Hearthstone - DreamhackHS casters playing around Meteor |
- DreamhackHS casters playing around Meteor
- Typical Kripp subs
- TEMPO ROGUE TO LEGEND : ONE WEIRD TRICK
- Turns out Murloc Tinyfin was in disguise this whole time...
- Arena is totally ruined by discover and give random card effects
- Budget Un'Goro decks for all 9 classes (f2pbtw)
- Guys, I have finally seen it all! I finally did it!!!
- When will the Collegiate Championship packs be awarded?
- New meta for production quality.
- I always laugh at these minions... am I the only one?
- TFW you miss lethal at dreamhack
- So What's Everyone's Favorite Card From Un'Goro?
- Opening a 3-year-old Reddit time capsule!
- Just you wait until I have 10 mana!
- Trolling the Pros 3: "WAIT FOR IT" (ft. StrifeCro)
- Kripp makes plays others are afraid to make
- Animation/Simulation of the Climb from Rank 25 to Legend
- If you guys think Savjz was unlucky...
- Yes! I got patches in my opening hand.
- Something to consider about a possible Ice Crown/Northrend expansion.
- (Possible Bug?) What happens when you pause a draft for a year
- Dreamhack Austin 2017: Final Day Discussion Thread
- Control's Top 5 Wild Un'Goro Decks!
- Random idea : have minions that can't attack have their yellow attack circle be grey
| DreamhackHS casters playing around Meteor Posted: 29 Apr 2017 05:17 PM PDT | ||
| Posted: 30 Apr 2017 01:09 AM PDT
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| TEMPO ROGUE TO LEGEND : ONE WEIRD TRICK Posted: 29 Apr 2017 05:00 PM PDT O SHIT WADDUP U WANNA PLAY ROGUE IN 2017? U DON'T WANT TO PLAY QUEST ROGUE CAUSE REDDIT WILL BULLY YOU? U DON'T WANT TO PLAY MIRACLE BECAUSE YOU CAN'T THINK MORE THAN ONE TURN IN ADVANCE AND HAVE THE APM OF A DISABLED SEAL? HI, IM IMBADGOEASY, RANK 8000 PLAYER AND CURVE APPRENTICE, AND TODAY I'M GONNA TEACH YOU HOW TO GET DUMPSTER LEGEND WITH TEMPO ROGUE HERE'S THE DECK LIST HERE'S THE PROOF SO U MIGHT BE THINKING IMBAD, ISN'T THIS JUST A COPY OF THIS DECK? WELL, TBH, NO, IT'S TOTALLY DIFFERENT THERE'S NO SHAKU AN IMPORTANT PART OF PLAYING AT HIGH LEGEND POINTS IS ADAPTING TO THE META WHICH IS WHY I AM TOO POOR AFTER CRAFTING SUNKEEPER TARIM 1600 DUST IS TOO MUCH FOR A MEME INSTEAD I ADDED XARIL SO I CAN GET LAUGHED AT BY 1 MANA SHADOWSTEPS ON AN EMPTY BOARD LET'S TAKE A LOOK AT OUR CARD 'CHOICES'BACKSTAB X2JUST LIKE MY EX GIRLFRIEND DID TO ME, YOU TOO CAN MAKE YOUR OPPONENT QUESTION THEIR LIFE CHOICES BY SHANKING WHAT THEY HOLD MOST DEAR (IN THIS CASE THOUGH, IT'S THEIR BOARD PRESENCE TURN ONE). ALSO EASILY IN MY TOP 5 TOPDECKS TOWARDS THE END GAME, AS IT'S A GOOD INDICATOR THAT YOU SHOULD CONCEDE AND TRY AGAIN COMPARED TO SOME HOPE GIVING/KILLING CARD LIKE SWASHBURGLAR ARGENT SQUIRE X2 & COLD BLOOD X2NAME A MORE ICONIC DUO. I'LL WAIT. HARDER TO REMOVE THAN A RASH AFTER A DRUNKEN NIGHT OUT, AND MORE STOPPING POWER THAN A BOTTLE TO THE FACE. HOWEVER, WHEN DRAWN SEPARATELY, ONE IS GOOD AT PUTTING DENTS INTO MANA WYRMS, THE OTHER IS GOOD AT LETTING THE MANA WYRM PUT DENTS INTO YOU. FIRE FLY X2EVER THOUGHT YOU NEEDED MORE ONE DROPS? WHAT IF I TOLD YOU THAT YOU COULD PUT FOUR ONE DROPS IN TWO SLOTS? WOW, NOW THAT'S VALUE. THE KEY USE OF THIS CARD THOUGH IS ROLEPLAYING AS CRYSTAL ROGUE. YOU DROP THIS TURN ONE AND THEN WIN BECAUSE YOUR OPPONENT HAS UNINSTALLED THE GAME, BUT YOU ACTUALLY WEREN'T EVEN PLAYING A GOOD DECK! AND THEY SAID HEARTHSTONE DOESN'T HAVE ANY STRATEGY. ALSO USEFUL FOR PADDING OUT A WONKY CURVE OR OVEREXTENDING INTO BOARD CLEARS. HALLUCINATION X1NOW, IF I HAVE TO TELL YOU WHY RANDOM EFFECTS ARE GOOD AND HEALTHY FOR A CARD GAME AND FOR INCLUSION IN A DECK, YOU ARE PLAYING THE WRONG GAME. THE REAL QUESTION IS, WHY IS