Factorio Biter-Go-Round: New Belt-Based biter defence? |
- Biter-Go-Round: New Belt-Based biter defence?
- My idea of a perfect ratio Solar Array
- Science setup I thought of. Pretend the middle belt has space science and the right three belts have the same science as the ones on the left.
- Something like factrio on a train.
- Bob and Angel - WTF have i gotten myself into
- Finally found the oil!
- Angels ore sorting
- I automated robot construction and forgot the most important part
- Is there a mod that makes colors more vibrant?
- Initial Advanced Circuit Design
- Unexpected Pipe behavior
- Just launched our first rocket. How is our base?
- Mod to offer travel to different "worlds"?
- What is wrong in my boiler setup?
- Your top 5 most played games in steam
- How in the world do I signal this?
- Houses and Furniture?
- Need help organizing my factory....
- AngelBobs in nutshell...
- Constantly get "Couldn't establish network communication with server." on many public servers
- A Vector recreate of the Factorio Logo
- Single-direction Ribbon World
Biter-Go-Round: New Belt-Based biter defence? Posted: 17 Jul 2018 08:07 AM PDT
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My idea of a perfect ratio Solar Array Posted: 16 Jul 2018 10:09 PM PDT
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Posted: 17 Jul 2018 05:22 PM PDT
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Something like factrio on a train. Posted: 17 Jul 2018 06:45 PM PDT I think i remember playing a factorio mod called like factorio on a train and i can't find anything about it. It's like this mod where your entire factorio is in a continuously moving train and i wanna play it again. [link] [comments] | ||
Bob and Angel - WTF have i gotten myself into Posted: 17 Jul 2018 05:45 AM PDT A while back i installed the whole shebang of Angel and Bobs mods. Seemed ok at first but as more and more items were needed with their associated research, I quickly realized that this is going to be a real pain. I've been doing my best to have some sort of main bus, with plenty of free space for expansion. The spaghetti isn't that bad just yet. Now that I'm getting into oil and gas processing I'm finding myself spending most of my time googling and researching how the hell to aquire ingredient B so that i can craft A, only to find myself building X Y and Z to resolve dependencies an hour later. Yesterday i set up a huge facility with the sole purpose of producing and processing mud, ffs. And at this point i don't even remember what for. This is logistics hell. And holy firetruck do i love it. Now, about that limestone..... back to research [link] [comments] | ||
Posted: 17 Jul 2018 03:03 AM PDT
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Posted: 17 Jul 2018 01:04 PM PDT
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I automated robot construction and forgot the most important part Posted: 16 Jul 2018 08:48 PM PDT
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Is there a mod that makes colors more vibrant? Posted: 17 Jul 2018 12:14 PM PDT I am pretty color blind and i cant really see the difference between T2 and T3 factorys and some other things Is there a mod that does this? There was a "Technicolor belts" mod for belts which made them really awesome looking but its not updated anymore [link] [comments] | ||
Initial Advanced Circuit Design Posted: 17 Jul 2018 05:01 PM PDT
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Posted: 17 Jul 2018 10:37 AM PDT
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Just launched our first rocket. How is our base? Posted: 17 Jul 2018 07:15 PM PDT
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Mod to offer travel to different "worlds"? Posted: 17 Jul 2018 02:16 PM PDT As can be instantly seen from my post history, I'm not in a place right now to actually use a mod like this, but the question popped in my head and I decided to ask it before forgetting. In vanilla Minecraft, there are different "worlds" that you can travel to, each with their own unique resources (Overworld, Nether, The End). In vanilla Factorio, there are only 6 base resources that can be found by simply expanding far enough in any random direction once you start running low. Are there any mods that offer unique locations for certain resources, whether it is biomes on the standard map or other worlds or planes that can be accessed? I would personally prefer accessing other worlds, since you could start with building a portal that simply allows you to walk through with just your on-person inventory, then upgrading to allowing a limited flow of resources, to finally allowing transports to feed massive amounts of resources. Maybe even restrict some intermediary product creation to the world it originates in, thus forcing you to build a base on that world more so than just defending your mining station. So yes, it would be another "more resources, more recipes, more products" kind of mod, but with a twist. So... does this already exist? Or do I need to relearn Lua? [link] [comments] | ||
What is wrong in my boiler setup? Posted: 17 Jul 2018 10:55 AM PDT | ||
Your top 5 most played games in steam Posted: 17 Jul 2018 07:09 AM PDT I have been wondering what other games do factorio players play? So here is a place to post your top 5 most played steam games. Counter-Strike: Global Offensive 1600 hours Call of Duty MW2 900 hours Factorio 600 hours Call of Duty Black Ops 510 hours Company of Heroes 2 350 hours Edit. Feel free to include other than steam games too! [link] [comments] | ||
How in the world do I signal this? Posted: 17 Jul 2018 04:37 PM PDT
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Posted: 17 Jul 2018 08:47 AM PDT Does anyone know of a mod that adds the ability to build houses or furniture? I dream of having an idyllic cottage with a pond in the middle of my massive industrial compound. [link] [comments] | ||
Need help organizing my factory.... Posted: 17 Jul 2018 09:09 AM PDT | ||
Posted: 17 Jul 2018 09:40 AM PDT Lost in an endless desert...need six building to get sand. [link] [comments] | ||
Constantly get "Couldn't establish network communication with server." on many public servers Posted: 17 Jul 2018 05:02 AM PDT
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A Vector recreate of the Factorio Logo Posted: 16 Jul 2018 09:30 PM PDT
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Posted: 17 Jul 2018 06:40 AM PDT Is it possible to have a ribbon world where I start on one end of the ribbon and only expand in one direction? (Do I automatically start in the "center" of the ribbon?) [link] [comments] |
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