Overwatch - Atlanta and Guangzhou Take the Stage


Atlanta and Guangzhou Take the Stage

Posted: 02 Aug 2018 01:17 PM PDT

As Long As Rein Has His Shield Up, He Won't Take Damage From Wrecking Ball Mines No Matter What Direction He Walks Into The Mines

Posted: 02 Aug 2018 12:27 PM PDT

When you release a moth into the wild

Posted: 02 Aug 2018 02:25 PM PDT

See this is why Sombra scares the crap out of me

Posted: 02 Aug 2018 11:10 AM PDT

This shatter nearly cost me the game

Posted: 02 Aug 2018 07:00 AM PDT

As a D.Va, if you die immediately after ulting, your "Nerf this" voiceline does not play and your nuke is less likely to be noticed (I'm having trouble uploading to v.reddit)

Posted: 02 Aug 2018 02:56 AM PDT

You’ll get a kick out of this! ⚽ Team up with your friends for Summer Games on August 9.

Posted: 02 Aug 2018 05:00 PM PDT

I created some art for all those Mercy mains who save me daily

Posted: 02 Aug 2018 08:20 AM PDT

The most stylish way to dodge an incoming widowmaker headshot

Posted: 02 Aug 2018 12:13 PM PDT

Overwatch KR twitter account reveals the new Lucioball map

Posted: 02 Aug 2018 04:03 PM PDT

I screamed so loud I woke my boyfriend up

Posted: 02 Aug 2018 05:24 PM PDT

POTG 6k roadhog sending people back to earth

Posted: 02 Aug 2018 06:25 AM PDT

Zarya Grav + Dva Combo in Overtime (Both Perspectives)

Posted: 02 Aug 2018 07:10 AM PDT

Pharah and Torb Grafitti in Philly

Posted: 02 Aug 2018 10:31 AM PDT

Found in North Philly at Girard & 4th, some great public artwork feat Torbjorn and Pharah

https://imgur.com/gallery/G9j528X

submitted by /u/fingapapits
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My first Reddit worthy POTG, Failed Mei Blizzard into glory.

Posted: 02 Aug 2018 04:52 PM PDT

I wish more people were open to comps besides 2-2-2

Posted: 02 Aug 2018 11:46 AM PDT

I'm in high Silver/low gold and it annoys me how rigid people are with 2-2-2. I mainly play Support, and so many times I pick Zen, then someone picks Brigitte. I ask for a third healer and all I get is "but then we'd have 3 supports!!!" Which then forces me to switch to Mercy 99% of the time.

On the other hand, I've been playing DPS and noticed we're getting wrecked by flankers so I switch to Brigitte. And then the team starts complaining we have three supports and then the Mercy switches off.

There are so many situations like this where people get so caught up in 2-2-2 it makes the game unfun. We had a game where we had a triple tank line up with 1 DPS and the whole match someone was whining that there wasn't enough damage. I don't even mind solo healing half the time if it's like Attack on Junkertown and we have a Bastion.

I hate how rigid people are.

submitted by /u/throwawayrailroad_
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The New Symmetra. A Guide by the #1 ranked Sym

Posted: 02 Aug 2018 08:11 AM PDT

Hey guys, I posted this over at r/Competitiveoverwatch and r/OverwatchUniversity So I decided to post it here as well so more people can learn the new Character.

EDIT: Since there was some call for me to set up a stream I did https://www.twitch.tv/mrbobwagner_ I can't promise any schedule or anything but here it is.

