Killing Floor LAST MAN STANDING |
- LAST MAN STANDING
- Sitting on about 20 Vault Crates waiting for more items to be added
- Concerning the kick system
- KF2 RPG mode
- [Issue] The Husk Cannon is Broken(literally)
- My life with stalkers and the snap glitch
- Dank mems about zeds.
- Favorite Track in KF 1 or 2?
- Anyone else get messages after playing as medic?
- Request for Better Controller Aiming
- How would you guys feel about a crossover with insurgency sandstorm.
- Some simple improvements
- Hell on earth
- Downloading package failed opening file error
- game stuck downloading at 100 percent
- Killing floor 2 not launching
- Endless without mutators?
Posted: 29 Aug 2018 05:08 PM PDT
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Sitting on about 20 Vault Crates waiting for more items to be added Posted: 29 Aug 2018 08:22 AM PDT
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Posted: 29 Aug 2018 10:04 PM PDT I had some issues with some guy who seems to be a chinese player trying to kick me off the game calling me a The conflict ended when my game crashed with bugsplat the moment the kick vote screen appeared for the N'th time. I do hope Tripwire could adress the voting abuse which is extremely tedious to deal with. Either make the votekick non-repeatable after some 2 or 3 unsuccessful attempt to get a specific person kicked for the whole game, or make the pause between each kicks much longer. Every time I'd open the trader or perk screen I would just get spammed with VOTEKICK THIS PERSON??? pop-up. [link] [comments] | ||
Posted: 30 Aug 2018 02:50 AM PDT Hey guys, I used to play KF1 RPG a lot. Been playing some Endless KF2 recently and wondered if there was a KF2 RPG server in the European region. Or maybe even if there was mod files for it so I could install it on a personal server. [link] [comments] | ||
[Issue] The Husk Cannon is Broken(literally) Posted: 29 Aug 2018 02:03 PM PDT
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My life with stalkers and the snap glitch Posted: 30 Aug 2018 07:25 AM PDT
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Posted: 29 Aug 2018 11:32 AM PDT
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Posted: 29 Aug 2018 11:06 PM PDT | ||
Anyone else get messages after playing as medic? Posted: 29 Aug 2018 10:20 PM PDT This is the only perk that guarantees me to get thank you messages lol It's hard finding good medics I know I just dont like playing it now that I'm 25. You would think Suicidal players would know what they're doing =/ [link] [comments] | ||
Request for Better Controller Aiming Posted: 29 Aug 2018 02:40 PM PDT Hello everybody. I've made a few posts of this this past year, but nothing has made it in the game yet. This post will be a copy of one of my previous ones. Killing Floor 2 is still receiving updates, so hopefully these changes will make it into one of them, ideally squeezed in this upcoming Fall/Halloween update. A video showing these issues here: https://youtu.be/UxG2RP1UsG0 Text version: Square Deadzones Killing Floor uses a square deadzone Deadzone: https://imgur.com/MLqMDZ5 Dotgraph: https://imgur.com/JnqrKNH Note: the plot were tested with a Titan One device, which has a 0-100 resolution, so these might be off by 1-2%. There also might be an acceleration jump mirrored in the vertical, but I couldn't test it properly with diagonal movement. Those images show the issues. Square deadzones require more diagonal movement to beak out of the deadzone which isn't intuitive at all. Even more importantly however, square deadzones restrict diagonal movement in a cross the size of the deadzone, and for one at 20% this is a ton. This means in the blue regions only cardinal movements are possible, so all that stick movement is wasted on only 4 directions. Ideally this would be changed to a circle which shouldn't have either of those issues. Deadzone Size Killing Floor 2's deadzone is 20%, which is normal in games, but certainly large. A slider to control the size is requested, ideally from 0% to 20%. Lower deadzones make aiming feel dramatically more responsive and make making precise adjustments much easier. Acceleration Jump At about 97% with turn rate noticeably increases. While I understand this is to help turn faster while keeping the general sensitivity lower, this can be awkward to deal with. It creates a separation between the normal acceleration curve and makes predicting larger flick movements more difficult, especially since the jump only occurs on more horizontal angles. A slider to control the intensity of this jump/multiplier is requested, ideally with a range that allows us to disable it, up through and even maybe further than the current value. Square vs. Circle Deadzone Graph I've made a graph to show how a deadzone slider would change based on the deadzone type https://www.desmos.com/calculator/nsa63rp09d Smaller deadzones would heavily mitigate the issues with a square deadzone, but a circular deadzone carries none of the issues at any deadzone size. Additionally, as mentioned in the video and shown in the dotgrah, the acceleration jump is something of a rounded square, which that interactive graph also indicates. This is a good thing, and shows the acceleration itself is done well. It's just the deadzone that is changing the shape, and the switch to a circular deadzone would see the acceleration jump(if enabled with an added slider) follow a circular path. Conclusion Requested Items
With these changes controller aiming should be dramatically smoother than it currently is. Thanks for reading. [link] [comments] | ||
How would you guys feel about a crossover with insurgency sandstorm. Posted: 29 Aug 2018 02:15 PM PDT It's a really good hardcore shooter coming out soon that interestingly enough has a few distint similarities with both their game and the dev studios. Both games feature heavily on mercenary combat, In KF2 you play as Horzine mercs, in Insurgency sandstorm you play as mercanarys fighting in the middle east. The dev teams are also similar to size and output. The main thing though is both games have a character that is pretty well the star attraction of their games. Killing floor has Mr.Foster And insurgency has Mikee For those who don't know Mikee is the name of the guy who did the security voices for insurgency, the reason he's loved so much in the community is because the lines are really good. And Insurgency Sandstorm is going to have character customization as well, It will even let you pick your voices. So here's my proposition for a crossover, Insurgency sandstorm gets Mr. Fosters voice as an option for their characters. Meanwhile Killing floor 2 gets Mikee as a character in killing floor 2, Mikee doesn't have a dedicated player model so any american character model from Insurgency sandstorm will do. [link] [comments] | ||
Posted: 29 Aug 2018 10:33 AM PDT For example Synchronize Music and commands output for everyone on server. Sometimes Characters same something funny, but your team hear different words And synchronized music will allow me sing "Am Death" with my friends [link] [comments] | ||
Posted: 29 Aug 2018 11:59 AM PDT Is their a easy way to beat this mode besides using the berserker? [link] [comments] | ||
Downloading package failed opening file error Posted: 29 Aug 2018 02:49 PM PDT I can't play any custom maps now because of this, Is there any way to fix this? [link] [comments] | ||
game stuck downloading at 100 percent Posted: 29 Aug 2018 02:00 PM PDT first I was having problems launching it, decided to reinstall it and now this. any ideas? I fixed it. Game is a lot of fun. [link] [comments] | ||
Posted: 29 Aug 2018 09:46 AM PDT I get an error that says: "engine not found" any ideas how to fix? [link] [comments] | ||
Posted: 29 Aug 2018 09:24 AM PDT Is there a way to disable this idiotic mutators in endless mode? If you wanted to ask: Yes... It is a rage post. [link] [comments] |
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