 / 28.6%

Teaching Combat 1 / 4.7%


Looks like Nintendo is more interested in laying you down than helping you up; the majority of Combat Shrines are the toughest variety while only 1 (out of 21) is dedicated to taking it easy and showing you the ropes.

Combat (in) Shrines

Shrines with no Enemies: 86 / 71.7%

Combat Shrines: 21 / 17.5%

Puzzle Shrines with Enemies: 13 / 10.8%


A combined total of 34 Shrines have Guardians (of one form or another) stalking about, meaning you have (roughly) a 1 in 4 chance of meeting something that wants to kill you when you head down there. However, only 13 of 70 puzzle shrines have enemies in them, a measly 18.6%. So you're safe in most puzzle shrines; there's only a 1 in 5 chance you aren't alone.

Top Combat Shrine Regions

  1. Central Hyrule with a whopping 75% of Shrines that have enemies crawling about (6 out of 8) with 63% being dedicated Test of Strength Shrines (5 out of 8). Only 2 Shrines here won't have you looking over your shoulder.

  2. Lake Tower comes in second with 50% of the 6 shrines here having Guardians lurking within. 2 are dedicated Test of Strength shrines while only 3 shrines will let you puzzle in peace.

  3. Great Plateau (surprisingly) rounds out the list with (again) 50% of its 4 shrines having enemies roaming about. No Tests of Strength here.


Honorable Mentions: Akalla and Hebra have 3 dedicated combat Test of Strength shrines each and Hebra even has enemies lurking in two puzzle shrines; however, in comparison to their overall Shrine Count, Akkala sits at 38%(3 out of 8) while Hebra sits at 28% (5 out of 13). Not safe, but at least Link has better than coin flip odds of encountering something while he heads down.

Top Peaceful Shrine Regions

  1. Woodland is where you can lay your weapons down and take a break. 100% of its shrines are enemy-free, although that might have to do with the fact that 63% (5 out of 8) of the shrines in this region are Blessing shrines. Just because it's safe underground doesn't mean you have no work to do above it, though…

  2. Dueling Peaks would have taken the top place with 89% (8 out of 9) shrines dedicated to peaceful puzzling...if it wasn't for that blasted monk, Ta'loh, trying to teach you to fight; his is a unique Combat Shrine that is dedicated to teaching how to fight shrine Guardians. He means well…you know, for a guy dropping you in with a laser shooting death robot.

  3. Hateno shrines are mostly combat free, with only 1 Test of Strength shrine among 6 quiet puzzles. You got a 14% (1/7) chance of fighting; luckily it makes up for that with that one being a Major Test of Strength...


Honorable Mention: Oddly, the Wasteland has the most peaceful shrines (69% (9 out of 13)) and no dedicated Tests of Strength. Although that's probably because this region has the MOST Blessing Shrines on the map, with a total 46% (6 out 13) Shrines being just a dude waiting in the dark for you, with a treasure chest and probably sitting cramps.

Arena Types

Pillars: 14 out of 21/ 66.7%

Water: 3 out of 21 / 14.3%

Metal: 3 out of 21 / 14.3%

Other: 1 out of 21 / 4.7%


Fighting in a room of breakable pillars seems like the way to go for most shrines, certainly all the Minor and Modest Tests of Strength anyway that use it exclusively. You'll find Cryonis-able water and Magnesis-able metal blocks only in Major Tests of Strength (only 2 out of 8 Major Strength shrines have pillars in the arena). And, of course, the last one is our lovely, psychopathic friend Ta'loh, teaching you the ropes in a custom arena free of any obstacles (read: protections). At least he leaves more than one chest unlike the other stingy fight-fetishers.