THERE ONLY ONE COPY? PATCHES THE PIRATE & SWASHBURGLAR X2IF ONLY I COULD INCLUDE MORE PATCHES. I HEARD IF YOU CRAFT A GOLDEN ONE YOU CAN INCLUDE TWO, BUT I AM TOO POOR. SEXY TURN ONE BOARD PRESENCE, AND WILL TILT YOUR OPPONENT INTO OBLIVION WHEN YOU PULL A GOREHOWL FOR LETHAL (LITERALLY THE ONLY WAY TO WIN VS TAUNT WARRIOR) BLOODMAGE THALNOS X1P2W MINI AZURE DRAKE. DOES EVERYTHING YOU EVER WANTED AND MORE, EXCEPT FOR MAYBE SHOWING UP ON TIME. EVISCERATE X2PEOPLE TALK A LOT ABOUT THE FACT THAT EVERY WARRIOR DECK HAS TWO FIERY WAR AXES, BUT NOBODY GIVES A SHOUT-OUT TO MY BOY EVIS, SMH. TYPICALLY USED FOR GIVING PEOPLE THE REACH AROUND OVER THE TOP OF A SOLID BOARD, OR FOR CONCEDING GRACEFULLY/MISPLAYING ON A MOBILE DEVICE. RAZORPETAL LASHER X2SATISFIES MY SICK FETISH FOR PLANT THEMED DECKS. ACTIVATES EVERYTHING, ESPECIALLY MY ALMONDS. ;) ALSO GOOD FOR DEDUCING IF THE OPPONENT IS RUNNING A DECK TRACKER, BECAUSE MORE OFTEN THAN NOT YOU'LL BE SITTING WITH A PETAL IN HAND TRYING TO BAMBOOZLE AS IF IT'S A CARD THEY SHOULD BE PLAYING AROUND. WHATEVER THAT MEANS, KRIPP TOLD ME THAT'S NOT A THING. UNDERCITY HUCKSTER X2A SLOWER SWASHBURGLAR, A BETTER BURGLE. SEXY VOICE AS WELL, THIS IS MORE OF A KINK DECK THAN A COMPETITIVE OPTION I'M GOING TO BE HONEST. I REALLY HOPE NOBODY READS THESE. SI:7 AGENT X2MIGHT MAKE YOU A POPULAR STREAMER OVERNIGHT BY INCLUDING IT IN YOUR DECK. REALLY GOOD WITHOUT THE COIN, BECAUSE OF THE STRANGE INTERACTION WHERE IT DEALS DAMAGE TO YOU IRL. DEFENDER OF ARGUS X2MIGHT WIN YOU A GAME AGAINST AGGRO, MIGHT GET PULLED OUT BY DIRTY RAT. YOU NEVER KNOW WHAT YOU'RE GOING TO GET. NAGA SIREN X2TRADE AN EXTRA ONE DAMAGE ON YOUR WEAPON FOR GIVING YOUR OPPONENT A GACHIGASM WHEN THEY INEVITABLY CRAWLER IT. IF IT LIVES THOUGH, OH BOY, SAVOUR THE FLAVOUR, YOU'RE PROBABLY GOING TO WIN! CONGRATULATIONS! XARIL X1SEE ABOVE. I FOUND SCREAMING THE NAME OF THE TOXIN YOU WANT REALLY HELPS YOU GET KICKED OUT OF PUBLIC PLACES, GET TO THE FRONT PAGE, AND GIVES YOU A SMALL PERCENTAGE CHANCE INCREASE OF PULLING THAT ONE. REQUIRES FURTHER TESTING. LEEROY JENKINS X1NEUTRAL OVERCOSTED FIREBALL YOU CAN STAPLE COLD BLOODS TO. IN ONE GAME I PLAYED SOMEONE ACTUALLY METEORED IT. SO I GUESS IT'S GOOD FOR BAITING OUT REMOVAL. VILESPINE SLAYER X2HNNNNNG, WORKS SO WELL WITH LASHER ON SO MANY LEVELS. DID YOU KNOW THAT IF YOU ACTIVATE THE COMBO YOU HAVE TO KILL SOMETHING, EVEN IF IT'S YOUR OWN MINION? LEARN FROM MY MISTAKES. I GUESS I REALLY MESSED UP WITH THE CARD DESCRIPTIONS BECAUSE I'M RUNNING OUT OF WORD COUNT AND EVERYONE JUST COPIES THE DECK WITHOUT READING THE WORDS ATTACHED ANYWAY. YOU DIDN'T EVEN NOTICE I SKIPPED EDWIN RIGHT? NEITHER DID I. OH WELL. THANKS FOR READING! HERE'S THE REST OF THE GUIDE IN PICTURE FORM: EXAMPLES: EXAMPLES: THIS WAS IMBADGOEASY, AND THAT WAS [link] [comments] | ||
| Turns out Murloc Tinyfin was in disguise this whole time... Posted: 30 Apr 2017 04:50 AM PDT I'll never look at them in the same way again. This was in the tavern brawl, where I had a bane of doom onto my turn 1 tinyfin into the Eredar Lord himself. [link] [comments] | ||
| Arena is totally ruined by discover and give random card effects Posted: 30 Apr 2017 02:00 AM PDT Arena in it's current state is totally unplayble. Before you start yelling at me be advised that i am a veteran arena player and i am one of the 10% infinite players. I love playing arena but at the current state is becoming a joke. Since arena went standard we are plagued by a huge number of cards that gives the ability to discover or "give a random card of x class / y type ... those cards have a so high variance that can screw you any time any game. I have to fought against 3 or 4 random legendaries found almost each game. For example i have some games against 3 al'kir in a row. SO many fellfire potions given at random that i cannot even count anymore. Random taunts ... You cant plan anything at all, you just have to pray that your opponent have some crap choosing between their offer. What do you guys think? I want my old arena back :( [link] [comments] | ||
