Guild Wars 2 - [Suggestion] Make each Auto-Attack in the chain a different color


[Suggestion] Make each Auto-Attack in the chain a different color

Posted: 31 Jul 2018 01:17 PM PDT

It would be great if the auto-attack chain had another sort of visual indicator outside of reading the character animations (let's be honest, sometimes it's too hectic to always be mindful of reading animations).

A suggestion I have would be to color the activation bar of each swing in the chain to allow you to quickly determine where you are in your chain.

Example: https://i.imgur.com/3IQGRuq.png

A lot of rotations seem to require managing your auto-attack chain fillers correctly. The common feedback I see when people asking for rotational help is to handle auto-attack chains correctly.

Thoughts?

submitted by /u/Flidro
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[Art] "How to dye your mount"

Posted: 31 Jul 2018 02:51 PM PDT

Buying GW2 now comes with a bonus asterisk!

Posted: 31 Jul 2018 05:01 AM PDT

Dear diary, today I meet our lord and savior Gourdon in person. He doesn't talk much, but he is awesome.

Posted: 31 Jul 2018 10:05 AM PDT

The Very Detailed Guide to Rifts.

Posted: 31 Jul 2018 12:15 PM PDT

Rifts. The biggest unsolved mystery of GW2. Introduced on October 4th 2016 and not progressed past their second stage out of a total leaked of five. I urge everyone to come together as a community, one of the best ones ive seen, and finally solve it. I am adamant sure that the third part is already in the game.

Whats their point? Nobody knows the final plan. So far they allow you to tear open the reality, shape it to your liking and step through the open gash to another point in the universe. They let you teleport is what i meant to say. For free and with no cooldown.*

*Some users may experience death or be turned into an anomaly and die at the hands of their comrades. Some cooldowns apply.

This is a detailed tutorial on how to get started with your own Class I Rift Stabilizer and progress to its final known iteration - Class II Rift Stabilizer. Lets get started.

.

First things first. If you are a F2P you need to be at least level 30 to be able to access Fields of Ruin, the area most affected by the events of Bloodstone Fen.

  1. Second first things first. You need to find and enter a Class I Magic Rift. They can be either found as invasion events or, way more preferred variant, opened by another player with any class stabilizer in any of these locations (yes, there is even one in Lions Arch). To enter it you need to jump right into the center. Some characters may not have to jump. May depend on your height.
  2. After you have successfully entered a rift for the very first time (or if you deleted your stabilizer for some reason you dingus) you will be teleported to Gillscale Pond, the center of the Rift research, with the lead scientist The Time-Traveling Teleporting Magic Cat. All you need to do now is swim to the bottom of that pond and find an object titled "???" (will turn into Mysterious Device in your inventory).
  3. Get out of the water. Find the cat. Talk to cat. Do not skip the dialogue as you usually do. At some point he will tell you: "Now hold on a minute, cub. You can't rush some things." - and this is important, at this step you have to not progress dialogue any further. Just wait. Usually takes a minute.
  4. You did a thing! Now if everything was done correctly, you should have the first stabilization device ready in your inventory.
  5. To get the upgraded version of the device, you will have to find a place where rifts would normally spawn, once again, referring to this map, open a rift yourself using your newly acquired thingamajig and go through each available location from I (back at the pond) to XIII (The vista at The Envoy's Shelter in The Grove), for a full list of destinations refer to the list. But you have to travel to all of them. In order. During the same day (as noted by some people).
  6. Some things to note here - not every location might have a rift "active" and be ready to open. From my experience with the one in Lions Arch the rifts can be either active or inactive despite being invisible or opened. The active time is approximately 6 minutes, e.g. if you open it after 3 minutes of active time have passed, you will have 3 minutes of the rift being active and visible left. The inactive time, the "cooldown" is about 15 minutes, during which you most likely wont be able to open a rift in that particular point.
  7. How to actually stabilize a rift once you press Activate Stabilizer. Your skill panel will turn to 5 buttons of mixed blue A and purple B. When you press a button, it, along with adjacent ones, will turn to opposite - A to B and vice versa. If you lack the desire to solve these little puzzles, refer to the table of solutions. After stabilization your first skill slot will turn to a Roman numeral cycling through 1-13. Those are the codes of locations.
  8. To actually enter a rift you have to jump into it duh. If it got opened too close to you, you may need to step back a little before jumping in, be careful not to break the link. If you are the only one holding the rift open and break the link, it will automatically close.
  9. After you have been to all 13 available locations, open one last rift and go through it back to the first location, the pond. If everything was done correctly, your rift stabilizer should break. Find the charr guy somewhere around the pond and talk to him. During your time-and-space travel he has made some improvements on the device!
  10. Congratulations, you now have your Class II Rift Stabilizer. Time to go out and solve the mystery!

