Killing Floor Monster Masquerade Opt-In Beta - v1069 - Bug Report Megathread |
- Monster Masquerade Opt-In Beta - v1069 - Bug Report Megathread
- The HMTech-501 has an interesting Red Sight...
- Every single event.
- RIP M32
- Inventory UI proposition
- Which upgrades are worth it?
- The True Tragedy of this Beta
- Thought this kill looked badass so I wanted to share
- So damn close
- Thank you for the Grain Filter.
- Easter Egg in Monster Ball map
- A legit review for the beta
- Man I didnt know they made an invisible SG-500 skin, it even makes my arms invisible too!
- Weapon balance issues in the new beta, and why "it's a beta!" is no longer a valid excuse for these issues
- Should I open my Dosh crates?
- Had a day off work today, so I got all the new achievements
- FAL full auto sounds like L85A2
- What are your favorite community-made maps?
- commando takedowns w/ the new rifles
- Rip Zedative. Zedative nerfed Nerfed from x100 poison damage to x10 damage.
- Mean while everyone complaining to TW about weapons balance and stuffs. Has anyone extracted this seasonal ost?
- TW ruined Zweihander.
- HM-Tech 501 Grenade Rifle broken texture bug (beta)
- solo play button shows "play online now"
- literally injurious
- PLEASE let us turn off event zeds, or at least have them only on the event maps.
Monster Masquerade Opt-In Beta - v1069 - Bug Report Megathread Posted: 06 Sep 2018 01:51 PM PDT We're creating a new bug report thread for the current v1069, Monster Masquerade Opt-In Beta. --Please use this format when reporting your bugs--• Knowing the steps to recreate these bugs is very important You can also check out our last few bug report threads: Some update FAQs: Q - How do I opt into the Halloween beta? Q - When can I purchase the Halloween ticket and cosmetic sets? Q - When does the update come out for consoles? Q - For some reason, I can't use the Mkb, what gives? [link] [comments] | ||
The HMTech-501 has an interesting Red Sight... Posted: 06 Sep 2018 09:23 PM PDT
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Posted: 06 Sep 2018 10:33 AM PDT
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Posted: 07 Sep 2018 12:13 AM PDT
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Posted: 06 Sep 2018 04:51 PM PDT
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Posted: 07 Sep 2018 05:24 AM PDT Is there a list of which weapon upgrades are actually worth it and which ones are noob traps? [link] [comments] | ||
Posted: 06 Sep 2018 12:59 PM PDT
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Thought this kill looked badass so I wanted to share Posted: 07 Sep 2018 08:09 AM PDT
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Posted: 06 Sep 2018 11:54 PM PDT
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Thank you for the Grain Filter. Posted: 06 Sep 2018 11:47 PM PDT Some of us has been asking about this for years. It's so beautiful, especially halfway on the slider. It makes Zed time look great, especially on firebug. It really feels nostalgic and it feels great on the new map, There is just one con however. It makes cloaked Stalkers/Pat really really really hard to see in the new map, like downright invisible, you can't see the shimmer, at least in the new map, i haven't tested the other maps due to work. But seriously thank you so much for making the Grain Filter be a thing. It really gives a new vibe to the feel of the game. [link] [comments] | ||
Easter Egg in Monster Ball map Posted: 06 Sep 2018 09:05 PM PDT There is something inside this box. You can reveal it by finding 3 hidden levers on the map. Levers are masked. Only one available at the beginning, it unlocks the access to the second one, second gives you access to the third (last) one. And when you find and activate the last one, the box will become transparent and you'll see what's inside. I'm not gonna spoil the fun and tell you where they are, sorry. But if i were you i would start looking for a brick in the wall somewhere nearby the bell trap. And don't put your expectations too high. The hunt itself worth more than treasure. [link] [comments] | ||
Posted: 07 Sep 2018 07:03 AM PDT After playing the beta for a whole day, i rate it 8/10. It may contains spoiler, so i think i gonna tag it. Things i like: Characters' models: we have werewolves, we have OST/audio: My ears are satisfied. Nice rock and metal soundtracks through out the map. And the special guess; dj Hans, involves some electronic-styled soundtracks, giving me goosebumps. You can listen to 2 kinds of ost in the map. Just base on the position you are standing to. Gameplay: gud old kf2 classic zeds genocide simulator. The map: Halloween ball: Medieval-styled castle with some balloons and lightsticks. Has a lot of And with those traps, you can juke around the map, kiting, running like you have never ran in this narrow castle. Also, we do have Cod zombies style. You need to spend 10k dosh to open a door to a room which is leads to nowhere, i suppose. Guns: I dont care such things about nerf and buff. However, in this update, mando mains gonna go full madlads with 3 decent guns. -The FN Fal: Made in belguim, as is reputation, high dmg, equipped with a legit acog, not-so-slow-nor-fast rate of fire. This thing can put down a fishpound within a mag on hoe (mando lv25) -The 501 medic rifle: Acts the same as the M16, same animations, different purposes. Has a built-in red dot-liked optic ,medic -The mkb42: Germans at its finest. The Reich engineering never disappoints us. A nice thin, shiny gun with a very cheep price, med dmg output, comparing to the famous, modern russian ak12. -The Doomstick: it gets a little buff. nothing to say much but has a big impact while alt-firing. Things i hate: i gonna list them out -Audio bug: When i was trying to turn off the in-game volume and play some spooky spooky skeletons, there was no ost sound as i wanted. However, Hans' music seemed not to stop. Maybe those songs are listed in SFX category, which has a different volume bar. Hope TW fix. -The 501 rifle: It has a larger optic than usual, like a 2x magnifying scope but with red dot design. Plus, it takes a larger space on the screen. I encountered no optic bugs, but others have suffered from it, pls fix TW. -The inventory not showing your items: a recent bug, always happens to me. Whenever i start kf2 for the 1st time after opening my pc, no items are displayed yet the steam connection still stable. It can be fixed if i restart the game. But i still think that TW should improve the inven system. P.s: i want to skip crafting and destroying items (into dust) animations. Overrall: TW is doing great, showing their will to keep the game alive. Lit soundtracks and model designs, AND I WANT THE CLOT BACKPACK IT IS HILARIOUS. [link] [comments] | ||
Man I didnt know they made an invisible SG-500 skin, it even makes my arms invisible too! Posted: 07 Sep 2018 07:45 AM PDT
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Posted: 06 Sep 2018 09:55 PM PDT First of all, I know: KF2 beta wrecks game balance, in other news, water is wet. That being said, I think we've reached a point where we need to start asking why these issues are continuing to occur in betas in the first place in spite of their prediction months in advance as well as the balance feedback offered by experienced players that apparently still isn't being factored into account. While that's something I'll go into a little more later, I'll focus first on the more immediately pressing issues at hand: the new weapons and balance changes introduced in this beta, and how they need a serious balance face-lift before they're close to ready for the full release.
