Guild Wars 2 - Patch bug thread | 28th of March, 2017


Patch bug thread | 28th of March, 2017

Posted: 28 Mar 2017 09:07 AM PDT

SAB in 2 days, hype

Patch size: 200 MB


[Bug tracker] -- [How to report]

submitted by /u/RandommUser
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Making Elemental Sword a RNG drop was a shitty move

Posted: 28 Mar 2017 12:07 PM PDT

Honestly. Just spent 300g to open 10 chests without getting it. There is a reason I saved up those claim tickets. To be able to get the skins I wanted on release. Praying to RNG gods for drops PLUS making it account bound on drop so you cant sell if you get two, or buy if you are unlucky is just not cool. /rant

submitted by /u/Ehragus
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Spent $150~ and still didn't get elemental sword AMA

Posted: 28 Mar 2017 02:20 PM PDT

Ready for the hate boys

EDIT: Here are some screenshots of my transaction history and newly stacked wardrobe as proof :)

History: http://i.imgur.com/OvwRpMf.png

Wardrobe: http://i.imgur.com/1doSYKs.jpg

submitted by /u/YellowBallzz
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Drew my character with Taimi!

Posted: 28 Mar 2017 06:35 AM PDT

What today's patch has taught the wvw community

Posted: 28 Mar 2017 10:52 AM PDT

If you want something fixed in wvw in needs to be broken in a raiding scenerio. /s Rip ghost thieves!

submitted by /u/Dobosmoez
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Game Update Notes - March 28, 2017

Posted: 28 Mar 2017 08:53 AM PDT

[Data-Mining] Upcoming features from the March 28 patch

Posted: 28 Mar 2017 09:37 AM PDT

Hello everybody,

Some upcoming new items from today's patch. Enjoy! (I'll update the post over time)

