Smite - [PC] Patch Day DIscussion / Bug reporting Megathread - 5.15: "Royal Champion" |
- [PC] Patch Day DIscussion / Bug reporting Megathread - 5.15: "Royal Champion"
- SMITE 5.13 Matchmaking Changes - Community Feedback
- When you know you’re about to have a bad time
- I want a Hel Announcer pack: My take here is that she has funny dialogues in game when she argues with her other half. Imagine her Dark Side announcing a kill then the Light side contradicts her or something.
- you're top streamers are some of THE most toxic players ... and then you wonder why the community is crap.
- Infographic | SMITE Patch 5.15 Recap
- I got 1437 reasons why you shouldn't interrupt a 1v1
- SSG ROSTER SWAP!
- Death Machine Bakasura Redux
- BaRRaCCuDDa on SSG and Eunited trading Baskin and Venenu
- A Chibi Rat as requested!
- [Skin Concept] Octo Guardian (Ganesha)
- Abyssal Agni has a problem with his 2
- Favorite Thing about Pele
- Since adventures can now be old maps...
- Can we queue while being in Jungle Practice?
- Yo, when is there going to be an actual adventure?
- All the gods released since the revamp of the Joust Map
- Best announcer pack?
- Why Silverbranch Bow is a Mistake and a Failure
- I miss something on the joust map!!!
- I'm On Ya HEELS (ACHILLES)
- Why doesn’t Khepri get damage mitigation from his 2
- (God Concept) Nidhogg
- Can we have reduced tp loss when someone leaves our team?
- For The Love of God, This Game Needs An Avoid As Teammate Option.
[PC] Patch Day DIscussion / Bug reporting Megathread - 5.15: "Royal Champion" Posted: 20 Aug 2018 08:41 AM PDT Link to the official Patchnotes AdventuresClassic Joust The Triumphant Return of the beloved Classic Joust Adventure - 3v3 Medieval action! Two teams of three players each face off against each other across 1 lane and two side jungles in this glimpse into Smite's past. The objective is to destroy the enemy's defenses, and ultimately their Titan. Buy the Royal Champion bundle to unlock the Sir and Dame titles, and earn double Medals! New God SkinsBug FixesHotfixed in 5.14 Fixed an issue where Pele would hear the drums sound much more often than intended Fixed an issue where Da Ji and Kumbhakarna ult interacted in a unintended way
Items
Gods
Artemis * Still Target * Added an additional audio sound that plays on successful basic attacks if her passive triggered on the hit (the enemy was CC'd)
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SMITE 5.13 Matchmaking Changes - Community Feedback Posted: 20 Aug 2018 03:37 PM PDT Gods & Goddesses! Thanks so much for taking the time to complete our Matchmaking Survey. We got a ton of feedback and we'd like to share it with you. Check it out HERE [link] [comments] | ||
When you know you’re about to have a bad time Posted: 20 Aug 2018 07:13 PM PDT
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Posted: 20 Aug 2018 05:41 AM PDT
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Posted: 20 Aug 2018 02:46 PM PDT just got done watching one of the most viewed streamers on Smite and here is what i see 1) instalocks agni proceeds to say "its just casual i play whatever i want" someone says "that instalock" and he response "i don't care what my morons think" (talking about his teammates) then proceeds to take red buff as the "support" ... the second time the mid is there and this guy "steals" by going in front of the mid to grab it first. And say "i want to see what this 0-2 retard has to say" (he had every play muted before that) I mean of course the community is going to be toxic as hell when you have guys like this, guys like DM and guys like Weak3n as your top streamers ... and you continue to support them and not take action against them. mobas are toxic enough to begin with but at least other games don't have guys like these that are outright promoting toxicity with their actions and words. [link] [comments] | ||
Infographic | SMITE Patch 5.15 Recap Posted: 20 Aug 2018 06:30 AM PDT
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I got 1437 reasons why you shouldn't interrupt a 1v1 Posted: 20 Aug 2018 07:00 AM PDT
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Posted: 20 Aug 2018 12:08 PM PDT
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Posted: 20 Aug 2018 03:04 AM PDT
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BaRRaCCuDDa on SSG and Eunited trading Baskin and Venenu Posted: 20 Aug 2018 02:14 PM PDT
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Posted: 20 Aug 2018 01:14 PM PDT
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[Skin Concept] Octo Guardian (Ganesha) Posted: 20 Aug 2018 07:30 AM PDT
