Destiny - Trials of Osiris Megathread [2017-02-10] |
- Trials of Osiris Megathread [2017-02-10]
- If this doesn't make you appreciate the impact Destiny has had on some people's lives, I don't know what would. <3
- Petition to bring back Pocket Infinity in light of the recent patch announcement
- I identified the source of the Destiny leaks.....
- Hey since we know Destiny 2 is on track for 2017, fingers crossed we get a beta this summer before it's release.
- Let us reclaim special ammo from our enemies in the Crucible!
- Can we have a Slav Squat sitting emote?
- Solo Aksis Kill on Titan
- Dumb Ways to Die: Destiny Edition Vol. 2
- Remember: Skyburner's Annex Can Grant Special Ammo on Orb Pickup with a Charged Super
- I never understood why we don't earn rep for Trials of Osiris
- Destiny 1 Can't End With a Game Altering Event
- I still want a True Horde Mode.
- Punching the Perfected Walker this week in Strikes does massive amounts of damage.
- TIL You can jump (almost) to the top of the smokestack in Archon's Keep!
- When you get teabagged, but justice is swift.
- Eva Levante is selling the "Echo of Shattered Suns" Emblem.
- Xur Megathread [2017-02-10]
- To everyone who wants Destiny on PC:
- I spotted a Guardian at a QT around St. Louis. Was this one of you??
- Shaders and Emblems from "Vanguard Strikes"
- Things that work with Cascade and Sealed Ahamkara Grasps
- Why I THINK Shotguns Will Be Okay | Preliminary Analysis
- I am terrible at this game.
- The real MVP is the guy on the call that asked for more detail about destiny!
Trials of Osiris Megathread [2017-02-10] Posted: 10 Feb 2017 09:00 AM PST This thread is for all general discussion, questions, thoughts, musings, wonderings, etc. for the Trials of Osiris. When does Trials of Osiris end?
Trials of Osiris MapFirebase DelphiTrials of Osiris Bounties
Trials Passage
Special Note: You can now purchase Passage Coins or exchange them for Motes of Light. You can purchase these from Brother Vance in the Reef. See below for the exchange rate:
BuffsTo access the buffs, hit Triangle // Y on your controller while hovered over the Trials Passage Card from your Inventory Screen.
Buff Information
Flawless Victory Information
The Lighthouse Information
Trials of Osiris LootTurning in Trials of Osiris bounties can result in Year 2 Trials items as rewards. Year 2 Trials items can also be earned as end of match rewards. A single legendary item is a guarantee upon a Gold Tier Package rewards.
Possible reward via Gold Tier package
The Lighthouse Chest LootA single legendary weapon is a guaranteed upon Lighthouse Possible weapons (Year 3 - Adept):
Year 3 Weapon Loot Pool (Non Adept):
Guides and Important Links
Godspeed, Guardians. Mercury awaits. Data provided by DestinyTracker [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 09 Feb 2017 11:43 PM PST One of my hobbies in Destiny has always been finding random people that seem like they need help and helping them out. Sometimes that means looking on LFG and intentionally inviting the people I can find with the lowest raid completes, or joining a team that seems to be failing at a boss. The most difficult of all: the Tower challenge. If you want to hear the cutest Tower challenge success, read on! "The Tower challenge" is when you find a low-ish light level player in the Tower and see if they will actually join you for a Nightfall or a raid. (Let me just say, Tower-raids are something else. Beyond anything you could imagine in regular LFG, haha.) Tonight I feel like I hit the jackpot in finding someone just enjoying the hell out of Destiny. I found a 376. I sent the following message He joined the party. It turned out to be a retired man, had played mostly solo Destiny up until really recently. No Nightfalls, no raids. He's played over 600 hours of this game. Has 3 characters: a 380, 376, and a 371 Yet, since he has been playing almost entirely solo and hasn't been looking stuff up online to learn, he's had quite a different experience than you'd think for someone with 600+ hours.
