Dota 2 - Dota 2 Asia Championships 2017: CIS Qualifier Day 6 Match Discussions |
- Dota 2 Asia Championships 2017: CIS Qualifier Day 6 Match Discussions
- Elimination Mode III talent tree spectator notification
- FoREv just hit 9k
- Blake Martinez (Green Bay Packers) explains what he'd do if he won TI
- When the pudge is on your team
- Hero2: Everything wrong with Alchemist, part 1/2
- For the 2nd day of elimination mode lets ban supports only
- Viper securing that CS 50 mins in
- TIL Tusk has 82 unique responses just for his ult.
- s4 destroying his former teammates
- Bug: When someone whose tp is on cooldown and drops a tp scroll for you, you won't be able to use the tp despite your tp not being on cooldown.
- This interview with Blake Martinez
- You CAN'T touch Madara!
- Found a Io leaked arcana concept
- Hero2: Everything wrong with Alchemist, part 2/2
- 7.02 and we still don't have a backpack timer
- The Talent box from Moonducks Elimination Mode production should be a part of the game.
- Bulldog AKA TI Winner dodges sunstrike
- OG.Ana Shackleshot
- Jerax wombo
- Jerax casually owns enemy's TB on support WR in Forev 9k game
- Bug: Magnus aghs dosent apply the 15% extra aura from talent.
- Ranked Matchmaking Not Working
- Beware of this new SAFE-RAPIER dota 2 script exploit!!!
- Dota 2 Update - MAIN CLIENT - February 10, 2017
- Is this a bug or do i owe dota 2
Dota 2 Asia Championships 2017: CIS Qualifier Day 6 Match Discussions Posted: 11 Feb 2017 04:00 AM PST Dota 2 Asia Championships 2017 CIS QualifiersOrganized by Perfect WorldNeed info on the event? Check out the Survival GuideMissed Day 5? Catch up hereYou can either Sort by new or use the Comment Stream.Streams: Casters: Day 6: February 11
Semi Final #1: Vega Squadron vs Effect Game 1 Winner: Result: 0:2 VODs: [Game 1]() | [Game 2]() | [Game 3]() Semi Final #2: Team Empire vs Team Spirit Game 1 Winner: Result: 1:0 VODs: [Game 1]() | [Game 2]() | [Game 3]()
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Elimination Mode III talent tree spectator notification Posted: 11 Feb 2017 07:44 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 11 Feb 2017 05:13 AM PST 15th player to reach 9 0 0 0 M A T C H M A K I N G P O I N T S ! GL next with Bears! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Blake Martinez (Green Bay Packers) explains what he'd do if he won TI Posted: 11 Feb 2017 10:37 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
When the pudge is on your team Posted: 10 Feb 2017 10:29 PM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
Hero2: Everything wrong with Alchemist, part 1/2 Posted: 10 Feb 2017 06:36 PM PST Once a week or every 2 weeks, I'll make a post focusing on a single hero, pointing out every issue I could find (this includes cosmetic items), and also including some suggestions for the hero, mainly quality of life stuff and minor possible improvements.Since no one is perfect, I probably missed some stuff. If you know any other issue about this hero, or have an idea for small improvement (not balancing stuff), feel free to post themSome of these posts will be split up into multiple ones, because else they'll get too long.Also, this post reveals how I'll deal with Rubick. No, I'll not include every bugged spell on the rubick post. I'll include them in the hero's post which the spell belongs to.Part 1 of 2: BugsAlchemist
other stuff includes inconsistencies, inconveniences and suggestions Bugs are sorted by order of severity. 1.Unstable Concoction is blocked/reflected by every Linken's Sphere/Lotus Orb within its area.This interaction is broken since the aoe targeting cursor was added to Unstable Concoction. Repro:
Result: The concoction is blocked and reflected by your sphere/orb as a secondary target. The ally's Linken's Sphere does not prevent the aoe effect from happening. Expected behavior:Reflected only when primary target. Blocked compeltely, including aoe effect only when primary target. Should behave like how Storm Hammer behaves. 2. Unstable Concoction's projectile provides no vision.Even in 7.00, its vision was acknowledged. It was reduce from 400 to 300. But currently, its vision does not work at all. Repro:
Result: The projectile does not provide any vision as it travels through the fog. It just dsappears. It also doesn't apply lingering vision on impact. Expected behavior: The projectile should provide 300 radius vision around itself and around the target upon impact for 3 seconds. Demo of current behavior, no vision is provided at any time. PS: The vision is broken since the aoe targeting cursor was added to Unstable Concoction. 3. Unstable Concoction can shuffle Rubick's ability positionsThis is only an issue when Rubick has Aghanim's Scepter, since only then the cooldown realistically allows you to repro it. Or some weird combo with octarine core, arcane rune and chakra magic, or a refresher. Repro:
