Fallout - Playing Fallout 4 for the first time and this is my biggest gripe. |
- Playing Fallout 4 for the first time and this is my biggest gripe.
- I’m starting to think the commies won the war... in FO4 I can order my settlers to grow mutfruit, I can collect the mutfruit for free, then I can order my settlers to open a store, then I can sell them the fruit they grew... mother Russia would be proud!
- Pete Hines confirms Europeans and North Americans will be able to play together (x-post r/fo76)
- Stupid question but... Does the world series baseball bat work on liberty prime?
- Has anyone tried playing a character that acts more like a support to one of their companions?
- Vault-Tec Lunchbox PC v2.
- My friend sent me this for my birthday
- Why do you need to blow up the Institute?
- What do you think would be in South Carolina?
- Creation Club Freebies - Army Weapon/Armor Paint
- I wish pacifying enemies was more fleshed out - here's how I wish it was done
- Fan made Vault expiriments
- FO3 Can you save ALL the enslaved at Paradise falls?
- Fallout 4 makes me miss the older games
- I have a minor gripe with Codsworth's sense of morality.
- Ad,..victorium...brother
- Which fallout 4 mods or dlcs should I get
- Did any human land on the moon in the Fallout universe?
- Will the protagonist's personality affect conversations ?
- The Condition of WV by the Time Fallout 3 Begins
- This Song Should Be in a Future Fallout
- Nuka World thoughts two years on
| Playing Fallout 4 for the first time and this is my biggest gripe. Posted: 06 Sep 2018 08:38 AM PDT Why. Do. No. Beds. Have. Sheets. It's been 200 years guys. Yall got power armor, a massive fuckig BoS blimp, SYNTHS!, and a whole sit ton of other tech. But nobody found a way to recreate fucking sheets? Even in relatively untouched and "clean" areas, like vaults. No fucking sheets. I just want my settlements to not look like hot garbo, and these back ally heroin beds are working against me. [link] [comments] | ||
| Posted: 05 Sep 2018 08:31 PM PDT | ||
| Pete Hines confirms Europeans and North Americans will be able to play together (x-post r/fo76) Posted: 06 Sep 2018 07:14 AM PDT
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| Stupid question but... Does the world series baseball bat work on liberty prime? Posted: 06 Sep 2018 04:21 AM PDT I'm like 98% sure it doesn't but I want it too and want to know. [link] [comments] | ||
| Has anyone tried playing a character that acts more like a support to one of their companions? Posted: 06 Sep 2018 11:45 AM PDT I wanted to finally mess around with settlements, and the Minutemen quests proper. Also, I wanted to finally play a character that meshed well with Piper. I've already played characters that romanced Cait and Curie (Extensively so for the latter), and it occurred to me that now was the wright time to try working with Piper. To that end, I made a build based on Fudgemuppet's Diplomat and basically made a beeline to Diamond City to pick up Piper. (With a pit stop at Gorski Cabin to pick up the Guide to Diamond City, for RP reasons) I popped back to Concord, freed the fantastic five, and followed them to Sanctuary, where I finally met Codsworth. I was Level 5 at this point, and I finally experienced the new dialogue that Codsworth says if you've already done stuff in the Commonwealth. Once at Sanctuary, I fixed up the Power Armor and got Piper to get in it. I also gave her the Minigun and all the 5mm bullets. And boy does she tear house with them. After fixing up Sanctuary for Sturges, I took up Preston's first quests of many to go help Tenpines Bluff. But before that, Piper and I detoured to the three other settlements in the North West: Red Rocket Truck Stop, Abernathy Farm, and Sunshine Tidings Co-Op, to adopt Dogmeat, pick up the Olivia Quest, and clear the place out. Piper and I, we made a great team. I was the JARVIS to her Iron Man, the Alfred to her Batman, the Jarvey Blake to her Silver Shroud. I was the Sole Survivor, and she was...uhh.. Power Piper. (Name is WIP) She tore shit up on the battlefield with her minigun, The Hard Truth, as I dodged around using my Intimidation perk to help out. Out of combat, I did all the talking, negotiating with other people and helping us pull in more caps to buy gear for us both. I also fixed up our equipment, especially her Power Armor. Walking around in Power Armor is cool and all, but seeing someone else on your side using Power Armor you modified is still pretty satisfying We took over Sunshines, cleared out Olivia, and secured Tenpines by killing the Corvega Raiders, claiming Starlight Drive-In on the way. At this point, I've gotten the Local Leader and Science Perks, and can now start working on establishing Supply Lines and building up the settlements. This character has turned out to be so much more interesting and fun than I expected. I don't have to worry so much about combat, but still feel like I'm contributing, albeit marginally. I've got tons of caps due to investing so much in Charisma, enough for both settlement building and equipping Piper. I'm planning to slowly work my way south towards the Glowing Sea, building the claimed settlements as I go, before advancing east. When I get Vault 88, I'll get Preston to help take back the Castle, then, and only then will I finally go rescue Valentine. Would love to see the look on Elder Maxson's face when he flies in to see the Commonwealth already occupied by a rebuilt Minutemen. [link] [comments] | ||
