Heroes of the Storm - Hero Discussion: Ragnaros |
- Hero Discussion: Ragnaros
- After placing Silver 5 this season, I have finally climbed to Silver 4 - here's what I've learnt
- LoL legendary Korean support, MadLife, is streaming HotS right now!
- Funny how these things go (Selenityy hits Master)
- My All Time Best Moment on Heroes of the Storm!
- I don't think replacing players with bots and acting like its a normal game is a good solution to DCs.
- Mephisto + Stitches eternal global vision
- Why is this game so much fun?
- 285 games later I went from silver to master and here's what I learned
- Grandmaster is currently Grindmaster. With the current personal rank adjustment, one of my friends managed to get Grandmaster with a negative win rate.
- Gen.G Rich plays nano-boosted Medivh in HL
- Math of the Storm: Maps Part 1
- What new healing mechanics would warrant a new healer?
- Let's rework the game's only Blizzard Classic trio: The Lost Vikings
- Zuljin, stacking monster
- We need to talk about that Twin Blades post from the other day...
- [Bug] Abathur Monstrosity attack damage is wrong
- Team Dignitas’ HGC Preview: Phase 2 - Week 7
- Is this game really easy to learn?
- What is the HOTS-meta, but also an Italian brand founded in 1973?
- Cydaea: Tank/Healer Multiclass Diablo support concept.
- HGC Highlights Week 6 | @GGSimplicity VS Team LFM & No Tomorrow
- Focus Down Week 7: On the Horizon
- Podcast: HeroesNews w/Jules Scott - Ep. 4, featuring Jin from No Tomorrow
- Mopsio dibbles refuses to die.
Posted: 30 Aug 2018 02:10 AM PDT Welcome to the Thursday Hero Discussion, where we feature a rotating hero discussion about popular assassins every Thursday. Ragnaros The Firelord
Ragnaros has had minor change and bug fixes in 2018 and is currently a tier 4 melee assassin in HGC Phase 2(Link) with a 3% popularity and a 50% win rate. Ragnaros's popularity on the HotS ladder based on Heroes.report (Link) and HotsLogs (Link) is around 8% with a win rate of about 52% over the past seven days.
Previous Hero Discussions (Link) Please Upload Your Replays to HotsAPI.net & HotsLogs.com [link] [comments] | ||
After placing Silver 5 this season, I have finally climbed to Silver 4 - here's what I've learnt Posted: 30 Aug 2018 02:51 PM PDT | ||
LoL legendary Korean support, MadLife, is streaming HotS right now! Posted: 30 Aug 2018 07:49 AM PDT Just wanted to give a heads up! Excited to see someone who has such a big name in League stream Heroes! [link] [comments] | ||
Funny how these things go (Selenityy hits Master) Posted: 30 Aug 2018 11:35 AM PDT https://www.twitch.tv/videos/303746558 About a year ago there was at least one post on here complaining that the streamer Selenityy was promoted by Blizzard, seeing as she was only Gold 2, and thus not worthy of such an honor. She also had some similar attacks in her own chat at the time. She just hit Master after being on the launcher for more than a year. Most of her journey was on stream, talking to chat while climbing. That is pretty impressive, IMO, but mostly it was just interesting to see a slow and steady climb to the top league by becoming a better player and playing the game a lot. Climbing to persistence and learning new skills. Her stream was already a good stream for some chill heroes watching, but now it really is a showcase of a good player becoming better over time, which is how most people will be able to climb HL. Turns out, this was a good choice by Blizzard:). Bet those haters are still stuck in plat:P [link] [comments] | ||
My All Time Best Moment on Heroes of the Storm! Posted: 30 Aug 2018 02:15 PM PDT
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Posted: 30 Aug 2018 11:52 AM PDT Playing games with bots is something that always bothered me. But I had such a bad day yesterday that motivated me do create a post to talk about it. I was returning from a trip and was motivated to play some QM matches. First match we were doing fine, but our Cassia disconnected. We kept trying as we had good momentum, pinging the bot and all that. But in the end we got destroyed anyway. Bot had 10 deaths and no damage. Next game, Nova disconnects at the start of a match, after like 2 minutes. Somehow that match lasted 35 minutes. In BhB. Yeah, slow and painful loss. Bot spend the whole time doing just bot things like hearthing with full hp at random moments. At that moment I should've went to sleep, but was still willing to have a decent match. So queued again. Someone leaves at the start again. Someone else some minutes after. Then I said "fuck it" and disconnect too. Not going to lose sleep time in a pointless struggle to win with 2 bots. That was miserable. Perhaps after someone DC you should be able to leave the game as an option after some minutes? Or to forfeit instead? I would love 3 or 5 minutes, but would also happily take 10. I will even accept the leaver flag if people argue its necessary. Ill willing to spend gold too if I must. Just don't make me play full games with bots please. [link] [comments] | ||
Mephisto + Stitches eternal global vision Posted: 30 Aug 2018 11:13 AM PDT