My Bio:

Hey I've been playing overwatch pretty much since launch in one way or another. I started on console, but eventually moved my way over to PC during season 3. I'd consider myself to be pretty good at the game, Ive been in GM+ since season 3 (peak 4523 S5) playing mainly support, off-tank, and some DPS. I never played Sym before the rework. But after I tried out the new sym I fell in love with the new Character and I think she's super strong. And I'm going to try to explain on how I play her. I'm currently in top 100 with a rank of 4446 and a 70+% Winrate (Proof), also Seagull recently recognized my account.

r/https://clips.twitch.tv/RepleteZanyAlligatorRlyTho

General Tips:

  1. Don't ever Left-Click. It sucks 99% of the time.
    1. The one exception to this is when the team fight is pretty much over and there is just a rein or an Orisa, because you gain ammo when shooting shields and gain charge, there is almost no way the Rein or Orisa can escape if you have a pocket.
  2. Always charge Right-Clicks to near full charge and just spam the hell out of it. It does and insane amount of damage.
    1. Like seriously you can two shot any 200 hp target with one full charge shot and a 70% charged shot
  3. Place turrets on / near choke to cause the most amount of mayhem and distraction, which Symmetra thrives on.
  4. TP as a group.
    1. Communicate with teammates before placing down TP for maximum efficiency.
    2. Always tell your team where your TP's are going so your team can take them If they need to escape from something.
    3. You can TP most objects in game, such as D.Va Bomb, Torb Turret, or Sym's Turrets, but what I find most effective is to ignore the Symmetra "gimmics" such as TP'ing D.Va bomb's or torb turrets, as if that doesnt work you've just wasted time and probably fed into the enemy team.
    4. Ill reference this move as the TP-TurretBomb, You put a TP in the enemy's back line and throw 2-3 turrets into the tp. This can be used as a distraction, but if its ignored it can kill supports if they aren't paying attention.
      1. This can be countered very hard by a Brig or a Rein swing, as it kills all the turrets in one hit and that means you've just wasted all your abilities and like 8 seconds.
  5. Prevent Tilt by being PMA, explain your self. And honestly know when you're not doing well / being countered.
    1. At high ranks there is an (tbh deserved) strong bias against Sym, and sometimes all you need to do is explain that Old Sym != New Sym.
    2. Switch if you are being countered. I constantly have gold or silver damage (medals LUL) but your job as Sym is to kill and distract, and if you're not doing that, then switch.
  6. Sym's new Ult is SOOO Strong
    1. You should bisect the point/fight in half, this allows all your teammate to shield dance, and basically have a permanent rein shield during their fight.
    2. I try to use the Sym's ult as the team fight engages. In my experience using sym's ult late in the fight or in response to grav almost never works.

2CP:

In my opinion 2CP is Sym's best game mode because she's REALLY GOOD at anti-stall. On attack, you can TP past the chokes allowing your team to get the the advantage. I cant even count how many games I've lost due to the enemy team "2CP'ing LUL" me, and thats Sym's strong point. Sym turrets don't miss and they do a lot of damage. If you can win a fight, its very likely if you can get set up on point that you will get the point. And Defense 2CP is even easier. Place turrets in a choke and just spam sym's right click, this puts so much pressure on an offense it's crazy because the have to walk into the choke, then turn around and shoot the turrets. During this time your team should take advantage of this.

Hybrid:

Second best is Hybrid, as it has the the 2cp element, but also has the payload, and payload is harder. This is where you need to take full advantage of Sym's ult. It just provides so much room that your team should be able to push up. For attack try to follow the same strategie as 2CP, using tps to go around choke and TP-TurretsBomb to try and kill supports. On the payload you should try to control the chokes with your turrets. This goes for both Offense and Defense. If there is no good choke, just play sym as a ground phara with TP until you can get to a good place to put your turrets. Dont underestimate how good her Right-Click is. People always do and Its what I take advantage of.

Payload:

This game mode can be hard, but it is doable. You have to be mobile on offense and try to place traps and TP-TurretBomb to get key pick and then fight on point with your team. On defense its all about choke control. If you make it hard for the enemy team to push in, you make it easier for your team to win the fight.