edit: that's about it for today

Items

Item Description
Outfits
[&CzAAAAA=] Spring Promenade Outfit
Gliders
[&CiAcAAA=] Super Adventure Holo-Copter
1664241_0166 Super Holo-Copter Glider Combo
1664241_0984 Super Holo-Copter Backpack and Glider Set
1664238_0291 Super Adventure Holo-Copter Backpack
1664245_0862 Super Cloud Glider
Mini Pets
[&AgH0OwEA] Mini Super Snake
[&AgEHPAEA] Mini Super Frog
[&AgHzOwEA] Mini Super Goat
[&AgETPAEA] Mini Super Queen Bee Dog
1653802_0827 Double-click to receive the Super Snake, Super Frog, and Super Goat miniatures. Combine in the Mystic Forge with a Continue Coin to unlock the Mini Queen Bee Dog.
[&AgHuOwEA] Mini Super Storm Wizard
1664241_0625 Double-click to summon this miniature to follow you around. Only one miniature may be in use at a time. Combine the Miniature Super Trio in the Mystic Forge with a Continue Coin to unlock the Mini Storm Wizard.
Skins
[&ChkbAAA=] Elemental Sword
Decorations
[&AgHgOwEA] Super Campfire
[&AgH1OwEA] Super Pine Tree
[&AgHiOwEA] Super Forest House
[&AgERPAEA] Super Mushroom
[&AgEaPAEA] Super Flower
Guild Hall Music
1653796_0267 Guild Hall Music: Super Adventure Box
[&AgEhPAEA] The Music of Super Adventure Box
1653798_0872 Super Guild Anthem
[&AgE8PAEA] The Anthem of Superior Adventures
1653796_0994 Visit the minstrel at the tavern to change the background music of your guild hall to a selection of themes based on Moto's Super Adventure Box.
1653797_0563 Super Adventure Box Soundtrack
Toys
1664243_0463 Double-click to pull out a boom box and play super tunes for your friends. Plays five HARDCORE songs from Super Adventure Box World 1.
[&AgFMPAEA] Duskk's World 1 Super Boom Box
[&AgEkPAEA] Duskk's World 2 Super Boom Box
Crimson Assassin Skins
[&AgH6OwEA] Crimson Assassin Token
[&CiEcAAA=] Crimson Assassin Backpack Cover
[&ChMcAAA=] Crimson Assassin Sword
[&CgEcAAA=] Crimson Assassin Shield
[&CgUcAAA=] Crimson Assassin Rifle
[&Cg4cAAA=] Crimson Assassin Mace
[&ChocAAA=] Crimson Assassin Staff
[&Cv8bAAA=] Crimson Assassin Torch
[&Cv4bAAA=] Crimson Assassin Warhorn
[&CgQcAAA=] Crimson Assassin Scepter
[&ChwcAAA=] Crimson Assassin Hammer
[&ChEcAAA=] Crimson Assassin Short Bow
[&ChQcAAA=] Crimson Assassin Greatsword
[&Ch4cAAA=] Crimson Assassin Dagger
[&CgIcAAA=] Crimson Assassin Longbow
[&ChAcAAA=] Crimson Assassin Focus
[&CggcAAA=] Crimson Assassin Pistol
[&CgscAAA=] Crimson Assassin Axe
Beastslayer Skins
1653802_0496 Beastslayer Short Bow
1653802_0502 Beastslayer Mace
1653802_0503 Beastslayer Sword
1653802_0509 Beastslayer Dagger
1653802_0521 Beastslayer Pistol
1653802_0529 Beastslayer Greatsword
1653802_0538 Beastslayer Axe
1653802_0540 Beastslayer Longbow
1653802_0542 Beastslayer Staff
1653802_0548 Beastslayer Focus
1653802_0558 Beastslayer Rifle
1653802_0577 Beastslayer Scepter
1653802_0579 Beastslayer Hammer
1653802_0584 Beastslayer Warhorn
1653802_0585 Beastslayer Shield
1653802_0588 Beastslayer Torch
Reward Track
1664243_0641 Super Adventure Reward Track
[&AgESPAEA] Yeti Loot Box
[&AgEoPAEA] Bee Dog Loot Box
[&AgFCPAEA] Banana Loot Box
[&AgEqPAEA] King Toad Loot Box
[&AgHrOwEA] Storm Wizard Loot Box
[&AgHyOwEA] Monkey Loot Box
SAB
[&AgENPAEA] Super Weapon Box
1653802_0271 Super Adventure Weapon Box
1664243_0481 TO DO: Finish holo-rendering art assets. —Moto
submitted by /u/that_shaman
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You can now double click raid decorations to instant-deposit to guild.

Posted: 28 Mar 2017 05:33 PM PDT

Read title ^

submitted by /u/bonesfourtyfive
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Result of 52 keys from BL chest from today's patch

Posted: 28 Mar 2017 09:24 AM PDT

The Airship has been patched! Literally.

Posted: 28 Mar 2017 09:02 AM PDT

The Havoc's Heir has been retrofitted with new Silent Steam technology, allowing Captain's Airship Pass holders to visit in peace and quiet.

TL;DR - No more HISSSSSSSSSSSSSSSSSSSSSSS

submitted by /u/Mez_Koo
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"Let's nerf multiloot so the ecto economy can recover. Let's put 5 ectos in every BL chest."

Posted: 28 Mar 2017 06:21 PM PDT

ANet Wants Feedback on Possible Changes to Quip/Dreamer Sounds

Posted: 28 Mar 2017 09:23 AM PDT

Old Kaiser Snake Weapon Box now has Crimson Assassin Tokens in it

Posted: 28 Mar 2017 10:23 AM PDT

Something interesting I noticed was that in my bank, my Kaiser Snake Weapon Box) from the Course Load achievement last year (completing 8 dailies) was renamed to "Super Adventure Weapon Box". Upon taking a peek inside, there is a new item listed on the bottom - 8 Crimson Assassin Tokens.

Super Adventure Weapon Box Options

Not sure how many tokens you need for a weapon (perhaps you get one a day and you need 8? To keep things similar to last year? Or maybe the Course Load achievement will give out this chest, and they didn't feel like adding all the weapons in the chest so they just gave tokens instead to be exchanged. Then again, why would it give 8 instead of 1? Perhaps there are other sources), but if you prefer the red weapons over the orange ones, make sure you don't miss this option!