I'd be less frustrated by these issues if not for the sense of deja-vu I'm getting back from the Summer Sideshow. I and other players predicted the possible issues of having a Sharp-Commando crossperk pretty much to the letter a good month ago. Meanwhile, we also called out the M99 and Doomstick for being obscenely OP back in the Summer Sideshow betas; while the full release of the SS did result in these weapons getting toned down somewhat, I'm really not sure why we're backsliding into making them even more broken again even as they remained unnecessarily powerful back in 1068. And lastly, the T5 Deagle and 1858 nerfs are incredibly weaksauce and do nothing to address the core balancing issues that were being raised with these weapons. It seems once again that the beta introduced a balancing nightmare that could have been avoided in the first place by actually looking at some of the feedback posts and suggestions from players who know a thing or two about balancing in this game. /u/squirrlz , you said in this post here that TWI uses some kind of balancing algorithm to determine how to adjust weapon stats? Because at this point between what we got from the Summer Sideshow and what's going on in this beta, I think it's clear that this balancing algorithm needs some serious attention, and that you all need to start listening to your best players a little more closely with regards to this stuff. There's a pretty serious issue going on when we're predicting months in advance the balancing issues with these new weapons and intended changes months in advance, only to see them implemented pretty much exactly as we feared time and time again. [link] [comments] | ||
Posted: 07 Sep 2018 03:24 AM PDT
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Had a day off work today, so I got all the new achievements Posted: 06 Sep 2018 01:27 PM PDT
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FAL full auto sounds like L85A2 Posted: 06 Sep 2018 04:14 PM PDT Is this just an audio bug? The semi auto sounds great, nice punch feels good. Full auto it just sounds like they reskinned the bullpup and gave is different stats [link] [comments] | ||
What are your favorite community-made maps? Posted: 07 Sep 2018 05:31 AM PDT My favorites are DeathSentence, Shopping Spree, Slipgate Complex, Rig and Carillon Hamlet mostly because they're fun to play and look nice, they feel like they could be official maps. I also like small basic maps when they're well made like Zed's Diner, Homestead or Asgard. Novelty maps I only enjoy when played sparsely (Deeping Wall, Deadline, Bikini Atoll, Water on Mars and Edge of Reality). I'm looking for recommendations, so what community maps do you like and why? [link] [comments] | ||
commando takedowns w/ the new rifles Posted: 06 Sep 2018 01:44 PM PDT
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Rip Zedative. Zedative nerfed Nerfed from x100 poison damage to x10 damage. Posted: 06 Sep 2018 03:54 PM PDT I kinda saw this coming. We kept meming that 501 underbarrel Zedative nade on demand would be OP. Now Zedative went from being OP, to useless and it's my own fault. 1069-Nerfed pre-patch Glorious Op-ness
We memed to close to the sun. F [link] [comments] | ||
Posted: 07 Sep 2018 04:29 AM PDT | ||
Posted: 06 Sep 2018 10:44 AM PDT I'm 10000% mad. Heads will roll. The best part of the Zweihander was its wide array of Incap combos. This was due to it's unique combination of Incaps. This also made it feel unique mechanically. Now it feels like any other melee. I don't understand the reasoning behind the nerf. Not only did it make it feel less unique mechanically, It didn't need the nerf. It's damage was balanced by it's poor damage type (slashing < blugeon overall). And the Combos were fun and skillful. I think the worst part is the lack of dev notes. I don't know if they were trying to appeal to more casual players but messed up big by actually nerfing the weapon and made it feel boring and less unique, or if they intentionally nerfed Zwei because they felt it too stronk, which is more understandable since it was top dog AND DLC. [link] [comments] | ||
HM-Tech 501 Grenade Rifle broken texture bug (beta) Posted: 06 Sep 2018 10:00 AM PDT | ||
solo play button shows "play online now" Posted: 06 Sep 2018 12:30 PM PDT
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Posted: 06 Sep 2018 06:18 PM PDT
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PLEASE let us turn off event zeds, or at least have them only on the event maps. Posted: 07 Sep 2018 02:28 AM PDT A lot of us like them, but a lot of really don't like them. The fact that a cosmetic change that isn't universally liked, is mandatory is just dumb. [link] [comments] |
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