Super Smash Bros - Daily Discussion Thread 09/03/18 |
- Daily Discussion Thread 09/03/18
- New Smash Blog Post! (9/3/2018) "Today's Fighter - #39: King Dedede - He's not very fast, but he's one of few heavyweight fighters with great recovery. Apparently, a defeat by Kirby inspired him to train hard to learn a move called Hovering, which allows him to float after taking a deep breath."
- I'm glad the victory poses now happen in an actual place
- If Banjo & Kazooie are in and Gruntilda is the Smash Taunt for their stage, what rhymes would she give for each character?
- State your most wanted fighter and the person replies will tell you their opinion and likeliness of the fighter. When the person replies, edit your fighter to make the person look dumb
- Got slightly disappointed today
- Brawl Announcer Voice Actor saying character names not in Brawl (2008)
- That image is now for certain a Golden Sun reference
- Porky - The Last Villain We Need (Spoilers for all the Mother games, by the way)
- List of Characters who have been in ALL Smash Bros Games (29 Characters)
- Just discovered the icons when changing character colors; this is such a simple addition, but will be very convenient.
- Super Smash Bros. Cinematics and Reveal Trailers: A History
- "That's my friend." Super Smash Bros. Ultimate Richter, Kirby, and Dracula fanart comic by @KirbyBabeeeeey on Twitter
- Evidence suggests a Direct this week
- Jigglypuff drawing I made for my grandma when I was around 4 y/o.
- [Day 13/34](Vote using Strawpoll) Randomized Smash Ultimate Poll! - [Decidueye vs Banjo-Kazooie] & [Dixie Kong vs Octoling] & [Marx vs Doomguy] & [Birdo vs Black Shadow]
- Just found my “melee” shirt and wanted 2 share
- Did anyone else notice that there's a sneaking suit skin for Snake in Ultimate?
- Evaluating the legality of Ultimate's stages
- Can we take a second to appreciate Samus's alt costumes in PM?
- Young Link [REWORK]
- Here is the data from the survey I conducted about echo fighters. I believe this is the largest and most comprehensive survey of echo fighters that has been done.
- I was at Fan Expo Canada 2018 all 4 days for the available Smash Ultimate Demo. I played nothing but Zelda for over 50 matches and recorded most of the footage. The following is a highlight from those matches, enjoy!
- Super Smash Bros Commercial (N64)
- Shout out to Sakurai for putting in all the DLC from Smash 4
- Made a concept for a track that I think is long overdue in Smash: a medley of Ganondorf's theme from OoT.
Daily Discussion Thread 09/03/18 Posted: 03 Sep 2018 12:11 AM PDT Welcome to the Daily Discussion Thread series on /r/smashbros! Inspired by /r/SSBM and /r/hiphopheads's DDTs, you can post here:
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If you have any suggestions about future DDTs or anything else subreddit related, please send them our way! Thanks in advance! Also, if you want to chat with other /r/smashbros users you can do so via our Discord channel. [link] [comments] | ||
Posted: 03 Sep 2018 06:07 PM PDT
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I'm glad the victory poses now happen in an actual place Posted: 03 Sep 2018 06:53 AM PDT A very specific complaint I had with previous games was how the victory screens for matches took place on overly simple environments. Smash 64's was a checkerboard-floor room with no much to it, Melee was a plain black screen and both Brawl and Smash 4 had boring featureless wastelands. In contrast, Ultimate's environment for the victory screens is much more memorable and thought out. The character seems to be in a garden standing over a paved area surrounded by grass and flowers, and you can see some castle or make ruins-like bulding in the distance, not to mention the sky and clouds looking much better than previously, even having some stars higher up. Plus the flower petals floating around the character, overall way a more detailed screen. [link] [comments] | ||
Posted: 03 Sep 2018 01:57 PM PDT So bear and bird have joined the fight [link] [comments] | ||
Posted: 03 Sep 2018 04:40 PM PDT | ||
Got slightly disappointed today Posted: 03 Sep 2018 06:02 PM PDT So today I almost had the chance today to face "Zero" on for glory. I was doing a couple rounds on for glory when I saw a familiar name tag pop up when I entered a match. Confused and surprised I check in my phone for Zero's twitch to see if it was actually him and by god it was. I ready my self until he suddenly leaves the match before it even starts. 5 hours later I became curious as to why he suddenly left, around 30 minutes into the steam is when I got my answer. The match before my encounter in zero, he destroys another person on for glory. On the main menu the now destroyed person leaves the match and I joined his game. I then put my name tag "Salt" as I do every time on for glory. In the stream believing that the same person he just defeated is me he then goes about how his previous match wasn't even close and apparently I was being salty then leaves the match. So in conclusion, I just lost a match to one of the best smash 4 players just because i never changed the name tag "Salt". Just needed someplace to rant about it. [link] [comments] | ||