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Posted: 30 Aug 2018 12:51 PM PDT I just can't put it down. Been here for only a few weeks. Trying out something new after needing a break from LoL's toxicity. I'm not into Blizzard's games so I have no idea who all these characters are. Little by little I'm reading their wiki entries and watch some summaries on YouTube. Who would have thought that SmashBros as a MOBA could work so well? I'm surprised not more people play this game. And everyone is so chill, I have not met one toxic person in QM. A decent MOBA community? I didnt even know this existed. [link] [comments] | ||
285 games later I went from silver to master and here's what I learned Posted: 30 Aug 2018 12:49 AM PDT https://i.imgur.com/YDvh0y4.jpg I picked up hots a few months ago when fenix just came out and played with my friends for fun; however, I grew to like this game a lot and started playing HL. I never watched any streamers or pro guides and just played whatever I wanted. Here's what I learned:
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Posted: 30 Aug 2018 12:04 PM PDT It's ridiculous that you can reach Grandmaster just by spamming games endlessly, even when your win rate is below 50%. Personal rank adjustment is way too high. [link] [comments] | ||
Gen.G Rich plays nano-boosted Medivh in HL Posted: 30 Aug 2018 04:46 PM PDT
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Math of the Storm: Maps Part 1 Posted: 30 Aug 2018 06:31 AM PDT
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What new healing mechanics would warrant a new healer? Posted: 30 Aug 2018 02:43 PM PDT I often see people clamoring for "more supports", but in this game support pretty much means healer, and I think we've pretty much covered all the potential healing mechanics already. We have :
In terms of ressources, we have: use normal mana/cooldown to heal (Uther, Rehgar, Kharazim, Ana), use a different ressource that works similarely to mana (Morales), use no ressource at all to heal (BW, Lucio), heals that proc after set combos (Kharazim's 3 hits), deal damage to heal (Whitemane, Auriel), your allies deal damage so you can heal (Auriel), use your own health to heal (Alex), etc... Pretty much the only things missing I can think of are:
...and I fail to see (with my very limited knowledge of Starcraft) any character that would thematically fit with these abilities. What do you guys think are potential mechanics that could warrant a new healer? Do you mind seeing a new healer that's a mix of mechanics that already exist? [link] [comments] | ||
Let's rework the game's only Blizzard Classic trio: The Lost Vikings Posted: 30 Aug 2018 07:37 PM PDT While I've gotten fairly good at using TLV, they have several major issues that hold them back:
To this end, I want to give them a big overhaul, one that does the following:
Now, this is going to be a WIP for the moment, but I'll post here what I come up with. #1: Change 'Spin To Win!' and 'Jump!' to be baseline quest rewards instead of talent choices One major problem with 'Spin To Win!' and 'Jump!' is that they're so mandatory that you simply can't go for any other talent choices at their respective tiers. Jump!, in particular, gives the Vikings one of their only means of surviving ganks or burst attacks, while Spin To Win! is such a crucial pushing talent that no one ever wants to go with the other choices. To that end, I feel they are best off being baseline quest rewards instead of talent choices. Removing them as talents means that players can actually have choices at levels 7 and 13. There may be a few other talents that could be made baseline as well, but these two are the most necessary. As for said baseline quest, I would tie Spin To Win! and Jump! to the Viking Hoard trait in the following fashion:
Alternatively, if collecting Regen Globes would be too difficult on some maps, it could work this way instead:
Or it could be a combination of the two (thanks u/skyman724) to help diversify things. This lets them unlock these abilities by doing their job at split-pushing and taking mercenary camps. #1A: Make 'Viking Bribery', 'Mercenary Lord', and 'Impatience is a Virtue' baseline, but reduce their power. Much like 'Spin to Win!' and 'Jump!', these other three talents are far too essential to the Vikings for any other talents to be considered, even on sub-optimal maps. For instance, Mercenary Lord may not be as impactful on maps with few Mercenary camps (i.e. Tomb of the Spider Queen), but the Vikings will still tend to take it because it grants 50 armor against Minions, which is incredibly powerful for pushing. And compared to the other options at its tier, 'Impatience is a Virtue' completely outclasses all the other level 16 options even if the Vikings don't take 'Spin to Win!' or 'Jump!' because it helps the cooldowns of 'Go Go Go!' and the Vikings' Heroic abilities. Much like the above primary point, I recommend that 'Viking Bribery', 'Mercenary Lord', and 'Impatience is a Virtue' should be made baseline to the Vikings, but either far less powerful or tied to baseline quests. Viking Bribery should be available to the Vikings from the start, but should require 50 stacks per charge instead of 40. Mercenary Lord should no longer provide a damage boost to nearby allied Mercenaries, but should still give the Vikings at least 25 armor against Minions and Mercenaries as a baseline. Impatience is a Virtue can be reworked in one of two ways:
#2: Add a new talent that allows the Vikings to utilize a Spirit Link effect. One of the biggest issues with playing TLV is that any individual Viking is easily sniped. This makes it hard for them to get into teamfights since enemy heroes with takedown bonuses (such as Li-Ming) could use their easy deaths to snowball a fight. To remedy this, I would add the following talent:
This would make it harder to kill an individual Viking as long as they're together, but allows the TLV player to cancel the link in certain situations. Reducing their weakness to being picked off would allow them to have a fighting chance in teamfights, though at an increased risk of a total wipeout. #3: Modify existing talents to have improved bonuses if the Vikings are all together. When the Vikings are all together, they don't end up becoming all too strong. Their talents don't provide an incentive to bring the Vikings together in one place (except for Longboat Raid!). By changing certain talents to become stronger if the Vikings are together, it again helps them in teamfight situations. Here are some examples of changed talents:
Changes like these would allow the Vikings to really put their teamwork to practice. Keep in mind that this is all a WIP. Any constructive suggestions would be appreciated, but no shaming, flaming, etc. [link] [comments] | ||
Posted: 30 Aug 2018 05:21 AM PDT
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We need to talk about that Twin Blades post from the other day... Posted: 30 Aug 2018 08:29 PM PDT Ever since that post was made, I've been seeing double the amount of twin blades in my games. And they are almost always toxic ragers. For example, just going off of the last 3 games (in the past hour), I had: One guy was dying 1v1 early vs Tracer, took twin blades at 4, kept feeding Tracer all game. He was killing minions all game (Towers of Doom) because he didn't understand why he kept getting wrecked in teamfights. When he did show up to the rare fight, he would YOLO in before I (the tank) engaged and just got blown up. He tried soloing a few forts, ignored pings, and got ganked too. Another guy took it against a Muradin, and only attacked the Muradin in teamfights, and got absolutely wrecked by the attack speed slows. The third guy took it against Arthas, and also only attacked Arthas every teamfight, and got absolutely clobbered. I PM'd them after each game, asked if they took Twin Blades because of the reddit post, all 3 said yes. To the OP of that post, this is why everyone memes about and hates Twin Blades. Because people take it in piss poor situations or just otherwise suck at the macro game. On a side note, maybe we should start making posts about how easy it is to win games when you tank or support. 😂 [link] [comments] | ||
[Bug] Abathur Monstrosity attack damage is wrong Posted: 30 Aug 2018 10:48 AM PDT I'm not talking about the buff bar tool tip displaying Abathur's attack damage as 0. That's its own annoying issue. [[Evolve Monstrosity]] states that every nearby minion killed increases the monstrosity's attack damage by 5%. It appears that each minion killed only increases monstrosity's damage by 2.5%. For example, at level 20, with no stacks the monstrosity does 160 damage, then once it gains one stack it deals 164 damage. 5% of 160 is 8, 160 + 8 = 168, so it should actually be dealing 168. At 40 stacks the monstrosity is only dealing 320 damage instead of 480. This bug makes monstrosity a trash pick. Unless my maths is wrong but I'm pretty sure it isn't. [link] [comments] | ||
Team Dignitas’ HGC Preview: Phase 2 - Week 7 Posted: 30 Aug 2018 11:44 AM PDT
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Is this game really easy to learn? Posted: 30 Aug 2018 10:08 AM PDT I've been telling my friends to play this game together. It's like an insurance salesman. One of my friend said : "This game is too hard." It's because of difficulties of the MOBA genre. - the various heroes, skills, talents, the interaction of skills, and so on. But It's not all. "I don't know what to do in the various battlefields." he added. I don't want to speak ill of the diversity of the battlefield. But we should look back and see if this game was really kind to beginners. Of course, there's help for the battlefield at the loading page, but that's not enough. This is not simply a suggestion to add help for the battlefield. We need to fundamentally review whether this game is easy to learn. I think it should be easy to learn even for older people who are not familiar with the video games. I know. I know. It's a really difficult task. But I believe Blizzard developers are the best in the world and they can do this. They can design beginners to act and learn game rules naturally as they progress from tutorials. (I'm also thinking about tools that beginners can easily learn this game and the MOBA genre. When I'm done organizing my ideas, I'll share them here or through official forums.) This game is really cool and I have been into it for 3 years. And I really hope my friend will be into this game. To do this, lower the entry barrier. Let's think again. 'Easy to learn, Hard to master' - Is this principle from Blizzard DOTA still valid? [link] [comments] | ||