He said he very recently got a mic and made a friend with another older man who taught him about infusion. (He said he had been holding onto lots of level 3 armor but was confused about it.) He said he wasn't a "gamer" (I disagreed) and that this was the most complex and interesting game he'd ever played. And if you want the crowning jewel, while we were waiting around for the Warsat on the Moon to complete his Ikelos Fusion Core after the Nightfall, he tells me:
In that moment I just felt the magnitude of lives that this game has touched. Who would even imagine? My heart just feels so happy that Destiny exists. I hope I can convince him to raid with my friends and me. :D TL;DR (but you should have read): My original plan for the night was to find some low-light people to go raiding with (so I happened to be streaming before I started), but decided to invite a random from the Tower to do a quick Nightfall first. And then while on patrol after the strike, I got to experience the sweetest Destiny moment with a random from my Tower. I was speechless, honestly. This game is so wonderful and I think we sometimes might forget that. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Petition to bring back Pocket Infinity in light of the recent patch announcement Posted: 10 Feb 2017 07:24 AM PST I know many of us Fusionbros were disappointed at the changes Bungie is making regarding special weapon ammo and usage in the Crucible. I'm especially peeved considering the fact that fusions are the only class without the ability to regen ammo or spawn with more. So what better way to even the odds than with the return of an old favorite, the Pocket Infinity! It'd be awesome for Bungie to give it a similar treatment to the Invective: keep full auto and add 30 second regens for the mag. It would go a long way to keeping fusions relevant in the new meta and would show that Bungie hasn't totally forgotten our plight in service to the voop. What do you guys think? [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I identified the source of the Destiny leaks..... Posted: 10 Feb 2017 03:46 AM PST After noticing some issues with standing liquid, I decided to investigate further. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Feb 2017 04:34 AM PST If it's anything like Destiny 1 was the beta was released mid July prior to its official release that September. Of course Playstation had the Alpha before that which was exclusive. Here's hoping we do!! [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Let us reclaim special ammo from our enemies in the Crucible! Posted: 10 Feb 2017 03:37 AM PST Back in vanilla, if you killed a player who still had heavy ammo in their inventory, it'd drop on the floor, letting you keep your heavy spree going. Eventually this was changed along with an overall reduction in availability of heavy ammo (although you can still get ammo this way in Mayhem game modes). With special ammo suffering from increased scarcity in the forthcoming sandbox update, I have a proposal to make this feel a little fairer: when you kill somebody who has special ammo in their inventory by using a primary weapon, they drop that special ammo. On the flipside, whenever this happens to you, you too will see your own special ammo on the ground and unless your opponent claims it, it will be there upon respawn. That way you can attempt to get your ammo back rather than having to wait for special ammo to respawn, but the total amount of special ammo in the game doesn't actually increase. Thoughts? Edit: Lots of people seem not to have noticed the bit in bold/italics above: this would only work if you scored the kill using a primary weapon. You wouldn't be able to run around with a shotgun hoovering up the special ammo from everyone you killed. That would be completely pointless. Edit 2: Some FAQ/points that have come up a lot:
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Can we have a Slav Squat sitting emote? Posted: 10 Feb 2017 10:43 AM PST Please, bungie, I thought this today and my birthday is soon. