Killing Floor 2 Update 1068 Posted: 05 Jul 2018 08:03 AM PDT The changelog is as follows: BalanceEnemies - E.D.A.R.s
- Shotgun damage types do 20% more damage
- Explosive damage types do 150% more damage
- Core hitzone is larger to make it easier to hit.
Perk and Weapons - Reload canceling has returned
- All Dual pistols ammo is registered at the second mag insert instead of first.
Note: Additional fixes will be coming to target specific exploits still available with reloading canceling Bug FixesZeds - Fixed an issue where unexploded grenades may deal repeated damage.
- Fixed an issue where the King Fleshpound's laser would go through walls and objects.
User Interface - Fixed an issue where parties were showing inaccurate prestige info.
- Fixed an issue where the M99 had its fill price cut off in the Trader.
- Fixed an issue where audio settings were not reset when hitting "Reset to Default"
Platform Specific FixesPC/Steam - Fixed an issue where some cosmetics/skins were not marketable in the Steam marketplace
- Fixed an issue where the game may crash using Nvidia's FLEX
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