Brawl Announcer Voice Actor saying character names not in Brawl (2008) Posted: 03 Sep 2018 02:08 PM PDT
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That image is now for certain a Golden Sun reference Posted: 03 Sep 2018 07:48 AM PDT Back when Sakurai posted that image of the Rathalos and the character lineup, people definitely jumped straight to Golden Sun, which had me hyped. While I was enthralled, I was not yet convinced, I didn't want to overhype myself and be let down, as I am an avid GS fan and have been petitioning for Isaac for years. So what more is there that makes the connection than just a simple lineup of characters and a dragon? Well, multiple things; the specific characters picked are symbolic, some very overtly so. Link = Isaac; the stand-in protagonist. Similar look and feel. Marth = Garet; a Mars adept. in GS there are adepts of Venus, Mars, Jupiter and Mercury, being Earth, Fire, Wind and Water/Ice, respectively. Marth being chosen to represent Garet, the 2nd party member who usually stands in his spot, is no coincidence, as Marth's Japanese name quite literally translates to Mars in english. Shulk = Ivan; a boy with the ability to read minds, and see partially into the future, as are the characteristics of a Jupiter adept. While that may be the only connection there, I am pretty certain that is what Sakurai was going for. This next point is a moderate stretch but just a bonus, they all joined Smash in the order they appeared in the row, much like the party from GS. Overall I find it entertaining that Sakurai probably put a lot of thought into trying to make this tease. It's possible it isn't a tease, and it's just for fun, but I am going to hope it's not. also point I missed, the stage resembles an arena from GS as well. My apologies if this has all already come to light, just excited that Isaac for those GS fans out there, what few there are. tbh I assume probably less than 5% of Smash players have played Golden Sun, yet it's still awesome that everyone seems to want the longtime fans to get the character they have been asking for. Cheers. [link] [comments] | ||
Porky - The Last Villain We Need (Spoilers for all the Mother games, by the way) Posted: 03 Sep 2018 12:22 PM PDT This is a very long post, so bear with me. I also apologize if another Porky moveset was posted recently. But why not Giygas? Now I know what you're thinking; "if we get a villain from the Mother series, it should be Giygas! He's the one that starts every game's conflict!" And you'd be right, Giygas IS the most important villain in the franchise. However, a central part to the Giygas boss fight is that he literally CANNOT be defeated by normal fighting. It's an important part to not only the character, but to the story of both Mother and Mother 2 (or Earthbound Beginnings and Earthbound, respectively). So with that in mind, why not represent the evil side of the Mother franchise with Giygas' right-hand-man, Porky Minch? Attributes I figure he would be about the same size as Bowser, given that he is only a 13 year old in a spider mech (which is not as big as it is in subspace, see here, he's really not that much smaller than his mech). He would also be slightly heavier than Mega Man. He would also have decent ground speed, maybe slightly slower than smash 4 Bowser. He would move very crablike, always sidestepping, while either facing towards the camera, or with his back turned towards it. His walk and run animations would be very similar, with the big difference being that his run is faster (Crazy, right?) Porky's crouch will involve him lowering the body of his mech closer to the ground and his legs extending higher into the air. Yes, he would have a crawl that is basically just a slower version of his walk. However, things get interesting while airborne. Porky really struggles when it comes to moving about in the air. He would have Ganondorf level airspeed, fairly fast fall speed and his double jump would have some unique properties. Porky's double jump would involve him pulling out one of his Mecha-Porkys, holding it underneath him, and slicing its head off, leading it to explode and send him propelling upward. It would have decent height and briefly give Porky a lot more aerial momentum, but it has its drawbacks. First of all, it's slow. If you input a double jump anywhere near your opponent, you can get hit