(for those who haven't seen the red weapons, here's a picture of the Crimson Assassin Sword).

submitted by /u/Maygii
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Heart and Minds fixes!

Posted: 28 Mar 2017 09:19 AM PDT

Edit- I don't know if other things were fixed, this is just what was on the patch notes. If you want to ask in hopes of visibility ok. Hearts and Minds

  • "Extreme Mode" has been renamed "Challenge Mode" for consistency with fractal and raid content.

  • Removed the sylvari-player intro scene of the Mordremoth encounter on challenge mode.

  • Moved the checkpoint locations on all platforms as far to the edge as possible to prevent the exit-instance dialogue from interfering with combat.

  • Replaced all instances of an iconless invulnerability enhancement with Determined, in order to improve messaging. Added an adrenal mushroom to each penalty box. Channeling Reality Rifts will no longer cancel on damage taken.

Bug Fixes

  • Fixed a bug in which the NPCs in the initial tunnel did not consistently follow the instance owner.
  • Fixed a bug in which Trahearne always had a "Greet" interact prompt.
  • Fixed a bug in the Blighted Eir encounter that prevented her from becoming stunned if she was using an ability when she was defeated.
  • Fixed a bug in which no icon appeared for the Exposed condition caused by breaking Blighted Eir, Blighted Garm, or Mordremoth.
  • Fixed a bug in which Blighted Canach did not gain the Exposed condition when breaking his defiance bar. Fixed a bug in which the Exposed condition did not increase condition damage taken.
  • Fixed a bug in which Mordremoth might not use skills. Fixed a bug in which the updrafts on the Mordremoth encounter would not consistently launch players into the air.
  • Fixed a bug that allowed players in groups to restart the Mordremoth encounter with the enhancements they gained on previous attempts.
  • Fixed a bug in which allied NPCs would not engage Mordremoth before directly taking an attack from him.
  • Fixed several bugs that caused Reality Rifts to fail at converting Blighted Mordremoth minions.
  • Fixed a bug that caused the third Blighted Mordremoth minion to become friendly if spawned right before the "Take to the skies" phase.
  • Fixed a bug that caused the final Reality Rift to close without breaking Mordremoth, stalling the encounter.
  • Fixed several bugs that caused encounters to enter broken states due to condition damage.
  • Fixed several bugs in challenge mode that caused bosses to target player pets and minions with abilities.
  • Fixed a bug in challenge mode that caused defiance bars to scale in addition to having base values designed for five players.

Encounter Balance

  • Reduced Blighted Eir's health by 25% on challenge mode. Reduced the amount of crowd-control effects required to break Blighted Garm's defiance bar on challenge mode.
  • Player pets and minions will no longer take damage from the persistent effects of Charged Shot or Endless Barrage in the Blighted Eir encounter.
  • Player pets and minions will no longer take damage from Draining Bramble or the ring attacks in the Blighted Pale Tree encounter.
  • Players picking up Canach's shield will now gain access to his reflect bubble skill rather than the manually timed reflect ability that was previously on the bundle.
  • Blighted Canach's standard grenades will no longer apply extra bleeding stacks if multiple grenades hit the same player.
  • Blighted Canach's melee combo will now only knock back on challenge mode.
  • Removed Mordremoth's permanent immunity to applications of life stealing, chill, and cripple.
  • Mordremoth will now gain Determined when he summons a Blighted minion until they are defeated.
  • Blighted minions will now remove their unique enhancements from themselves and Mordremoth when they become vulnerable to Reality Rifts.
  • Increased the cooldown on Mordremoth's Ley Fire ranged attack from 2 seconds to 4 seconds.
  • Standing in the ally shield during the "Take to the skies" phase will now make players invulnerable on normal mode. On challenge mode, the shield will provide no safety. Standing in the shield will remove qualification for Flights of Fancy as the achievement text indicates on normal mode only, as it provides no benefit on challenge mode.
  • Mordremoth now takes massively reduced damage during the "Take to the skies" phase.
  • Mordremoth's Ley Storm ability will no longer deal damage to player pets and minions.
  • Added a locked defiance bar to Blighted minions on challenge mode, making them immune to crowd-control effects.
submitted by /u/Mez_Koo
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Beastslayer Weapon Skins Gallery

Posted: 28 Mar 2017 09:13 AM PDT

Hey everyone, here is a gallery of the new BLC weapon skins available for 1 ticket each. The rifle and shield looks pretty neat.