Result: The concoction doesn't fully cancel upon losing the spell. It blows up on Rubick, but it's still brewing, and even displays the timer above Rubick still. When you don't re-steal it, the timer just runs out and nothing happens. But when you re-steal it before that, it blows up a second time upon reaching 0, and then shuffles your ability positions. Expected behavior: As soon as Rubick loses the concoction spell, it should fully cancel. The timer should disappear, it should stop brewing. So there is no chance for this shuffling to happen when re-stealing it. 4. Aghanim's Scepter Synth buff doesn't grant its stats to illusionsRepro:
Current behavior: Your illus have less stats/hp/mana than you, but they do copy the synth buff. If you just manta with the aghs in the inventory, they obviously copy the item and all its stats normally. Expected behavior: Illus should gain the stats/hp/mana from the Aghanim's Scepter Synth buff like how they do when copying Aghanim's Scepter as an item. 5.Unstable Concoction doesn't apply aoe effect when blowing up on self while invulnerable/hiddenThis is an inconistancy with the spell. When your targeted enemy hero turns invulnerable or hidden, it does apply the aoe effect still. But if it blows up on yourself while invulnerable or hidden, no aoe effect is applied. Repro:
Result: The aoe effect is not applied when blowing up on self. Aoe effect is applied when impacting the target. Expected behavior: It should always apply its aoe effect, no matter whether thrown or not. It should hit enemies around alch even when Alch is invulnerable. PS: This interaction is also broken since the aoe targeting cursor was added to it. 6. Reflecting Unstable Concoction while brewing one cancels the brewingA scenario which is currently only possible vs Rubick. Repro:
Result: Your brewing cancels as soon as you are hit by it. The reflected concoction stuns and damages based on how long you brewed. Expected: Your brewing should continue normally. The reflected concoction's damage/stun should be based on how long Rubick brewed his concoction. 7. Recasting Unstable Concoction resets the damage/stun of the projectile of the previous castA scenario possible with Refresher, or with Octarine Core/Arcane Rune and Chakra Magic. Repro:
Result: The projectile, although fully brewed, damages and stuns based on your second cast's brew time, so it basically deals very little damage and mini-stuns. Expected behavior: The casts should be all independent. A new cast should not reset the previous cast. 8. Greevil's Greed does not proc against the Tempest DoubleRepro:
Result: No extra gold is granted, no stack is added to Greevil's Greed. Expected: Extra gold should be granted and a stack should be added. The ability tooltip states that it works against any unit that grants gold. The double does grant bold since I don't remember which patch added it. So it should work with Greed now. PS: Illus have a bounty now, too. Should it work against those as well? 9. Unstable Concoction can't target, but can hit creep-heroesSome strange inconsistancy. It can only target heroes. But its aoe effect can hit heroes and creep-heroes. It should either:
Or a buff: Make it hit all creeps within its area. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
For the 2nd day of elimination mode lets ban supports only Posted: 11 Feb 2017 03:31 AM PST 2k emulator pro game. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Viper securing that CS 50 mins in Posted: 11 Feb 2017 06:31 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
TIL Tusk has 82 unique responses just for his ult. Posted: 11 Feb 2017 07:38 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
s4 destroying his former teammates Posted: 11 Feb 2017 07:41 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 11 Feb 2017 02:02 AM PST Was playing mid when I got ganked and died then my Earthshaker just tped in and dropped a tp for me at the same time. When I pick up the tp I couldn't use it and my own tp wasn't on cooldown. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
This interview with Blake Martinez Posted: 11 Feb 2017 11:03 AM PST Was super, super enlightening. Everyone has always compared traditional sports with esports, and this was really the best way to do that. Being able to talk with a real deal athlete, have him tell about what he thinks the similarities are, how his teammates / owners / managers view esports, super super cool. Shoutout to Moonduck for doing that, one of my favorite segments you've ever done. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 11 Feb 2017 12:17 PM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
Found a Io leaked arcana concept Posted: 11 Feb 2017 06:28 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
Hero2: Everything wrong with Alchemist, part 2/2 Posted: 10 Feb 2017 06:46 PM PST Here is part 2, covering other stuff, like minor glitches, inconsistencies, inconveniences and some suggestions. Note that most of these are not considered bugs. They are things that I think are hindering the hero unecessarily and would be nice if they were changed/tweaked.Part 2 of 2: Suggestions and other minor things.Alchemist