| Budget Un'Goro decks for all 9 classes (f2pbtw) Posted: 30 Apr 2017 07:45 AM PDT IntroHello, A few of us from the AskHS Discord thought it'd be a good idea to put together a budget decklist for every class using some of the new Un'Goro cards. There has been a lot of negativity towards the cost of the new expansion so we wanted to help a few of the f2p players to get a taste of each class for cheap to see what decks they might want to start putting their hard earned dust towards. We played a fair few games with each list and were happy with how the decks performed in the early stages of ladder however please remember that budget lists tend to not have the 'broken' synergies that fully built, optimised lists have, so you may find yourself struggling to climb to the higher ranks. Like we said though, these are to give you all a taste of the classes' potential and not to get you to Rank 1 Legend, however, if you are having fun with any of the lists we have also included screenshots of the finished decklists so you know what to put your dust towards. Below are the lists for every class, ordered (in our opinion) from strongest to weakest (some classes are just cheaper to play than others). We hope you enjoy the decks and let us know if you have any questions. DecklistsHunterBrief Description: This is a fairly standard Midrange Hunter build. The idea of the deck is to curve out as best as you can, only taking necessary trades along the way and going face the rest of the time. Hunter wins by staying ahead; nearly all of its cards are bad when it's behind and great when it's ahead so it tries to maintain board control until it knows it can burn its opponent out. The deck doesn't have much card draw so it can run out of steam pretty quickly, so try to end games as soon as possible. Mulligan: Mulligan aggressively for 1 drops, then look for a good curve (eg Alley Cat -> Razormaw/Hyena -> Animal Companion) RogueBrief Description: This is a Tempo Rogue deck. It wins by staying ahead with early game tempo cards like Backstab, Deadly Poison, SI:7 Agent (aka 2 damage man) and the Rogue Hero Power allowing its early game minions to stay on board and deal face damage. It then finishes the game with burst from cards like Cold Blood and Argent Commander. Tempo Rogue's biggest issue is running out of cards, to counteract this issue its has Undercity Huckster and Hallucinate as value generators. Mulligan: Hard mulligan for a one drop. Against aggressive decks Backstab and SI:7 Agent are great keeps, against slower decks just look to curve out with minions. ShamanBrief Description: This is an aggressive/flood Shaman deck. It wins by flooding the board with a lot of small minions and maintains board control using weapons, spot removal and Flametongue Totem. It then seals the game by using Bloodlust on a large board. The deck is susceptible to board clears so try not to overcommit if possible, if the game state allows it try to keep some resources in hand to reflood after a clear. Mulligan: Look for 1 and 2 drop minions, keeping Flametongue totem if you already have a 1 drop and keep weapons against aggressive decks. While bloodlust is a card you win with you don't really want it in your opening hand so you almost always want to mulligan it away. WarlockBrief