Hearthstone - September 7-9: DreamHack HCT Grand Prix Montréal 2018 - $15'000 USD Tournament


September 7-9: DreamHack HCT Grand Prix Montréal 2018 - $15'000 USD Tournament

Posted: 06 Sep 2018 11:14 AM PDT

DreamHack HCT Grand Prix is premiering in the legendary Parc Olympique area in Montréal, Canada for the second ever Canadian Grand Prix. Big arenas come with big dreams, dreams that will be fulfilled for one skillful cardslinger this weekend!

Format

Group Play: 9 rounds of swiss.

Playoff: Top 16, single elimination. Players bring four (4) decks.

Each match will contain one (1) ban.

All matches are best-of-five.

All matches are played in Last Hero Standing.

Prize pool

$15,000 USD & 191 HCT Points per event

1st $5000 + 15 HCT Points

2nd $3000 + 12 HCT Points

3-4th $1500 + 10 HCT Points

5-8th $1000 + 8 HCT Points

9-16th 6 HCT Points

17-32nd 4 HCT Points

Notable Players

Fenomeno Muzzy Seiko
Glaser Languagehacker Cydonia
Viper Greensheep Justsaiyan
Bozzton Seohyun628 Hunterace

To see the full playerlist, check out the smash.gg page

Znipe.TV

Follow your favorite Hearthstone players the entire way through the swiss on Znipe.TV

Empanizado pnc
Alan870806 BoarControl
killinallday Monsanto
Tarei Jarla

Casters

Cora "Songbird" Georgiou

Neil "Lorinda" Bond

Jace "DrJikininki" Garthright

James "Firebat" Kostesich

Schedule

7/9 - Stream start 12:30 EDT*

8/9- Stream start 11:00 EDT

9/9- Stream Start 10:00 EDT

Find your local time here: https://schedlr.com/wiqvdtcn/

*Day 1 has been adjusted due to delays. Schedlr has been updated.

Streams

English - DreamHackHS

Portuguese - King Venom

Social Media

Facebook

Twitter

Don't forget to use the hashtags #DHGP #HCT

For more info about the Grand Prix tournament and future DreamHack HCT Grand Prix events, check out grandprix.dreamhack.com

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Do you like fireworks?

Posted: 07 Sep 2018 03:03 AM PDT

Lynessa is a demon in disguise

Posted: 07 Sep 2018 02:17 AM PDT

I proceeded with the memeary

Posted: 06 Sep 2018 11:34 PM PDT

Sometimes even 80 dmg mindblast isn't enough :(

Posted: 07 Sep 2018 05:39 AM PDT

I prayed to RNGesus to keep me from losing to the same Star Aligner Druid twice in a row. He delivered through His faithful servant, Sneed’s Old Shredder.

Posted: 06 Sep 2018 06:43 PM PDT

What is more likely to save him, Charged Devilsaur or King Krush?

Posted: 07 Sep 2018 05:07 AM PDT

This weeks brawl allowed me to check an item off of my Hearthstone bucket list..

Posted: 06 Sep 2018 12:28 PM PDT

There must always be ...7 lich kings

Posted: 06 Sep 2018 07:49 PM PDT

Never give up

Posted: 06 Sep 2018 07:50 PM PDT

TIL that you can turn off golden cards for arena runs, just drag a golden away from the list and this pops up.

Posted: 07 Sep 2018 02:53 AM PDT

The stars align in Tavern Brawl, RNGesus suspected as the culprit.

Posted: 07 Sep 2018 03:32 AM PDT

So unlucky

Posted: 07 Sep 2018 07:04 AM PDT

Lets talk about the state of Hearthstone: An open letter to Blizzard

Posted: 06 Sep 2018 04:56 PM PDT

Oversimplified TL;DR: Hearthstone great! Here are some good things about the game as well as things that could be improved upon for the game!

I've seen the occasional post complaining discussing about the state of Hearthstone, and with the raise with the new competitor Artifact coming out at the end of November, I felt like now would be a good time to talk about the state of our beloved game. Frodan, Kibler and Firebat, talked about this at length on Omni/stone on Tuesday and the they posted vod on Youtube Wednesday, but I wanted to bring the discussion to the community and get everyone involved. I wish to point out things that we want to happen to Hearthstone as well as provide my own ideas on what could be done, be it changes or new additions to the game, but I also want to point out things that Blizzard has done well be it in card design, quality of life changes and so on. A list of everything that I've talked about in the post is at the end for those who don't feel like reading everything.

