Fallout - Should the voiced protagonist have spoken... more?


Should the voiced protagonist have spoken... more?

Posted: 05 Apr 2017 06:28 AM PDT

So, the general consensus seems to be that the voiced protagonist was a bad idea, particularly as it stifles role-playing. Since that's the kind of character they decided to go for, they might as well have owned it. Does anyone else think the protagonist should have... reacted a bit more to the world?

Every now and then the character will say they remember something in conversation about the old world, and I think "oh yeah, that's right, my character should know this place from before the bombs". It's a little jarring. I think it would have been nice if the character made extra comments about various places as they arrived, like companions.

For example, finding Oberton Station for the first time, the PC might make a joke about how trains couldn't possibly be delayed any more than they were before the nuclear holocaust. At Roadside Pines Motel, the PC might mention they had to stay there after a business meeting once, or something. When passing one of Boston's High school, they might comment on how it would've been a great school for Shaun.

I know further intrusion on role-playing might be looked down upon but, honestly, most of the damage was already done. Bethesda might as well have tried to make the character show some personality along the way, and give some of the smaller locations in the game a little more flavour.

submitted by /u/nystard
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1 weeks worth of time invested into fallout 4 and I just noticed you can bang on the pod while the cutscene of ur wife/husband being shot is playing.

Posted: 05 Apr 2017 07:50 AM PDT

Just out of curiosity, why does ADA hardly ever talk when on missions out side the DLC? I mean I knows she only in the mechanist DLC, but I feel like she could have had some more dialogue considering she's a whole new companion.

Posted: 05 Apr 2017 06:54 AM PDT

Concept Art - Fallout - Discovering The Crash Settlement

Posted: 05 Apr 2017 11:32 AM PDT

http://imgur.com/gallery/VQ2MW

This is based on Fallout. Had an idea for the main character to stumble on this closed settlement built on wrecks from planes and other machinery.

submitted by /u/InPursuitOfArt
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What is you favorite Fallout mission?

Posted: 05 Apr 2017 01:12 PM PDT

And why is it the Last Voyage of the USS Constitution?

submitted by /u/allbright4
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I think Fallout 4 would have received much less hate had it been pushed out as a Spin-Off title

Posted: 05 Apr 2017 10:28 AM PDT

There's no denying that Fallout 4 has received a lot of hate for what it is, in terms of how much it has distanced itself to the past Fallout titles. Despite this, I personally don't think - And I think a lot of people here can agree - that Fallout 4 really was a bad game. It was pretty good, in its own right, but what really brings up the issues is when you compare it to its predecessors.

I'm now arguing that it would have received much less Flak if it was advertised as a Spin-Off from the main series. And by that, I just mean a literal title and advertisement change whilst the game itself is kept nearly unchanged. The purpose would be to advertise that Fallout 4 is not the direction the series will go in, and instead intentionally detracts from what the past games were about as just an exception or outlier (hence, a spin-off). The result would be renaming Fallout 4 to something like Fallout: The Commonwealth, and ensure that future main sequence titles follow their old roots.

Firstly, I just want to say that whilst I think Fallout 4 is a good game, the Fallout series should just stick what they originally stood for because that's what made the series special and what made it stand out against other games. The problem with Fallout 4 is that it's very Homogenised to other games and makes Fallout a bit more generic... in the sense that F4 was more similar to the Far Cry series than it was to Fallout New Vegas, but would it not be nicer to have a greater variation of games that each do different things?

Secondly, Fallout 4 already does a lot which merits it being called a spin-off title just because of how much it deviates from its predecessors, I will list a few points:

  • Fallout 4 isn't even thematically aligned with the other main sequence titles: Fallout 1 revolved around finding a new water chip for your vault; Fallout 2 revolved around preventing the drought affecting your Tribe; Fallout 3 ultimately revolved around fixing the water purifier that your dad sought out to restore; and Fallout New Vegas, despite being a non-main sequence title, had an overarching theme of an incoming battle at Hoover Dam, a facility that uses water to generate power. See a pattern? Water has always been the main theme of the main fallout games... yet Fallout 4 misses this theme similar to the Tactics games, Brotherhood of steel, and other spin offs.

