Heroes of the Storm - Wednesday HGC Discussion - August 29 |
- Wednesday HGC Discussion - August 29
- WEDNESDAY RAGE THREAD | August 29 - September 04
- another whitemane cosplay
- What if Haunted Mines Worked in Reverse?
- Why is Twin Blades Varian considered awful when all available statistical evidence proves otherwise?
- 1..2..3.. Juke!
- "I hate and that's okay" Comic [OC]
- August 22nd, 2018 Patch - 7 Days Later
- TLDR; How to play supports
- Blizzard should make a new skin for Falstad called Datslaf
- Haunted Mines - Important thing to know
- Why can't we get an Elite AI when a player leaves
- Sleep is good for you, Genji.
- Recovering rage-a-holic seeks new HoTS friends after period of self-reflecting.
- Please don't stack all the specialists on one team in QM
- HGC Minute - Episode 15
- LFM Droplets' Maiev guide
- [TL] The "surprise" viking gate block once again.
- Competitive Hero Tier List August 2018
- Can Illidan his Metamorphosis get some love?
- A Big wallpaper!
- 【Heroes of the Storm】Funny moment EP.39
- PTR Preview: Mephisto - Daily Esports
- Why do people on 2 lane maps play 4/1 instead of 3/2?
- Underrated channel (not mine)
- Will Gorge, Cacoon or Maw stop Mephisto from returning to his shade location?
- Azmoflan?
Wednesday HGC Discussion - August 29 Posted: 29 Aug 2018 09:00 AM PDT News
HGCResults
Friday
Saturday
Sunday
China
ScheduleFriday
Saturday
Sunday
China
HGC Open DivisionResults
Europe - Cup 7
North America - Cup 7
SchedulePlayoffs: September 3-5. Details: EU, NA. Top 8 teams from the standings above play in a double elimination bracket, and top 2 teams advance to HGC Crucible. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
WEDNESDAY RAGE THREAD | August 29 - September 04 Posted: 29 Aug 2018 10:00 AM PDT
THIS IS NOT A THREAD TO OUTRIGHT ATTACK OTHER PLAYERS. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 29 Aug 2018 11:43 AM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
What if Haunted Mines Worked in Reverse? Posted: 29 Aug 2018 02:53 PM PDT What if, basically you had 5-10 minutes to gather skulls, and the more you gathered the more you weakened the enemy's golem? Golems spawn at the end of 5-10 mins so if no one gathers skulls, both teams have to deal with a 100% strength golem. If you collect 70 then the token attacking you will be 30% strength, and if enemy collects 0 it's still 100% strength attacking them (but if they collect 30 it's 70%). [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Why is Twin Blades Varian considered awful when all available statistical evidence proves otherwise? Posted: 29 Aug 2018 09:26 AM PDT
The actual statistics show that there is an approximately 10% winrate difference between Twin Blades and Taunt, for the formers' advantage, bringing Varian Twin Blades up to an almost 60% winrate. And no, not in Silver, but in Diamonds and Masters (with a 24% pickrate). Yes, I know Hotslogs and so are "inaccurate", but it's still the best we have, and it's still a lot more accurate than personal feelings and anecdotes. After doing a bit of research, it seems to me that most of the hate towards Twin Blades Varians stems from bad individual experiences, like "Varian went Twin Blades when we needed a tank". Well duh, if you need a tank and he goes bruiser that is dumb, but a player's lack of communication/drafting failure shouldn't devalue a build. A proper Twin Blades player will say in advance that he plans to take the solo lane as Twin Blades and requires a proper tank to be drafted as well. But of course "Twin Blades is weak to CC, therefore he is bad". Well, duh, he is a bruiser: a tanky melee assassin that stays alive by attacking others, and thus is vulnerable to CC that stops him from doing that. Artanis, Sonya, Thrall, and almost all the other bruisers have the exact same issue and that doesn't invalidate their existence. If any of them tries to solo tank, chances are, they will fail miserably, but that is a drafting failure, and not a failure of the hero. The only CC that really completely shuts down Twin Blades specifically, but not the others that much, are blinds, so obviously don't pick him against a Johanna/Lili/Artanis, which I think is perfectly fine: every hero has a counter, be aware of them. That's just my two cents, and felt like I had to say it. Feel free to discuss and potentially disagree. <prepares to be down-voted to oblivion> [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 29 Aug 2018 02:21 AM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
"I hate and that's okay" Comic [OC] Posted: 29 Aug 2018 09:27 AM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
August 22nd, 2018 Patch - 7 Days Later Posted: 29 Aug 2018 01:15 PM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 29 Aug 2018 03:29 AM PDT Edit: I originally tried to create a guide for picking the right supports by sorting them in 4 distinct categories, but the write-up was dry as shit so I gave up on it and decided to make a funny instead. Regardless, the categories are legitness. ecks dee --ORCHESTRATOR--
--COPYCAT--
--PASSIVE--
--REACTIVE--