  • Ingame pics are added, also added pics of the Elemental Sword

http://dulfy.net/2017/03/28/gw2-beastslayer-weapon-skins-gallery/

submitted by /u/dulfy
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Spring Promenade Outfit Gallery (700 gems)

Posted: 28 Mar 2017 09:51 AM PDT

Cairn the Indomitable was also updated today

Posted: 28 Mar 2017 12:53 PM PDT

Direction of his hand attack is now marked by arrow on the ground (like Sabetha's flamewall). It also seems (require more tests to see if it's true) that this attack is done in more randomized direction than before.

submitted by /u/Lexard
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Get a New Spring-Fresh Look from the Gem Store!

Posted: 28 Mar 2017 08:38 AM PDT

A year in review: A perspective on the state of things, from someone who returned to the game a year ago because of SAB

Posted: 28 Mar 2017 05:19 PM PDT

Hey guys. Maybe you remember me from last year, maybe not, doesn't matter. I don't post much here anymore so I feel kind of silly spending all this time writing this, but there are a few things that stick out as important to me that I wanted to share with the community, and mostly, with ArenaNet.

I made a post last year praising ArenaNet for bringing back the SAB, which brought me back to the game, and got me to spend a few hundred bucks on HoT and gems and whatnot. Brought back a lot of people actually. It was disappointing to not get World 3 but whatever, at least we had SAB back. I hoped next year we'd get World 3. But over the last week, ANet's repeatedly stated on Facebook that they're not going to work on it anymore, referring to last year's statement where they committed to "fixing WvW". And in today's patch notes, they specifically called out Worlds 1 and 2, but nothing about World 3.

Well, 2016's over, and what happened to WvW? Worlds were linked to fix the population problem, Alpine BLs are back along with a single DBL (a great compromise, IMO), scoring was revamped, reward tracks were added... and that was it. They tried to add new stuff but those failed before they even tried testing them out. What happened? But hey, I get it. Plans change.

So if they only made ultimately trivial changes to WvW, what did ArenaNet do in 2016, the "Year of WvW"?

For one, they figured out how to pump out new Legendaries. And not just one, but multiple, and they show no signs of slowing down. They reworked Living World to make it more interesting and more rewarding. No more instanced story missions that are downright irritating to play through, we have full-on maps with heart quests and meta events and mechanics (oh my!). Even the story itself and the characters in it seem better written now, like there's a clear focus and an end goal we're working towards. They continually tweaked raids to help perfect them, and gave us more raid content, something no one was really expecting until the next full expansion (whenever that is). And most importantly, we got an ArenaNet that listens and responds. Remember WvW deployable cannons and repair hammers? Remember the compromising that finally got the ABL back? Sure, it was frustrating at the time, but looking back, those are really the highlights of the year for me. It's awesome to see ANet taking community feedback so seriously.

With that said, I'd like to go back to SAB for a minute, just because it's so important to me. Look, I know it's only a once-a-year thing. I know that it's not great for free money like Lunar New Year or farming like Halloween, but in my opinion, it's by far the most fun. It's what is going to keep me coming back every year to experience the horror of Trib mode all over again. Heck, I even have a group of friends who are signing up specifically to play it with me.

So ArenaNet, if you're reading this (and I think you are), I want you to know two things. First, great job on last year, I really do mean it. You did the impossible and made me like Living World content. Hell, I even like Taimi now, and getting me to like an Asura is quite a feat. Figuring out Legendaries was a huge token of goodwill to the community. So the WvW changes ended up being pretty minor, but hey, you listened to your players, and I cannot emphasize how much I respect you for that. Keep up the good work, and I'm sure 2017 will be an even better year.

Secondly... I'm extremely disappointed that you're abandoning SAB. I held out hope and now that hope is dashed. I know it's petty and I'm just one person, but I really want to show just how committed I am to this and how much SAB really means to me. If you really have no intention of finishing up the SAB, then I'm sorry to say that I have no intention of financially supporting this game. I love GW2, and I'll probably still play from time to time, but I won't be buying more gems, won't be buying the next expac, and if GW3 ever happens, you can count me out.