out of it no problem. The double jump would be considered used the moment the animation begins, therefore, if you're hit, you're probably done for. It would have a hitbox on it, but nothing very strong (Low knockback, 1.5% maybe). Thankfully, Porky's up special will make up for this, which I will get into later. Playstyle "So, how exactly would Porky play?" Well I've got answers for you, my curious friend. Given what I believe would be his best moveset (which I'll get into later), I think Porky would excel in stage control. Making his opponent as uncomfortable as possible (which, aside from being an asshole, is also his strong suit in the Mother series) would be when he's at his strongest. He'd bombard the stage with Mecha-Porkys and keep his opponent's options limited with the crazy range on some of his normals. Normals Just to preface each move I talk about; I'm not amazing with the specifics of moves like frame data, so if it seems terrible to you, please tell me how I can improve it! Jab combo: Jab 1 would have Porky perform a quick stab with one of his legs. Jabs 2 and 3 would involve Porky first stabbing underneath his opponent with another leg, and then moving that same leg upwards in order to send his opponent upwards in front of him. Forward Tilt: A flurry of stabs with a leg. Based off this move from Subspace. Down Tilt: A quick stab downwards like Jab 2, good "Get-off-me" tool. Up tilt: Based off this move from Subpsace, minus the laser. Dash Attack: Based off this move from his Mother 2 fight. Porky would jump and propel himself forward for a very strong, but slow, dash attack. Slightly faster but a bit weaker than Dedede's. Frame 23-28, FAF 58 Aerials Neutral Air: Porky would tuck in all his legs and do a quick spin. Think a dead spider, but mechanical. Has a sour late hitbox as well with fairly low landing lag. Forward Air: Another bland stab forward with his leg. Much like Wario's in terms of strength, but a bit slower. Has a sour late hitbox and low landing lag. Up Air: Much like Ridley's up air, Porky would reach on top of him with two of his legs in a sort of A formation you know what I'm talking about.. Decent landing lag. Down Air: A stronger and faster version of his double jump. Porky would decapitate a Porky Bot right underneath him. It would act as a meteor, with a sour late hitbox. High landing lag. Back Air: A swing backwards with one of his legs. Not very strong but fairly quick with a sour late hitbox. Low landing lag. Smash Attacks Forward Smash: Based off this move from the boss fight in Mother 3. Porky would set off a bunch of bombs in front of him. Pretty slow but also fairly strong. Up Smash: Based off this move from Subspace, only a much smaller jump. It would be the quickest and weakest of his smash attacks. The hitbox is only active once Porky lands. Down Smash: Based off this move from Subspace. His strongest but slowest smash attack. Special Moves Neutral Special: Based off this move from his Mother 3 fight. Porky sprays his opponent with a strange yellow liquid who becomes slowed for a time on hit. Side Special: Based off this move from his Mother 3 fight. Porky pulls out his PSI Counter Device and holds it in front of him. Acts as a basic reflector, no htibox and can be held. Up Special: Based off his introduction from Mother 3, except he obviously shoots the chain upwards. When used in the air, Porky ejects his capsule from his mech and shoots the chain upwards. It moves very fast, goes a very long distance vertically and can be slightly aimed to the sides in order to grab the ledge. It does not have a hitbox. When used on the ground, Porky remains in his mech and shoots the chain upwards with slightly less distance and cannot be aimed to the sides. If it connects with an opponent, they are thrown strongly in whatever direction Porky inputs. Down Special: Porky's bread and butter. Based on these cute little guys from Mother 3. Porky sends out a Porky Bot and it runs around the stage. If it fails to make contact with an opponent, it will explode automatically after a very short time (~2-3 seconds). If it grabs an opponent, it will hold them in place for about 1.5 seconds and then explode. They move fairly quickly and cannot be shielded. Porky sends them out just like he does in Subspace, seen here. Of course, only one can be out at a time. Grab and throws Grab: Porky grabs his opponent with two of his legs by stabbing them into either side of his opponent. Pummel: Porky digs his legs into his opponent. Forward Throw: Lifts his opponent above his head and then chucks them forward with both legs. Back throw: Porky pulls his opponent closer and laughs, puts one leg under them and tosses them backwards. Up throw: Porky places his opponent on top of his mech and then hops upwards. Down