[link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Blizzard should make a new skin for Falstad called Datslaf Posted: 29 Aug 2018 05:30 PM PDT Datslaf is a bird riding a giant hairy midget who flaps his arms to fly around [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Haunted Mines - Important thing to know Posted: 29 Aug 2018 12:31 PM PDT So I saw the front page Haunted Mines post and though I hate the map too, I wanted to inform the general public about an apparently little known fact about this map, but I was 19 hours late and my comment is buried. The golem stops time scaling once 60 skulls is hit. What I mean by this is if Team A gets 60+ skulls at 4:30 into the match, then both golems are hard locked at the power level of a 4:30 golem. So if you stall Team A from getting the rest of the skulls, and your team does not pick them up either until 15:00 into the game, their 100 skull golem will be incredibly weak because it stopped scaling once 60 skulls was reached (4 min and 30 seconds into the match). So if you lose a team fight before first objective, and the enemy team goes in the mines and gets 60 skulls or more, there is almost no value in you going in the mines for the other 40. The correct play is stalling them from finishing the golem by pushing hard, securing as many camps as possible and force a response. Even if they get the rest of the skulls later, they have diminishing returns past 50 so the difference between an early game 60 skull golem and 100 skull golem isn't that monumental. One caveat is this is mostly an early/mid game tip, because late game 100 skull golem can be quite scary. Do note that the golem stops scaling completely past the 25:00 mark, so there is no value in stalling at that point. Hope this makes sense. Source for those who don't believe me: https://heroesofthestorm.gamepedia.com/Haunted_Mines#Golem_scaling Quote:
[link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Why can't we get an Elite AI when a player leaves Posted: 29 Aug 2018 05:32 AM PDT Okay, just played in PTR as Tyrande, but thats not the case. I was looking for a QM game but couldn't find a game, seems like it's impossible to find a game when there's noone playing in PTR on the 2nd day. So I decided to just play vs AI, but thought they are too weak, and changed them to Elite difficulty. And guys they are actually pretty strong. And seems like when a player leaves the game, the player gets swaped by weaker difficulty AI, because they seem pretty garbage And I really don't understand why Blizzard wouldn't implement Elite AI when a player leaves [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 29 Aug 2018 10:44 AM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Recovering rage-a-holic seeks new HoTS friends after period of self-reflecting. Posted: 29 Aug 2018 02:32 PM PDT Hey everyone. My name is TJ and I'm a recovering rager. I use the term loosely because I was never an abusive teammate (in my opinion). I am, however, sometimes guilty of taking this game too seriously. Often in my desperate attempt to either place blame or attempt to not feel completely powerless in a losing situation, I would call out teammates for what I perceived as dumb plas (we all make mistakes), I would say "GG" or "Just let them win (insert player name here) is wasting our time". Throughout all of this ,I have lost a good bit of new friends within a week of adding people. I've actually been silenced for about 50% of the time I've been playing this game (16/32 months; result of 8, 4, 2, 1 month silences etc.). What really opened my eyes was joining a random group with a couple from New York whom I have been playing with regularly. They tolerated my seriousness and I would still often say "GG" or "Let them win" (although I wouldn't quit trying). Eventually, we all got comfortable enough with each other and one of the two would let me know that what I was doing was negatively affecting their enjoyment of the game, and I guess as a result of me getting used to playing with them and generally liking their company in-game, that bothered me. They took the time to get to know me and learned things about me such as my wife, kids, our relationships, what I do for a living, the fact that we were in the process of having a house built (our first home). They would ask me why are you so tense and serious about this game. It sounds like you got a lot of good stuff going on in your life. This question truly baffled me. I didn't have a reason to give them for being this way. I reflected alot over the last half of my most recent 8 month silence. What I came up with is that I treated people the way I did because they were random, anonymous individuals who I felt were nothing more than inconveniences to my gaming experience. I've found lately that if I play less with randoms and consistently play with people long term and we get to know each other, I worry more about their feelings and their enjoyment of the game rather than my own selfish desier to win. So I wrote this for many reasons. Not every player who is an ass or silenced is a lost cause beyond help. Because of the patience and kindness of two players, I learned a lot about myself and I feel that I approach this game with a completely different mindset now. I hope that we can all learn to tolerate each other (within reason) and reciprocate respect by viewing each other beyond anonymity and really invest in better relationships with potential teammates. Something I learned a long time ago from football, weightlifting and basketball is that you don't get better as a team leaving behind people you perceive as weak links, you try to bring them