Killing Floor and so the wait begins


and so the wait begins

Posted: 03 Sep 2018 11:20 PM PDT

What have we here? New memes to tinker with...

Posted: 03 Sep 2018 02:28 PM PDT

Some Suggestions

Posted: 04 Sep 2018 08:02 AM PDT

While i was playing the game, some of these suggestions came to my mind

  • I think Elite Crawler and Rioter should give more xp than their original counterparts, even if it's just 1xp more
  • Infernal Realms should have a new trader voice, because it's a bloody ritual statue. I mean, recent maps have gotten their unique traders, so why not update the old ones?
  • I think that during 2x xp weekend, there should also be a 2x the chance to get a rare item when unboxing and yes, i know some people might not like it, because "it encourages gambling, hur dur", but i think it would atleast make them more common than they are now

Tell me what you think

submitted by /u/DiamondEclipse
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I’m the only one who does this for shits and giggles, but..

Posted: 03 Sep 2018 04:19 PM PDT

I leave the bosses like Patriarch and Volter on that last little bit of health to where one shot kills them. Inwait for them to say a part of dialogue, and I pop them in the snooter with a double barrel shotty mid-sentence. I always get a good laugh out of them.

EMBRACE YOUR DEA- •POW•

submitted by /u/Synthfreak1224
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Just a Bug or possible a Market on Console?

Posted: 03 Sep 2018 12:19 PM PDT

Laptop specs help ryzen 5 apu

Posted: 03 Sep 2018 04:04 PM PDT

Hi guys, I'm trying to play killing floor 2 with the integrated graphics but getting poor fps around 30. Its a laptop with 8gb ddr4 ram and 1 tb hdd. Ryzen 5 cpu is good, and vega 8 is supposed to compete with mx150. I have a 940mx on a different machine which is ddr3, much worse than mx150 but gives me 60fps. Vega 8 has 4gb vram but only 256 is dedicated, rest is shared. When I run the game it uses 100% of the dedicated but barely 1gb from the shared. Help!

submitted by /u/breadbutterone
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KF1 Firebug Loadout Patriach Round idea

Posted: 03 Sep 2018 01:42 PM PDT

Hi all,

Am loving my KF1 (disappointingly Tripwire said they ain't bringing KF2 to the Mac 😩) have a level 5 bug but am still not comfortable playing Solo or Clutching on Normal weirdly (in a squad I am god like for some reason). My standard Thrower and Dual Flares especially with 4 or less see's me take down anything from a Scrake down comfortably. Oddly I still struggle with FPs especially if they are tag teaming (or with a Scrake).

Am still having serious difficulties getting comfortable with a loadout.

Know there is a couple of concepts:

M32+Dual Flares (after running up $ with a Thrower). Just don't feel comfortable with this especially Solo. If you cannot clear the trash with the dualies they are inside your range with the M32.

Mac10; Dual Flares; Zed Mark2 (after running up $ with a Thrower + Dual Flares). Haven't really played with this yet.

What I am currently rolling is Dual Flares and a Thrower and as long as I am duo'd I am usually into Rd 11.

In Rd11 - have had the idea of a Harpoon (off perk but have the HS Bonus against the Patriach) plus the Husk Launcher. Have only tried this once and it almost worked except I lost all my armour early after getting caught from the blast from 2 from the Harpoon early. Would the concept work or should I be thinking in a different way?

Thanks in advance for any advice or suggestions.

submitted by /u/iamezekiel1_14
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Is it only me that pissed off a max level perks playing Hard?

Posted: 03 Sep 2018 10:00 PM PDT

You know when you level 0 perks and level 25 perks steamrolling and kill of all zeds Not only you get less exp but they are doing the worst playstyle , firebug and commando engange large zeds and raged multiple scrake and FP, combat medic, demo not engange FP but busy spamming M79 killing trash.

submitted by /u/bunnyfreakz
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What is the ideal perk and weapon loadout for each class in Suicidal / HoE?

Posted: 03 Sep 2018 10:22 AM PDT

I'm getting back into the game, and there are a lot of weapon / perk guides, but they're out of date.

I only know a handful of things, like starting with Swat armor/handgun perks then switching off them after 2-3 rounds, and then Sharpshooters perks are very weapon dependent.

But also with loadouts, should you ever get the pulverizer, husk cannon, HZ12, or katana? What weapons should you have by what waves? What should the final waves look like? Should you upgrade the starting weapons or your bullpups or mp5's?

submitted by /u/TheBoyWiener
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Video of my friend and i having some fun on killing floor 2

Posted: 03 Sep 2018 01:18 PM PDT

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