Hearthstone - Hey Blizzard, Can We Talk About The Deteriorating State of the Mobile Client?


Hey Blizzard, Can We Talk About The Deteriorating State of the Mobile Client?

Posted: 17 Jul 2018 09:27 PM PDT

As a primarily mobile player, it's been disconcerting to see the mobile client's issues get worse and worse over the last few months. I know I'm not alone, as I've seen isolated complaints from others here on the sub, but I'm hoping we can collect our concerns in one place and perhaps get some visibility on these issues, as it's really starting the affect the play-ability of the game on mobile. Off the top of my head, these are my top 3 concerns:

Performance

The single biggest problem is that animations are bogged down worse than they ever have been on the mobile client. On PC, you can queue several actions near the end of the turn - it's why it sometimes looks like the rope is just sitting there burning against the end turn button for several seconds while the animations resolve. On mobile, animations slowly started to take longer to resolve in the last few months. At first, it was barely noticeable when you would be locked out of your next action, but now it seems like it takes a second or two while animations are triggering before I can take any other action. That may not sound like a lot, but with all of the drawn out, resource intensive animations in the game now (death knight entrances take years), it's impossible to make a lot of moves near the end of a turn. The end result is a distinct competitive disadvantage for mobile players - we have to make decisions and start playing them earlier in the turn or we risk getting locked out of playing a last minion or getting in a last attack because the green glow around the card literally disappears while the mobile client is catching up.

Connectivity

In the last few months, I've lost connection with Hearthstone over both cellular and wifi far more frequently. It's now started costing me games where I'm thinking about how to play a turn, I get disconnected, and by the time it reconnects me to the game I've missed the turn. Recently, I've even had more instances to where I can't reconnect at all, the client hard reboots, and I just get a message that I lost the game.

Random Log-In Issues

On a more cosmetic level, I've been receiving a message about Blizzard doing a "service update" every single log-in for about a month now. Surely this update has been applied and something can be done about this message? Also, like others have reported, the game now pauses for up to a minute before logging in on the mobile client to "download game data", which it never used to do until the last week or so. Keep in mind that on iOS, switching apps for a few seconds is enough to cause you to have to log back in, so this is a moderately annoying thing to have happen every single time.

Anyways, this is just a few items that are bothering me, I'm guessing others have additional issues to share. I hope we can see some improvement on these items before the next expansion - as it stands, it's getting harder and harder to play on mobile and I'm starting to worry that it might not be wise to invest in the next expansion if the stability of the mobile client is only going to continue to deteriorate.

EDIT: thanks for tip below - uninstalling and reinstalling the app seems to clear up the cosmetic issues noted in the Random Log-In Issues category. Like others in the thread, would love to see some way to lower graphics intensity or a lightweight client to address performance/battery drain issues.

submitted by /u/Asaun
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"A Small Rock" from Tess's Hero Power now has an animation

Posted: 18 Jul 2018 03:03 AM PDT

The Boomsday Project: Card Reveal Schedule

Posted: 18 Jul 2018 09:05 AM PDT

The Boomsday Project pre-order bundles pricelist in various countries

Posted: 18 Jul 2018 02:49 AM PDT

Mech C’thun inbound!

Posted: 18 Jul 2018 09:23 AM PDT

"Does this get me there?"

Posted: 18 Jul 2018 04:40 AM PDT

New hearthstone card: Annoy-o-module

Posted: 18 Jul 2018 10:04 AM PDT

Can Blizzard finally talk with us about Tyrande?

Posted: 18 Jul 2018 06:11 AM PDT

We all know that this promotion was kind of unfair due to Twitch/Amazon prime not being available in all countries during its time. Blizzard faced some disappointment from the community and addressed this problem by saying that they will soon figure out how to give a chance to all people but it never really happened.

It hurts a bit that this problem is forgotten and we need to remind Blizzard about its existence.

Absence of this skin in my collection hurts as it's the only skin that I don't have and I couldn't anything about that.

submitted by /u/HAAAAXu
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Hearthstone: Enter Boom Labs Episode 2 - New Cards

Posted: 18 Jul 2018 09:59 AM PDT

This week's Tavern Brawl is "Ragnaros' Fire Festival" (July 18, 2018)

Posted: 18 Jul 2018 09:01 AM PDT

Chalk Board

Description: Defeat your opponent, but if you feed an ever-growing, minion-eating, tiny Fire lord, there may be a reward in it for you!


  • This brawl requires you to create a deck.

  • This brawl is Wild.

  • Rewards a Classic pack.

