Heroes of the Storm - Nexus Gaming Series | Season 5 Registration Open Until July 22nd!


Nexus Gaming Series | Season 5 Registration Open Until July 22nd!

Posted: 26 Jun 2018 08:24 PM PDT

Greetings fellow Heroes of the Storm fans! Are you looking for some next level fun? Well, we have great news! Nexus Gaming Series is the largest amateur North American league for HotS and Season 5 sign-ups are now OPEN!

 

If you are looking to up your Heroes of the Storm gameplay experience, the first thing you need to do is join the NGS Website and Discord! Don't worry, playing in NGS is 100% free and open to players of all skill levels. You will need your battle.net ID in order to join, so be sure you have that ready to go! Make sure you register with your main account. No smurfs allowed! Matchmaking will be done once all the teams are signed up, and we will need your main battle.net ID in order to properly place your team.

 

OK, I've joined the website. Now what do I do?

 

Create your own team
- Teams consist of a minimum of 5 and a maximum of 8 players.
- All players will count towards your roster. We do not differentiate sub players and main players.
- If you do not have a full team, you can advertise in the #lfm_team_recruitment channel in our Discord.

 

OR

 

Look for a team to join
- If you are looking for a team, make sure to put your details in the #free_agent_apps channel in our Discord.

 

I found a team! What happens next?
Season 5 signups will close July 22nd. We will then spend the next 2 weeks doing team placements. Teams will be divided up across 5 divisions with the goal of pairing teams of similar skill levels together. Make sure your HotsLogs profile is set to public. This will help us ensure we create the most balanced playing field that we can!

 

Season 5 will begin on August 6th! We look forward to seeing YOU in the Nexus!

submitted by /u/NexusGamingSeries
[link] [comments]

Hero Discussion: The Butcher

Posted: 19 Jul 2018 02:30 AM PDT

Welcome to the Thursday Hero Discussion, where we feature a rotating hero discussion about popular assassins every Thursday.

The Butcher Flesh Carver

HotS Birthday & Cost (Link): June 30, 2015 & 625 Gems / 7,000 Gold

The Butcher Wiki Entries Wikia (Link) Gamepedia (Link) Liquipedia (Link)

Balance History (Link)

Pro Builds (Link)

Hero Spotlight (Link)

Butcher Hero League Match w/Grubby Season 3 - 2017 (Link)

Butcher Snowballing w/MFPallyTime (Link)

The Butcher is currently the bottom melee assassin in HGC Phase 2 (Link) with a 0% popularity and a 0% winrate. The Butcher's popularity on the HotS ladder based on Heroes.report (Link) and HotsLogs (Link) is around 9% with a win rate of about 50% over the past seven days.

  • The Butcher is classified as Medium difficulty to play, do you agree?
  • What strengths and weaknesses do you think pros consider when choosing an assassin like The Butcher in HGC 2018 matches, and do those considerations apply to ranked and unranked matches?
  • When do you prioritize drafting The Butcher and on what maps?
  • What heroes do you draft to counter a Butcher pick?
  • Are there any particular hero synergies to complement a Butcher pick?
  • Is The Butcher an early, mid or late-game hero, and where are the significant power spikes"
  • Is there a particular build you would recommend to someone wanting to learn the basics of The Butcher?
  • Is there a high skill cap build you favor to optimize The Butcher 's performance and create flashy plays?
  • Do you have any tips or tricks for positioning The Butcher in team fights and on rotations?
  • Which of The Butcher's heroics do you favor?
  • Do you use the "On Release" keybind feature for any of The Butcher's abilities, if so which ones?
  • Do you think The Butcher is balanced; if not, what abilities or talents should be reworked?

Previous Hero Discussions (Link)
The sidebar for /r/Heroesofthestorm is updated to include the Hero Discussions wiki.

Please Upload Your Replays to HotsAPI.net & HotsLogs.com
Uploading your replays to these sites provides better data for the HotS community to analyze and learn from. Stats of the Storm (Link) is a utility that works for both PC and Mac that allows you to view replay stats locally on your computer and automate uploading replays to both HotsAPI and HotsLogs.

submitted by /u/LDAP
[link] [comments]

Raynor is so op he breaks the tutorial mode...

Posted: 19 Jul 2018 04:07 PM PDT

So I just went to the advanced tutorial while waiting for the game to download its data. In the part where you control zeratul and roam for ganks, the nazeebo top top lane dies so quickly against raynor you don't even have the chance to kill him. And this happens since the rework raynor.