Throw: Porky places his opponent on the ground in front of him, laughs, and then jumps on them. Final Smash: Devil's Machine I originally had two ideas for Porky's final smash. One of them had to do with the Ultimate Chimera, but I figured since that's present in the New Pork City stage Porky's final smash should represent something not yet seen in Smash: For Porky's final smash, Porky will turn off the Devil's Machine. It is based off from where I timestamped up until the very end of the video essentially. Taunts, Idle and other miscellaneous stuff Up Taunt: Drawn from Porky's "skills" at the beginning of Mother 2 when he is a part of Ness' party, as well as his appearance in Mother 3. Porky will begin to cry, only to transition into a fit of laughter which leads into him coughing. Of course, he will be expressing this through movement as well as audio. So, he will first pretend to wipe tears with one of his legs, then he will drop his leg when he begins to laugh and finally he will lean forward as he is coughing. Side Taunt: Porky will pull out a Porky Bot, pretend to talk to it for a moment while motioning with one of his legs (similarly to Shulk's up taunt), and then he will stab the Bot and begin to laugh. The bot will simply fall over without exploding. Down Taunt: The taunt everyone's been waiting for: "Spankety, spankety, spankety!" Porky will hit the top of his capsule with one of his legs as he says his famous line. Idle animations: Porky will cycle between two idle animations. The first will involve him briefly enter a coughing fit. Entrance animation: Porky will enter the battle by having his capsule lowered down onto the body of his mech by a chain. Victory and Loss When Porky loses, he will appear in his Absolutely Safe Capsule, while rolling back and forth and subtly sticking his tongue out. Victory Animation 1: The camera will begin by showing Porky being brought onto the screen in his capsule carried by an army of Pigmasks. The screen freezes with the Pigmasks struggling to hold him up and Porky looking forward. Victory Animation 2: The screen will begin on a photo of Porky and his family, which is quickly crushed by a mechanical spider leg. The camera then zooms out and pans up to Porky. The screen freezes with Porky looking forward and standing on the photo. Victory Animation 3: The camera will begin on the face of a caribou before it pans out to reveal Porky looking over a few Pigmasks who are attempting to fit the Caribou with mechanical parts. The screen will freeze on Porky looking over them and the Pigmasks continuing to struggle. Victory Fanfare: Porky's victory fanfare will be the very end of King P's Theme (From the timestamp to 2:56), or some remix of it. Alternate Costumes and Colours Porky will have 8 alts to choose from. 4 of them will be recolours of his Mother 3 design, with the other 4 being recolours of his Mother 2 design. Alt 1: Basic Mother 3 design. Possible Reveal Trailer Last part, I promise. Porky isn't playing around! I sincerely thank you if you read through all of this. I also sincerely apologize for wasting your time if you read through all of this. [link] [comments] | ||
List of Characters who have been in ALL Smash Bros Games (29 Characters) Posted: 03 Sep 2018 12:14 PM PDT I tried to find them all, Hope I didn't miss one Some might be tricky to remember. But all these guys are in Smash 64 and obviously the following games. And I counted WiiU/3DS as just "Smash 4" - as one. If they appear in any form at all, I included it. [link] [comments] | ||
Posted: 03 Sep 2018 03:37 PM PDT
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Super Smash Bros. Cinematics and Reveal Trailers: A History Posted: 03 Sep 2018 03:04 PM PDT
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Posted: 03 Sep 2018 06:25 PM PDT | ||
Evidence suggests a Direct this week Posted: 03 Sep 2018 09:24 AM PDT So, we know that Nintendo plans to release their online functionality this month, which would most likely be pre-empted by a Direct. Additionally, Best Buy announced a Demo at select stores beggining on the 8th Whats intriguing about this is that they later took the announcement down, and no official Nintendo social media accounts even mentioned it. It can be assumed that this means the announcement was early, and that an official channel was meant to announce it (the supposed Direct) Thoughts? [link] [comments] | ||
Jigglypuff drawing I made for my grandma when I was around 4 y/o. Posted: 03 Sep 2018 11:31 AM PDT I was looking around some drawers and found this beautiful peace of art and thought you guys might get a few laughs from it. [link] [comments] | ||
Posted: 03 Sep 2018 09:06 AM PDT
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Just found my “melee” shirt and wanted 2 share Posted: 03 Sep 2018 06:42 PM PDT | ||