  • Fallout 4 doesn't even play like the other Fallouts: As mentioned, Fallout 4 ultimately shares more in common with Far Cry than it does with the other Fallouts (ignoring theme and settings), that makes Fallout New Vegas more of a Fallout game than F4 even though that's technically the spin off here. Fallout 4 drops RPG elements and meaningful dialogue from more refined gunplay and a settlement system. It trades thoroughly well written quests for a more detailed and explorable world and more choices in crafting. The former element mentioned were staples of the Fallout series. If you removed the art-deco and retro-futuristic revival aesthetic, the super mutants, vault tec, etc from the older games but had them replaced... you still had a fallout game. If you removed those staple elements, you just get a game set in the fallout universe

  • There's nothing wrong with Spin-Off titles: If Fallout 4 were labelled just as a spin off from the main series, it wouldn't degrade its quality or merit to be considered a "Fallout Game". Spin-Off games are ultimately good because it makes the IP, universe and setting (which a lot of people hold dearly, not just the games and gameplay itself) more varied in gameplay styles and thus introduces the franchise to a broader group of people, and thus broadens the community. The problem with Fallout 4 not being a Spin Off title means that it ultimately wishes to ditch the old Fallout staples, which means that fans that preferred the older games would no longer find the series as appealing. It ultimately alienates them.

So to conclude, here I suggest that Fallout 4 may have been better off as a Spin-Off title. Whilst I am outright saying it's better if it just was and the series tried to stay more like its old self and Fallout 4 was just a little outlier, its public perception certainly would have improved if it appeared like that and ensured fans that it's not the general direction that the series is heading to.

Also I feel that, like in other threads, if this post generates any discussion some people will say that Fallout 4 was just trying to "experiment" with the series and just spice it up that way. It's a common argument, and i'd just like to say that Fallout 4 isn't experimenting with the series, it's a blatant attempt at mainstreaming the series. Experimenting with a franchise would involve doing something new and original... there's nothing new and original with "more refined gunplay", more pronounced looting and crafting and a settlement system. These are all very old tropes that have long been exploited by the very popular and mainstream shooter franchise in gaming and the increase popularity of survival games that involve crafting, looting and building. Fallout 4 was a clear attempt to steer this series into that direction to tap into that broader audience. There isn't anything experimental about that. It's homogenisation.

submitted by /u/tfaddy
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Paladin Curze takes on the wasteland

Posted: 05 Apr 2017 11:43 AM PDT

http://imgur.com/aFvhgF9 Paladin Curze and Scribe Luther from a British LARP Vault 57 .Photography by the amazing Roy Smallpage . Suit is made to deal with full contact melee combat and Airsoft guns.

submitted by /u/Pretaboire
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Fallout 4's menu pins should have been a collectable

Posted: 05 Apr 2017 11:10 AM PDT

Maybe I just want another thing to hunt hours for, but I feel like this was a missed opportunity. Especially now that they are selling them irl.

submitted by /u/my_james_are_bonded
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Can I Just Say?

Posted: 05 Apr 2017 02:25 PM PDT

I. Fucking. Love. This. Game.

Hopelessly, madly in love and addicted to it. This is more a love rant than anything- so haters get the HELL OUT. No, but seriously, as someone who started my first fallout- new vegas- AFTER FO4 was released, I never never really "got" the criticism. I put about a hundred hours into both new vegas and fallout 3, but have surpassed both of those combined with 4. And I haven't even found Virgil in the glowing sea yet.

And this is also the first game I've played with any kind of mod, and I'd say I picked a doozy. I have too many mods to list (about 60), but good God I feel like I live in the Commonwealth. The lighting ballistics and tracers/vapor trails mod alone is game changing.

I cranked up the number of zombies in the world and slowed them down. Now when I'm cruising the ruins and hear non stop turret fire I can usually expect to find a bewildered raider standing there in a pile of zombie guts before I drop him with a shot between the eyes. When I'm at home with Piper, I know the zombies have come to the castle again when I hear my twin heavy mg turrets light up. We don't even get out of bed anymore, just stare up at the stars through the glass ceilinged two story house with elevator I built. The FIRST time they got in the castle it was chaos tho.

Had some RIDICULOUS firefights with the UIF, too. Ran into those guys by the church in Cambridge, decided to keep shuttling suits back to my security personnel. Decided to duck over to see the recon team and rest up for the night. Saw some fighting in the distance so I ran over, dick out, got smacked. Thought I could kite them to the recon team and get some help. Once in front of Cambridge police station I realized missiles were my only hope. When all was said and done there were like 5 dead BoS soldiers and maybe 8 UIF. Nick and Dogmeat were licking their wounds a block away. Just so intense.

Anyway, like many have said it's the surprise moments that turn into great stories which really make this game incomparable. It's truly a sandbox, if a volatile and tantalizingly risky one. If I stopped today and never played again- without knowing the ending, I'd still give it 10/10.

