Street Fighter Season 4 Cammy to have a gun |
- Season 4 Cammy to have a gun
- Dictator > Colonel
- SF3 BnB Combo Guide and General Notes - Ken
- Street Fighter V is such a great fighting game
- Menat art
- SF4 Newcomers Spongebob Chart Meme
- Punishing strings with ed/fang's vreversal
- Is Oro’s friendship with the turtle just meant to show his extreme patience/harmony with nature, or is it also an inside joke about his ability to “turtle” opponents so effectively?
- Further thoughts on G based on recent Capcom art?
- Juri art
- Is akuma the better shoto ?
- Every Street Fighter Series Ranked by the Quality of the Backgrounds
- [Daily General Lounge] Here is a collection of general information & useful resources. Casual conversations, quick questions and answers are welcome!
- Another fantastic ST combo/trick video from Bob Sagat aka ShoRyuBarbie
- StreetFighter accuracy on Game Elf 1162-in-1 board
- Mad Catz SFV Arcade FightStick Tournament Edition S+ is $79.99 at Newegg
- Cody VT 1 Pixel comeback!
- Cody VT3
- Adon art
- V-trigger training mode glitch
- Zangief sucks in Guile from half screen away
- 【MODS】 SFV AE - Kitty Biker Menat
- Who provides everyone with their hair gel/spray?
- Smug (Balrog) vs Fujimura (Ibuki) - Eleague
- MOV Chun comeback vs StormKubo Abigail
| Posted: 18 Jul 2018 06:05 AM PDT
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| Posted: 18 Jul 2018 07:40 AM PDT
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| SF3 BnB Combo Guide and General Notes - Ken Posted: 18 Jul 2018 06:18 AM PDT
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| Street Fighter V is such a great fighting game Posted: 18 Jul 2018 08:24 AM PDT It is just something I wanted to say today, maybe because playing it yesterday made once again a terribly stressful day into a good one. SFV is, at its core, a masterfully crafted game. The fighting mechanics have such a beautiful coherent design like I have never seem before in the genre, almost every move has a meticulous balance for speed, range, frame advantage, damage, follow-up options, hitboxes and hurtboxes that fit each and every character's fighting style and personality so well, like how Cammy and Karin, who at glance look as if they played similarly, have so much personality put into their moves. Everything about it makes so much sense it blows my mind, you always get what you pay for, each move is balanced with the character as a whole and how they are supposed to interact with others. And because of that and because of the overall pace, it is always so easy to analyze your loses and see what you did wrong, and likewise pinpoint what you did that worked well and where your opponent failed. I used to play lots of Guilty Gear and Blazblue before coming to Street Fighter, and I would often feel overwhelmed when I lost and couldn't really understand why I happened or why did I win, because those game's pace was so fast, the moves are way more over the top instead of being all so logical like in SFV, the characters had overly long pressure strings that put Cammy to shame while also having access to overheads that could be converted into big damage, it became more of a game of lighting quick reactions first, knowledge second and reads third. Learning in SFV is also so satisfying, you have that great replay system, where every single match fought online gets recorded and can be later watched over and over, frame by frame and learn what you did wrong as well as what you did right, with precision. And the training mode is probably the best I have ever seem, it has so many options for the dummy opponent that you can practice just about any situation the game could put you, without the need of a training partner, and this new save state feature should be mandatory for every other game, because it speed up training so much. And once again the game mechanics shine in here, because everything is so mathematically logic that you can come up with stuff by doing nothing but imagining numbers in your head, try it out, and bam, it works. Playing online is also so great when it is having a good day, when it works, it works so well, it is almost 1:1 the offline experience, another problem I had with the other games I played was that playing offline and online where like night and day, so you couldn't TRULY improve by playing online, because you were, in my opinion, playing a completely different game, to me, fighting games are, more than reaction speed and dexterity, logic, because when everything is by numbers, reading your opponent's next move is also more feasible, but with delay netcodes, because your inputs get different delay timings online and offline, things that would be accurately read and punished offline, don't work online, while at the same time you would get away with things that wouldn't work offline so much more often. I played Guilty Gear Xrd online only at first, and what I considered being a good connection was anything between 1 and 3 delay. But even when the delay was 1, it would fluctuate, often up to 3 and sometimes past it, so this whole drama about SFV having variable input delay was the norm for GGXrd online, but not offline, and it was also completely random, so to me, it was a different game altogether. While SFV remains consistent both online and offline, again, when it is working, which for me at least, is most of the time. And as if the GAME aspect of SFV wasn't already good enough, its art and sound direction are also the best in the business in my opinion, the character's design is so diverse and have so much charm in their simplicity, every character oozes with personality, everything from their appearance, animations and moves tell so much about