KOTH:

This is Sym's hardest game mode by far. It's really hard to take the point away from the enemies, but once you have it, if you play together as a team (which can be hard to organize) it's much easier to hold. The only real place to put turrets is on the point, so your team should be fighting where the turrets can help you. But I don't play sym on a lot of the maps for KOTH.

Positioning:

I play Sym far back and preferably on high-ground (if possible), Sym is super strong but up close she melts super easily. Honestly when I say I spam Right-Click at a choke, thats what I do. I spam all day and if I hit anyone I call it out, and let me my team capitalize if they can. Sometimes you need to brawl on point, and this is what you do to contest point and cap points, you can get up close and personal and do insane damage. All of sym's shots are fast enough so when you're up close you dont need to lead the target super far. But be warned you are super vulnerable to dying. It's really knowing the balance of when to spam from distance and up-close. And thats the hard part that depends on comps, maps, and on the fight.

Counters:

Character that I have found that counter sym:

  • Pharah. She hard counters Sym, its almost impossible to hit a good phara, and she can destroy the turrets from a distance safely.
  • Monkey. Can put down his shield at choke and destroy all your turrets for free (super annoying btw) and If sym gets jumped on without a tp or peel, there almost no chance of living.
  • Widow. Sym slows down when she places TP. Good widow makers can easily snipe you when you slow down.
  • Zarya. With how I play Sym I spam damage, and a good Zarya will have full charge, so you have to tell your team to hard focus Zarya.
  • Brig. When Brig gets close to you there almost nothing you can do except TP away and thats not always possible.

Characters I think Sym counters:

(tbh sym doesnt really counter any hero 1v1, she can kill any 200 hp Heroes in two shots, and pretty much its a race to kill each other but Ill add characters that I find the most easy to 1v1.)

  1. Zen. His hitbox is so wide, it's really easy to hit him with your right click.
  2. Tracer. This is only partly true, a good tracer will stay mid range and dodge your orbs, but if the tracer gets too close you can do a 1-shot combo with a full charge right click and a melee.
  3. Genji. This is sorta the same situation as with tracer. If they get too close they can get two shot pretty easily. Also Genji is one of the worst hero's against Turrets.

Team Comps:

Any meta comps can work well with sym, but hero's that I find that work especially well

  • Brig, Extra armor = better sym because she has shields. Also she is a great point brawler so she works well in KOTH as you can get in their face live to tell the tale.
  • Orisa. Her's shield is really good at protecting TP's and her pull can combo easily with Sym's righ-click.
  • Zen. discord orb + Right-Click = DEAD. Thats pretty much it.

And TBH I don't really know what else to put. If you have any questions, ill do my best to answer them. Im just trying to show that Sym isnt the "throw" pick she once was in the right hands.

submitted by /u/natedav
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not sure why i still voluntarily play rein...

Posted: 02 Aug 2018 12:25 PM PDT

Please give D.va a different ultimate call out line when out of mech.

Posted: 02 Aug 2018 10:53 AM PDT

Have her say something like:

"My Mech is almost here" or "Mech arriving soon"

TL;DR I was playing Zarya and a baby D.va called out "ULTIMATE READY" so I ulted (yes i can cry more about it if you want, lmao)

Its really hard to tell if shes in pilot or mech mode without direct visual.

submitted by /u/alphagusta
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Summer Games 2018!

Posted: 02 Aug 2018 04:03 PM PDT

Honestly, I don’t know how I didn’t die

Posted: 02 Aug 2018 05:33 PM PDT

[Fanart] - Mercy Portrait

Posted: 02 Aug 2018 02:18 PM PDT

We've seen a lot of good Ana sleeps lately, but how about 3 sleeps on the same nano bladed genji?

Posted: 01 Aug 2018 07:47 PM PDT

My most satisfying match as Rein yet

Posted: 02 Aug 2018 08:25 AM PDT

This guy swapped out of the Doom mirror onto Pharah, he still wasn’t safe.

Posted: 02 Aug 2018 02:43 PM PDT

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