Anyone else as head over heels for this game as I am?

submitted by /u/Timbots
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Name your favorite traveling companion from fallout 4

Posted: 05 Apr 2017 07:25 AM PDT

  1. Codsworth - he is the last surviving member of my family and has been alive for over 200 years and actually became his own person. I wish I could give him a hug.
  2. Nick - everything he says is awesome
  3. Maccready - for being such a brat in fallout 3, he grew up to be quite the likable man
  4. Ada - a sad backstory and slowly gaining a personality. Plus having a assaultron as complain is awesome.
  5. Piper - who says the news doesn't care about the truth?
  6. Currie - turning a handy unit into the hot babe with that accent, need I say more?
  7. Cait - Scottish, check, crazy check, great drinking buddy, triple check.
  8. Deacon - always the cocky mystery man
  9. Hancock - the mayor good neighborhood along with being most famous ghoul in the common wealth.
  10. Preston - a good man. I just wish I didn't have to do everything for him. Still like him though.
  11. Danse - I love his starboard of honor, but dude, get a sense of humor.
  12. Dogmeat - here boy! Wait, don't attack them yet!
  13. Strong - super mutant companion. I don't need to say thing else. I don't want him to crush me.
  14. X6-88 - he's interesting, but he's such a buzzkill.

Still I love them all.

submitted by /u/ppg1998
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Pseudo satellite map of the commonwealth (Fo4 and DLCs)

Posted: 04 Apr 2017 11:23 PM PDT

Made this while experimenting with image editing. No real point to it otherwise other than looking kinda neat.

http://i.imgur.com/XDy7yli.png?1

The DLCs are to scale with eachother but the main game is at a different scale to fit more evenly, the area around the game's playable map has been warped mildly to match Fallout 4's height-map. Particularly east of spectacle island and the city of Lowell north of Boston.

Considering doing something similar for a combined map of NV and some Fallout 1 locations. About a month ago I did a far rougher version of the same thing here:

http://i.imgur.com/N6oqTJZ.jpg?2

A difference being I left all the DLC at the same scale to see how well they would match up with the geography, actually pretty well it seems. New Vegas' map is based pretty closely on satellite data, whereas Fo4 takes geographical liberties for the sake of capturing the feel of Boston more authentically (compare Lake Las vegas in NV which is the size of a large pond, to Lake Cochituate in 4 which is enlarged compared to the maps overall scale so that it feels like a lake.)

submitted by /u/Runninfar
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Possibility of another Fallout?

Posted: 05 Apr 2017 01:52 AM PDT

My heart just wants Bethesda to announce another Fallout (Much like Fallout: New Vegas) this year. I know the possibility of them outsourcing a Fallout title to another company is slim, but it is a dream all the same. What do you guys think?

submitted by /u/Akseliak
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I don't see many Fallout edits anymore, here is my latest small project teaser!

Posted: 05 Apr 2017 01:08 PM PDT

Mass Pike elevator bug

Posted: 05 Apr 2017 04:12 PM PDT

I'm playing on PS4 Survival mode. I lost McCready on the Mass Pike Interchange. I was halfway to Egret Tours before I realized he wasn't behind me so I decided to just keep going and sleep hoping he'd catch up. He did not. I picked up Hancock and did other stuff for a while hoping he'd eventually show up back at Egret because that's where I picked him up to start Long Road Ahead. He never did. I went back to MPI to look for him and now the elevator does nothing. I tried having Hancock press the button. Nothing. I searched this subreddit and someone said there was a piece of highway north of the elevator that connected with the ground but it doesn't actually connect to where I need to be. I'm pretty sure he's still up there because the gunners have respawned and the ones on the ground are shooting up at the highway before they see me. So... have I lost McCready for good then?

submitted by /u/blueboxbandit
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Day 3 of Project

Posted: 05 Apr 2017 12:18 PM PDT

Just completed 3 more pages in my FNV hand made guide. They cover Action Points, VATS, player character derived statistics, and the first tutorial quests of the game. This weekend I will be compiling my list of every possible item in Goodsprings.

submitted by /u/demodudecyclopse
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VBotM TShirt 47 no label?

Posted: 05 Apr 2017 04:03 PM PDT

Anyone else collecting the VBotM t-shirts? I just received mine and it is missing the cool vault tech sticker on the black bag. Have any of you seen the same thing?

submitted by /u/AltRN8
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Granny Sparkle ain't screwing around.

Posted: 05 Apr 2017 03:29 PM PDT

No option to remove a custom waypoint.

Posted: 05 Apr 2017 11:49 AM PDT

Hi all, I have a custom marker placed and I want to remove, but when I click the map to bring up the "remove marker" option it just places another marker. Clicking the marker asks me if I want to fast travel. I'm on PC, does anyone know a fix?

submitted by /u/Scruffaduff
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Should Fallout have a TV show?

Posted: 05 Apr 2017 12:50 AM PDT

Question: How do you scan your face into Fallout 4 Xbox One?

Posted: 05 Apr 2017 12:03 PM PDT

I've looked everywhere, but can't seem to find a solid guide. Help?

submitted by /u/maverick074
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Would you sign up to live in an Fallout-Style Vault?

Posted: 04 Apr 2017 06:51 PM PDT

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