| Posted: 06 Sep 2018 07:00 AM PDT Stuffed another (better) computer into a Vault-Tec Lunchbox. The album and the video. Hope you enjoy it. [link] [comments] | ||
| My friend sent me this for my birthday Posted: 06 Sep 2018 12:31 PM PDT | ||
| Why do you need to blow up the Institute? Posted: 05 Sep 2018 06:11 PM PDT I understand that it is part of the story. You get in there with your faction, stick a bomb on their reactor, get out and KABOOM, no more institute. But the main question is why blow it up in the first place? The main issue isn't the institute itself, it's the people who run it, so why not just take it over. Grab your faction, go in, and clear out the place to make it your own? [link] [comments] | ||
| What do you think would be in South Carolina? Posted: 06 Sep 2018 07:24 AM PDT I live in sc and I'm not sure what enemies would be here, or even if we are popular enough to be nuked. Probably a lot of mirelurks to the east, and maybe giant mutated cicadas. What do you think? [link] [comments] | ||
| Creation Club Freebies - Army Weapon/Armor Paint Posted: 06 Sep 2018 09:03 AM PDT
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| I wish pacifying enemies was more fleshed out - here's how I wish it was done Posted: 06 Sep 2018 01:46 PM PDT When you pacify an enemy and have them fight by their side, they never seem to be that useful, do they? For me, they always end up dying almost right after I put them to use or I accidentally put away my gun and they become hostile. I was hoping they could be a bit more useful. Here's how I imagined it: When you pacify an enemy, you can send them to settlements. Once in a settlement, they get treated like a regular settler with one exception - you are able to take them with you as companions. Humans function like the normal companions, Super Mutant companions function like Strong, and creature companions function similar to Dogmeat. Here's the catch though, so this can't be exploited. You can only have two Pacified companions at a time. If you ever try to get a third, the earliest one you acquired will become hostile. However, they will be cowardly, and, instead of fight you, they will simply flee. Anyone else like the idea? [link] [comments] | ||
| Posted: 06 Sep 2018 07:36 AM PDT What Vault expiriment would you like to see in a future game? Or if you worked for Vault-Tec, what evil science would you perpetrate upon the innocents of your Vault? [link] [comments] | ||
| FO3 Can you save ALL the enslaved at Paradise falls? Posted: 06 Sep 2018 06:24 AM PDT Preferably this'd include Carter but I guess he isn't really a real player so much as a stage prop that doesn't do anything but die. I have technically completed the actual Rescue from Paradise Falls quest as I saved the 3 kids by just buying them. But there's more people trapped in the 'box' plus also Crimson and Clover. Initially I tried to just Rambo-it in there and rescue everybody but Clover is always around and turns hostile and you have to kill her to defend yourself. I assume Crimson would do the same but I returned to my prior save every time I ended up killing Clover. I thought I might be able to go back in and buy Crimson and Clover and free them, except that since I bought the kids the dialogue option's been removed. I think if I could buy those two and free them, it shouldn't be too hard for me to just kill all the slavers after that and then open the slave pen. [link] [comments] | ||
| Fallout 4 makes me miss the older games Posted: 06 Sep 2018 10:40 AM PDT I have been getting into fallout 4 recently and I like it and all but I really makes me miss the older games. Does this happen to you too? [link] [comments] | ||
| I have a minor gripe with Codsworth's sense of morality. Posted: 06 Sep 2018 11:30 AM PDT I have recently started an rp play-through of Fallout 4. My character is meant to embody who Nora would actually be post apocalypse- intelligent and determined in character, but physically soft and ignorant in terms of survival as she lived before the bombs fell. I meant for this character to rely on Codsworth as a "protector", so he would do most of the combat. I meant for Nora to be concerned with not dying and finding Shaun- so no heroics or recklessness. I consistently say no to partaking in dangerous quests and refuse to help people for no reason. This is where, I believe, Codsworth's biggest flaw comes into play. His sense of morality. He hates it when I refuse to do dangerous things, as it is deemed "selfish". It's immersion breaking, imo. Codsworth, being a machine programed to serve Nora and her family, ought to like her making decisions to avoid danger. It doesn't make sense that a machine designed to serve her would like her taking risks and being ultra altruistic. This, while merely "tolerating" me upon being reunited, doesn't make sense. Thoughts? [link] [comments] | ||