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Abyssal Agni has a problem with his 2 Posted: 20 Aug 2018 08:39 PM PDT Abyssal Acolyte Agni's 2 does not linger for the half-second at the end of its hitbox. It still does for the other skins i tried so it isn't a stealth nerf. So i just had the most frustrating game in which i rarely was able to hit the 2 and then 1 combo on Agni. Unsure if i was bad or not, i checked in jungle practice and the 2 vanishes as soon as it stops moving. It is still possible to stun with the 2 as long as the 1 is close to yourself. As someone who likes to toss the 2 and then wait the half-second for the 1, this hurts. I also think the 1 was a slight delay on appearing but that could be ping on my end. [link] [comments] | ||
Posted: 20 Aug 2018 10:59 AM PDT My favorite thing about her, is that she sings "You're Welcome!" [link] [comments] | ||
Since adventures can now be old maps... Posted: 20 Aug 2018 11:54 AM PDT Can we get a domination adventure? Just give us the old map, no need to update [link] [comments] | ||
Can we queue while being in Jungle Practice? Posted: 20 Aug 2018 10:47 AM PDT | ||
Yo, when is there going to be an actual adventure? Posted: 20 Aug 2018 06:58 PM PDT These minigames suck, we already have MOTD, want adventure! [link] [comments] | ||
All the gods released since the revamp of the Joust Map Posted: 20 Aug 2018 11:06 AM PDT I think it would be interesting to test all these new gods that were released after the revamping of the Joust map, to see whether they fit well within now:
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Posted: 20 Aug 2018 10:40 AM PDT I am pretty new to smite and I just have the default announcer pack. (I believe it's Khepri?)I was looking to get another one but have no idea which one would be the most entertaining. What are your favorites? [link] [comments] | ||
Why Silverbranch Bow is a Mistake and a Failure Posted: 20 Aug 2018 08:30 AM PDT I want to discuss not only why SBB is a bad item in its upcoming form, but also why it is bad in general to have an item like this. The first time I saw this item I though it was just a bad tasteless joke, but it seems like it's actually becoming reality now so I wanted to talk a little about it. Why don't I just build AS? There is a simple reason you don't just go all in on one stat. Each build you create always offers different kinds of stats with different implications. You can group them in different ways but the most basic differentiation would be defensive and offensive. Obviously things like protections are defensive, while power is offensive. But stuff like CDR is a bit more diverse, as it usually increases offense, but also offers more survivability via more frequent sustaining abilities or escapes. It's usually recommended to have a more balanced build, so you can exert offensive pressure without dying while not being unkillable while having no impact. Where leaves that AS? It's one of the most direct ways to increase your damage while only increasing it in a very specific way (multiple hitting basic attacks over a long period). As it is also reliant on your power, increasing both at the same time leads to the highest DPS per increase (for example to double your DPS you can either double power and AS - a 200% increase in stats - or quadruple either - a 300% increase in stats). Why do I have to balance my builds? It's not that you have to. Some builds require heavy synergy, like crit items relying on each other. But even in those cases, to compensate for that it's usually combined with lifesteal. The goal is to make the most efficient builds, that give you the most amount of (synergistic) stats for the least amount of gold. If you build more efficiently than an equally skilled opponent you will have a strict advantage at certain points (power spikes) throughout the match. It's a more simple way to gain an advantage over an opponent that doesn't require any mechanical skill, so it can be used by a wide variety of people, in case it's actually possible to build more efficiently to begin with. What is the role of SBB? The role of this item is quite obvious. It acts as a buffer. In case you build enough attack speed to go over the cap you get a lesser return on your investment. Most likely this is achievable by using steroids. The problem with this concept can be noted in different problem areas:
Maybe just buff the item to make it more viable? Unless you seriously improve the stats it would still end up as a niche item for very few gods. It also doesn't add anything "interesting", it's just a matter of "is the amount of stats bloated enough to warrant a spot in my build". By Smite's design, players are also discouraged from building too much of just one incremental (CDR and CCR and not incremental, they are reductions, so the more you have of those the better they become) stat, for example, high flat pen gets countered by protections, high protections get countered by % pen, etc. The game pushes you into a direction that makes you build more balanced, so you have an incentive to build well. Now this could be accepted as okay if it offered decent synergy with existing items, but the builds most reliant on AS are