While it is not a big issue, I just found that it is funny and worth sharing it here :)

submitted by /u/AbouMba
[link] [comments]

HeroStorm Ep 44 Raynor Rework'n It (Bonus Episode)

Posted: 19 Jul 2018 05:11 AM PDT

Suspensions to high volume players

Posted: 19 Jul 2018 10:05 AM PDT

The purpose of this post is to warn other high volume game players. If you play a high volume of games you are putting your account at risk.

I have been playing over 4 years. I have an account over 2160 Level (4 gems). I have never sat afk in base. I'm always a top XP. I refuse to intentionally die (I have a major hang up irl in this subject).

I am a 15 year Blizzard consumer and enjoy all of their titles. I have had Direct Message conversations with Dustin Broward about this game. I have the ability to directly send email to a CS Supervisor that will not sugar coat or give a fluff &/or copy and paste reply:

As for being suspended for non-participation, I see a lot of complaints that happened just within the last couple of days for either Feeding or being AFK. While we won't overturn the penalty, the best advice I can give for this is to make sure you don't queue up for matches and then go the restroom. Or if you have to get up for something mid-match, let your team know you have to AFK for an emergency really quick. Hopefully this will help prevent you from receiving any more reports on this front.

"within the last couple of days"

I offered. Begged. To have them review any game. Any. Give me ONE example. Here was his reply:

We can't, and don't, take replays as a means to review appeals. We are not going to be overturning this based on the evidence we have.

Blizzard and the dev teams believe in the performance based system.

If you play a high volume of games and you are reported, this is NOT over the course of time. This is "right here. right now."

For those that enjoy this game and have high volume play. You're risking your account. They're not taking ANY appeals. If you're reported and fall within their performance metrics, you're going to lose your account.

While my account is suspended. I started a new one last night. If you do the tutorial you get a loot box with a guaranteed 7-day stim pack. I was able to get two heroes to level 5 and a few more to 2. I should be able to have 16 heroes by next Tuesday.

Let this be a warning to high volume players.

submitted by /u/Jelako
[link] [comments]

I made a smurf account, played no games on it and reported it daily...

Posted: 19 Jul 2018 08:48 PM PDT

And you guessed it, it's banned for 3 days for afk/non-participation. Blizzard is a joke.

I should of put more information in, thanks for the reminder comments section! I reported the account 5 times a day for little over a week. However, I wasn't just reporting it for AFK. I did it for all the brackets and that is the one that got chosen. However, when this 3 day ban is over, starting Sunday, I am only going to report it for abusive text chat, once a day, till it gets banned and so on and so forth.

submitted by /u/RelocatedFilming
[link] [comments]

Ultimate evolution complete

Posted: 19 Jul 2018 03:40 PM PDT

Coming from other MOBAs, I have to say I'm quite pleasantly surprised at how balanced HotS feels now

Posted: 19 Jul 2018 02:37 PM PDT

As title says, it feels weird to admit that HotS feels superbly balanced compared to other MOBAs I've played. I've played DotA since 2005 (?), LoL since 2009 (got the beta skin and all), HoN, some relatively unknown MobAs like AoS and Strife.

For reference, I got placed into Gold in comp, so maybe I'm just speaking as a scrub.

I tried out HotS a bit when it first came out but was immediately distracted by grad school. Coming back into it, I'm just surprised at how balanced everything feels, and how every single class seems to have the ability to do their desired thing. I never feel as though there was some BS thing that was hidden information (if you play DotA and have had to memorize what BKB blocks you understand...), and while steamroll games do happen I can usually pinpoint immediately what went wrong (although maybe that's just MOBA experience).

The first thing to learn was the concept of soaking exp and that some habits from other MOBAs aren't necessary here - not necessarily obsolete, just unnecessary. It's far more rare to feel as though my team is going to lose out of the gate just due to lineup as every character seems to have a ton of flexibility in their talent options, allowing for varied game play and game plans.

Just applauding Blizzard here for coming into the scene last but with something good. I'm enjoying it quite a bit.

submitted by /u/CKMo
[link] [comments]

:'( Emojis are confusing and not easy to use, and it's a shame.

Posted: 19 Jul 2018 01:06 PM PDT

There's several great emojis in my collection that I'd like to use, but it's not immediately explained how they work exactly. I end up using the same 10 emojis in my favourite list, as well as a few other emojis I've memorized.

As far as I can tell, the interface hasn't changed much from when emojis were implemented. I want to offer 4 observations/suggestions that I think would make people use emojis more creatively and spice up the chat a little.

  1. Let there be some way to access the entire graphic overview of owned emojis in-game. Simply inserting the emoji-button from the main menu chat would be a decent quick fix.