| Posted: 06 Sep 2018 08:46 AM PDT So I just finished fallout 4 for the first time and when I sided with the brotherhood of steel and when I got to the quest where you have to execute danse now that you know he's a synth it was a really hard choice to make. I didn't want to kill the man that brought me into the brotherhood who was loyal to them and was accepting of his fate to die because he's considered the enemy. I wanted to keep danse alive but that didn't seem like an option because not matter what I said or did he would say I'm betraying the brotherhood and the price of the commonwealth. My question is, is there any way I could have saved danse and continued the story as normal from that point on? [link] [comments] | ||
| Which fallout 4 mods or dlcs should I get Posted: 06 Sep 2018 01:37 PM PDT I wanted to get some good miss or dlcs for Fo4 but I don't know which one to get [link] [comments] | ||
| Did any human land on the moon in the Fallout universe? Posted: 06 Sep 2018 10:42 AM PDT | ||
| Will the protagonist's personality affect conversations ? Posted: 06 Sep 2018 03:40 PM PDT In the fallout games (except fallout 4), whenever you are in a conversation, your intelligence and other aspects affect the conversation. Will this be in Fallout 76 as well ? [link] [comments] | ||
| The Condition of WV by the Time Fallout 3 Begins Posted: 06 Sep 2018 10:39 AM PDT I don't know how many people are asking this, but it's an interesting question. From what Bethesda has shown us, many some areas of WV look pretty intact 25 years after the Great War, but that this is still another 175 years before the Lone Wanderer leaves Vault 101. So not only do we have 175 more years of normal decay, we also have to factor in the dwellers of 76 launching nukes at each other for the lolz (not exactly that way but you know it's going happen). So do you think WV would still be habitable or even worth going to by 2277 or later? [link] [comments] | ||
| This Song Should Be in a Future Fallout Posted: 06 Sep 2018 09:39 AM PDT Braggin - Harry James and His Orchestra I discovered this song from Bob Dylan's version. Then found out his was actually a cover and found the original. Instantly made me think of Fallout and figured it was worth a share. Hope you enjoy it as much as I did! [link] [comments] | ||
| Nuka World thoughts two years on Posted: 06 Sep 2018 09:29 AM PDT When Nuka World first released for Fallout 4 in 2016 I was quite disappointed with it. None of my characters were the brand of evil the Raiders represented. My Minuteman and Railroad playthroughs were Lawful Good. My Brotherhood playthrough was Neutral and my Institute playthrough was Lawful Evil. Raiders, in my mind, represent Chaotic Evil. This is an alignment that I don't believe Fallout 4 caters to very well, even with the DLC. You meet Preston and the others very quickly after exiting Vault 111, if you're following the main quest of course. It's his group that introduce the player to settlement building and what it takes to keep settlements happy. Following the main quest through further we meet all the factions, choose our sides and take out a portion of them, leaving 1-2 left standing afterwards. By the time I got to Nuka World my various characters had advanced in the ranks of these surviving factions. A Brotherhood Paladin, General of the Minutemen and Director of the Institute all went to Nuka World, none of them let the Raiders live. There just didn't seem to be any point, and it didn't fit with any of the characters I'd made. Even restarting a new character I found it hard to get into that Raider mindset. Sure you can be a dick in combat, but if you refuse to interact with the main factions then you're locked out of the main quest line, a substantial source of XP and role-play, and are basically left to be a rude mercenary. The Raiders only factor in when Nuka World is started and even then it still didn't feel worth locking myself out of quests just to be play babysitter to a bunch of psychos who'd rip each other apart if I didn't keep checking on them every ten minutes. Now, that was two years ago. Coming back to it I think Nuka World is fun. The area is interesting and there's some fun side stuff to do there besides the Raiders, of course it is still primarily focused on them. This isn't a bad thing. Fallout 4 is lacking a truly evil option to play through the game with, but it could have gone further. Instead of just tacking Raiders onto the side, let the player form a gang in the Commonwealth and take on the main quest line, and other factions, with them. Storm the Castle and get artillery for Raiders, make the Commonwealth fear your presence. Blow up the Brotherhood's airship and stick Liberty Prime's head on a girder at the airport, go nuts. My thoughts now are that Nuka World gives players who really REALLY want to play Raiders a chance to do so, but doesn't give them everything they could have. More Raiding should have been added to the main game to make up for its lack in the initial release. It also needed to provide players with other commitments more creative ways to use the park. Storm it with Preston and the Minutemen, the whole slavery thing is against their mantra. Assault it with the Brotherhood and scrounge up all that juicy pre-war tech that still works. Port in with the Institute and strip the place of resources, or even use it to train Synths above ground. There was potential there which, even with mods, still hasn't been reached. Does anyone else feel differently? If I've misrepresented the DLC please let me know. Like I say I didn't do much of the raiding since I couldn't get into it. [link] [comments] |
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