Civilization - I've made a huge mistake |
- I've made a huge mistake
- New DLC Soon
- I didn't think it was possible, but here we are now...
- Something here isn't right...
- Civ action at the Dakota pipeline
- Update?
- Some might call this egotistical. Me? I call it being historically accurate!
- [Civ VI] AI complaint #29384792364
- Does anyone else think civ 6 feels a little shallow?
- Strange icons on tactical view! Can someone help?
- Portugal, That's Not How Boats Work...
- Oh India...
- Aircraft carrier
- Transitioning from Civ V to Civ IV
- Sad and broken by the AI. Just shoot me.
- does anyone one know what song the Civ 2 military advisor is singing when he's happy?
- [Civ 5] Getting enough tech before UN
- Advanced Civ6 Questions
- aircraft carrier
- Mod Trouble, YNAEMP will only load games
- Huey Tlatoani
- New to civ (6) what settings do you guys prefer?
Posted: 15 Feb 2017 12:13 PM PST
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Posted: 15 Feb 2017 11:43 AM PST Looks like they've added placeholder achievements, likely new DLC and hopefully a patch within a week or two. I'd guess an alternative leader + a new civ + a scenario at 7.49 for the DLC. [link] [comments] | ||
I didn't think it was possible, but here we are now... Posted: 15 Feb 2017 02:24 PM PST
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Posted: 15 Feb 2017 01:35 AM PST
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Civ action at the Dakota pipeline Posted: 15 Feb 2017 04:23 PM PST
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Posted: 15 Feb 2017 02:34 PM PST Just installed an update, anyone know what it is? Haven't seen any mention of it anywhere. [link] [comments] | ||
Some might call this egotistical. Me? I call it being historically accurate! Posted: 15 Feb 2017 07:07 PM PST
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[Civ VI] AI complaint #29384792364 Posted: 15 Feb 2017 12:56 PM PST Playing a game right now and I have Gilgadouchebro and Pericles on my landmass and they are neighbors. Gilgamesh has been my steadfast friend ever since he failed miserably to take me out in the ancient era with his OP as fuck war carts but has gone out of his way to capture 5 of the 8 city states around me (one of which I was suzerain of and another I was 2 turns from completing a quest that would give me suzerain). Pericles is just on the other side of Gilgamesh and has pitched me shit for passively completing CS quests for "his" CS's but doesn't give a flying fuck that Gilgamesh is actively going Genghis Khan on any city state that hasn't put up any walls yet. You'd think that an agenda revolving around being suzerain of as many CS's as possible would take issue with someone who is actively capturing as many as possible [link] [comments] | ||
Does anyone else think civ 6 feels a little shallow? Posted: 15 Feb 2017 09:25 AM PST Hey all, I have been playing civ 6 now since it's release and have been attempting to wrap my head around it. Over the last few games I think I have found what has bothered me about this iteration. The game play is extraordinarily shallow in general, I understand that there will be DLC, but it just doesn't feel as strategically deep as previous titles were. Couple of things I have found: There is so little in the way of AI interaction it's scary, I have found no way of asking other civs for a joint war, and certainly nothing like 5 offered. There seem to be no random events that can be triggered. In past titles I have seen everything from vassalage to splitting an empire physically in half to create a new civ. There seem to be no colonial issues as we're shown convincingly in civ 5. Religion is ridiculous, I might be playing wrong, however I can find no way to match the AI in producing apostles and or other religious units. There is no way to set a state religion, and you cannot really use a religion to bind other civs to you. And finally this; in previous titles there where other ways to win aside from spamming cities constantly and all over the place. You could in the past focus on a few powerhouses and go that way. I have tried on many occasions to do this in civ 6 and found I failed miserably every time. I would be interested in hearing what you all think of these opinions. Cheers [link] [comments] | ||
Strange icons on tactical view! Can someone help? Posted: 15 Feb 2017 08:18 AM PST
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Portugal, That's Not How Boats Work... Posted: 14 Feb 2017 10:02 PM PST
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Posted: 15 Feb 2017 03:14 PM PST
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Posted: 15 Feb 2017 04:45 PM PST Why do jets based on an aircraft carrier takeoff, follow the carrier, then land on it again whenever you move the carrier. Why don't they just move as a single unit, the carrier? It looks a little strange to see the Jets take off and land every time you move the carrier. [link] [comments] | ||
