Dota 2 - Hero Discussion of the Day: Xin, the Ember Spirit (July 17th, 2018)


Hero Discussion of the Day: Xin, the Ember Spirit (July 17th, 2018)

Posted: 17 Jul 2018 12:42 PM PDT

Xin, the Ember Spirit

Ember Spirit is a highly mobile and versatile melee agility hero whose abilities make him a slippery foe who can dance around his enemies at will. His skill set allows for aggressive assaults on other heroes, as he can engage on them from long range using Sleight of Fist and tie them down with Searing Chains. His Flame Guard ability deals damage in a small area around him while shielding him from magic nukes, making him a force to be reckoned with by enemy casters. Finally, his Fire Remnant spell enables him to engage, escape, or move instantaneously around the map, allowing him to appear where the enemy least expects and disappear just as quickly. Despite a decent health pool early on, he lacks armor and a sizable mana pool, making him frail and easy to kill with physical damage if caught or disabled. However, with good item choices and proper judgment, Ember Spirit can engage his foes using his speed and disables, dominating the battlefield with blinding speed. While he has only a limited presence in the early and mid game, Xin eventually becomes a dangerous opponent even on his own, proving to friend and foe alike that, for them, there is still much to be learned.

Lore

Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its training halls empty, its courtyard covered in leaves and dust. Upon a dais in its sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyre for the warrior-poet Xin. For three generations, Xin taught his acolytes the Bonds of the Guardian Flame, a series of mantras to train the mind and body for the harsh realities beyond the fortress walls. However, in teaching a warrior's way he earned a warrior's rivals, and in his autumn Xin was bested and slain. His followers spread to the wind. Yet as years turned to centuries and followers to descendants, his teachings endured by subtle whisper and deed. Touched by the teacher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast himself to the Fortress of Flares and reignited the pyre ash. From these glowing embers emerged an image of Xin, wreathed in flame, his thoughtful countenance prepared to train and to teach, and to spread the fires of knowledge to all who seek guidance.


Roles: Carry, Escape, Nuker, Disabler, Initiator

Strength: 20 + 2.4

Agility: 22 + 1.8

Intelligence: 20 + 1.8

 

Damage: 52-56

Armor: 3.4

Movement Speed: 305

Attack Range: 150

Missile Speed: Instant

Base Attack Time: 1.7

Sight Range: 1800 (Day) / 800 (Night)

Turn Rate: 0.5


Spells

Searing Chains

Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

Level Manacost Cooldown Casting Range Area Duration Effects
1 110 14s N/A 400 1.5s Binds 2 random enemies around Xin for 1.5 seconds, causing them the inability to move and damaging them by 60 damage per second
2 110 12s N/A 400 2s Binds 2 random enemies around Xin for 2 seconds, causing them the inability to move and damaging them by 80 damage per second
3 110 10s N/A 400 2.5s Binds 2 random enemies around Xin for 2.5 seconds, causing them the inability to move and damaging them by 92 damage per second
4 110 8s N/A 400 3s Binds 2 random enemies around Xin for 3 seconds, causing them the inability to move and damaging them by 100 damage per second
  • Dispellable

  • Searing Chains interrupts Ember Spirit's channeling spells upon cast.

  • Despite the visual effects, the Searing Chains' effects are applied instantly and cannot be disjointed.

  • The units are selected randomly within its range. There are no priorities.

  • Roots the targets, preventing them from moving and casting certain mobility spells.

    • Interrupts the targets' channeling spells, but does not prevent them from starting to channel during it.
    • Provides True Sight over the targets, but only when the targets were not invisible or within a fade time upon cast.
  • Forces a stop command onto the targets upon cast, so that their current move, attack and spell cast orders get canceled.

  • Does not target invisible units or units inside the Fog of War.

  • Deals damage in 0.5 second intervals, starting 0.5 second after cast, resulting in 3/4/5/6 (with talent 5/6/7/8) damage instances.

  • Can deal up to 90/160/230/300 (with talent 150/240/322/400) damage to each unit.

Xin's harshest lessons often employed the use of red-hot chains.

 

Sleight of Fist

Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes, and less damage to creeps.

Level Manacost Cooldown Casting Range Area Duration Effects
1 50 30s 700 250 N/A Becomes invulnerable and attacks all enemy units in the targeted area dealing 30 bonus damage to heroes and 50% less damage to creeps
2 50 22s 700 350 N/A Becomes invulnerable and attacks all enemy units in the targeted area dealing 60 bonus damage to heroes and 50% less damage to creeps
3 50 14s 700 450 N/A Becomes invulnerable and attacks all enemy units in the targeted area dealing 90 bonus damage to heroes and 50% less damage to creeps
4 50 6s 700 550 N/A Becomes invulnerable and attacks all enemy units in the targeted area dealing 120 bonus damage to heroes and 50% less damage to creeps
  • Undispellable

  • Ember Spirit is invulnerable during Sleight of Fist. Does not disjoint projectiles upon cast.