  • Puts Mini-Rag on the field, an immune minion that can't attack and swaps to your opponent and back to you each turn. He gains attack each time he incinerates a minion. Rag deals damage equal to his attack. Example, 3 attack, does 1 damage to 3 enemy targets.

  • See how high you can get his attack by viewing the scoreboard at the end of the game. (Seems to count kills from last year as well?) The higher your score, the brighter your fireworks on your upgraded Wow emote!


We previously saw this brawl during last year's Fire Festival.

Previous Discussion Thread

Tavern Brawl Wiki

submitted by /u/deviouskat89
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Eh, just Rank 20 things (Spoiler: I lost the game)

Posted: 17 Jul 2018 11:17 PM PDT

I spy an annoy-o-tron!

Posted: 18 Jul 2018 09:12 AM PDT

With the introduction of the magnetic mechanic, warbot might make a comback in wild if they print an early game magnetic minion

Posted: 17 Jul 2018 09:41 PM PDT

Ya know, you almost never win with burgle Rogue, but when you do, it makes all the losses worth it.

Posted: 17 Jul 2018 05:59 PM PDT

Legend with 1400 dust Healzoo

Posted: 17 Jul 2018 01:22 PM PDT

Legend with 1400 dust Healzoo

I'm sure many of you have either jumped on the healing zoo bandwagon or played against it many times since it became meta around a week ago. I too wanted to play this seemingly oppressive new aggro deck, but was unfortunately barred from it due to the prohibitively high dust cost of crafting Keleseth. Nevermind that I have 20,000 dust, I'm not spending it on that damn Prince 2 after I said he was terrible before KFT dropped. Despite this, I am stubborn. I made my own version of the deck, with blackjack and hookers! Also two mana cards. After removing Keleseth, I decided to go a step further and take out basically anything above a rare, leaving me with a nostalgic dust free new player friendly traditional zoo deck with a bunch of random healing synergy stuff tossed in. And it worked!

Obligatory proof of legend, decklist, and matchup data:

https://i.redd.it/9g4s3vey9ka11.png

### Zoolock and Load

# Class: Warlock

# Format: Standard

# Year of the Raven

#

# 2x (1) Fire Fly

# 2x (1) Flame Imp

# 2x (1) Kobold Librarian

# 2x (1) Lightwarden

# 2x (1) Soulfire

# 2x (1) Voidwalker

# 2x (1) Voodoo Doctor

# 2x (2) Dire Wolf Alpha

# 2x (2) Vulgar Homunculus

# 2x (3) Fungal Enchanter

# 2x (3) Happy Ghoul

# 2x (4) Lifedrinker

# 1x (4) Spellbreaker

# 2x (5) Despicable Dreadlord

# 2x (5) Fungalmancer

# 1x (6) Reckless Rocketeer

#

AAECAf0GAr0D8gUOMIQBzgfZB8II9wzrwgL3zQKfzgLx0ALy0ALR4QKH6ALv8QIA

#

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

https://i.redd.it/8645t41pvka11.png

After getting to rank 5, I won 36 games and lost 12 before hitting legend (I also played three games of odd paladin during that time, hence the 24 stars won), making a 75% winrate. Those of you who are net decking scum can copy the code above and leave. Those of you who are less scummy but more netdecky can keep reading. Those of you who aren't netdeckers at all should probably have stopped reading already.

Card Selection

Cards Removed from Standard List (Taka's) and Why:

These are the cards I had to take out of the deck to make it either cheaper or better.

1x Keleseth, 1x Leeroy Jenkins, 1x Void Ripper: Legendaries or epics. Nope.

2x Saronite Chain Gang: Exists for Keleseth synergy. Kind of pointless to keep it after taking out the big K.

2x Tar Creeper: Idk, Vicious Syndicate said it was bad and I needed space for 2 drops.

Cards Added to Standard List and Why:

These are the cards that I added to make the deck have 30 cards in it after I took out other ones.

2x Fire Fly: These were in Ginky's list so they're probably good. Probably the first cards to be cut.

2x Vulgar Homunculus: Best Warlock 2 drop, damages you so you can heal up on 3. Nuff said.

2x Dire Wolf Alpha: Really useful for pushing damage and trading, plays well with Homunculi and Voidwalkers.

1x Reckless Rocketeer: Leeroy Jenkins's slightly older and less useful goblin half sister. More mana, less damage, less dust. If you can afford to replace this with Leeroy, you may as well run Taka's list instead.

Gameplay Advice

There isn't much to be said about this deck that doesn't apply to zoo in general, but I'll go for it anyway.