forward with you and strengthen that link. Some people don't think that type of investment is worth it, but if playing this game makes you frustrated then stop playing with randoms. Find a core group of people to play with and get better together. Or at the very least, enjoy one anothers company. You might find it to be a win-win. Feel free to share your thoughts or personal experiences. Summary: Used to be a dick, met 2 fellow players, realized I enjoy this game more after investing in personal relationships with other players, recommend others that may take this game too seriously at times do the same. Please share your thoughts or similar experiences. If anyone is interested, I'm looking for a few players that like to play this game semi-seriously (I'm no GM myself I'm currently Plat in HL). My battle-tag is TJC38#1747 (NA) A few facts about me: I'm 29 Married 2 kiddos I like dogs, well pretty much all animals Love fishing (saltwater) Live in the Southeast U.S. (Alabama) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Please don't stack all the specialists on one team in QM Posted: 29 Aug 2018 08:18 PM PDT Dear Blizzard, I've been playing HOTS for over 3 years now. I love how attentive you are to the community. I love the high quality of the content you release. I am amazed that this remarkable game is free. My single complaint in the whole HOTSuniverse is this: balance in QM. When one team gets 2-3 more specialists than the other, it makes me want to throw my computer out of a window. It is good and natural for one team to have the burden of performance placed on them, but trying to coordinate a team of 5 randos against 2 split pushing specialists is actually more difficult than organizing my toddler and 4 of her friends into a cleaning party. The ultimate injustice is that specialists all scale more than regular characters (which is largely unknown in the QM community) so unless you get lucky, you're actually falling further and further behind while you are stuck in lane trying to clear waves all game (or another popular option, just ignoring the specialists). My modest proposal is this: balance the specialists! I don't know how it would add to queue times if it is 10 unpartied people in one game. The 2 specs are already in the game--why not put one on each team instead of both on the same team? It would make the quality of the game much higher if genji is able to roam for ganks instead of being stuck trying to lane against nazeebo for 10+ minutes. Like it or not, QM is the way that the largest bloc of players experiences HOTS through. Paying a little bit more attention to it is a good way to improve the quality for new and casual players, thus making it more likely that they will take a more active interest in the game. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 29 Aug 2018 11:47 AM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 29 Aug 2018 02:59 PM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[TL] The "surprise" viking gate block once again. Posted: 29 Aug 2018 01:11 AM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Competitive Hero Tier List August 2018 Posted: 29 Aug 2018 09:49 AM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Can Illidan his Metamorphosis get some love? Posted: 29 Aug 2018 06:32 AM PDT While the (pseudo) global playstyle of The Hunt is nice on the bigger maps, it's pretty frustrating that Hunt is still the better heroic in the current state of the game, even after the CD nerf a while back. Demonic Form on 20 is one of the better heroic upgrades, so maybe some of it's power could be transferred to the level 10 base heroic. For example getting the attack speed or a diminished version of the CC reduction for the 18 second duration, with Demonic Form staying the same. This would help Metamorphosis so much & maybe spark a return of the carry playstyle. These are obviously just suggestions, but at this point in time I'll take anything that increases Illidan his power level. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 29 Aug 2018 03:17 PM PDT Hey, you know how Smash has this awesome wallpaper? Heroes should have this, its epic and i want it. A wallpaper with each and every one of the heroes in a similar fashion would be awesome, all fighting in one EPIC wallpaper Blizz pls, i need this in my life Thoughts? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
【Heroes of the Storm】Funny moment EP.39 Posted: 29 Aug 2018 08:34 AM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
PTR Preview: Mephisto - Daily Esports Posted: 29 Aug 2018 10:20 AM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Why do people on 2 lane maps play 4/1 instead of 3/2? Posted: 29 Aug 2018 09:38 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 29 Aug 2018 06:44 PM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Will Gorge, Cacoon or Maw stop Mephisto from returning to his shade location? Posted: 29 Aug 2018 11:28 AM PDT I'm just wondering how it works with abilities that remove him from the map. Also curious about Auriel's Aegis [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 29 Aug 2018 12:48 PM PDT Could we maybe possibly get a skin for azmo where he's made of jello and call it Azmoflan? [link] [comments] |
You are subscribed to email updates from Heroes of the Storm. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
Post a Comment