If you are interested in all rift-related clues i managed to gather, or have something you want to add to progression of the storyline, head over to my megathread.

.

Useful materials:

Clues:

submitted by /u/OnlyHanzo
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G'day cobba if you haven't noticed anet has just announced a bloody kangaroo skin for the springer. What an absolute unit this thing is.

Posted: 31 Jul 2018 04:08 PM PDT

[Art] "My Way" by Cherrylights

Posted: 31 Jul 2018 01:16 PM PDT

Gemstore Update - Desert Racer Mount License

Posted: 31 Jul 2018 09:01 AM PDT

New Items

submitted by /u/dulfy
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When you are really feeling The Spoon

Posted: 31 Jul 2018 04:58 AM PDT

F99 MAMA CM - NO DAMAGE TAKEN SOLO

Posted: 31 Jul 2018 09:27 AM PDT

Decided to finish a sketch of Zojja that was left unfinished for a long time. :

Posted: 31 Jul 2018 07:22 AM PDT

I'm gonna jump on this bandwagon and show off my GW2 tattoo.

Posted: 31 Jul 2018 07:46 AM PDT

Elder Scrolls Online's business model sucks compared to Guild Wars 2

Posted: 31 Jul 2018 11:33 AM PDT

Posted this on their forums a week or two ago but it was locked because their forum users couldn't contain themselves.

http://forums.elderscrollsonline.com/en/discussion/425672/elder-scrolls-onlines-business-model-sucks-compared-to-guild-wars-2-the-competition/

So I recently went back to revisit Guild Wars 2 first time since the base game launched and I was blown away by how much ArenaNet delivers and how consumer friendly they are in general. Just to be clear there are other criticisms and comparisons against Elder Scrolls Online when compared to Guild Wars 2, particularly performance and weight of combat but this thread is strictly about the business model.

First and foremost, living story. Path of Fire released September of last year. Every three months, they introduce a living story update which I think the name is a bit misleading because they're basically DLC-sized quarterly updates and as long as you log in, you get it for free. These updates contain new maps, new cinematic quest lines and even new mechanics. Most recently, the roller beetle (part of a series of the best feeling mounts I've ever seen in an MMO). This means as long as you bought Path of Fire for $30, you get ALL the content until the next expansion comes out 2-3 years later and it also means the expansions are fleshed out more and more. This is something I wish we got out of chapters like Morrowind and Summerset which feel like they're abandoned outside of bug fixes since they're already onto the next thing to sell to us.

Here's the trailer for Guild Wars 2's latest update: https://www.youtube.com/watch?v=KTPesFa1xm8

Buy2Play Elder Scrolls Online's base game is behind a paywall. Guild Wars 2's is not and this gets really interesting because as long as you're playing within the three months that the latest living story episode (DLC) released in, you get access to it when you eventually do buy Path of Fire. It's one hell of a free trial and it's a pretty generous system considering if a free player that logs in every 3 months eventually does buy the expansion, they have access to those Living Story episodes, new zones, rewards and all.

Crafting bag This is the most frustrating to me because I'm a player that has spent hundreds of dollars on the chapters and the DLCs outright and as I buy them, I devalue the ESO+ membership yet I'm expecting to pay the same as everyone else. It's definitely the way it's meant to be played as a crafter and if you don't buy into the membership, the game is incredibly inconvenient to play. Guild Wars 2? Material depositing is a feature straight out of the base game. I have very little reason to pay for ESO+ outside of the crafting bag so I got the chests for my house (11000 crowns) so I could have enough storage to keep one of every material in my crafting bag and have room for storing whatever loot and equipment I don't keep on me. Shouldn't have to do that. More on that later.

Costume dying? Free for everyone.

