Killing Floor It Do be like that sometimes.....


It Do be like that sometimes.....

Posted: 14 Aug 2018 10:50 AM PDT

Making the X-bow viable with upgrades

Posted: 15 Aug 2018 01:40 AM PDT

After messing around with the X-bow I've found its actually pretty decent for killing big zeds, with a LRRxx build and a tier 4 upgrade you can 3 shot both Scrakes and Fleshpounds with ease, while still carrying an M14 for trash.

With concussion rounds and the speed boost from quick reload you can get around the drawback of the unreliable stun, because if the first headshot doesn't stun a Scrake, you can quickly follow up by shooting them anywhere (since the CC perk boosts the Xbow's stun power from 101 to 202 you can stun them anywhere, not only with a follow-up headshot); the only downside is you end up wasting 4 rather than 3 bolts on Scrakes. Also the same thing applies to FPs, except if the first headshot doesn't stun a calm FP you're screwed because of the silly stun chance mechanics; it is useful in a pinch, however.

The X-bow makes for a surprisingly decent and even reliable big zed killer thanks to the damage buffs from upgrading it. I hope we'll still be able to buff its damage +40% once they flesh out the upgrade system, since its pretty fun to mess around with and works very well carried along with the M14.

submitted by /u/Alsyme
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Tripwire, we need to talk about Boom.

Posted: 14 Aug 2018 11:52 PM PDT

It's happened to everyone that's played more than 3 games of Endless. Past Wave 10 with your friends, things are going well. Nobody's died or even come close, economy is great, the team is working well together. Then that dreaded word pops up after the wave #. At least one person types "fuck" or "gg" in the chat. About 3 minutes later the prophecy is fulfilled and the team is wiped.

Half of my Endless games have ended with a Boom wave and I'm kinda getting the feeling that it isn't a coincidence. I can see where the developers' minds were at; have a wave where the players need to focus on keeping their distance from the zeds. The problem with that idea is that this is a fucking horde-based zombie game. Every single wave of every game we are already focused on keeping our distance from the zeds. I want you to tell me the last time you had a mid/end-game round where a single zed didn't even get within a 5 foot area of you, let alone touch you. Unless you were playing Field Medic with a team of 5 Berserkers, that didn't happen.

It seems a little ridiculous how unfair this modifier is. When it's a weekly challenge, you can gear up and prepare for it. But when it's an otherwise normal game and suddenly the game tells you to go fuck yourself and die (ESPECIALLY if you're playing Berserker, Support, Firebug, and to an extent SWAT) without giving you any chance to prepare, the "challenge" turns into bullshit. Boom actively punishes you both for taking damage and especially for fighting back. If a clot grabs you, just melee it away! Except that if you hit it in the head (which your aim is constantly getting centered to), it dies and you kiss 30 health/armor goodbye along with whatever else was hitting you in the meantime. Maybe just run away until you can widen a gap between you and the horde? Unless you're playing Gunslinger or Berserker, half of the trash chasing you is faster than you even before you take HP loss and weight into account. You can't rely on your trash-killers when they are constantly taking heaps of completely unavoidable damage for doing their jobs.

Alright, enough bitching. We all already know what's wrong with this instant death sentence of a mutator. What can be done to fix it? I've got a couple of ideas:

  • Greatly reduce the amount of zeds (or at least trash zeds)

Having a normal wave to deal with on top of the explodey bullshit is too much. A lot fewer zeds would make survival much more feasible. Alternatively;

  • MASSIVELY reduce normal zed damage

This would change the dynamic of the mutator. Exchange the danger from the zeds to their explosive deaths. Targets would be prioritized on their proximity to the team rather than the danger of their attacks. This would turn the normal meta of gameplay on its head. It could end up also being unfun and unfair, but I can guarantee it would at least be more interesting than the current state.

  • Zeds only explode when dying to headshots

An inverse of the headshot-only weekly. I feel like this would make for some interesting decisions and trade-offs; kill a zed quickly, or kill a zed safely. This would also make you appreciate the Firebug on your team, which is always a positive.

And then, my personal favorite:

  • Zed explosions hurt each other

I think this is the best option and I'm kind of amazed this isn't already the case. Killing zeds becomes even more tactical than ever before. Pick off a Bloat in a sea of clots to wipe the whole horde. A raging Fleshpound runs through an unfortunate line of Stalkers, hurting and possibly stumbling himself in the process. Hilarious chain-reactions of groups of Crawlers blowing each other up. It would be chaotic and messy, and probably a headache to any Sharpshooters, but it would be FUN. It wouldn't be a pointless and unimaginative difficulty wall. There would be new strategies involved. Someone experiencing it for the first time would laugh instead of throwing their hand up in the air out of frustration after taking 200 damage from a group of Crawlers.

Tripwire, you listened to our feedback about EDARs and the Scrake and Fleshpound waves, and the game is much better for it. Boom is the only mutator standing in the way of making Endless a fun and balanced gamemode.

submitted by /u/TehScout
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Gunslinger's 1858(s)

Posted: 15 Aug 2018 07:44 AM PDT

Is it me or are the 1858s "too accurate"

Don't get me wrong i'm fine with any other pistol ('specially those sweet . 500s) Call me a scrub if you want, but i find the dual 1858 are a bit weird to shoot.

Lvl 18 prestiged Gs, i hip fire mostly, aim rarely.

submitted by /u/G4H7J
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I finally tried out the Static Strikers. I'm still learning the mechanics, but punching a zed's head off is FUN.

Posted: 15 Aug 2018 07:26 AM PDT

Why do people kick me when I ask for dosh on sucidial?

Posted: 14 Aug 2018 03:11 PM PDT

Fuck me for wanting help right?! Happened 4 times now

I'm not low level I just join the game late and I swear every time I ask, some asshole kicks me.

Just pisses me off because 2 level 8 were in the game but nah fuck me at 23. This is why I like lower levels better even though they suck at the game.

To bad I can never reconnect to the game or remember who it is but I'd ask them. Stupid af

/rant

submitted by /u/hopelessitis9870
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Anyone want to help me on Wave 25 DieSector?

Posted: 14 Aug 2018 04:33 PM PDT

I've been catching back up to Killing Floor 2 achievements, and I've gotten every one but this one. The recent changes made to HoE have made it much more difficult, so I've been trying to get some teammates to help out. I managed to do Suicidal on my own, but HoE's increased big zed spawns are difficult to handle for just one perk. Unfortunately, HoE DieSector games are very rare, and whenever I see one, it's filled.

So if one or two people want to help out, maybe some people who don't have the achievement themselves, then let me know so we can set something up.

I'm Level 25 in all perks and have 343 hours in the game, so I'm quite experienced. I just need a good team to work with.

Thanks!

submitted by /u/Diem-Robo
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Harder difficulty =better drops?

Posted: 14 Aug 2018 03:38 PM PDT

So maybe stupid question like suicidal or HOE do you get more vault cash or item drops ?

submitted by /u/sickmcdeadly
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Killing Floor 2 Prestige Rewards - 5 tips to help you prestige fast

Posted: 14 Aug 2018 11:58 AM PDT

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