  • During Sleight of Fist, this ability is inactive, so that it cannot be recast until the current cast finishes.

  • Upon cast, all targets within the area are marked. A flaming sword appears above them as an indicator, which lasts until they get hit.

  • All targets are determined upon cast. Entering or leaving the area after cast has no effect.

  • Sleight of Fist has no range limit. Once a target is marked, it cannot escape Sleight of Fist with distance.

  • Does not affect invisible units. When a marked unit turns invisible, it gets fully skipped if it is still invisible on its turn.

  • Fully affects units in the Fog of War. Fogged units do get marked on cast, and get hit as well.

  • Jumps in 0.2 second intervals. The jumps are random between all marked units, there are no priorities.

  • On each jump, Ember Spirit is positioned 50 range away from his target, on a line between the target and the cast location of Sleight of Fist.

  • Makes Ember Spirit perform an instant attack on each jump against the targets.

    • This means the hits can proc any attack modifiers or on-hit effects like a regular attack.
    • If Ember Spirit is blinded, the hits can miss, unless he has True Strike. They can also miss to evasion.
    • When Ember Spirit is disarmed, no instant attack is performed on the jump.
    • The instant attacks of Sleight of Fist do not break Smoke of Deceit's invisibility.
  • During Sleight of Fist, Ember Spirit does not need to turn to cast targeted spells or items.

  • After all marked targets have been slashed, Ember Spirit returns to the position he had upon casting Sleight of Fist.

    • That position is marked by a remnant for the duration.
  • Casting Activate Fire Remnant cancels Sleight of Fist. However, other sources of forced movement do not.

The studied warrior must whip and weave through its enemies, burning each without pause.

 

Flame Guard

Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.

Level Manacost Cooldown Casting Range Area Duration Effects
1 80 35s N/A 400 8s Causes a shield to form around Xin which absorbs 80 magical damage and deals 30 damage per second to enemies around him, when the shield breaks the area damage is lost as well
2 90 35s N/A 400 12s Causes a shield to form around Xin which absorbs 220 magical damage and deals 40 damage per second to enemies around him, when the shield breaks the area damage is lost as well
3 100 35s N/A 400 16s Causes a shield to form around Xin which absorbs 360 magical damage and deals 50 damage per second to enemies around him, when the shield breaks the area damage is lost as well
4 110 35s N/A 400 20s Causes a shield to form around Xin which absorbs 500 magical damage and deals 60 damage per second to enemies around him, when the shield breaks the area damage is lost as well
  • Dispellable

  • Flame Guard interrupts Ember Spirit's channeling spells upon cast.

  • Deals 6/8/10/12 (with talent 16/18/20/22) damage in 0.2 seconds intervals, starting 0.2 seconds after cast.

  • Can deal a total of 240/480/800/1200 (with talent 640/1080/1600/2200) damage to a single unit (before reductions), assuming a max duration Flame Guard.

  • Blocks damage before any reductions, except when spell immune, during which it does not block any magical damage.

  • Recasting Flame Guard refreshes the buff and resets the barrier's absorb capacity.

  • Does not stack with other magical damage barriers.

    • If multiple sources of barriers are active on a unit, all of them lose capacity from the same absorbed damage instance.
  • Only blocks magical damage, coming from spells and attacks. Does not block any physical or pure damage.

An enemy should never be allowed to approach without difficulty.

 

Fire Remnant

Ultimate

Ember Spirit generates Fire Remnant charges every 38 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the target location at 2.5x Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit can dash out to his Remnants, exploding them for area of effect damage. The targeted Remnant will be arrived at last.

Level Mana Cost Cooldown Casting Range Area Duration Effects
1 N/A 0s 1500 N/A 45s Send a Fire Remnant to the targeted location at 2.5x the speed of Xin. A maximum of 3 charges of Fire Remnants can be generated with a replenish time of 38 seconds
2 N/A 0s 1500 N/A 45s Send a Fire Remnant to the targeted location at 2.5x the speed of Xin. A maximum of 3 charges of Fire Remnants can be generated with a replenish time of 38 seconds
3 N/A 0s 1500 N/A 45s Send a Fire Remnant to the targeted location at 2.5x the speed of Xin. A maximum of 3 charges of Fire Remnants can be generated with a replenish time of 38 seconds
  • Undispellable

  • Ember Spirit gets all 3 charges immediately upon learning Fire Remnant.