Description: This is a Zoo Warlock deck. It looks to play low cost minions and get ahead on board quickly, it then uses this advantage on board to dictate trades while dealing damage to its opponent's face, gradually wearing down their life total. Warlock can afford to run a low curve due to the Warlock Hero Power 'Life Tap' allowing it to almost always have access to 2 draws per turn. Zoo is susceptible to AoE spells so always try to play around them when possible. Mulligan: Hard mulligan for a one drop, then keep anything that allows you to curve out. WarriorBrief Description: This is a Tempo Warrior deck. It looks to take control of the game early on with low cost weapons like Fiery War Axe; once it's established board control it tends to go face a lot with aggressively statted midgame minions and weapons. When it's running low on cards it can use Battle Rage and Acolyte of Pain alongside its Whirlwind effects for massive draw potential. This deck can get outvalued by slower midrange decks like Midrange Paladin, so it tries to end these types of matches as quickly as possible. Mulligan: Fiery War Axe, Nzoth's First Mate, Firefly and if it looks like you are going to have early board control from your hand Frothing Berserker. MageBrief Description: This is an Elemental Mage deck. It has the potential to win the early game with a combination of minions like Mana Wyrm, Sorcerer's Apprentice and spells like Frostbolt and Flame Geyser. It can also play a much slower game by curving out Elementals and eventually winning by burning the opponent down with spells like Fireball and Firelands Portal. Mage can sometimes find it hard to switch from being reactive to proactive, it looks for the turn when it can start being the aggressor, otherwise it will eventually run out of removal and lose. Mulligan: Mana Wyrm, Frostbolt, Fire Fly, and Sorcerer's Apprentice. PaladinBrief Description: This is a Handbuff Elemental Paladin deck. It looks to buff its hand with cards like Smuggler's Run and Grimestreet Outfitter and then use these buffed minions to take over the board in the early to mid game. The Elementals it runs allow it to have a strong curve and give it a lot of value from Discovers and Deathrattles. Stonehill Defender is also great in this deck as it allows it to discover Sunkeeper Tarim and Tirion Fordring, two of the best cards in the game. This deck is fairly weak to very aggressive decks that can deal a lot of face damage while ignoring its board. Mulligan: Look for Smuggler's Run, Grimestreet Outfitter and your early game minions like Fire Fly, Argent Squire, and Hydrologist. DruidBrief Description: This is a Token Druid deck. It wins by flooding the board with a lot of low cost minions and then buffing them with Mark of the Lotus and Power of the Wild. It has the potential to win games very quickly by cheating out a large amount of minions early with Innervate and can then convert a large board into massive damage with Savage Roar. This deck lives or dies on its starting hand and runs out of cards incredibly quickly, so it tries to end games as quick as possible, if it can't it tends to fizzle out and lose. Mulligan: The mulligan for this deck is quite complex, look for early game minions alongside a buff like Mark of the Lotus or Power of the Wild, if you have Innervate think about how many minions you can get on board and buffed up as early as possible. PriestBrief Description: This is an Inner Fire Priest deck, a combo deck which looks to stick a minion on the board and then buff it with a combination of health buffs and Inner fire, potentially killing the opponent in one turn. Against aggressive decks