Initial thoughts
Pugna's ward - destroys
Tinker if ignored, but getting in a situation to actually use it in a 5v5 teamfight is hard
- Silences. But this won't matter if you don't have initiation/can't see him because he's in the trees
- The only viable way I see to play against a hero with ridiculous turtle, amazing comeback potential, flash farming and damage... is to actually shut him down early
- Vision heroes.
Beastmaster, maybe even
Night Stalker with
Aghanim's Scepter.
- Quick blink initator
- Avoid pubs for a month/play Captain's Draft
Heroes can counter Tinker
Storm Spirit,
Beastmaster,
Tusk,
Skywrath Mage,
Pugna,
Night Stalker,
Broodmother,
Clinkz,
Axe,
Treant Protector,
Ember Spirit,
Earth Spirit and
Earthshaker,
Spectre,
Clockwerk,
Bloodseeker,
Vengeful Spirit is good too. Note these are counters to only
Tinker, and most of them are rarely picked in a team comp.
Gameplay
- It's so obvious, but stuns, this hero is so squishy and rarely buys
Black King Bar. Usually
Tinker is the only farmed on their team and he's so easy to lock down most of the times.
- Don't even think it's a good idea to 5 man
Blade Mail and stand in march, it's not good or smart.
- It can be hard to gank a
Tinker after a few levels, so gank him early. If your mid is someone like a
Shadow Fiend and
Invoker who can't really help with ganks, you're straight up going to lose.
- Stick together, obviously.
- Tank up, carry
Urn of Shadows,
Mekansm,
Tranquil Boots, late game
Heart of Tarrasque. He's good at harrassing and instantly killing you, if you survive the initial burst then you're probably going to win the team fight.
For heroes you have
Clockwerk and
Storm Spirit which are really good, they can initiate from very farm,
Blade Mail is a very good item on
Clockwerk and in this case it's even better vs
Tinker because it means he won't want to burst down and
Storm Spirit generally gets items like
Orchid Malevolence, and
Scythe of Vyse so that, his cc make him great as well. Overall any hero with a stun a
Blink, for example
Lion with
Blink and
Earth Spike is great.
Meepo is another amazing counter, you can just leave a
Meepo in the trees in one lane waiting for
Tinker to come, then you fuck him up all the while pushing out the other lanes.
I think in terms of carries,
Weaver is pretty great vs him for several reasons.
Weaver has
Linken's Sphere as a core item and that forces
Tinker to at least wiff one spell/item which can give you time to run away,
Weaver is very mobile and hard to lock down, after
Linken's Sphere you can get
Monkey King Bar to ministun him and stop him from
Town Portal away.
Faceless Void is also a great hero vs
Tinker, his
Chronosphere is great, he can
Backtrack some of the huge nukes
Tinker has,
Naga Siren can be good to go up a
Tinker in the backlines of a fight.
Overall yeah you can ward his ancients and gank him early, just not take fights early and always remember that even if you think you have a 3 v 2 fight in your favor,
Tinker cna always
Town Portal in and turn it around, and that's how
Tinker gets alot of his early boost from because sure he farms quickly but he also gets alot from those small skirmishes in the early game.
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