Mechanics of Puzzle Shrines

Note: it's hard to filter down a type of shrine since most can be beaten in a variety of ways; so, rather, these are elements/mechanics that appear in each shrine that play an important role in beating that shrine. Also note: some shrines can have multiple elements/mechanics so all numbers are simply a ratio of the total of the 70 Puzzle Shrines


Mechanic #/70 Most Common Region
Key Orbs (Ball in Hole) 21 (30%) (Duelling Peaks having the most Orb based puzzles with 4)
Water 16 (22.9%) (Lanayru having 4 out of those 16)
Fire 11 (15.7%) (Eldin having 5 out of those 11)
Wind 8 (11.4%) (Tabantha having 4 of those 8)
Bombs 8 (11.4%) (Lake and Tabantha having 2 each)
Rolling Boulders 7 (10%) (Hebra having 3 of those 7)
Electric 6 (8.6%) (Wasteland having 5 of those 6)
Motion Controls 6 (8.6%) (Akalla being the only region with 2 instead of 1)
Cogs 6 (8.6%) (Pretty well spread, these Stasis-able Cogs)

Interesting to note that Get-the-Orb-in-the-key-Slot makes up for almost 1/3rd of all shrine puzzles. Nintendo is quite proud of their physics engine, I see. And proud of their water mechanics as well with 23% of all puzzling Shrines incorporating water in one form or another. Wish there were more than 6 motion control puzzles, though, since the ones there are so memorable.

(I should add I only thought, too late, to collect stats on how many Shrines require Small Keys. Would have been an interesting statistic but redoing all the shrines just to find this out is beyond me (plus not to many reliable guides online that point this out). If anyone's got a number, please let me know!)

Most Eclectic Shrines

  1. Trial of Power is by far one of the longest, most intricate shrines in the game with fire, water, rolling balls, motion controls, winding paths and enemies galore. Kaam Ya'tak was definitely a retro Zelda fan; this is the most Classic Zelda Dungeon of the lot.

  2. Blue Flame runs second when it asks you to run a gauntlet of wind puzzles, platforms, enemies and boulders all while carrying a delicate blue flame like a torch-bearing Olympian on a set of American Gladiators. Good stuff.

  3. A Test of Will isn't anywhere near as long or as daunting as the two above but it definitely gets points for creativity by requiring you to navigate (and manipulate) a combination of elements; fire, water, wind and motion controls.


Least Eclectic Shrines

  1. Ta'loh Naeg's Teaching. Ok seriously, what's up with this? It's not quite a* Test of Strength* nor is it a puzzle. No elements either. Dude was on a budget, apparently....

Shrine Rewards

Weapons: 67 / 55.8%

Ore: 30 / 25%

Cores: 20 / 16.7%

Rupees: 15 / 12.5%

Bows: 13 / 10.8%

Gear: 9 / 7.5%

Shields: 6 / 5%

Runes: 4 / 3.3%


Nintendo loves to hand out weapons it seems, with more than half the Shrines rewarding you with weapons (a grand total of 74 Weapons littered underground in convenient chests). Here's the numbers for the ratios:

Swords: 31 / 42%

Two Handers: 23 / 31%

Spears: 17 / 23%

Other: 3 / 4% (2 Sledgehammers + 1 Leaf)


- Interestingly, all in all, there are 30 Ice Arrows to collect and 15 Bomb Arrows. 2/3rds of all arrows you collect will be Ice Arrows. No Standard, Fire or Electric.

- For Ores, well here's the numbers: 32 Total - 4 Ambers (13%), 11 Opals (34%), 2 Topaz's (6%), 3 Rubies (9%), 5 Sapphires (16%), and 7 Diamonds (22%).

- Rupees! Here you go: 2 Purple Rupees (13%), 7 Silver Rupees (47%), and 6 Gold Rupees (40%) for a total of...(drumroll)…$2600! Huh. Lakes, Wasteland and Ridgeland have the most with $400 in each.

- 20 Ancient Cores of which 6 (30%) are Giant Cores. Oddly enough, you'll find the most Cores in the Woodland Shrines.

- Runes…obviously only 4.


Not sure who finds this interesting but I certainly do! :)

submitted by /u/DiamondPup
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[BoTW] Rate my Vladimir Putin cosplay, please!

Posted: 01 Apr 2017 08:20 PM PDT

Twilight Princess was an educational masterpiece.