it looks to survive with AoE combos like Auchenai Soulpriest and Circle of Healing, and Wild Pyromancer alongside low cost spells. In slower matchups it tries to draw cards very quickly with Northshire Cleric to get to its combo as soon as it can. Priest most often loses to itself, drawing removal that doesn't fit the current situation and simply can't do anything to stop itself from dying. Mulligan: Northshire Cleric, Radiant Elemental and Injured Blademaster. If you have Blademaster, you also keep Circle of Healing. Keep Wild Pyromancer and cheap spells against aggro. Post written by Alice & Dan. [link] [comments] | ||
| Guys, I have finally seen it all! I finally did it!!! Posted: 30 Apr 2017 06:28 AM PDT The best part is I was praying so hard this would happen when played that recombobulator. [link] [comments] | ||
| When will the Collegiate Championship packs be awarded? Posted: 30 Apr 2017 04:58 AM PDT | ||
| New meta for production quality. Posted: 29 Apr 2017 02:50 PM PDT
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| I always laugh at these minions... am I the only one? Posted: 29 Apr 2017 09:36 PM PDT | ||
| TFW you miss lethal at dreamhack Posted: 29 Apr 2017 06:59 PM PDT
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| So What's Everyone's Favorite Card From Un'Goro? Posted: 30 Apr 2017 05:50 AM PDT With every expansion there are always a few cards that almost everyone uses in their decks, but no one really talks about and appreciates. I personally think Un'Goro is by far the best expansion we've received to date, and I wanted to know what people thought the "most undervalued" card from Un'Goro is. [link] [comments] | ||
| Opening a 3-year-old Reddit time capsule! Posted: 29 Apr 2017 11:03 AM PDT 3 years ago we all made a time capsule, well now is time to open it!
[link] [comments] | ||
| Just you wait until I have 10 mana! Posted: 30 Apr 2017 08:12 AM PDT | ||
| Trolling the Pros 3: "WAIT FOR IT" (ft. StrifeCro) Posted: 30 Apr 2017 07:40 AM PDT
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| Kripp makes plays others are afraid to make Posted: 29 Apr 2017 10:58 PM PDT
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| Animation/Simulation of the Climb from Rank 25 to Legend Posted: 29 Apr 2017 10:24 PM PDT I made a little simulation which shows the "random walk" that is the grind from Rank 25 to Legend. Here is a gif of two fast(ish) climbs, back to back. Here is the page itself, which infinitely loops (with a new randomly generated climb each time, obviously). As explained in the layout, it starts at 100% probability of winning and drops down in equal amounts (tied to total earned stars) so that at the point that Legend is achieved the marginal win rate is 50%. I'm not sure how realistic that is, but it seems to be ok to demonstrate what an absolute mission the final 5 ranks are compared to the rest of the climb. It is also interesting to note how much variance there can be in that final stretch. Sometimes it takes over 200 games, sometimes fewer than 100. I hope the page version works OK on people's devices. If people enjoy this I can make an altered version where the parameters can be fiddled with. [link] [comments] | ||
| If you guys think Savjz was unlucky... Posted: 29 Apr 2017 02:16 PM PDT this just happened at 0 wins in my arena run.... I don't even wanna think about how astronomically unlucky this was for me lol [link] [comments] | ||
| Yes! I got patches in my opening hand. Posted: 29 Apr 2017 09:21 PM PDT Patches plus double counterfeit coin going second. Turns out a turn one 10/10 is pretty good. Gotta give the guy credit, he stuck it through until the end. [link] [comments] | ||
