Start with a
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After your boots it depends on the game. Here are the items I like and the situations to build them in:
Maelstrom: If you're gonna be farming creep waves or pushing, pick this up. The extra waveclear, damage and attack speed are all great. Good as a first item if you aren't going to be ganking right away. Otherwise get
Orchid first.
Blink Dagger: You need more mobility (which is almost always). Should be 1st or 2nd item most games. You can use it to quickly escape danger (as long as you see it coming). When ganking, you can also teleport into trees near the enemy and blink out to catch them off guard.
Orchid Malevolence: The typical ganking item. When ganking:
Blink if you have it, Silence,
Sprout, and right click down. This will let you kill most heroes, if they don't have
Quelling Blade or
Tangoes. If they do then chasing is still easy with phase.
Scythe of Vyse: If the enemy has evasion, or is still dangerous when silenced, or has items like
Black King Bar/
Dagon/
Force Staff that could present a problem when ganking, get this instead of
Orchid. Not a bad thing to have both though. Hex the carry, silence the support.
Desolator: Usually the damage item you want. The armor reduction to buildings is too good to pass on for pushing.
Ability build
This can vary, but in lane, I like to take
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As far as how to play: simple
You need to be watching the map. Constantly. Now that may be simple but it's not easy. You need to be best friends with the minimap. You need to watch your team to see when they're fighting. If they are, you need to quickly assess if you can help, and more importantly WHERE to
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Finally, miscellaneous tips:
- When escaping,
Sprout yourself so the enemy can't see you and double-tap the
Teleportation ability hotkey to teleport to fountain. Not foolproof because of AoE stuns, blink, enemies inside
Sprout, etc. But it's usually enough to get you out.
- When pushing across the river, send a treant out in any direction enemies could come from to scout for you. The safety is worty having -1 tree on the push.
Blink away into the trees when you sense danger coming, not when you're under attack.
- ALWAYS ALWAYS ALWAYS carry a
Town Portal Scroll. By using
Teleportation and a scroll, you can be in and out of any point on the map in six seconds. Incredibly useful for courier snipes or just escaping when
Teleportation is on cooldown.
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