  2. Improve the suggestions that come up as you're manually typing emojis. For instance, typing ":gg" into the chat should show me all FIVE gg emojis so I don't have to remember five extra prefix letters.

  3. It's cool that skin-themed emojis are used when you're using the skin. But often the skin-themed emoji (e.g. the La Pantera Sonya emoji) is so good that you want it to be used even if you're wearing Cyber Sonya skin. The solution MAY be to add emoji as a loadout item, but there's probably enough loadout items as it is. Adding "Use emoji set for all Sonya skins" in the emoji menu might be a better way to do it.

  4. You should throw in the skin-themed emoji sets when you buy the skin.

It's a minor issue, but whenever Blizzard decide to look at emojis again I want them to consider that making emojis need to be as easy to use as possible.

Again, kudos to Blizzard for putting out beautiful emojis. Now I just want to see more of them in the chat!

submitted by /u/godgut
[link] [comments]

Midgame Moves: How to Push Your Advantage to the Max

Posted: 19 Jul 2018 09:37 AM PDT

Seems counterintuitive, Cassia...

Posted: 19 Jul 2018 10:07 AM PDT

When you start a queue for QM with Cassia and she says "The wait is over!" I don't think she quite understands how wait times work...

submitted by /u/Chaseemills
[link] [comments]

Hey Blizz - Can y'all just send me an automated SMS when I get matched in HL?

Posted: 19 Jul 2018 09:04 AM PDT

I just waited over 10 minutes for a Hero League match on NA servers before realizing I could be doing better things with my life. Obviously, no successful video game studio ever wants their users to have that epiphany.

In my experience, queue times for HL have always been ... not so good. Some of that is just basic math - finding ten players of roughly equal skill level, all of whom are in line at any given moment - that's a difficult needle to thread. It makes sense that at certain times of the day and at certain points on the skill distribution curve, queue times are naturally going to be ... sub-optimal.

So here's my modest proposal: You have my cell number. Get at me.

Just send one little text message to let me know when it's go-time.

I could get a lot of stuff done while I'm waiting for a match, like start a load of laundry, or scoop out the litter box, or ... I don't know ... build a pyramid. It would at least mitigate any negative associations users might develop from having to wait in queue for extended periods of time, and maybe even increase overall HL participation.

Anyway, just a thought.

submitted by /u/gaspergou
[link] [comments]

Hero League wombo combo

Posted: 19 Jul 2018 10:11 AM PDT

I would love a Raynor's Raiders tint for Blaze. How about you guys?

Posted: 19 Jul 2018 01:53 PM PDT

In Blaze's backstory, it says:

Cpl. Miles "Blaze" Lewis has always been drawn to the flame, but it wasn't until he joined up with Raynor's Raiders that he put his pyromania to good use.

Now, I know that joining Raynor doesn't mean wearing a specific uniform, but I think a black tint would look awesome. It could have the Raynor's Raiders symbol on the shoulderpads and some white flames to make him easier to spot and differentiate. Maybe even add some signs of wear like the veteran tint has.

What do you guys think?

Edit: I have one more idea. How about a Megas XLR themed skin? Of course he would not have the tattoos, but could have a similar shade of blue with yellow flames on the arms (and maybe legs).

This would not be a rip-off, but some sort of reference, like that one Admiral Krakenov tint that looks like Octodad.

submitted by /u/D3-H4K4
[link] [comments]

Could we get a “ready” button when a queue pops in hero and team league to make sure everyone is there?

Posted: 19 Jul 2018 10:07 AM PDT

Playing team league yesterday and we join game. The player with bans on our team was literally afk for both of our first two bans, so we didn't get to utilize them nor discuss any kind of strategy.

Just thinking a button to signify that you are there after a game is found might help stop this.

submitted by /u/Batdon
[link] [comments]

Fulfillidan

Posted: 19 Jul 2018 12:05 PM PDT

To Blizzard: Repeal all current bans/suspensions and fix your broken report system before

Posted: 19 Jul 2018 02:41 PM PDT

Edit: "...before veteran players are forced to choose between making smurfs, playing significantly less or leaving the game outright".

Now that more and more dedicated players are receiving bogus warnings/suspensions for AFK/Nonparticipation, which they refuse to review if appealed I think it's time to demand Blizzard immediately address this problem. Not next season, not next month, but NOW. There is absolutely no reason that people should temporarily/permanently lose their years-old accounts with thousands of games just because toxic players want to get back at them for some imagined slight.