Board Clears

If you play around board clears too much, you lose. If you're playing against a deck with good clears, try to push damage before they come online. Sometimes you always lose to a clear, so you have to pretend they don't have it. Sometimes you need to conserve value and lifetap more to have a refill. It depends. Remember, not every deck runs all the common board clears of that class. Taunt Druid doesn't run spreading plague. Odd Hunter doesn't run Deathstalker Rexxar, etc.

Mulligans

In general you always want a one drop and two drop. On the coin you want two one drops instead. Only keep your heal synergy cards if you can activate them - they're an extra bonus, not the main point of the deck. Against aggro decks like paladin you might want to keep more early game cards to try and seal out the board, but against control you're more likely to want to play conservatively and keep some higher value cards like the spellbreaker. You should never keep a 5 mana card unless you already have a 1 and 2 mana card to go with it, and generally never keep soulfire unless you have a target in mind (Hench Clan Thug perhaps?). It's ok to get rid of a one drop if you have too many already. Vulgar Homunculus can be kept by itself (usually on the coin), but Dire Wolf Alpha needs you to have a one drop to play it with.

QTITWBFAIIDATH

Ah, the mandatory 'Questions that I think would be frequently asked if I didn't answer them here' section. We're on the home stretch now.

Why no Keleseth? It's a good card! The deck is probably worse, but I don't care because Keleseth costs dust and this deck is for players who don't have much. Also, you're an idiot because I said that already. Take that imagined idiot questioner!

I don't like the cards you've put in / I think this card would be good / You're terrible at deck building. I have some suggestions for cards that could improve the deck. Sea giant seems to work with the large board presence this deck generates, especially in the mirror. In a similar vein, MC Tech is a 3/3 with a massive tempo swing attached, and the deck needs more three drops. Vicious Fledgling is another three drop that's worked well in taunt heavy aggro decks before. Doomguards are used in Ginky's list, but I found them too clunky with the soulfires. Feel free to add suggestions in the comments.

I used this deck but I'm not legend yet, why? You're bad at the game, or you haven't learnt the deck yet. Take your pick. Learn the meta and learn your matchups.

I need to bury a body and don't want it to be found. Chop the body into separate pieces in your bathtub or shower room and put the pieces in a black bin bag. Make sure the blood is all washed away. Bury the bag in dirt in a public place in the dead of night. Bury it about 10 feet deep, then shovel earth back on to around 6 feet deep. Kill a dog (should have put this step earlier) and put it in the hole. Fill the hole back to the top. Anyone digging in the disturbed earth will find a dog carcass and stop digging.

How does this deck perform in the mirror? Surprisingly well actually. If you take Keleseth out of the equation, this deck is stronger than the normal version because it can run two drops. Given that they draw Keleseth a lot less than you draw your two drops, you have less of a disadvantage than you'd think.

Final Comments

So, please reply with comments on what you think of the deck, or just anything you like. I'm not exactly in a position to do anything about it. One thing though - If you're one of those idiots who thinks it's clever and funny to only ask questions that appeared in the QTITWBFAIIDATH, I will trace your ip, find you, and definitely not do anything that would endanger your safety. *wink*

TL;DR: Taking Keleseth out of healing zoo and replacing it with two drops isn't too bad of an idea.

Edit: Added winrates by class.

submitted by /u/Erniemist
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counter me once,shame on me,counter me twice,shame on you,counter me...ok

Posted: 18 Jul 2018 12:34 AM PDT

Can you create an Argentinian iTunes account and buy the preorders for your EU account?

Posted: 18 Jul 2018 05:28 AM PDT

The Euro price is far too steep for many people but the Argentinian price is perfect.

submitted by /u/OldMindCracker
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Hints of Dr. Boom’s hero power(s)

Posted: 18 Jul 2018 10:11 AM PDT

Prediction for anti-mech tech

Posted: 17 Jul 2018 11:34 AM PDT

1 huge advantage that we have since we cannot trade cards...

Posted: 18 Jul 2018 09:04 AM PDT

The price of a card is not dictated by the market of people. All legendaries are equal and it's great that the price of things like death knights are not driven up by there inate power.

I know it would be cool to trade cards but it's nice that there is no $100 card that you absolutely need for meta decks.

submitted by /u/chanoodles
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TIL The music that plays when you summon V-07-TR-ON is an electric guitar cover of the Hearthstone theme!

Posted: 17 Jul 2018 02:25 PM PDT

A-a-a-aggro decks, Morty!

Posted: 17 Jul 2018 04:29 PM PDT

How pros play Hearthstone.

Posted: 17 Jul 2018 04:42 PM PDT

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