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Feb 2017 05:45 AM PST Video: https://www.youtube.com/watch?v=k7q-Q-EvHms First and foremost, FULL credit to JosecitoxTRG for discovering the initial glitch on this. His video can be found here. He found the original glitch that you could prevent the lockout, but wasn't sure on the exact details on how. It was assumed it was like the no weapon glitch and had to get lucky with that. But actually there was another way to do the glitch that was 100% consistent. Just simply spam drop/pickup your cannon enough, and once the SIVA Density Critical hits it will be glitched out. From there you're free to do the fight without worrying about cannon lockouts. Doing the glitch does make for some weird things in this fight. Camera angles are awful, and Aksis' timing and empowerment handling gets a little muddled. Otherwise, it's pretty much just as you see! The other glitch I mentioned with no guns isn't completely ruled out either - it's entirely possible that there's 2 ways to glitch this. The way I was using here was just consistent! You need to also do this within 4 damage phases, because the first round is setting up for the empowerment glitch. It isn't too bad on a Titan due to melting point and how much extra damage you can do, but 4 phases still is a fair bit tougher than a normal solo. You also still wipe to the hard enrage at the end. Fun little fact about this though, when using the glitch your sword animations completely bug out - so if you wanted to use Dark Drinker for damage, most of the time it doesn't work. It'll do the sword animation but do 0 damage. This glitch isn't gamebreaking or anything either, the setup required for it is kind of crazy and at the end of the day all it really does is prevent the charge lockout. In group play it's not overly usable, but it does make Titan (as well as Hunter) solo-able. Any questions feel free to ask! [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dumb Ways to Die: Destiny Edition Vol. 2 Posted: 10 Feb 2017 06:50 AM PST Dumb Ways to Die (DW2D): Destiny Edition is back! This time it was an entire clan effort and all the footage is from people in our gaming group over on Discord. Major props to mirelinde for her lead vocals and sound mixing. Hope you enjoy it! Edit 1: Front page already? Thanks folks and hi Mom :) Been PMed, yes this is submitted as #MOTW Edit 2: For anyone who never saw it, here's the original Dumb Ways to Die: Destiny Edition. It's a bit rougher, but it was also my first YouTube video. Edit 3: A few people wanted a link for our audio track parody. Here's the original Dumb Ways to Die [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Remember: Skyburner's Annex Can Grant Special Ammo on Orb Pickup with a Charged Super Posted: 10 Feb 2017 06:24 AM PST With the upcoming changes to Special Ammo in crucible, Hunters out there may want to consider Skyburner's Annex's ability to convert Orbs of Light into a chance at Special Ammo when your Super is Charged. Although, I don't believe this is gamebreaking, if your planning to sit on you Super as a shutdown to a Super, e.g. Golden Gun, you might want to give this exotic a try. Edit: Also its for sale at Edit Edit: Fixed Xur. Zur can no longer reproduce. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I never understood why we don't earn rep for Trials of Osiris Posted: 10 Feb 2017 11:59 AM PST Crucible, vanguard, iron banner, Queens wrath, Croats bane, srl, and house of judgement. We earn rep with all of these activities. So why not trials?
The bronze bounties could be 50 rep. The bounties that give legendary marks could be 75 rep. Silver bounty 125 rep. Gold bounty 250 rep. Opening the lighthouse chest 500 rep. Each team could get 50 rep per game, plus the losing team would get +5 per round won, and the winning team get +50 (+10 per round won).
It could be a way to lure players back in. This system would reward skill over the average Joe with the emphasis on winning giving more rep during games. But would still limit the rewards enough to keep people in the playlist, instead of giving 12 chances at gold bounty per week. This is where bungie could insert the y3 gear instead of the gold bounty.
A rep package could work just like any other rep package. You pick it up from brother vance and have a choice of weapon or armor. The loot pool consist's of y2 & y3 non lighthouse gear (and maybe even y1) at 390 light. Plus you are guaranteed 5 passage coins and 5 motes of light. And you have a chance at non lighthouse trials emblems, shaders, sparrows, ghosts, and ships.
Just a thought I had and could be a way to help populate trials (although after the weapons patch it's hard to say what is going to happen with trials). It also gives something new to grind without just making it rain free y3 trials gear that is currently hard to obtain by the less than average player. Plus this way nothing changes with how trials currently works.
Edit: eye kant spel
Edit 2: This might be too much or a stretch but to further expand on this idea there could be an exotic class item quest at rank 25 as well. The quest could be a certain amount of kills with each weapon type during trials while wearing a trials emblem, class item, and shader. Plus winning 10 matches.