What is the HOTS-meta, but also an Italian brand founded in 1973? Posted: 30 Aug 2018 10:02 AM PDT | ||
Cydaea: Tank/Healer Multiclass Diablo support concept. Posted: 30 Aug 2018 10:43 AM PDT Cydaea, Maiden of Lust and Consort to Azmodan (The Lord of the Court himself), would make an excellent pick for a Tanky Support type character to round out an all demon team for Diablo. Naturally, this is an ability concept for her. Cydaea excels at shutting down sustain based builds. With the average tankyness of the Diablo demon characters being quite high, this makes her an ideal fit for them. Her healing numbers are lower to make her less effective against burst. Her cooldowns are deliberately low, and she has an element of comboing to her abilities. Statline: 2400 Base HP. 500 Base Mana. Melee. 1.0 Attack speed. 95 Damage. Fat model Trait: Toxic Allure. Damage dealt by Cydaea's attacks and abilities, as well as auto attacks dealt to Cydaea reduces the damage and spellpower (Healing drops too) of her victims. Caps at 75%, with 1% done per damage instance. Q: Coagulating Toxin. Cydaea launches an orb of toxin at an area, forming a pool on the ground that heals allies over time and damages enemies over time, alongside an initial impact. Has a small cooldown and lingers for an extended period, but impact is small compared to other healers. Pools stack up to 3 times, and stacking pools is the primary method of healing with Cydaea. The more toxins she spreads over the battlefield, the more powerful her healing and weakening becomes, effectively making her amazing at sustaining very durable characters who can last while everything stacks. W: Acidic Spinnerets. Cydaea fires a blast of webbing after a short delay, delivering a stacking slow on hit. This ability has almost no cooldown (0.5s) and stacks get progressively worse. At 3 Stacks, the target is rooted, and at 5 stacks, they are stunned. Cydaea's webs form her primary CC and are designed as a powerful followup to other forms of CC (such as diablo combos), while they are not as fast acting as q true tank, their delayed buildup allows her to possess powerful CC on par with a tank over the course of a long fight. E: Spiderling Swarms. Spiders burst forth from any active toxin pools, swarming enemies inside of them. 3 spiderlings burst forth from each active pool. Spiderlings attack rapidly, quickly building trait stacks on targets. Spiderlings are designed to reward stacking toxins and trapping enemies. An enemy trapped in 3 pools of toxins is being mauled by 9 spiders + pool ticks + webs + Cydaea herself, quickly weakening them until they no longer pose a threat. R1: Webwalk. Cydaea leaves the battlefield and casts a shadow over the battlefield, spawning a pool of toxins every quarter second as she moves around the battlefield, before dropping back into the fray. Can be reactivated to end it early, pooling up to 3 toxin pools at her landing point. Lasts 2 seconds. Webwalk is designed as the ultimate battlefield primer. Cydaea can easily enter it as a fight starts, spread her toxins all across the fight, and then drop back in. Or it can be used as an escape, or all manner of tactics. Also spiders. Lots and lots of spiders. R2: Deadly Embrace. Cydaea grabs a target, stunning them. After a delay, if she is not CC'd out of this with a stun or silence, she injects her target with poison, totalling 150% of the character's health in damage over 20 seconds, and instantly setting the character to 75% power reduction. Deadly Embrace is out and out doom to whoever is hit by it unless the fight ends in short order or they retreat and hearth. The very long duration makes it easy to safely hearth in time, but this can be very difficult in extended combat... which is exactly what Cydaea wants to enforce with her other abilities. Cydaea, with this setup, would be an amazing long term sustain healer and attritional monster. With the high health of Diablo, Butcher, Azmodan, and Mephisto, they can survive long enough to benefit from her powers to their fullest, and Diablo/Mephisto/Butcher already are able to hold enemies in hers. Likewise, her debuffs make up for lower than average healing values, and allows her allies self-healing tools to really shine. Her weakness is her very backloaded playstyle, taking time to ramp up, which makes her struggle at quick waveclearing (she has the damage, but it takes time to ramp up, and fat body/short ranged playstyle. Cydaea, in spite of her support status, is expected to get into, and stay in melee without Kharazim's mobility or ability to save himself. Her healing values are also sub-par, relying on debuffing to supplement it, in place of burst heals. I don't really have any talent ideas, so I'd love to hear people's thoughts on that. [link] [comments] | ||
HGC Highlights Week 6 | @GGSimplicity VS Team LFM & No Tomorrow Posted: 30 Aug 2018 03:07 PM PDT
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Focus Down Week 7: On the Horizon Posted: 30 Aug 2018 03:42 PM PDT
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Podcast: HeroesNews w/Jules Scott - Ep. 4, featuring Jin from No Tomorrow Posted: 30 Aug 2018 07:54 AM PDT
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Mopsio dibbles refuses to die. Posted: 30 Aug 2018 01:03 AM PDT
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