RimWorld Mods are asleep, upvote this picture of Tatooine |
- Mods are asleep, upvote this picture of Tatooine
- Visiting my village for the last time. 275 (excluding imprisoned). Now it is really getting slow.
- The Nest - A depressing story about how terrifying insects really are in RimWorld, and why you never open ancient dangers.
- Surgery Failure (Ridiculous)
- So... gray?
- Spare a thought for Rodney, the brain damaged colonist with Flu, Plague, Muscle parasites and Fibrous Mechanites... Praise be to Randy...
- Started a Lord of the Rims playthrough, the Hobbiton part of my soon to be city (tons of mods included)
- Rimworld helped me to write again.
- MFW I learn what civilized society entails
- Bren, take a seat.
- The sister of my colonist died to an Emu attack
- Labradorpup explosion, 250 at once from one mom
- Apparently my people are animals now?
- How much do you manage your pawns' schedules?
- That's... A lot of hats.
- Seriously, Isak? Now?!
- Just lost my first game
- Cass getting feisty
- 1.0 base plan [Tribe Randy Merciless]. Feedback?
- Animals: Paste or Kibble?
- Colonist can only move when they're high, godammit
- Yep, that seems like the most logical place for an infestation..
- Lord randy has blessed me
| Mods are asleep, upvote this picture of Tatooine Posted: 04 Aug 2018 11:48 PM PDT |
| Visiting my village for the last time. 275 (excluding imprisoned). Now it is really getting slow. Posted: 04 Aug 2018 12:49 PM PDT |
| Posted: 04 Aug 2018 11:04 PM PDT So it all started when I decided to mess around with the scenario editor. Here's how the story goes: There was a planet, a bit more advanced than our own, but not yet capable of spaceflight. Most of the world's population was in one place: The Great City. One day, for an unknown reason, a great bomb was dropped on The Great City. But it wasn't a normal bomb; this bomb didn't explode. Instead, it ripped apart the atmosphere, and caused a near-instant shift in the planet's climate. The weak atmosphere let far more meteors and debris from passing ships in, while also causing a constant aurora. The extreme climate change caused worldwide flooding and near-permanent storms. The government of The Great City attempted to keep everyone inside, doing a good job. Almost no one could leave. This was both good and bad; the City survived, but the people didn't. Mass starvation caused a fallout worse than what anyone would imagine. Few escaped, but those that did collected on the Burning Plains, what was once a grassy field but now a permanently burning plain due to constant rainless storms. It all started with three escapees: Fisher, Ben, and George. The three found a steel structure; it looked like a nice place to stay. Upon breaking down the wall, however, they found a nest of giant insects. They ran, and were fine. They ended up setting up base nearby. Over time, they got a farm, and started growing potatoes. New people joined daily. They butchered some of the few remaining animals, and lived. Concrete around the base provided a fire break. Storage was up for the food they had. A barracks was there for everyone to have a nice bed to sleep in. But not all was well. Each day, the nest grew. Each day, more and more insects were born. They ate away at the building they were in. Even as the roof was collapsing in on them, they continued to devour the walls. As more of them died, far more were born. The mountain the building was lodged in was eaten away as well. Fire ravaged around them, but the mindless insects paid it no mind. Inside the base, they were up to almost 20 people. Research was being done. They had power, weapons, stonecutting, even an artist. Clothes were plentiful. All was well. Until the nest was disturbed. Lighting struck, agitating the beasts. Normally, this was not a problem; the colonists would hide inside until the insects gave up and headed back. But this time, lightning struck twice. The insects were even more agitated, and broke in. Near all the colonists were in the barracks. All but Fisher. He had been researching. Fisher wasn't a survivalist by any means; he had lived mostly off the others, but he could research and tailor well. But the nest continued on. They broke the walls of the barracks. Through the granite walls constructed by his friends, Fisher heard the rending of flesh, the chattering of insects and rattling of the cooler the only other sound, punctuated by the occasional flash of lightning. He could hear them around him. They were breaking the walls. Just as the bricks were falling loose... they gave up. They went back to the nest. He thought. As he opened the wooden door slowly, seeing if they had left, one turned back. He unsheathed his knife. He fought the monster, the gigantic, slimy, chattering spider. He stabbed it right through the neck, killing it. Only after the adrenaline had worn off did he feel the sharp pain in his leg. He led to the ground, breathing heavily. He didn't know how long he laid there. Fading between consciousness and unconsciousness, he barely could understand the meaning of the green, swollen wound on his leg. It was only when another escapee from the Great City found the ruinous remains of the colonist's base that he was rescued. Fraiser, a doctor, found him laying on the floor, barely alive, blood glistening and disgusting green fluid oozing from his leg. He tended to him, cutting away what surprisingly little was truly infected, and gave