Having the exotic class item unlocks the lighthouse at all times allowing it to be a true social space. Obviously you still wouldn't be able to open the chest without a flawless passage. This would allow the less skilled guardians a chance at the grimoire associated with the lighthouse without requiring the luck of winning a raffle for a carry or forking over cash for a carry or an account recovery. IMO I don't see the point of keeping the lighthouse exclusive anymore at this point of the game. Plus the effort to get there without a flawless card would be a big grind.
Having the lighthouse as a true social space would then allow Bungie to add a vendor there. This vendor could sell trials gear and weapons (incase RNG hates you or you just haven't gotten a decent roll on a piece of armor). He could also sell discounted passages maybe even with boons activated for free (I know passages aren't that expensive already I'm just throwing around ideas). Since it would be difficulthe to get to this vendor and to make it worth the effort he could also sell rare items (think of a less shitty Xur) Maybe and exotic engram or even a specific exotic item. Maybe a current meta legendary weapon with a random roll. Rep boosters, ornaments, etc. Anything rare and actually hard to come by. Obviously these things would have to be super expensive to avoid it being exploited. I don't know all of this really is just some more random thoughts. I was just trying to think of a way to keep people going after they have gotten everything they wanted because eventually it would happen and people would stop playing again. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Destiny 1 Can't End With a Game Altering Event Posted: 10 Feb 2017 07:12 AM PST I've seen a lot of talk the past few weeks about people guessing (or wishing) that Destiny 1 will end with some major catastrophic event. Most people are leaning toward either a major invasion of the city or the entire destruction of the Tower. I hate to burst eveyone's bubbles, but it 99% isn't going to happen. This isn't a typical MMO like WoW or something. In a major event like WoW's Cataclysm, the world was totally altered for all players, even those that didn't buy the expansion. But that is because expansion or no expansion, it is the same game. Destiny 2 will be a standalone game. There likely won't be any intergame communication beyond some form of character transfer. It wouldn't make sense to have a major story start with the end of the current game and leave people that don't buy the sequel with a world in ruin. People will continue to play Destiny 1 for probably a few years after the sequel comes out. And those people can't play for a year or two with a destroyed tower or city. Now I do think that we will have a spring update that alludes to Destiny 2, but nothing that will be world altering at all. My guesses would have to be that we will attempt to find Prince Uldren on Mars and we will probably note an abnormally high level of Cabal. Possibly a new strike that has the first of many new high ranking Cabal officers and some off hand mention about how more are on their way (similar to Outbound Signal). This will lead up to a large reveal at E3. I doubt that we will get real concrete details on Destiny 2 (beyond small leaks) before E3. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I still want a True Horde Mode. Posted: 10 Feb 2017 06:29 AM PST I know Bungie took a swing at this with Prison of Elders, but with Destiny 2 coming and the rumor that we won't be bringing our guardians with us, I was thinking that a good way to ensure the death of our Guardians would be a real Horde mode. Scenario is simple: 2 maps: The Tower and Felwinter's Peak. The enemy has united - and has unlimited baddies to send, each wave increasing in difficulty. Enemies seek you out with intent to overwhelm - creating both funneling scenarios (good for holding ground in an area defense) and also multiple areas to attack leading to the eventual inability for guardians to hold their ground. Fireteams of 3 try to hold down the area for as long as they can. Rewards: 5th wave: 385 Legendary Engram (+ Ultra for 3oC use) 10th wave: 400 Legendary Engram (+ Ultra for 3oC use) 15th wave: up to 400 "Horde Mode" specific Drop (+ Ultra for 3oC use) 20th wave and every 5th after: up to 400 "Horde Mode" specific Drop, plus Exotic Chance (+ Ultra for 3oC use). Upon completion of the 20th wave, grimoire, and special emblems/sparrows/shaders available for random drop (think like Scarab emblem in Trials). With no