Showing posts with label Spintires: MudRunner. Show all posts

Spintires: MudRunner February Community Update


February Community Update

Posted: 28 Feb 2018 07:09 AM PST



Hello all!

As was stated in the last update post where we announced The Valley, we're going to be doing a monthly community update for Spintires: MudRunner, to let you know what we're working on, what to expect soon, and some other cool things!

To start, it's not been that long since The Valley released on February 13th, but we're very happy to see so many players enjoying the map and the three new vehicles that we added to the game at this time. What has been your favourite part of The Valley so far?

We have a little treat for you all today, in addition to all the news below. We've noticed that some players have been making their own navigation maps and that these have been made using screenshots of the fully explored map screen, or in some cases hand drawn. We understand that this is something that many of you would like to do, and so we've **packaged all the map images, in high resolution, for you to print off and make navigation maps** with. Please enjoy!

The maps can be found here: Downloadable Maps[we.tl]



Now, the bit that you've all been waiting for, what we're working on! There's actually a lot going on with Spintires: MudRunner right now, all of it in various stages of development, and not much of it that we can actively talk about at the moment. With that said, we can specifically say some things that we're working on and aim to have out this year.

We're currently working on an additional update coming out early this year that we currently expect to include workshop map support, as well as some other cool new features!

As well as this, yes, MudRunner USA (work-in-progress title) is currently in development, and we aim to have this out this year. It will, of course, be set in the United States. We understand that a large part of the Spintires: MudRunner community are based in the United States, and would like to support them with content that is a little bit more familiar. We're also looking into licensing official vehicles for this.

In addition to MudRunner USA, we're continuing to explore the options of adding mods to the console versions of the game. We love the modding communities for Spintires: MudRunner, and thank them for their enthusiasm in continuing to help us make Spintires: MudRunner the best game it can be. We continue to currently look into the possibility to add some of our favourite mods into the console versions of Spintires: MudRunner as DLC.



Finally, a Nintendo Switch version of Spintires: MudRunner is currently being worked on. We don't have much more to say about this right now, but it is coming, and we'll have more news about it in the future!

In conclusion, we're working on a lot of different things currently, all of which will come later in the year! We'll have more news on these individually as the year progresses.

Thanks, and talk to you soon!

Spintires: MudRunner Second Update


Second Update

Posted: 07 Dec 2017 05:45 AM PST



Hi everyone,

It's been just over a month since Spintires: MudRunner launched, and we're happy to announce that the second Spintires: MudRunner update is now out!

Here are the main additions and fixes.

CAMERA
Centered Camera
  • Added a new camera centered on vehicles, that is now used by default by all players.
  • Players can choose the legacy camera by disabling "Center camera on the truck" in the settings
  • The new centered camera can be zoomed in/out to increase visibility.
  • While using Quick Winch, the legacy camera will be used, if players are using a controller.
Cockpit Camera
  • New feature: Look out of the left window while reversing.
  • Cockpit camera can no longer be activated underwater.
  • Cockpit camera can now zoom in.
  • Cockpit camera is now activated with the right mouse-button.
  • Added a keybind to activate cockpit camera.

MODS
  • In multiplayer, if the host had multiple mods installed, and then created a lobby and selected only modded trucks, the client was unable to join and the game would crash. This has now been fixed.
  • "Reload" in The Proving Grounds will now reload the addons attachment position.
  • Long mod names will now be shortened.

SAVING & LOADING
  • Plants (trees) are now properly saved to and loaded from save files.
  • When moving the camera, the map is now loaded more efficiently.
  • The game now autosaves every 5 minutes

TUTORIAL & CHALLENGES
  • The front/rear camera hint is now presented at the beginning of the tutorial, and in THE RIG challenge, and will no longer appear in REPAIR & REFUEL.
  • THE RIG cockpit bonus objective will now correctly mark itself "finished" as soon as the player reaches the unloading area.
  • The tutorial will now demonstrate both the legacy and centered camera versions.

OTHERS
  • Removed the requirement to align a trailer to the truck when loading logs onto a trailer.
  • Multiplayer chat will no longer overlap with keyboard/gamepad hints at the bottom of the screen.
  • The mouse will now work properly after activating the Steam Overlay with a gamepad or steering wheel.
  • When clicking on "load up" points to pack a load, advanced mode will no longer be exited.
  • Various other tweaks and fixes.

In upcoming patches, we plan to include Workshop support for maps, working mirrors in cockpit view, and additional wheel support.

We'll give you more visibility on updates as soon as we can. Please continue to give us your feedback so that we can together continue to make Spintires: MudRunner the best game it can be.

Many thanks!

Focus Home Interactive and Saber Interactive

Spintires: MudRunner Spintires: MudRunner - One Month Update


Spintires: MudRunner - One Month Update

Posted: 30 Nov 2017 08:03 AM PST



Hi everyone,

It's now been a month since Spintires: MudRunner launched, and we're very excited to share with you some of the new features that we're working on to come to the game in the next week or so! In case you missed what was in the last update, please check here.

We currently plan for these features to come to PC next week and to consoles a couple of weeks after. We will introduce full patch notes when the patches launch.

New upcoming features:
  • A new optional camera mode, centred on the vehicle.
  • A new autosave system, that will save automatically every five minutes.
  • The ability to look through the back of the vehicle while in cockpit view.
  • Dramatically adjusting the difficulty of loading logs onto a trailer. Players will find it easier to straighten out the truck so that logs can be loaded now.
  • More steering wheels will be officially supported, and even more will work, but not all will receive pedal support or controller presets.
  • New keyboard shortcuts so that players can easily switch to the cockpit view.
  • Various tweaks and fixes.
We're, of course, continuing to update the game past this, with updates such as map workshop support, working mirrors and other additional features coming in the future, as well as additional unannounced content.

Thanks, and we look forwards to bringing you this new update! Please continue to give us your feedback, as we continue to work on Spintires: MudRunner.

See you soon!
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