How to start a game on coliseum
Posted: 22 Dec 2016 06:55 AM PST

Found the Real Halo Soundtrack Artist
Posted: 22 Dec 2016 02:41 PM PST
The Barvo Helmet had a little tune-up
Posted: 22 Dec 2016 06:22 PM PST
Prop Hunt is in Halo 5!
Posted: 22 Dec 2016 03:53 PM PST
Highschool plays the Halo theme song during haftime!
Posted: 22 Dec 2016 05:42 PM PST
Non-Euclidean Level Design in Forge
Posted: 22 Dec 2016 02:42 PM PST
Here's a nade spot on Fathom I came up with
Posted: 22 Dec 2016 10:52 AM PST
Fear the mighty gavel !
Posted: 22 Dec 2016 03:10 AM PST
Always wanted a ODST drop pod to fall in forge? Now you can! check out this prefab
Posted: 22 Dec 2016 06:47 AM PST
Whoops....
Posted: 22 Dec 2016 02:39 PM PST

An Idea for Halo 6 Forge: Seamless Teleporters.

Posted: 22 Dec 2016 03:49 PM PST

I saw /u/Deraeik's Non-Euclidean design a little while ago, and started thinking of the possibilities it creates. I quickly realized that the addition of a seamless teleporter would open up much more potential for forge maps, in numberous ways. It allows you to enter different environments with impossible geometry, sort of like the first example, but it also allows Non-Euclidean level design without environment changes, such as /u/Deraeik example, or the game Antichamber.
The aspect of walking from one half the map to another seamlessly without the distance would be extraordinary, and it would put an interesting twist on maps such as Beaver Creek. It's not just about the ability to see a player or environment on the other side, though, it's also about the possibilities introduced with teleporting projectiles, and the potential it would have with scripting.
It may be a pipe-dream, but it could be worth exploring as it could be a utilizable resource for 343 as well, possibly for the campaign. Hopefully it's not an unreasonable idea, but I lack the coding experience to attest its developmental worth.
submitted by /u/DeadMiner
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My old 1-BR Halo setup
Posted: 22 Dec 2016 12:19 PM PST
[1v1 / 2v2]Need to warmup before Arena matches? Check out this Map and Gametype. Titan (Map) - Fury (Gametype) https://goo.gl/bTIfVs
Posted: 22 Dec 2016 04:55 PM PST

Supply REQ Pack Giveaway

Posted: 22 Dec 2016 09:40 AM PST

Hey guys.
One user was nice enough to give us the code to a Supply REQ Pack to give away.
If you'd like it, respond to this post. In 24 hours I'll pick one at random to give it to.
A Supply REQ Pack awards 3 non-unlock drops.
submitted by /u/Defguru
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Mobile Suits? In my Halo? It's more likely than you think.
Posted: 22 Dec 2016 01:58 PM PST
How to make use of your 1% plasma pistol
Posted: 22 Dec 2016 04:57 PM PST

Halo Wars Definitive Edition Will Be Sold Separately In Late 2017

Posted: 22 Dec 2016 06:05 PM PST

Excerpt from the Halo Wars Pre Order Support Page http://support.xbox.com/en-US/games/game-titles/halo-wars-2-preorder#5ac6dc72eb704939b8294a3a4dce3655
  • How do I get Halo Wars: Definitive Edition? When you pre-order Halo Wars 2, you'll receive a code for Halo Wars: Definitive Edition when the game is made available early on December 20, 2016. The game won't be available to purchase separately until later in 2017
submitted by /u/MoonLunacy
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So close! :(
Posted: 22 Dec 2016 06:50 AM PST
Just discovered an extra high bounce jump
Posted: 22 Dec 2016 08:18 AM PST

All these announcer suggestions, why not Serena?

Posted: 22 Dec 2016 04:44 AM PST

Having her comment your abilities and skills in the same sarcastic way as halo wars would make her instantly my favorite announcer.
Edit: Please excuse me, it's Serina.
submitted by /u/Derlux
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Guy recreates Halo 3's theme in a reverberative church.
Posted: 22 Dec 2016 03:04 PM PST
Banshee Denies Ground Pound
Posted: 22 Dec 2016 01:08 PM PST
[Completely Pointless] Made a giant catapult, it mostly works.
Posted: 22 Dec 2016 07:19 PM PST

How to make REQ packs more rewarding - and therefore get more people to buy them

Posted: 22 Dec 2016 11:21 AM PST

The issue with packs right now is one of stagnation. Currently, new users are forced into two scenarios, both of which initially suck:
1.) Try to get what you actually want by deciding whether to spend RP or $ on your choice of Gold, Silver, or Bronze packs
2.) Realize that #1 is a waste of time and therefore be forced into unlocking all of the useless you don't want (or maybe you do) before you get even a chance to get what you want. This is done by unlocking all Bronze level items, then Silver, and then Gold.
Number 1 is a waste of money and #2 requires ~300-600 hours to do. Sounds terrible.
---------- The Solution ----------
It's actually extremely simple to fix this crap. I shall show the unlocks:
Bronze Pack - Common
Silver Pack - Uncommon, Rare
Gold - Ultra Rare, Legendary/Mythic
That's it. The issue right now is that, if you don't have all of the uncommon unlocks (for example), purchasing a Gold pack could give you a worthless uncommon unlock that you obviously don't want, because if you wanted an uncommon unlock you'd buy a damn Silver pack!
It can be up for debate how the packs administer the individual cards based on rarity (either through the current system or by the same standards I imposed on unlocks).
It can also be up for debate how that changes the relative prices of the packs themselves, because being guaranteed an Ultra Rare unlock or better is much more valuable than current Gold packs which run the risk of Uncommon unlocks.
Tl;dr - When I buy a damn Gold pack I don't want Uncommon unlocks! If I did, I would buy a Silver pack!
submitted by /u/Anubis4574
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