other stuff includes inconsistencies, inconveniences and suggestions 1. Heroes who cant sell aghs, still cant sell it after getting Aghs Synth buffThere are several heroes who cannot sell their Scepters (earth spirit, lifestealer, treant, meepo, etc), due to the nature of the upgrade they get. However, once getting the Aghs Synth buff from Alchemist, it would make sense to allow them to sell it, since they still have the Synth buff after selling it. They already can sell a second bought aghs, or even their first aghs if bought after getting the synth buff. Only the first aghs from before getting the snyth buff cannot be sold. 2. Alchemist's illusions gain mana regen from Chemical RageThis is an inconsistancy. No other source of mana regeneration works for illusions. Only Chemical Rage's regen works. Health regeneration is consistant throughout, not even Chemical Rage's hp regen bonus works for them. My suggestion: Make all mana regen sources work for them. I don't see a reason why not, really. It would be a small buff to Morphling aghs and Vengance aghs, the only illus who can cast spells. 3. Make Unstable Concoction brew sound fade in/out when alche enters/leaves fogSimilar to how Stone Gaze, Illusory Orb and Ghostship work, Unstable Concoction's brew sound should fade in/out when Alchemist enters or leaves the fog of war. 4. Alchemist's ogre is not animated in Unstable Concoction Throw's animationHe just freezes whenever the sub-spell is cast. Only Razzil sitting on the Ogre is animated. He also lacks a throw animation during Chemical Rage. Whenever the Throw is cast, the ogre's swords slide back on his back. 5. Midas Knuckle's custom Greevil's Greed effect does not work.Nothing more to add, really. 6. Unstable Concoction brew sound cancels upon projectile impact of a previous castAnother case of spells interfering with each other. If you start brewing unstable concoction while the previous cast's projectile still flies, the new cast's brew sound stops as soonas the projectile hits. 7. Chemical Rage causes attack animations to not randomNormally, a hero has multiple different animations for attacks, and they are randomly chosen per attack. But during Chemical Rage, the hero just repeats one animation until canceling and restarting an attack. This affects Rubick as well, when he steals Chemical Rage. 8. The +80 Unstable Concoction damage talent is not added to the tooltip damage valueThis goes for every new ability-buffing talent in 7.02. Very easy fix. This thing needs to be added to the affected values, in this case the concoction damage. 9. Alchemist thanks himself when infusing Scepter on selfWho the hell thanks himself? Looks like Alchemist does. 10 Tooltip stuffThis time it's only adding and changing of notes mainly.
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7.02 and we still don't have a backpack timer Posted: 10 Feb 2017 11:20 PM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
The Talent box from Moonducks Elimination Mode production should be a part of the game. Posted: 11 Feb 2017 08:37 AM PST Seriously Valve, it is crucial for viewers to see when/what players skill the talents. Big hats off to the production crew to come up with the idea. I feel like as soon as I saw it I realized we've desperately needed it the whole time. tl;dr - Valve should add a pop-up showing what talent players skill when they pick it up, a-la Moonduck's Elimination mode. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Bulldog AKA TI Winner dodges sunstrike Posted: 11 Feb 2017 03:58 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 11 Feb 2017 09:06 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 11 Feb 2017 03:03 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
Jerax casually owns enemy's TB on support WR in Forev 9k game Posted: 11 Feb 2017 05:20 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
Bug: Magnus aghs dosent apply the 15% extra aura from talent. Posted: 11 Feb 2017 12:43 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
Ranked Matchmaking Not Working Posted: 11 Feb 2017 11:37 AM PST After a game is found, it shows the option to choose a side (Radiant or Dire). Then, it shows that everybody has disconnected. Then it is all pick, but there is no ban and no pick order. The game keeps on Finishing Loading... But doesn't load. EDIT: I'm playing on Brazil server. I quit both games that it happened, but it doesn't show up on my match history and I didn't lose MMR even though it wasn't safe to leave. I'm queuing for pubs now to check if it is working. EDIT2: It is working on Unranked. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Beware of this new SAFE-RAPIER dota 2 script exploit!!! Posted: 11 Feb 2017 05:36 AM PST Here is hows it's done https://www.youtube.com/watch?v=J4UX4NpCBQ4 [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Dota 2 Update - MAIN CLIENT - February 10, 2017 Posted: 10 Feb 2017 02:38 PM PST A new patch has been dispatched for the main client. More info will be edited in as I analyze the patch. Analysis Status: Done UI UpdatesIn-Game
Learn Tab
Other
Economy UpdatesOther
Bot Scripting Updates
Other
Related Links
Patch Size: 180.2 MB (with Tools) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Is this a bug or do i owe dota 2 Posted: 10 Feb 2017 11:27 PM PST |
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