end. Every 5 levels enemy difficulty and # increases: Levels 1-5: 320 LL Levels 6-10: 350 LL Levels 11-15: 390 LL Levels 15-20: 390 LL + Standard NF modifiers (Bezerk, Epic, Ironclad) 20+: 390 LL + All other crappy (for guardian) modifiers--basically the hardest the game has to offer including Chafe, Matchgame, etc. Checkpoints every 5 levels. NF Resurrection rules. Random weekly 'guardian friendly' modifiers. Bounties offered by the Speaker. Particularly Dire Grimoire associated with getting past level 20 - essentially speaking to the fact it's a 'no-win' scenario and 'it all had to end eventually' - segwaying into doing it all again in Destiny 2. I know this would re-invigorate me into the PvE part of this game, because quite honestly the strikes are all BORING. Once you play them all 100 times you learn all the cheese spots, all the best weapons, where the enemy spawn, etc etc. This could lead to different enemies, with different shields, with different weapons all spawning randomly, essentially keeping it a different experience each playthrough--with requisite rewards for obliterating the enemy. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Punching the Perfected Walker this week in Strikes does massive amounts of damage. Posted: 10 Feb 2017 05:50 AM PST Edit: Forgot to mention to add Melting Point onto your Titan for the massive damage. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TIL You can jump (almost) to the top of the smokestack in Archon's Keep! Posted: 10 Feb 2017 10:59 AM PST Pretty simple, no ridiculous routes involved this time! As usual, MIDA, max agility and Bones to get there. Bonus! Here's a .gifv of me managing to land on one of those baby shanks. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When you get teabagged, but justice is swift. Posted: 10 Feb 2017 02:28 AM PST Just a funny clip from a while back. Finally decided to upload it. Hope you all enjoy. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Eva Levante is selling the "Echo of Shattered Suns" Emblem. Posted: 10 Feb 2017 08:05 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Feb 2017 01:01 AM PST Agent of the Nine, Xûr Description: Xûr comes and goes freely, his strange curios too valuable to risk driving him from the Tower. Location: Beginning of the Hangar Area Exotic Gear:
Curios:
Material Exchange:
What's a Xûr? Xûr, Agent of the Nine is a merchant within the Tower and Reef. Xûr sells exotic weapons, armor, and consumables in exchange for Strange Coins. He can be found around the Tower or Reef in different locations every weekend. TL;DR: He's the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it's coal. When does Xûr visit?
If you would like to see all the live conversions of Time Zones, please follow this link here. Sort comments by New to join the conversation! Data provided by DestinyTracker [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
To everyone who wants Destiny on PC: Posted: 10 Feb 2017 10:18 AM PST You should probably start freaking out on Bungie about anti-cheat strategies now, so they have something passingly functional in place at launch. The fact that we required client-side patches to fix exploits throughout D1 should have you concerned - no one wants Bungie to pull a Massive, especially with how long it currently takes them to fix anything that isn't NPC or map related. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I spotted a Guardian at a QT around St. Louis. Was this one of you?? Posted: 10 Feb 2017 08:00 AM PST Unfortunately we can't be friends since you're a Hunter... [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shaders and Emblems from "Vanguard Strikes" Posted: 10 Feb 2017 08:01 AM PST So, I've been trying to finish my shader and emblem collection and am only missing 1 shader and 1 emblem from "Vanguard Strikes." Just thought I would share this bit of information for anyone doing the same: They drop from the level 26 Taken strikes and the level 320 Siva Crisis Strikes (not the Heroic ones - or at least I haven't seen them drop from those ones). I know this because while searching for Cyan Stars (the only shader I'm missing) I had Burnt Marshmallow drop from both the Taken level 36 strikes playlist and the Siva Crisis level 320 strike playlist. So play which ever playlist you like more while grinding for the shaders and emblems. You could argue that the Taken playlist is easier and faster because you can easily skip most of the strikes, but you could also argue that the Siva playlist is better because you can get Skeleton Keys and open Horde Chests. Happy hunting guardians. I have also gotten dupes of many other shaders and emblems in the Taken level 36 playlist - that was the one I was primarily grinding until recently. tl;dr: You can get the same shaders from either the level 36 Taken playlist or the level 320 Siva Crisis playlist. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Things that work with Cascade and Sealed Ahamkara Grasps Posted: 10 Feb 2017 12:22 PM PST Sealed Ahamkara Grasps Melee damage may reload primary weapon:
Throwing Knife: Yes Smoke: No Blink Strike: Yes Arc Blade: No Memory of Timur: Yes (Can reload primary with the melee that turns the enemy into an ally) Luck in the Chamber: Yes Hawkmoon's holding aces: Yes First Curse: Yes (But removes The First Curse Buff)
Cascade Melee kills automatically reload a portion of this weapon's magazine (weapon with perk must be equipped):
Hunter Throwing Knife: Yes Smoke: Yes Blink Strike: Yes Arc Blade: No Khepri's Sting Damage over time: No
Warlock Thunderstrike: Yes Chain Lightning's 2nd hit: No Arc Web: No Stormtrance: Yes Land Fall: Yes Electrostatic Mind passive damage: Yes Energy Drain: Yes Bloom: No (Because if it's activated via melee kill, the initial kill activates Cascade) Scorch: Yes Brimstone Explosion: No (Because if it's activated via melee kill, the initial kill activates Cascade)
Titan Sunstrike: Yes Thermal Vent: Yes (Thermal vent will activate Cascade if the initial target dies OR if another enemy dies from the blast radius) Sunspots: No Suncharge: No Disintegrate: Yes Storm Fist: Yes Discharge: Yes (Thermal vent will activate Cascade if the initial target dies OR if another enemy dies from the blast radius) Fist of Havoc: No Aftermath: No Shockwave: No
Things I haven't tested for Cascade: Deaths via Damage over time from melee hits such as Sunbreaker melee, Sunsinger melee, and incendiary blade. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Why I THINK Shotguns Will Be Okay | Preliminary Analysis Posted: 10 Feb 2017 07:34 AM PST EDIT: Whoops! I genuinely meant to post this in CPB (had both windows open, oversight on my part). I'll leave it up anyway. IntroCPB, like many of you have been over the past few days, I too have been mulling over the changes Bungie has presented us. How is this going to affect my play style? What will the new meta be? How will I counter it? The list of questions goes on, and the reality is that we won't know for sure until Tuesday (or Friday for Trials players like me). While we won't know, we can speculate and give ourselves a game plan going in, which is my goal with this post. Temporary Challenge – Aim Assist Removed From HipfireHave you ever bumped your sensitivity up a few notches? I have. I broke into this game on default. When I started shotgunning, I was losing battles because I couldn't turn fast enough. In a bold move, I abruptly went all the way to a 10. I told myself "I'll be garbage short term, but it'll be worth it". I was all over the place. My primary game was trash. I was even missing shotgun shots from point blank. But I stuck with it and got the hang of it after some time passed. I've since dropped to a 7. Removing aim assist is a lot like bumping sensitivity. There's more onus on the player's thumb skill to correct their aim and land shots. So, just like I (and everyone else) can adjust to pumping up their sensitivity, we'll all get used to not having aim assist from the hip. Over time, your muscle memory will know to slow down when targeting a player from the hip. Of course you will never be able to perfectly correct this 100% of the time. There will be times where you go "no aim assist made me miss", but you will mostly adapt through experiencing enough engagements. Permanent Challenge – Rangefinder ADS Time SlowedNo matter how many hours you put into this game, you can't make your gun mechanically zoom in faster, so this is a permanent challenge. Although it's permanent, 25% is not game breaking. If one of the experts on frames could step in and give some times on a few popular shotguns' ADS times, we'd know more about the effect we'll have to deal with. Since I don't know the times and haven't experienced the change, this is purely anecdotal – but I don't think like you're going to feel this after a few days. Initially we'll notice it being slower, but we'll quickly accept that as the new time it takes to ADS. We'll adjust our style to zoom in earlier, slide earlier, and fire later. To maintain our OHK distance, all of those adjustments require us to get closer to the enemy faster, which interestingly