If this isn't fixed soon, I fear many of the long-time supporters of this game will start to leave in droves. We've already seen how players in minor regions are taking hours/days to find games in Master League. Do we really want to turn this game into a ghost town in every region?

Edit: Before anyone asks, no I have never been suspended/warned for AFK/Non.

submitted by /u/ChartaBona
[link] [comments]

QoL suggestion: Give Fenix’s arsenal synergy a shot counter beneath his health bar UI same as Raynor and other heroes with basic attack stacking mechanics

Posted: 19 Jul 2018 02:17 AM PDT

Because counting to 3 is hard.

submitted by /u/LordGreenburger
[link] [comments]

Quick Thoughts with Khroen: Raynor Rework

Posted: 19 Jul 2018 10:28 AM PDT

[Skin Concept] Twilight Admiral Stukov

Posted: 19 Jul 2018 04:25 PM PDT

As a broken man with nothing left to lose, Alexander Stukov rose quickly through the ranks of the Twilight's Hammer. Imbued by the Old Gods with dark power that warped his body as well as his mind, he will not rest until the Hour of Twilight falls upon Azeroth.

I got this idea a few days ago in a thread discussing Stukov skin ideas, I thought up the idea since HotS needs more Old Gods-themed skins.

ArtStation link: (https://www.artstation.com/artwork/BBXXm)

Or DeviantArt link if you prefer: (https://www.deviantart.com/ravencourse/art/Twilight-Admiral-Stukov-755122186)

submitted by /u/Ravencoretres
[link] [comments]

Last Second ETC Boss Steal - Hots

Posted: 19 Jul 2018 07:35 AM PDT

Found an old screenshot

Posted: 19 Jul 2018 06:16 PM PDT

So, I was gonna delete all my old replays and found this screenshot hidden in the folder.

https://i.imgur.com/xgd3ZTQ.jpg

Man, I have a hard time even remembering that it used to look like that. Thing feel so different now (for the better)

Edit: Actually, looking at the screenshot it might very well have been one of my first games of HotS. I used to play VS AI when I started, and my first hero I got was Tassadar.

submitted by /u/Coppersocket
[link] [comments]

Perhaps unpopular opinion: they should completely redesign Illidan

Posted: 19 Jul 2018 01:31 PM PDT

I've never really enjoyed Illidan and I think part of that stems from the way he plays. The Illidan I've fought against and alongside in WoW isn't this bouncy ninja; Illidan is a beast.

Illidan also suffers from not only being difficult to balance because of his lifesteal, but he has suffered greatly as the game has grown and added more and more heroes that either outshine him or counter him. Not to mention his kit just feels very outdated.

Rather than rework him, I think Blizzard should make Illidan one of the first heroes they completely redesign. It would be a perfect opportunity for Blizzard to incorporate some of the more iconic abilities that Illidan uses in his boss encounter and some of the abilities he and other demon hunters use in Legion. Eyebeam, blade dance, Shear (imagine the gameplay implications of a hero that can apply a stacking debuff that reduces a target's max health).

I really don't think his playstyle of this nimble nuisance that's flipping and diving every which way but hits like a wet noodle really fits the image of Illidan as we know him now. This is a character that obliterated a pesky Naaru at 20 paces with eye lasers. Ordinarily, I know Blizzard doesn't want to completely redesign heroes, but Illidan seems like a special case. He has been notoriously hard to balance due to the way his kit works, and his design really shows its age.

submitted by /u/Carnagepants
[link] [comments]

Have you ever noticed that you can make all five heroes spin before a game?

Posted: 19 Jul 2018 02:53 PM PDT

You just need to spin your character during the match search before the game finds the rest of them.

https://gfycat.com/OpenTornDorado

submitted by /u/TelekiNess
[link] [comments]

Would Imperius be better as a warrior or assassin?

Posted: 19 Jul 2018 05:21 AM PDT

Brightwing Polymorph problems

Posted: 19 Jul 2018 07:07 AM PDT

Just putting this out there, but I play Brightwing as one of my top 3 characters. Nothing is more fun that using poly in a team fight on a Butcher, or Artanis, etc. Something has been bugging me the last few months with BW though: WHY in the hell does the Plasma cutter on Fenix continue it's circles when Fenix has been poly'd? Not only does it look ridiculous, but makes no sense, since the Fenix poly'd Pig has no laser on top of it to continue making the circles. I know Leoric's drain hope continues while he's polymorphed, but at least that's less science and more magical.

Is this Fenix issue done by design, or a bug?

submitted by /u/TXshotgun
[link] [comments]

Post a Comment

Powered by Blogger.