The Casual Audience

I don't think I'm alone when I say that this is where Hearthstone excels in. I've been playing since a little after the release of Goblins vs Gnomes, I remember grinding a bunch just to save up a gold so that I could spend it on GvG and Naxx just so that I could be somewhat competitive, and the release of Blackrock Mountain didn't help my f2p wallet. It was exhilarating just to be able to hit rank 18 or even the elusive rank 17. Then Blizzard implemented a pity timer and the no repeat legendaries rule, the tavern brawl became a new thing, they improved the ladder, and there is a nice place where you can play old cards.

Hearthstone has the nice ease of picking up it up and playing a game or two during a break, and the awful struggle of putting it down because you need just one more win to get to the next rank. The look of and the interactivity of each of the boards that we play on, being given free packs and legendaries at the start of an expansion so that we can start it off on good foot, and having interesting tavern brawls that come out every week that give you a free pack for your first win are things benefit the game and keep us engaged and returning to open another pack.

As many people have complained in the past, it's pretty difficult to get a legendary or epic that you want unless you go and spend 400+ dust to craft the particular card. Despite the expected dust value being around 100 dust per pack it often feels like a grind when opening pack upon pack of 40 dust, for both f2p players and p2w players players who buy the occasional pack, and even then 100 dust isn't very much when you want to get that plain looking legendary. I've seen a lot of people say that Hearthstone should add a trading feature or change the dust economy, and while these two ideas may be good, it could affect Blizzard's revenues. A solution to that issue could be to add more cosmetic stuff that is locked behind a paywall or a solo adventure similar to dungeon run and monster hunt, but is run in a similar manner to arena; of course this would require better AI on Blizzard's part. There could be updates to the solo adventure like adding new bosses, possible card pick ups, etc. But the idea is to have something in the game that doesn't effect the people's card collection like Naxx and Blackrock did, that way Hearthstone has another source of money and could make them more willing to change the in game economy and in game rewards, and hopefully they will get rid of that pesky 5 gold that we receive from Heroic brawl and arena rewards.

Hearthstone Features

We take a lot of features in Hearthstone for granted, like the hand size and board size limits so that we don't have to bother with looking to many cards at any point in time, or the history bar so we know what has been played and with the burnt cards feature that was added this year makes it even better! They added free solo player content that is as fun to play queuing up a rank game. And having a fatigue mechanic in the game deserves praise in and of itself, because the games that end up in fatigue hold a special place in my heart.

But, there are some things that Hearthstone does seem to lack. Spectating two people is a head twisting issue, the game crashes fairly often on both PC and mobile, and they fixed the search bar in collection so now we can't complain about it anymore. As the Omni/ crew said in the video, Hearthstone is pretty lacking in features, as much as Hearthstone is a community based game, there aren't many in game features to support this. Most community features are Battle.net features, but some of those features can be implemented into Hearthstone. A great feature would be group spectator chats. Not everyone has the people spectating them added on discord, and it would be give the ability to spectators to talk about the game that their watching as well as offer tips on plays that should be made to the player.

And speaking of tips, I have seen many streamers spectate other streamers and work together to rank up. But there were times in the stream where a player would go and make a new deck and use the screen sharing function to get inputs from the other streamers on what cards to put in or what decks to play. Instead, the game could have an invite spectator function to look at your collection. Friends could provide input on what cards to dust or craft, what deck to make and cards to put in, etc. It makes the community that we have formed from playing this game even tighter because it give more opportunity for communal interaction.

The Metas

The meat of Hearthstone is arguably ranked play. I have to give praise to Team 5 for their hard work at gathering data cards and classes we complain are "too op" and for carefully thinking about how to balance those cards. They work hard on creating and balancing current and future sets as well as trying to make a healthy meta that players enjoy. And I think they have done a phenomenal job at making these past two sets. The Witchwood and Boomsday Project metas have been the most diverse metas we have seen to date. Currently every class has at least a tier 3 deck making it much easier to rank up with fun wacky decks as well as having viable budget versions of meta decks for both standard and wild. This standard meta in my opinion has the perfect amount of aggro and control, you're not constantly being trampled by aggro back in Mean Streets of Gadgetzan or being suffocated by control/combo decks back during Kobolds and Catacombs. At the pro stages there are a large variety of decks being brought to tournaments which makes them interesting to watch just to see which decks stands atop the rest. But this is of course in standard.

Wild is the format where wacky stuff can happen, you want to play a Reno hunter deck? That's viable. You want to otk your opponent with a board full of Ragnaros? It's possible. Wild is a format where you can play a wacky deck and it being somewhat viable, but with the release of Boomsday Druid and even shaman has taken the spotlight in the wild meta.