will happen because of the buff to movement speed (more on that in a minute). So I guess to summarize, this sucks a little bit, but it's somewhat offset by the movement speed buff and a conscious adjustment to your strategy. Again, just my opinion, but I see a lot of us managing this with little difficulty. Nominal Change – Precision Damage EliminatedThe precision damage multiplier of 1.1x is now reduced to 1.0. You might as well forget this is even happening. The two pellets that hit my enemy by accident because I aimed chest instead of stomach will now only do 21 damage instead of 23. Seriously, how many times have you landed 5+ pellets to the head? I reviewed some of my gameplay and it doesn't happen very often. Even if you landed 5 pellets, you'd only be getting 10 extra damage. And if your shot actually landed 5 precision pellets, you were in one of two situations. One, you probably missed at least one pellet that would normally hit if you were aiming center mass. So because you were aiming too high, yeah you get a 10 damage bonus, but you're docked 20+ damage for that one missed pellet (twice as much as what you gained from the precision bonus). Or two, you were close enough to get a kill without needing the 10% bonus. Questionable Change – Aerial Accuracy DecreasedAs I mentioned, jump shooting people in close quarters has become a staple of my play style, so when they initially mentioned this, I was upset. For about 3 seconds. Then I went on to see the player kill 3/4 players jump shooting them from a considerable range. The funny thing about 3/4 is it's a dangerously low sample size. Maybe those 3 shots that killed were lucky. Or, maybe the one that missed was the anomaly. We don't know. But a 75% kill rate from that distance? I think I'm okay with that, if that rate keeps up. We won't know until Tuesday, but I'm not worried at the moment. Regardless, even if they reduced the accuracy by just 1%, it's a change you're going to feel to some degree at one point or another. I'm just saying it doesn't look that bad, based on what we've seen so far. All opinion! The Buff – Movement SpeedGuys! This is a gift! A buff to movement speed? Let's break this down. Most players on this sub agree that shotguns aren't broken in the current state of Crucible. They've been constantly nerfed with everything else, and are currently in the weakest form we've ever seen. Most people agree there are two problems that make shotguns shine. One, players move too quickly, allowing them to close too big of gaps. Two, primaries are lacklustre, making it too difficult to shut down someone rushing you. I'm on board that those are the reasons why shotguns are so prevalent, and I'm going to assume that's why going forward for this piece. Everything I Just Said is Irrelevant if We Don't Have AmmoLike the header says, if you actually have ammunition for your shotgun, I don't expect these changes to hurt very much. But that's a pretty damn big "if". Losing special on death and after the round in Trials is a pretty big change. I don't even think I'll be able to run a shotgun in Trials. I mean… side-arms aren't even a bad weapon choice, so guaranteeing to have ammo every round seems pretty appealing at the moment. Again, that's my opinion, but I have a feeling a lot of you agree with me on this specific point. I also think they'll reverse the special ammo economy changes within a month, just like they did last year. Let me know what you think. SummaryLet's summarize.
Just before I sign off, please let me remind you guys that a lot of this was my opinion and speculation. If you disagree, that's okay, and I look forward to learning about a different perspective. In areas where I actually screwed a fact up (if any), please let me know and I will gladly edit the post. Make sure you guys enjoy Trials this weekend because it will likely take a drastic turn the weekend after. Duke [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Feb 2017 12:16 PM PST In the span of a minute, I whiffed my nova bomb and blew myself up with a rocket. No kills. Youtube: https://www.youtube.com/watch?v=TMznMjyZzLk Fail 1 gifv: http://imgur.com/fYI5JYK.gifv Fail 2 gifv: http://imgur.com/Sf3Q82h.gifv Kill me. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The real MVP is the guy on the call that asked for more detail about destiny! Posted: 09 Feb 2017 02:18 PM PST "300,000 redditors want to know more." I don't know who you are, sir, but you are asking the important questions [link] [comments] |
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