Did anyone else notice that there's a sneaking suit skin for Snake in Ultimate? Posted: 03 Sep 2018 02:33 PM PDT Here's an example. It's taken from this video https://youtu.be/bHgvfRYopUM?t=5m7s I don't remember seeing this used in any of the previous tournaments, do you have any other examples of alts like this? EDIT: I made a mistake, they've simple updated Snake's design since the "everyone is here" trailer. The new design incorporates various features from his sneaking suit in some of his more recent games. I'm sorry for the misinformation, I got too excited when I noticed it! [link] [comments] | ||
Evaluating the legality of Ultimate's stages Posted: 03 Sep 2018 10:57 AM PDT With all 103 stages having been revealed for Ultimate (unless Sakurai pulls a fast one on us and shows some more later), I wanted to go over the potential legality of all of the stages for tournament usage. There's a *lot* of potentially good stages... But not as many as some people seem to think, and I wanna make sure a lot of the new players understand why some stages may or may not be good for tournament play. First, this is assuming hazards off on everything. This is the simplest way to do this - for one, it seems that it's in the rules layout, and we don't wanna have to go back and switch rulesets every time we want the middle platform of Town & City to move or whatever. Also, stage morphs banned, obviously. This could be something we mess around with in a side bracket at some point... But going off of Smash 4's history, side brackets don't tend to catch on. (Squad Strike might change that, though.) Let's start with a list of reasons a stage should be banned:
With that out of the way, here's a list of stages that, by these criteria, should be banned:
Already, that's almost three quarters of the available stages that are worthy of banning. There's still some borderline cases, mostly depending on how their hazardless forms are ultimately implemented. First, the travelling stages. From the demo, we've seen that Prism Tower still travels around, and simply removes the platforms that carry you to the top of the screen. This leaves areas with walkoffs and some awkward platform layouts, so it'll probably still be banned. I suspect the other travelling stages will be implemented similarly, but in the chance that they're just the traveling platforms, some of them could still potentially be legal. (Though most are probably still too big, especially the ones from Wii U.) They are:
Honestly, I think Halberd is the only one there with any real shot - but we'll find out when the game releases. Here are a handful of other potential borderlines cases:
Which leaves us with the following legal stages:
That leaves us with only 19 stages out of 103 that would actually be legal - maybe a few more, but still only a fraction of what the game actually offers. This is still far more than we've ever dealt with in previous games - I think the cap before was 9 stages at the start of Smash 4's life - and I'll definitely leave ruleset discussion for another time. But I think this shows it's not quite as intimidating as it first looked. [link] [comments] | ||
Can we take a second to appreciate Samus's alt costumes in PM? Posted: 03 Sep 2018 11:14 AM PDT | ||
Posted: 03 Sep 2018 06:56 AM PDT | ||
Posted: 03 Sep 2018 01:22 PM PDT Here is the original survey responses and here is the data in a much friendlier, easier to understand format. Here's some general tidbits:
There are a number of character that the majority of people did not vote "deserve" echoes but which had echoes that people generally voted they would react positively to.
At the end of the survey, I put a question about newcomers. Just for fun. Here's some tidbits about that.
Here's some personal thoughts on the individual options and what people picked:
So, looking at the survey results here are the characters that seem no brainers (in no particular order):
Additionally, these characters are all solid options:
Lastly, here are some characters that would make for decent picks:
[link] [comments] | ||
Posted: 03 Sep 2018 09:13 PM PDT
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Super Smash Bros Commercial (N64) Posted: 03 Sep 2018 04:13 PM PDT
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Shout out to Sakurai for putting in all the DLC from Smash 4 Posted: 03 Sep 2018 07:57 PM PDT I'm really glad that even though not all the stages are returning, we still got all the DLC stages back from Smash 4 (Plus the DLC fighters.) Now, there's no way that these things will be lost when the Wii U and 3DS servers eventually shut down, because they'll live on in Ultimate. [link] [comments] | ||
Posted: 03 Sep 2018 07:45 AM PDT
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