But if you can promise me that World 3 will be here, if not this year, then by next year at the latest, I will literally drop the money to buy every single piece of SAB-related content you throw up on the gemstore from now on (provided I still have enough to pay rent, of course). Accusations of cash-grabbing be damned, I'm dead serious about this. I will be that guy.

ArenaNet, I love you guys. It's been a tough year but you came through as champions. You really did. There were ups and downs and I still see lots of room to grow and improve, but when I look at where you were last year and where you are today, I see upward momentum. Keep it up, keep listening to the community, keep creating good content, and please... please give me SAB World 3.

submitted by /u/NEM3S1S
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Engi Buff added to DPS area?

Posted: 28 Mar 2017 02:34 PM PDT

I see the buff popping up now, does it say so in the patch notes?

submitted by /u/Nightcrawl-EUW
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I think people are overlooking the best part of the patch notes

Posted: 28 Mar 2017 09:42 AM PDT

Four Ascended Salvage Kits (5) can now be combined in the Mystic Forge for an Ascended Salvage Kit (20).

We were told it wasn't possible and now we can. GJ ANet

submitted by /u/delpahz
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Beastslayer Rifle, has a sound as it spins too!

Posted: 28 Mar 2017 09:26 AM PDT

Bank tab expansion on sale for 480 gems, -20%

Posted: 28 Mar 2017 09:13 AM PDT

Careful if you have maxed bank tab (max is 14) you can buy it anyway.

submitted by /u/riche22
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Lilly's Fractal 40 Guide

Posted: 28 Mar 2017 02:42 PM PDT

Unlike most farms, this farm's gold per hour is highly dependent on the capabilities of the players. You are advised to use pre-made groups rather than pugs.

The main goal of this method is to finish the fractal on level 40 as fast as possible, loot the last boss chest and repeat. The only other loot you'll be taking is from the Flame Legion mobs spawning inside the fractal. The main reward from this method is gold, but you also get a good amount of karma (if you need that for any reason).

We choose level 40, because it is the highest tier of the Molten Duo fractal (the fastest fractal), that is susceptible to burst DPS. We tried many other levels, but 40 seems the best. However if your group is really slow lvl 10 might be better.

We prefer 2 Elementalists, 1 Zerk Druid, 1 Mesmer and a Warrior to have Might, Fury, Quickness and a lot of burst DPS.

Firestorm First PoV:

Firestorm PoV 1:38

Berserker First PoV:

[Coming Soon]

Ranger Rotations

Effigy: Frost spirit while running, glyphs, LB 2, Axe 4, Axe 5, Axe 4.

First Boss:

If Firestorm: Frost spirit during cutscene, glyphs at the end of cutscene, Axe 4, LB 2, LB 4

If Berserker: Frost spirit during cutscene, glyphs at the end of cutscene, LB 2, Axe 4, Axe 5

Second Boss:

If Berserker: Precast CA 4, GoE, LB 2, Axe 4, Axe 5.

If Firestorm: Precast CA 4, GoE, LB 2, Axe 4, Axe 5

Invul/Evade: Glyphs, LB 2, Axe 4, Axe 5

General: Depending on the group GoE has to be timed with the CC.


Warrior Rotations

Effigy: Double Evade + Healing skill + FGJ while running, Headbutt, F2, F1, GS 2, evade inside, GS 3 back to group for portal.

First Boss:

If Firestorm: FGJ before cutscene, double evade and healing skill + FGJ at the end of the cutscene, GS 2, GS 3.

If Berserker: FGJ before cutscene, double evade and healing skill + FGJ at the end of the cutscene, Headbutt (can be used from range to hit bevore he gets visible) , F2, F1, GS 2 , GS 3.

Second Boss:

If Berserker: Pre evades, Headbutt, F2, F1,GS 2 ,GS 3.

If Firestorm: Pre evades, Headbutt, F2, F1,GS 2 ,GS 3.