I am mostly a wild player, Last year I stayed about rank 8, not being about to hit dad legend with my own home brew decks. After the Naga Sea Witch nerf, my wacky decks got me to dad legend and even to rank 1, until I fell back down due to switching decks. The Wild format is one I love dearly, so I will warn my fellow redditors, this is where the post turns into a bit of a rant.

Druids have gained a lot of tools to help in its path to combo victory in the past year, from Spreading Plague and Malfurion from Knights of the Frozen Throne to Branching Paths in Kolbolds and Catacombs to its newest tool in the Boomsday Project, Juicy Psychmelon. For those who do not know, Druids have two legendaries in wild that allow them to pull most any combo they want in wild: Aviana and Kun. Together they brought us many funny and wacky combos, and you can safely place your bets, if you see a Druid in wild, they're most likely running Aviana Kun. When KnC came out there was the Warrior meme in standard of swapping your decks with Togwaggle and transforming the opponent's deck into poofable 1 mana spells with Explore Un'Goro. It was a funny deck to play, and was somewhat viable but not enough and that was okay. Then Azalina came out when Witchwood dropped and made Druids say, "hey warriors I'll see your strategy and raise you a competitive deck."

Togwaggle Druid become a strong new deck in the wild meta, and it had plenty of strong counters in the form of Even Shaman and Kingsbane Rogue. Now with the release of Boomsday Project Druid got a tasty new fruit to add to its fuel. Most Togwaggle Druid lists I've seen run around 6 minions, Aviana, Kun, Azalina, Togwaggle, and 2 Iron Wood Golems. Since this combo consists of only 4 cards, they need only draw and play Psychmelon and get to 10 mana. And let us not forget Star Aligner everyone scoffed at before release. With Aviana, Kun, Druids have gained access to a 28+ damage combo that is a faster set up than Malygos Druid. Druids have plenty of armor gain and strong defensive tools to keep them alive against aggro and their combo to finish off control decks. It has become very difficult to beat the Druid with the stand out counter to them being even shaman and their devolve.

It was possible to play Dane's Reno Hunter or my greedy Reno Mage, or play a Reno Quest Priest and still find decent success so long as you could handle the aggro and have some counter to a player's combo. But with these new combo Druids it's become increasingly difficult win against them, with the only quality tools being Dirty Rat and Demonic Project. I'm not sure if this issue will be as big as Naga Sea Witch was before it's nerf but I do think that this will warp the Wild meta significantly. Team 5 does a good job of listening to the community's concerns and balancing those concerns with that their data is telling them. Wild is not as popular as standard is, it's a harder format to get into with a total of 15 sets (including basic, classic cards), with another set on its way later this year. Higher tier decks run several epics and legendaries, making it harder for a standard player low on dust to convert over to wild. This causes issue with data gathering and as a result it takes longer for our good friends at Blizzard to be able to properly evaluate and move on the information gathered. I personally would love to see more wild based tournaments like History of Hearthstone so that the wild community gets into the public eye a little more.

This brings the question, what would you have done about it teenytones? The obvious issue is Juicy Psychmelon which allows for crazy consistency in these Druid decks, and I can't think of a good change to the card as it is card that does a very specific thing, it's not broken in standard so it could be left alone, but if the melon is not touched then we would have to look at the other offenders Aviana and Kun. I love having this couple around as it has made for many interesting combos that would probably have never seen play, but it could be time for a change to these cards because as more sets are released Druid will only get more tools to survive and thereby pull off more powerful combos. As with Psychmelon, I don't have a helpful idea in changing one or both of these cards. But if Druid were to be dealt with in some matter then we would see a resurgence in Kingsbane Rogue.

Before Kingsbane was released I found Mill Rogue to be a fun but complex deck to navigate, especially against aggro. Then KnC was released and the Kingsbane Mill Rogue came out full power with Coldlight and Shinyfinders propelling it forward. It was a very powerful deck with very few week points when piloted properly. It is a very oppressive deck, putting the control and combo decks like Togwaggle Druid and Renolock into check. But with the release of Psychmelon, Druids gained the ability to draw into their combo before the the Rogue can mill the essential pieces which makes Kingsbane not a counter to Druid anymore, and if Druid where nerfed in some way then Kingsbane will make a resurgence in the meta replacing the Druids as the oppressive deck. Unlike the Druid issues, I do have a suggestion on how to nerf the Kingsbane deck. One of the old counters to Mill Rogue were aggro decks, they would run it over with their aggression and the Rogue would only have them draw more cards, giving more fuel to their opponent. Having Kingsbane cost 3 mana instead of 1 would slow down the build of a giant weapon immensely. At 3 the Kingsbane player would draw the weapon on 2 with Cavern Shinyfinder and then use their turn 3 to play the weapon, instead of playing Kingsbane and playing one or more weapon buffs. It allows for the aggressive decks like Even Shaman, Odd Paladin and Odd Rogue a better ability to beat the weapon and gives combo and control decks time to form game plan before all their cards are burnt and they are facing a 10+ attack weapon.