Loot boxes I'm not a fan of loot boxes at all but Guild Wars 2 does loot boxes significantly better. Want a specific skin? You can pay more gems to buy the specific one you want in many cases and even if you don't specifically choose, you can't get duplicates in the loot boxes. Elder Scrolls Online? Want a specific skin? Hope the RNG is in your favor or you get enough duplicates which can be transmuted into crown gems which you can use to buy what you want (some of the 400 gem mounts could end up costing you $150-$200 if you're unlucky)

ESO+ is actively devalued as a player that buys the chapters and DLCs outright. If you're the kind of player I am that has spent hundreds of dollars on content, there's very little reason to pay for ESO+ besides the crafting bag which is ridiculous. Guild Wars 2 has no paid membership and they manage to be as successful as they are without paid quarterly expansions and manage to survive years between expansion packs as their only revenue stream for active players that log in once every 3 months? They're doing something right.

So just to break it down, Guild Wars 2 is releasing an expansion once every two-three years, the content released in the meantime is free and substantial. Updates flesh out existing areas and mechanics, the base game is entirely free and the living story entitlement system accounts for your time playing only the base game in a generous way, the crafting and material gathering experience is optimal by default, outfits and gear is dyeable for everyone, there is no "optional" membership (putting that in quotes because this game is constantly a struggle to play without ESO+ if you're picking materials up, also the ESO+ membership giving double transmutation crystals is BS and arguably pay2win).

Meanwhile in Elder Scrolls Online I feel like I'm in that scene in Goodfellas but it's Zenimax Online Studios saying **** you, pay me.

As I said, there are other valid criticisms but the business model is particularly egregious. It's not even remotely competitive to their primary competitor and it deserves to be called out. Among friends I've referred to the game over the years, every single one of them has quit. If it wasn't performance or a lack of weight behind combat making them leave, it was the business model.

submitted by /u/AlexanderDLarge
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Come Danger, Come Adventure

Posted: 31 Jul 2018 06:39 AM PDT

Aspect -Blessed Gloves Skins Should Unlock the same Aspect for all Armor Weights

Posted: 31 Jul 2018 08:58 AM PDT

This is something that has been frustrating me about the zephyrite glove skins from the festival. When you unlock any of the Aspect-Blessed Gloves, it does not unlock the same skin for all armor weights. For example, if I unlock the Wind-Blessed) gloves for heavy armor, it does not unlock the wind-blessed gloves for light and medium too.

This is odd, because many other identically-looking armor skins unlock the other armor tier. Off the top of my head, all of the LS3 armor, not to mention all the Gemstore skins that do the same.

I can understand if Anet wants us to grind all the armor weights for the gloves, thus increasing our workload by 3. But what I don't understand is them doing something odd like this and not telling us this is the case or explaining why. I would very much like them to say if this the way things will be or that this will be changed and this was merely an oversight or a bug.

I am aware that you can create the -blessed gloves in the Forge, but that doesn't help much since it's gated behind charged quartz and takes 9 gloves instead of just 3 total. (That's 45 days just for 3 skins!)

submitted by /u/NeroWrought
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[NA] Heart of Thorns Full Map Completion Train

Posted: 31 Jul 2018 09:54 AM PDT

Hello /r/guildwars2!

On Saturday August 4 at 11:30 AM CDT (UTC-5), I will be leading a map completion train through all of Heart of Thorns. No waypoints, mounts, or masteries needed aside from the ones listed below. We will be covering the ENTIRETY of base Heart of Thorns, including hero points, mastery points, strongboxes, waypoints, points of interest, vistas, jumping puzzles, meta events, and hidden achievements. Yes, you read that right. EVERYTHING >:D

Please make sure you have:

  • Shipwreck Peak Waypoint, [&BN4HAAA=]
  • Basic gliding (will get you 95% of map completion)
  • The ability to read
  • A pleasant attitude! <3

Tentative Itinerary for the Day (in CDT time)

  • 11:00 - 11:30 AM . Preparation and introduction to the train.
  • 11:30 - 1:30 PM . Verdant Brink map completion + night bosses.
  • 1:30 - 2:00 PM . Break time, preparation for Auric Basin.
  • 2:00 - 4:00 PM . Auric Basin map completion.
  • 4:00 - 4:30 PM . Break time, preparation for Tangled Depths.
  • 4:30 - 6:30 PM . Tangled Depths map completion.
  • 6:30 - 8:30 PM . Dragon's Stand meta (maybe), hero points, special loot areas.

This is a full day event, so you are welcome to hop in and out. I will be trying to keep the map as full as possible with overflow squads, but I can't guarantee you a spot in the case everything fills. This event will also be live-streamed at https://www.twitch.tv/eminyaa. Swing by, say hi even if you're on the train! I'll be answering most questions there.