Qin's builds, which care less about power and more about getting your Qin's damage through, which means pen. These kinds of builds also tend to have less synergy with usual hunter defensive options like lifesteal and get more from increasing mobility, so you have more item slots open to use. This means that giving pen instead of power would be a powerful alternative. What to do then? The obvious shift from power to pen would likely make it into a core Quin's build item for steroid hunters. The main issue would still remain, in that you reward players for building badly and wasting stats, but at least instead of giving a little bit of everything you get an item tailored to a very specific role. It would still remain a big trap for newer players though, so I don't personally think it's a good direction either way. With Fatalis gone and Atalanta's being a fairly weak substitution it's questionable if full on Quin's builds could even work. In either case, The design team seriously needs to take a hard look at this item and think hard if it's healthy for the game to reward bad builds. tl;dr giving an incentive to build badly is bad; pen is better than power for Qin's; balanced builds and diminishing returns are a thing [link] [comments] | ||
I miss something on the joust map!!! Posted: 20 Aug 2018 09:24 PM PDT
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Posted: 20 Aug 2018 09:06 PM PDT
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Why doesn’t Khepri get damage mitigation from his 2 Posted: 20 Aug 2018 11:47 AM PDT Okay I was in jungle practice the other day trying stuff out and I was playing some builds on Khepri. Then. I thought does he get damage mitigation and if you use your 2 then dash through two you actually won't get damage mitigation. Is that supposed to be the case? [link] [comments] | ||
Posted: 20 Aug 2018 07:43 AM PDT NidhoggBane of YggdrasilPantheon: Norse Class: Warrior LORE: Under the mighty roots of the mighty Yggdrasil, lies a beast of unimaginable horror.A creature of evil and malice, a cold blood killer that devours anything in its path. A creature that one by one, destroy the roots of Yggdrasil, bringing it to its end. That horrifying creature is Nidhogg, the bane of the tree. One of the cosmic animals that inhabit the tree itself, Nidhogg is a dragon with a massive appetite for everything. He enters into the realm of Náströnd to feast on the bodies of the foul wicked but even that it's not enough for him. To satisfy his hunger, Nidhogg also gnaws on the roots of Yggdrasil, not caring at all for the consequences of eating the veins of the tree that hold all life in place. Some say that the real reason he destroy the roots of the tree is to defeat the wise eagle at the top of Yggdrasil, who is blowing away the leaves and branches of the tree with his mighty wings. The reason for this ridicules contest is unknown, but it could have been stopped long ago if Ratatoskr the squirrel would have stopped helping the conflict by sanding insults and jabs in the two rivals name across that impossible distance. But in those strange times, Nidhogg smelled something new. A smell of blood, and not just any blood, blood of a god. Nidhogg climbed on the world tree to see from where this lovely smell comes from. He raised his gaze and witnessed gods clash against each other. How wonderful, he thought to himself, finally something that would satisfy him. No more he will feast on corpses and roots, for today, Nidhogg will fill his belly with the flesh of gods. APPEARANCE: Nidhogg will look like a Linworm, he will have a long serpentine body with two arms. He will have greenish brown scales and two gnarled horns. He will attack with his claws.
OTHER INFORMATION Animations Skins Taunts from Ratatoskr: So i guess you dont want to hear what the eagle said about you [link] [comments] | ||
Can we have reduced tp loss when someone leaves our team? Posted: 20 Aug 2018 08:42 PM PDT I appreciate the change to no tp loss when someone dcs before the game starts and we surrender, too many times now has someone fed and left 3 minutes into the game and we can't surrender early. Its frustrating for this to happen and discourages me from playing ranked. For an alternative, can there be an extended ranked ban period for the person that leaves. Ranked is in an embarrasing state, really. [link] [comments] | ||
For The Love of God, This Game Needs An Avoid As Teammate Option. Posted: 20 Aug 2018 01:06 PM PDT It seriously sucks getting the same players who have 0 clue what they are doing over and over again. Previously you could use the "the matchmaking would take longer" but with the wave queues (or whatever its called) it wouldn't even be a problem. I know this post will probably get downvoted, but it seriously makes since to add this. no one wants bots on their team every game. [link] [comments] |
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