| Something to consider about a possible Ice Crown/Northrend expansion. Posted: 30 Apr 2017 04:26 AM PDT A lot of people, myself included, want a Northrend expansion. I can't say that I get as excited as some other people for Arthas stuff, because I never got into WoW until recently, so I didn't grow up knowing about the Northrend lore. But I'm currently levelling an alt on WoW and I just hit Northrend. It's probably my favourite place in the game. But I had a thought about it and Hearthstone, which is this: 3 of the expansions in Hearthstone sort of take place in Northrend. A lot of it has been covered. The three (sort of) are: The Grand Tournament, Naxxramas, and the third being loose: Un'goro. Un'goro isn't in Northrend, it is in Kalimdor, next to Gadgetzan. But Un'goro has a portal called the Waygate, which is the Mage quest reward, which leads to a zone in Northrend called Sholazar Basin. Sholazar is basically Un'goro with a graphics upgrade. I flew around Sholazar and wished Un'goro looked that good. Sholazar doesn't have dinosaurs really, but it's a jungle crater with basically the same theme as Un'goro. I think Naxx mostly keeps to itself. The widest covering of the three is TGT. It has stuff like the Reanimated Frostwyrms, Yetis, Undead Scourge, Frost Giants, Magnataur, a couple Kvaldir, a couple Nerubian cards, Wyrmrest Tower, some Tuskarr Borean Tundra's Coldarra, some of Hunter's cards are from Sholazar,Kraken and Captured Jormungar, Gnomes turning back into their primordial form because of Mechazod, the Maiden of the Lake, Moonrest Gardens ghost mages,etc My point is that it's interesting to think about how a good portion of HS expansions already touch on parts of the expansion we all want. The important thing though: this does NOT mean I think a Northrend expansion wouldn't have enough content to be justified. It is an incredible zone with plenty of content for Team 5 to explore. Gadgetzan in WoW is completely barren, Mean Streets did a lot with nothing. I'm 100% sure Team 5 could make multiple expansions with the same Northrend theme. I just hope that when they get to it, they take it seriously. I don't want to see a different spin on things like HS tends to do. When they get to Northrend, I hope they consider adding an Undead tag to minions like they did retroactively with Elementals. I love the Forsaken and more of that would be great. [link] [comments] | ||
| (Possible Bug?) What happens when you pause a draft for a year Posted: 29 Apr 2017 09:47 PM PDT http://imgur.com/hvSmtje My opponent managed to played turn 2 haunted creeper into turn 3 Curious Glimmerroot. He seemed pretty clueless about the whole thing, didn't even know it wasn't possible to draft haunted creeper still. [link] [comments] | ||
| Dreamhack Austin 2017: Final Day Discussion Thread Posted: 30 Apr 2017 09:26 AM PDT Since there's nowhere to talk about the event, I thought I'd make another simple thread for the last day. Quarter Finals Dog vs Shoop TerrenceM vs Trump Reynad vs Catdestroyer JustSaiyan vs MrLEGO [link] [comments] | ||
| Control's Top 5 Wild Un'Goro Decks! Posted: 29 Apr 2017 01:11 PM PDT
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| Random idea : have minions that can't attack have their yellow attack circle be grey Posted: 30 Apr 2017 02:51 AM PDT This probably won't change anything, but I thought it could be neat for minions that can only attack with certain conditions like [[Argent Watchman]] or [[Silithid Swarmer]], or just as a reminder that this [[Humongous Razorleaf]] is currently harmless (or that it's no longer). [link] [comments] |
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