Posted: 02 Apr 2017 05:36 AM PDT

The vocabulary alone was enough to keep my daughter challenged and engaged. She's scared of being startled so it's hard to find ways to get her to engage. She is just so excited to herd goats. Idk where I was really going with this...just wanted to share!

submitted by /u/chemwhizzz47
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This Link in /r/Place is bad ass. He's reflecting the rainbow. (coordinates 100/200)

Posted: 01 Apr 2017 10:19 PM PDT

[BotW] My favorite screenshots from my time with Breath of the Wild

Posted: 02 Apr 2017 01:24 AM PDT

Imgur Gallery

These are my favorite screenshots that I took while playing BotW. Spoilers include everything, including final boss fight. Post some of your own favorites below?

submitted by /u/Sheazer
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[BOTW] English Voice Actor for Revali visits player's stream, records congratulatory message, and donates!

Posted: 01 Apr 2017 08:49 PM PDT

[BotW][Spoiler] Sounds cool man. I'll keep my eyes open.

Posted: 01 Apr 2017 06:18 PM PDT

[SPOILERS] You actually CAN play the Fairy Ocarina

Posted: 01 Apr 2017 07:27 PM PDT

[BoTW] I'm making a document on all of the NPCs in BotW

Posted: 02 Apr 2017 05:25 AM PDT

here it is.

i'm working on this right now and probably later, so feel free to tell me how to improve it or things like that.

submitted by /u/Noventia
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[BoTW] This game feels like a Ghibli movie to me and my daughter just said the same thing

Posted: 02 Apr 2017 12:46 AM PDT

One of the first things that came to my mind when I left the cave and got a glimpse of the plateau field was how much it looked and felt like the lovely movies of Studio Ghibli.

Today my 5 year old daughter sat down and played for the first time. She mostly climbed mountains and ran from Bokoblins, but then she entered a forest and asked me "Daddy, is this the same forest as in Ronja Rövardotter?"

I just smiled and said that it probably was.

Half an hour later she saw something in the sky and stopped abruptly. It was Naydra. She freaked out.

"DAD! IT'S HAKU FROM SPIRITED AWAY!"

My heart melted. Haven't seen her this happy playing a video game since she finished Castle Rock on Rayman Legends on her own.

I love this game!

submitted by /u/dadilydoo
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[BoTW][World Spoiler] Do you think that a lot of the game's potential was wasted not utilizing under water environments?

Posted: 02 Apr 2017 06:59 AM PDT

I've been playing zelda games for a long time, since SNES days with ALTtP.

I know it's an unpopular opinion, but I have always enjoyed the water level's in 3d Zelda games, even if they were tough, and at time's tedious.

Anyway the point of this question is that, so much of hyrule is covered in water. Not being able to explore the under water area's via Iron Boots, or a zora-like mechanic you get when you use the Zora Armor akin to MM Zora mask.

submitted by /u/bamster101
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Apologize if old.(credit at bottom of picture)

Posted: 01 Apr 2017 06:43 PM PDT

[BoTW]Sleep? Who Needs Sleep?

Posted: 01 Apr 2017 08:11 PM PDT

[BOTW] hmmm

Posted: 01 Apr 2017 06:35 PM PDT

[BoTW][SPOILERS]Newly added DLC includes left-handed mode!

Posted: 01 Apr 2017 08:15 PM PDT

[BOTW] [SPOILERS] Full Effects of All Cooking Ingredients [Infographic] (xpost /r/Breath_of_the_Wild)

Posted: 01 Apr 2017 09:44 PM PDT

Awesome Aloy by ArtCore Cosplay

Posted: 01 Apr 2017 10:08 AM PDT

[BotW] The Koroks and Hetsu

Posted: 01 Apr 2017 05:59 PM PDT

The Koroks are hiding all over Hyrule because they're playing hide-and-seek with Hetsu.

Hetsu's not looking for them.

submitted by /u/L_Keaton
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Who wants to add this to r/place? I'm thinking the green lattice forest

Posted: 01 Apr 2017 07:06 PM PDT

[Spoilers] Eventide Island ruined me

Posted: 02 Apr 2017 06:13 AM PDT

(southeast corner)

First I lost one of the orbs in the bog. There's no way to get it out again without starting over. Then you've got to get that orb into the altar on the island. I have no clue how to get it there. It's not magnetic, I broke all the weapons trying to golf it over with stasis, and as a last resort I tried octo balloons but one is too low and two goes straight up. I'm at a loss.

submitted by /u/suudo
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This Thunderjaw Amiibo is awesome

Posted: 01 Apr 2017 10:21 AM PDT

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