Not so TL;DR

Great things to keep doing:

  • great at keeping the causal player engaged
  • team 5 has made changes to the game to make the game better for the f2p and the new player experience
    • free packs and legendaries
    • pity timers and no repeat legendaries
    • improved ladder system last year
    • tavern brawl
    • better quest rewards
  • having a wild format where players can play with old cards make wacky decks
  • having fun and interactive boards
  • the maximum amount of cards that we have to pay attention to at any point in time is 24
    • no need to be scrolling through minions on board or cards in hand
  • history bar and the addition of burnt cards
  • fatigue mechanic
  • free solo player content
  • fixed bug with the search bar in collection
  • standard meta is currently the most diverse with every class having at least a tier 3 deck
  • more decks are viable than before, allowing for unique and wacky decks in standard
  • budget versions of decks that are still competitively viable in both standard and wild
  • team 5 does a great job at listening to the concerns of the community

Suggested Improvements and Features:

  • add more paid features such as cosmetics or longer solo adventures like dungeon run that works similar to arena
    • this would give another source of income for Hearthstone and thereby opening the door to future improvements to the f2p experience
  • plz get rid of that pesky 5 gold
  • difficult to see the top player's hand when spectating two friends
  • game crashes a fair bit on both pc and mobile
  • a group chat for spectators and player they're watching to talk in
  • a spectating feature for when players are in their collection
  • wild meta is becoming more suffocating due to Druids taking over
    • main offenders: Juicy Psychmelon, Aviana and Kun the Forgotten King, but no idea how to fix these cards
    • Juicy Psychmelon imo should be the main focus
    • Aviana, Kun allows for many combos but could become an issue later on
  • if druid is dealt with in some manner, Kingsbane Rogue would make a major resurgence
    • suggested change: make Kingsbane cost 3
  • not enough players play wild which makes it difficult to gather data on the format
    • perhaps provide more support for wild like having wild tournaments
    • wild is a bit difficult for new players to get into due to the amount of epics and legendaries that are used

I know this post is long and many of those reading have probably given up, but I would like to say one last thing. We here in r/hearhstone are a great community and I by no means speak for everyone, and I want to include everyone's opinions in this post. We've voiced our concerns before and Blizzard has listened, we can work together to make Hearthstone a better game and make sure it keeps on thriving.

-teenytones

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Step one: Coin. Step two: Prep. Step 3: ???? Step 4: Profit.

Posted: 06 Sep 2018 10:25 AM PDT

Turn 6 Azari in Tavern Brawl. I had Rin; he played Millhouse. Got Spiritsinger Umbra from a portal and away we go!

Posted: 07 Sep 2018 09:53 AM PDT

Here is a good "unexpected results" outcome for a change

Posted: 06 Sep 2018 11:16 AM PDT

Never felt so betrayed in my entire life

Posted: 06 Sep 2018 10:25 AM PDT

The number of times it took before I finally beat the Lich King for the sweet Arthas hero...

Posted: 06 Sep 2018 01:26 PM PDT

Tess is preeetty good in the new brawl

Posted: 07 Sep 2018 07:38 AM PDT

bug with prismatic lens and fal'dorei strider, they do not swap the mana cost with spider ambush, not even with the next card

Posted: 06 Sep 2018 02:40 PM PDT

A Small Achievement for a not so good player...

Posted: 06 Sep 2018 05:15 PM PDT

TIL Medivh has a special voice line when you play Unstable Portal

Posted: 06 Sep 2018 07:37 PM PDT

He says "And from the portal comes..." I had no idea since Unstable rotated to Wild quite some time ago. The only way I found out is because my daily quest this time was "Play 30 Mage cards," and this week's Tavern Brawl theme is "Portals Portals Everywhere".

I prefer Medivh over Jaina when I play Mage, so when I queued into a game, on Turn 1 I coined into a Portal and heard the line. I thought, "oh how cute; he has a signature spell, just like Rexxar with Animal Companion and Alleria with Deadly Shot"

Fast forward to the 10th time I hear that in the same game; not quite so cute anymore. I switched to Jaina to finish off the quest, lol

So hey, do any other skins have signature spells besides these 3? Tell me in the comments :)

submitted by /u/AintEverLucky
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Arena warlock destroys the dreams of mage player

Posted: 07 Sep 2018 10:04 AM PDT

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