them, and the music selection is also top notch, I never need to listen to an outside source for music, because the game's soundtrack not only has not a single bad theme in it, but it is also so diverse that it never gets tiring, as good as Guilty Gear and Blazblue music is, every character theme is a different flavor of the same Daisuke Ishiwatari signature style, the themes don't tell us a story like SFV does, I actually can't even tell them apart save for a few. I love this game so goddamn much that I can even pass as a CAPCOM marketer that works for free, I look at it way past its faults because the good outdoes the bad by such a huge margin that to me the game's issues don't matter even slightly, no video game out today is perfect but SFV is damn good and I'll support it always. Had to put this out in order to move on with my day, no use hating me or downvoting me to hell because I probably won't even check this post again. Have a nice day. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||
| Posted: 17 Jul 2018 03:48 PM PDT
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| SF4 Newcomers Spongebob Chart Meme Posted: 18 Jul 2018 08:54 AM PDT
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| Punishing strings with ed/fang's vreversal Posted: 18 Jul 2018 06:06 AM PDT
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| Posted: 17 Jul 2018 06:00 PM PDT
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| Further thoughts on G based on recent Capcom art? Posted: 18 Jul 2018 08:58 AM PDT
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| Posted: 17 Jul 2018 03:47 PM PDT
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| Posted: 18 Jul 2018 03:33 AM PDT I've decided to start again and 're learn the games fundamentals especial playing from the neutral and jumping less out of habit. So I started learning ryu which has helped keeping me grounded. But when I come to an akuma match up it just looks like ryu is outclassed in nearly every way. Is this just inexperience with ryu or is akuma just the better shoto? I've started learning akuma and applying some of the ryu knowledge to him, which seems to work . But before I fully commit to akuma is he defiantly better then learning ryu ? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||
| Every Street Fighter Series Ranked by the Quality of the Backgrounds Posted: 18 Jul 2018 12:05 AM PDT
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| Posted: 18 Jul 2018 05:06 AM PDT This thread provides a place for everyone to ask simple questions and chat about anything reasonably on topic. To new players and new members of the community alike we encourage you tap into all of the resources of this sub.
Street Fighter V Character Data & Move Lists
Character Discussion Index for character specific combos, tips and matchupsGeneral FAQ
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| Another fantastic ST combo/trick video from Bob Sagat aka ShoRyuBarbie Posted: 18 Jul 2018 06:36 AM PDT
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| StreetFighter accuracy on Game Elf 1162-in-1 board Posted: 18 Jul 2018 07:23 AM PDT Hi Folks My brother and I are not competitive level SF2 players by any means - but we do know how to play at a decent casual level. That said, we just got hold of an arcade cabinet with the game elf 1162-in-1 jamma board. The joysticks are Sanwa JLFs. We're finding it a bit hard to execute special moves (it can be done but it's hard to do consistently). Is it just our lack of ability, or has anyone else noticed that the SF2 emulator on the game elf boards make it difficult to execute special moves? Many thanks! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||
| Mad Catz SFV Arcade FightStick Tournament Edition S+ is $79.99 at Newegg Posted: 18 Jul 2018 07:14 AM PDT | ||||||||||||||||||||||||||||||||||||||||
| Posted: 18 Jul 2018 02:06 AM PDT
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| Posted: 18 Jul 2018 10:29 AM PDT
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| Posted: 18 Jul 2018 10:28 AM PDT
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| V-trigger training mode glitch Posted: 18 Jul 2018 10:27 AM PDT So, I was in training mode using Ibuki when a request for a match popped up. I accepted, but the connection with the opponent was lost before the start of the match. When I returned to training, I noticed that even if the icon for VT2 was displayed, the V-trigger in use was actually VT1. Basically, it displayed the VT2 icon while having 3 bars and, well, being VT1. I couldn't change it so I had to return to the main menu. Has this ever happened to you? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||
| Zangief sucks in Guile from half screen away Posted: 18 Jul 2018 06:07 AM PDT
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| 【MODS】 SFV AE - Kitty Biker Menat Posted: 18 Jul 2018 09:44 AM PDT
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| Who provides everyone with their hair gel/spray? Posted: 18 Jul 2018 09:25 AM PDT Clearly there's a quality product being used among the cast. Is there any official lore to this? Possibly a single shadaloo like corporation with a monopoly on the market? Or individual factions fighting for their share, each with a specialty reflected in their regional fighter's hairstyle? Perhaps this is even the reason for some of the cast's extraordinary abilities? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||
| Smug (Balrog) vs Fujimura (Ibuki) - Eleague Posted: 17 Jul 2018 11:50 AM PDT
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| MOV Chun comeback vs StormKubo Abigail Posted: 18 Jul 2018 09:19 AM PDT
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