Transitioning from Civ V to Civ IV Posted: 15 Feb 2017 12:55 PM PST Hey guys, I decided to pick up civ 4 again after many years but I have no idea what I'm doing, everything just seems so drastically different from my main game V, any tips or guides on transitioning? [link] [comments] | ||
Sad and broken by the AI. Just shoot me. Posted: 15 Feb 2017 10:15 AM PST Just ranting, really. I've read a few advice guides for beginning players, but I really think I am the worst Civ6 player of all time. I'm losing my third straight lowest-difficulty game in a row, and I don't know what I'm doing wrong each time. I was competent in Civ5, but in 6 the AI always seems to be outpacing, outproducing, and outresearching me. The shame, it burns. Please kill me. [link] [comments] | ||
does anyone one know what song the Civ 2 military advisor is singing when he's happy? Posted: 15 Feb 2017 04:09 PM PST if anyone remembers. if there was a war happening, he'd be drunk and singing off screen, and then stumble in and say, 'no complaints, sire!' anyone know what song that was? [link] [comments] | ||
[Civ 5] Getting enough tech before UN Posted: 15 Feb 2017 06:04 PM PST I've never been able to get a science victory, even on damn settler victory. At best I can start building SS parts but the world leader vote comes up before I can finish. I delay it as long as I can by undervoting for myself by one, but eventually the AI has enough votes by themselves and I have to take the diplo win. How can I avoid this? [link] [comments] | ||
Posted: 15 Feb 2017 01:40 PM PST City Strength How is maximum city strength calculated? How is initial wall strength calculated? How does wall strength work? How is this calculated and what is the difference between 100% and 50%? What is the "law of diminishing returns on wall strength? How do you calculate the effect a wall has on a unit attacking the city? If I'm attacking with a siege tower how do I know if the unit will hurt the city significantly or not? Support Units How do you calculate the impact of a siege tower? How do you calculate the impact of a battering ram? War Weariness How is war weariness calculated? How does war weariness change over time? Why do I have war weariness after wars are finished? Is war weariness a factor when taking out a capital/civilization in multiplayer? Other How does spy probability work? What makes probability of success/failure/capture go up and down other than promotions? What is the impact of a spy promotion level? If you're building a unit and mid build you upgrade a tech/civic to the upgraded unit, what happens to the production points? Does the production applied transfer to the new unit at a 1:1 ratio? How does religious spread work? Is it based on distance, ratio compared to other religions, era? How do you calculate when you can expect to attract tourists from other civs? [link] [comments] | ||
Posted: 15 Feb 2017 04:33 PM PST When I have a jet based on the aircraft carrier, why does it separate from the carrier when the carrier moves and then land back on it? Why don't they just move on a single unit, the carrier. EDIT: Thanks for the downvotes, but I'm not asking for aesthetic reasons. I actually want to know if I've done something wrong. Like do I have to somehow link the units to get them to travel as one? I'm new to the series. [link] [comments] | ||
Mod Trouble, YNAEMP will only load games Posted: 15 Feb 2017 07:47 PM PST Im trying to do my own Battle Royale, but when I install ynaemp, it wont let me set a game up. It will only let reload old save files. Anything i can do to fix this? [link] [comments] | ||
Posted: 15 Feb 2017 07:38 PM PST I had a delightfully entertaining game as Aztecs today in Civ VI, where I conquered Norway within the first twenty turns with exactly two Eagle Warriors - my starting one, and the first one I produced, which was also the first thing I produced at all. In addition, as the title suggests, I earned the Huey Tlatoani achievement! That luxury-based attack bonus is super-fun and thematic :3 [link] [comments] | ||
New to civ (6) what settings do you guys prefer? Posted: 15 Feb 2017 07:22 PM PST I'm new in that I'm not really experienced with all the game has to offer, but I don't need the game to be easy. I'm mostly curious about what people who have been playing for a long time prefer in terms of fun/enjoyment factor. I tried marathon speed because I wanted to have more time to spend on civs and feel like I was really building something up but it felt more difficult as the faith/gold costs and whatnot felt disproportionately high and I had to spend a few dozen turns fighting off barbarians with just my starting warrior. I've also only played on continent maps. So yeah, just curious as to what those of you who have been at it a while enjoy the most [link] [comments] |
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