Factorio Desert Flower |
- Desert Flower
- Red science (1 per second) from raw materials
- My Wife and I just got Factorio, day 2
- A bot IRL!
- You merely adopted the spaghetti... I was born in it(First play-through, god help me)
- Not even close
- Small Spaghetorio purple science production
- Green science (1 per second) from raw materials
- Hello I am new in it games(sets) and I would like that somebody explains to me how walking(step) robots and logistics I am French and I do not understand well English be indulgent thank you
- It's weird to think that with everything you can make in Factorio, there are only eight raw ingredients
- A moment of silence for my friend
- 4 belt coal liquefaction setup
- 5.5GW UPS optimized reactor
- After 200+ hours...
- Pretty Rainbow
- Mini Red and Green science (60 spm)
- Automated Cars?
- There are 3M Stone in my buses way, might as well build a metric f-ton of refined concrete..
- Will Circuit Networks see any love in 0.17?
- Part 2 of my Amateur speedrun attempt with some Friends
- Our friends and I beat the game after 100 hours of server activity!
- We need to automate Mod questions
- Green Circuit build ratios
Posted: 30 Aug 2018 03:02 PM PDT
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Red science (1 per second) from raw materials Posted: 30 Aug 2018 07:50 AM PDT
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My Wife and I just got Factorio, day 2 Posted: 30 Aug 2018 11:18 AM PDT
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Posted: 30 Aug 2018 11:54 AM PDT
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You merely adopted the spaghetti... I was born in it(First play-through, god help me) Posted: 30 Aug 2018 04:41 PM PDT
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Posted: 30 Aug 2018 11:16 AM PDT
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Small Spaghetorio purple science production Posted: 30 Aug 2018 11:43 AM PDT
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Green science (1 per second) from raw materials Posted: 30 Aug 2018 01:56 PM PDT
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Posted: 30 Aug 2018 08:56 AM PDT | ||
Posted: 30 Aug 2018 01:50 PM PDT The hugest sprawling factories are still made using only wood, coal, stone, iron ore, copper ore, uranium ore, water and crude oil. [link] [comments] | ||
A moment of silence for my friend Posted: 30 Aug 2018 01:46 PM PDT
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4 belt coal liquefaction setup Posted: 30 Aug 2018 05:16 AM PDT
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Posted: 30 Aug 2018 05:24 AM PDT !blueprint https://pastebin.com/h4JFT6TA https://cdn.discordapp.com/attachments/439059619961110528/484699467858182157/blueprint.png [link] [comments] | ||
Posted: 30 Aug 2018 12:36 PM PDT
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Posted: 30 Aug 2018 08:54 PM PDT
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Mini Red and Green science (60 spm) Posted: 29 Aug 2018 11:41 PM PDT
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Posted: 30 Aug 2018 03:31 AM PDT What if we had self-driving cars, or cargo trucks, etc. to carry things without the use of tracks? They would go slower and require special technologies but would have the freedom of movement. [link] [comments] | ||
There are 3M Stone in my buses way, might as well build a metric f-ton of refined concrete.. Posted: 30 Aug 2018 12:56 AM PDT
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Will Circuit Networks see any love in 0.17? Posted: 29 Aug 2018 10:25 PM PDT My own personal and, I believe, somewhat realistic wish list:
And then my less realistic: Allow Train stations to emit an ID, like trains, and allow Trains to be given orders to go to a station by ID for less convoluted vanilla LTN designs. And then my dream: an integrated circuit combinator that takes a blueprint of a circuit network that it performs without adding any additional latency of its own. "But.. the logic is bigger than the assemblers it's automating" gets me down every time. Those are all I feel circuits need to be relatively complete. What other wish lists do people have? [link] [comments] | ||
Part 2 of my Amateur speedrun attempt with some Friends Posted: 30 Aug 2018 08:56 PM PDT
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Our friends and I beat the game after 100 hours of server activity! Posted: 30 Aug 2018 08:03 PM PDT
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We need to automate Mod questions Posted: 30 Aug 2018 02:29 AM PDT There is one question that is common, periodic and always the same. "What are good mods?". I think it would be good if we had some mod wiki that is not about explaining all but that would tell:
I do not have knowledge nor resources to make it but i would actually love to see these questions answered somewhere. [link] [comments] | ||
Posted: 30 Aug 2018 03:22 AM PDT I've always used the 3:2 ratio for green circuits ( 3 copper cable : 2 green circuits ) But in highly moduled build I've often seen a 1:1 do the ratios change or is something else happening? [link] [comments] |
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