him medicine. Occasionally, the nest would stir again, but mostly, Fraiser could go out to get food. The two survived long enough for Fisher to regain consciousness, and tell Fraiser the story. When Fisher got up, he walked immediately to the barracks, through what was once a wall - a mistake he instantly regretted. The floor was covered in a mess of red, green, and grey, a mix of blood, insect jelly, and broken granite. Fisher could barely recognize the half-eaten corpses of the others. Eventually, the two were joined by another. But it was not long before the Nest stirred for the final time. When the main assault had happened, the 19 colonists in the barracks fought with everything they had; they refused to give in to the endless waves of insects. When one would fall, more would take their place, on both sides. Guns blazing, blood flying, there never was truly a chance. The massacre ended with them all dying. And now, around five days or so later, three terrified colonists, mostly unarmed, huddled in a small room, waiting, listening, as impending death ate at the walls around them. It was not long before the walls collapsed, and the three were overrun. And in the vast wastelands of the Burning Plains, little remains of the ruins, indistinguishable from any other ruins of pre-City structures. Looking at it, one would never know the struggles, and more, the hope that once permeated this place. Now, all you would see are half-broken walls, an old stove, a near-buried human skeleton, and a few lone roaming insects. The ruins of what could have been are now just another part of the Nest. [link] [comments] |
| Posted: 05 Aug 2018 12:42 AM PDT |
| Posted: 04 Aug 2018 12:05 PM PDT |
| Posted: 04 Aug 2018 11:20 AM PDT |
| Posted: 04 Aug 2018 01:54 PM PDT |
| Rimworld helped me to write again. Posted: 04 Aug 2018 04:17 PM PDT I just want to express my gratitude to all people involved in developing this wonderful game. I've been writing as a hobby for a couple of years now and recently has been stuck with a writer's block. Nothing could inspire me to write stories again. But then I found this game, and it's ability to create great stories from random events while leaving the player a place for imagination. This led to the inspiration that I haven't experienced for months! Now I'm writing a story about a colony that starts manufacturing heavy drugs for market, leading to internal moral drama for colonists and possible wars (tradewars and physical wars) with the neighboring colonies. I'm so happy I get to write something again and have fun while doing it! Thanks, Ludeon! [link] [comments] |
| MFW I learn what civilized society entails Posted: 04 Aug 2018 09:49 AM PDT |
| Posted: 04 Aug 2018 05:06 AM PDT |
| The sister of my colonist died to an Emu attack Posted: 05 Aug 2018 01:55 AM PDT After burying her, he took his grief out on another colonist with insults. Spider didn't like that. So she dug up the corpse of his sister for him to see. Conflict resolved... [link] [comments] |
| Labradorpup explosion, 250 at once from one mom Posted: 04 Aug 2018 11:56 AM PDT |
| Apparently my people are animals now? Posted: 04 Aug 2018 09:35 AM PDT |
| How much do you manage your pawns' schedules? Posted: 04 Aug 2018 08:46 PM PDT I'm microing daily schedules more and more, but generally just work/sleep/anything to keep them on ten-hour workdays with the occasional nap or sleep-in when pawns are sick or have been up too much dealing with crises. Now and then I'll think to give a joy-deprived pawn a couple hours of mandatory happiness, but usually by then things have gone all pear-shaped and I'm gritting my teeth that they don't break before the raid does. I'm pleased when pawns work late early on, but later it seems to cause issues when you get a string of disasters and they didn't bother to play horseshoes when they had the chance. I feel like once a colony has a year or two under its belt I'm managing their time more closely as expectations go up. So I'm wondering, do you guys usually set joy time - and when do you start? Other than night shifts, how closely do you manage schedules at all? I'd like to find a sweet spot where I just don't need to look at that tab in between "fresh recruit" and "up for two days doing triage". [link] [comments] |
| Posted: 05 Aug 2018 12:05 AM PDT |
| Posted: 04 Aug 2018 12:59 PM PDT |
| Posted: 04 Aug 2018 08:49 PM PDT My first mistake, building everything out of wood when I had a total abundance of stone in the mountain caverns. This included the cavern roof supports to prevent cave-ins. Second, centralizing my 60 batteries at the entrance of the base, all of which were placed in the same room. Third, not making a secondary escape route in case of cascading battery explosions and base-wide 6000° heat. [link] [comments] |
| Posted: 04 Aug 2018 09:36 PM PDT |
| 1.0 base plan [Tribe Randy Merciless]. Feedback? Posted: 04 Aug 2018 10:57 PM PDT |
| Posted: 04 Aug 2018 09:45 PM PDT I'm playing on sea ice where grazing, hay, or turning hay into kibble isn't viable. Is it better to turn my rice or meat or what have you into paste or turn my rice and some meat into kibble? [link] [comments] |
| Colonist can only move when they're high, godammit Posted: 04 Aug 2018 11:30 PM PDT |
| Yep, that seems like the most logical place for an infestation.. Posted: 04 Aug 2018 02:39 PM PDT |
| Posted: 04 Aug 2018 07:27 PM PDT |
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