Invul/Evade: Pre evades FGJ, Heal,GS 2, GS 3.

General: A big misconception is that warr is supposed to be the main CC of the farm, which is wrong. If CC is lacking it is usually the mesmer's fault.

For example: Possible mesmer shield 5 CC

If your mesmer is slacking and CC is bad/slow mace 5 can be used at the start of a fight.


Elementalist Rotations

Effigy: Air Overload while running, Glyph, Air 5, Fire 2, Fire 3, IB 3 + 4 (Fire 2 + Overload if needed) https://youtu.be/V5Yz0dNtflg

First Boss: Precast Glyph + Air Overload, Air 5, Fire 2, Fire 3 https://youtu.be/AE4z51dKJP8

Second Boss: Precast Fire 5 + Fire Overload, Fire 2, Fire 3, Air 5 https://youtu.be/k0gYSxJ85NU

Invul/Evade: IB 4 + 3, Fire 2, Fire 3, Air 5 https://youtu.be/WhKvVkaHB4o

General: It is important that Elementalists use "Bolt to the Heart" instead of "Fresh Air".


Mesmer Rotations

Start: Portal as you load in

Effigy: Precast Well, Shield 5, SoI, 4, 2, Focus 5, F1, Portal, pull mobs.

First Boss:

If Firestorm: Alacrity Well before cutscene is over, Shield 5, SoI, 2, F1, F2, Healing Well.

If Berserker: Quickness Well before cutscene is over, (Continuum Split if you have cd problems) Shield 5, SoI, 2, F1, F2

Second Boss:

If Berserker: Precast Sword 3, Timewarp,Sword 2, F1, F2

If Firestorm: Precast 3, Shield 5,Sword 2, F1, F2

Invul/Evade: Timewarp, IB 4 + 3, Shield 5 (SoI if no Timewarp) ,Sword 2, F1, F2.

General: F4 should be used to prevent interrupts or to prevent losing your scholar buff. If CC is lacking for the "Berserker First" way, the Elite Well can be used, but then IB can't be used for possible Firestorm evades.

General mentions

  • The speed of re-entering is determined by the slowest loading time in the group, so make sure you do everything you can to lower your loading time.
  • You should always /GG in lobby before you click ready to ensure that the druid has full astral force and everybody has cooldowns ready. You can enter dead, you'll spawn alive.
  • Gear is full berserker with Scholar Runes for everyone. Force and Impact sigils. Please try to have high amount of AR to get full benefit of the precision bonus.
  • Consumables are: Fractal potions, Powerful Potion of Slaying Scarlet's Armies, Bowl of Sweet and Spicy Butternut Squash Soup (Elementalists/Druid can use Seaweed Salad if they are going to have 100% up time.)
  • The fastest person should be running over the bridge: Mesmer (if axe toy is avaible) or Warr (if no axe toy is avaible in the group)
  • [A Berserker Invuln Phase PoV will be added soon]
  • Bosses are directly vulnerable after the cutscene even tho they are not visible. If an invisible boss gets stunned, he only appears after the stun is over or does not appear at all if he dies during the stun (as seen in the video.)
  • This is no-where a perfect run in the video, instead it is one of many good runs. Faster than this would be speed-clear mentality and wouldn't be realistic (waiting for all to load in first, axe toy together and so on.)

(Some ppl might remember our old [PINK] guide which was mainly done by Tyu, (who helped me too with this guide. love you <3) and me. Many ppl have stopped playing since then, so the update to this guide took way too long)

submitted by /u/Erocy
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Disconnects after patch

Posted: 28 Mar 2017 09:22 AM PDT

21 minutes in and i already got dced 5 times. Had no problems before the patch. anyone else?

submitted by /u/screenowl
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Performance Enhancing Drugs.

Posted: 28 Mar 2017 10:27 AM PDT

http://imgur.com/a/9PnQh

Currently before you enter the Basket Brawl minigame you can use a Writ of Speed, boosting your movement speed for 30 minutes by 10-15% of the ones in the picture. It doesn't get removed upon entering and you also can't use it while in the instance.

This is also true for alot of Minigame type things, Mad King Clocktower for one.

submitted by /u/Grimjack8130
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