True Gaming Should mods be counted when reviewing a videogame? What about recommending one? Do people misjudge certain games because you can mod them? |
- Should mods be counted when reviewing a videogame? What about recommending one? Do people misjudge certain games because you can mod them?
- can you actually pay attention to a game's soundtrack fully while playing a game/battling?
- Can online-multiplayer-only indie games succeed?
- I have a lot of trouble picking games to play.
- Gaming Rut
- [Academic Survey] Research Into How Gamers Perceive Differing Game Studio Types
Posted: 02 Aug 2018 06:51 AM PDT I don't like the idea of having user mods fix glaring problem areas in games because it tends to absolve the developers of the responsibility of crafting that experience themselves. It's a way for them to charge you the full amount of a game while outsourcing the legwork to the fans. Furthermore, it allows the developers to focus on features that are not necessary instead of fixing problems with the primary game mechanics. An example of this is in Cities Skylines, where mods exist that enhance the user's experience with traffic management. Traffic as a game mechanic is so utterly broken in Cities Skylines that its a wonder that the game was able to be shipped at all: instead of focusing their efforts on fixing the traffic AI, Colossal decided to release DLC pack after DLC pack of miscellaneous add-on features, like being able to have a snowy city. Browsing low-brow youtube comments or steam reviews you'd get the sense that most people do not agree with me. These comments don't often go into detail about why they feel that way however, so I'd like to ask all of you where you draw the line. Do you judge a game based on its potential with mods? When you recommend a game to somebody else, is it only with a certain modding experience involved? Is there a tacit conceit that we're playing bad games that fail at executing their primary game mechanics when we have to recommend a mod to someone so that the base experience isn't spoiled? Discuss. [link] [comments] |
can you actually pay attention to a game's soundtrack fully while playing a game/battling? Posted: 01 Aug 2018 05:41 PM PDT when I finish a game, I go to youtube to listen to it's soundtrack. I usually say "wow that music is really cool" it's like the first time i'm hearing it and I enjoy it more outside the game. if i run the game again the music seems more clear to me but i still forget about it midway. maybe that's 'immersion'? [link] [comments] |
Can online-multiplayer-only indie games succeed? Posted: 02 Aug 2018 01:48 PM PDT Online-only games are hugely popular, but they can be risky even for AAA studios, because there's no chance of a long tail. Single-player/local multiplayer games can start slow but develop into cult classics, but with online you either build and keep a strong player base in the first few days, or you never do. It seems to me that for indies, with their limited advertising plus the current market glut, the problem is much worse. I've never heard of a real success story in that group. It seems to me that indie games basically require either a solid single-player campaign or couch multi; you can add online to that, but it can't be the only thing. The only exception I can think of is Altitude, and that came out in 2009, long before the current indie glut. I'm not sure if MUDs and similar small-scale MMOs count, since they generally have lots of single-player content. Is there anything I'm missing? [link] [comments] |
I have a lot of trouble picking games to play. Posted: 02 Aug 2018 01:28 PM PDT So uh, I've been having a problem for a while with games. I cannot manage to pick a game to play, or rather, I pick too many games to play. I am a multiplayer games enthusiast (especially shooters and MMOs), and I usually play games like Fortnite, having my little routine. But for some reason, I always want to try another game : recently it was DOTA, then Starcraft, then Hearthstone... I inform myself on those games, I watch and read some guides, but I get so many games on my plate that I end up playing nothing at all. It then generates anxiety, because I keep telling myself that I will play them, or come back to them, although deep down, I know I don't really want to play them (been happening with Dragon Ball FighterZ recently). I don't know how I could stop doing this, as it just generates anxiety, and makes me feel lost, and just not good in general. I've been trying some singleplayer games like Enter the Gungeon but again, same thing here : I don't know what to pick. Anyone else having a similar problem ? Any suggestion or idea ? [link] [comments] |
Posted: 02 Aug 2018 11:48 AM PDT I play a bunch of FPS games such as Fortnite, PUBG, Counterstrike, etc. Every now and again ill be on a hot streak hitting shots making plays multikill games. Then I have a time that I can't do anything right, miss shots, screw up builds, or literally just kill myself in game. Its just frustrating to go from playing really good to bronze tier trash. [link] [comments] |
[Academic Survey] Research Into How Gamers Perceive Differing Game Studio Types Posted: 02 Aug 2018 02:49 AM PDT Hey all!!! I'm an advertising and marketing student at the University of Leeds. For my master's dissertation, I've decided to study what gamers think about studio types and their games in the video game industry. I'm collecting this through a 10 minute survey. I need as many respondents as possible and it would be amazing if you could take part. I want the survey outcome to reflect the reality of the industry from a player's perspective. The Survey: https://leedsubs.eu.qualtrics.com/jfe/form/SV_bpyl3aA7P8fUuwd If you have any questions or issues, feel free to message me on Reddit or email at bn17bsc@leeds.ac.uk. Thanks! [link] [comments] |
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