I will be playing on my Chrono 'Emi Nyaa'. Squad will be up at 11 exact. The first 10 minutes will be reserved for whisper invites only. Once it hits XX:10, the squad will be up in LFG → Open World → Verdant Brink. This is on a strict first-come-first serve basis, so please don't spam my chat if the squads are full!

Feel free to add me on Emikadon.8542. If you have any questions, you're welcome to whisper or mail me in game. Once the train starts, it'll be hard to respond to individual people, so please be understanding if I don't reply.

Thank you, and I hope to see you there! :D

Small screenshot collection from last train, (thanks lostwingman <3)

https://imgur.com/a/dYJsCSZ

submitted by /u/Emikadon
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CALLING ALL GW2 GAMERS - WE WANT TO HEAR FROM YOU!

Posted: 31 Jul 2018 08:15 AM PDT

I'm Cormac, a producer from Radio Wolfgang (https://www.radiowolfgang.com/), a multi-award winning podcast platform based in London.

We're currently creating a podcast to demystify for a general audience how MMO gaming allows individuals to lead two quite distinct lives - one in the virtual world and the other IRL. We'd love to hear from gamers (ideally based in the UK) who would be up for having a chat.

If this sounds interesting - drop me a PM or email me at cm@radiowolfgang.com.

Thanks so much - looking forward to hearing from you!

Cormac

submitted by /u/Radio_Wolfgang
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Guild Wars 2 Free to Play review in polish magazine

Posted: 31 Jul 2018 02:25 AM PDT

In recent issue of polish gaming magazine Cd-Action there is review of some of the f2p games. Guild Wars 2 among them. I translated this short review to english, so all of you could read it. Any mistakes in text are due to my poor lenguage skills, original text is perfectly written.

Guild Wars 2

Score: 7+ *

Alright, GW2 isn't 100% free to play product. Without paying you can't enjoy content of two expansions - set in dense jungle Heart of Thorns and "deserty" Path of Fire. It would be a sin though, to not mention this excellent online rpg, because here not owning any expansion doesn't stop you from hitting max level. Base game overwhelms with size and beautiful vistas, and f2p players have a lot of freedom. They have, for example: unlimited access to dungeons and pvp, including wvw, where on gigantic maps hundrends of players represent their servers in fight for castles.

Dynamic combat is one of the best features of game. Every class plays differently, all attack and spells can be used while moving and animations are very smooth. Besides traditional role diversity in parties have been minimalized: everyone need to dodge on their own and healers are only necessery in end-game content. Fans of exploration will find here something for themselves too - after six years projects of locations still impress, to this day, just for relaxation, I explore footholds of Shiverpeak Mountains. Quite engaging "personalizied" plot and distinctive quests also encourage to explore. In GW2 there are a lot of open for everyone missions that flow into long cycles, eg. succesful invasion of undead triggers event to recapture the village. Thanks to level scaling and ability to cooperate without creating parties old maps are still populated, but most of the players decide to buy expansion anyways. If not for elite specializations , raids and continuation of the story about fight with giant dragons, they do that to unlock new ways to travel. I affirm: you won't find MMO, in which mounts would be so well animated and unique. Recently, let's mention, joined them drifting motorcycle-like beetles .

*Add +1 points to the score for every expansion you own

Author of the article: Monk

Source: CD-Action 09/2018 (285), page 46

submitted by /u/kairostsukishoku
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Garden Plot Deeds returning to the gem store this week, plus other items.

Posted: 31 Jul 2018 09:12 AM PDT

It's okay, Commander, you'll get them next time

Posted: 30 Jul 2018 10:53 PM PDT

[Fluff] We Dedicate the Mark II in the name of Tybalt Leftpaw

Posted: 31 Jul 2018 06:13 AM PDT

It is so satisfying to see these kind of numbers.

Posted: 31 Jul 2018 03:59 PM PDT

I crafted The Moot 2 Days before Anet released Eureka and announced Legendaries were back on the Table. Finally together at Last!

Posted: 31 Jul 2018 08:46 AM PDT

Have a Guild question-- need help, please!!

Posted: 31 Jul 2018 07:14 PM PDT

My friends and I started a Guild and took our first Weekly mission: Earn PvP Rank (4,000).

Three of us jumped into a PvP match together and our team won the match, but we received no credit. What the hell are we missing? Thanks.

submitted by /u/Rabbit_Games
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