  • Fire Remnants move to their targeted location at a speed of 250% of Ember Spirit's movement speed.

    • The speed is set upon cast and does not adapt.
  • Since Fire Remnants last for 45 seconds and the replenish time is 38 (with talent 13) seconds, it is possible to have 4 (with talent 6) remnants up at a time.

  • Every time a Fire Remnant is placed, Ember Spirit gets a status buff, showing the duration of the remnant. The status buff disappears once the Remnant expires or is used.

  • Fire Remnants are visible to everyone. They do not grant any vision and thus cannot be seen when sent into the Fog of War.

  • Fire Remnants deal no damage when they expire.

By the spirit's power are Xin's teachings spread anew.

 

Activate Fire Remnant

Ultimate Sub-Ability

Select the Fire Remnant to arrive at.

Level Mana Cost Cooldown Casting Range Area Duration Effects
1 150 0s Global 450 N/A Dash through all other Fire Remnants to end up at the one you targeted, each remnant that Xin passes through explodes for 100 damage
2 150 0s Global 450 N/A Dash through all other Fire Remnants to end up at the one you targeted, each remnant that Xin passes through explodes for 200 damage
3 150 0s Global 450 N/A Dash through all other Fire Remnants to end up at the one you targeted, each remnant that Xin passes through explodes for 300 damage
  • Undispellable

  • Ember Spirit moves to a Fire Remnant with a speed of 1300, or reaches it in 0.4 seconds, whichever is faster.

  • Ember Spirit is invulnerable while traveling to a Fire Remnant.

  • Activate Fire Remnant always costs 150 mana, no matter if Ember Spirit has to travel to 1, 2, 3, or 4 Fire Remnants.

  • Does not disjoint projectiles that are traveling towards Ember Spirit when he casts this spell.

  • While traveling, Ember Spirit can attack, cast spells, and use items.

  • Forced movement cancels the movement of Activate Fire Remnant and removes its invulnerability.

    • However, the remnants still get used up and Ember Spirit gets instantly moved to the last one's location once it explodes.
  • Always travels to the Fire Remnant furthest away from the targeted point first.

  • The damage is dealt around each Fire Remnant upon reaching them.

  • Destroys trees within 200 radius around Ember Spirit while traveling to a remnant.

    • Though at high speeds, some trees may be skipped.

With blazing speed does a spirit fly!


Talent Tree

Level Option 1 Option 2
25 -25 Remnant Charge Restore Time (+3.4%) OR 2 Sleight of Fist Charges
20 True Strike OR +10% Spell Amplification (+3.3%)
15 +1s Searing Chains (+4.5%) OR +50 Flame Guard DPS
10 +200 Flame Guard Absorption OR +25 Damage (+3.5%)

Matchups

Best against

Opponent hero Advantage
Phantom Lancer 5.11%
Chaos Knight 3.00%
Undying 2.95%
Spectre 2.94%
Dark Seer 2.84%

Worst against

Opponent hero Advantage
Huskar -7.35%
Outworld Devourer -3.56%
Drow Ranger -3.28%
Oracle -3.97%
Techies -2.81%

Recent Changelog

7.18

  • Increased Fire Remnant charge replenish time from 35 to 38.

7.15

  • Increased base strength from 19 to 20.

7.14

  • Searing Chains

    • Reduced damage interval from 1 to 0.5.
    • Rescaled duration from 1/2/2/3 to 1.5/2/2.5/3
    • Rescaled damage per interval from 80/60/120/100 to 30/40/46/50
  • Increased Flame Guard magical damage barrier from 50/200/350/500 to 80/220/360/500.

7.13b

  • Increased strength gain from 2.1 to 2.4.

7.12

  • Increased base armor from -2 to -1.

7.10

  • Increased Sleight of Fist attack damage bonus against heroes from 25/50/75/100 to 30/60/90/120.

7.08

  • Increased Sleight of Fist attack damage bonus against heroes from 20/40/60/80 to 25/50/75/100.

7.07c

  • Level 10 left talent: Increased Flame Guard capacity bonus from 150 to 200.

  • Level 10 right talent: Increased attack damage bonus from 20 to 25.

  • Level 15 right talent: Increased Flame Guard damage per second bonus from 30 to 50.

7.07

  • Reduced movement speed from 310 to 305.

  • Increased base health regeneration from 0.5 to 2.

  • Increased base mana regeneration from 0.01 to 0.9.

  • Sleight of Fist can no longer be cast during Sleight of Fist.

  • Reworked talents

    • Level 10: +150 Flame Guard magical damage absorbed or 20 attack damage
    • Level 15: +1s Searing Chains duration or +30 Flame Guard damage per second
    • Level 20: gain True Strike or +10% spell damage amplification
    • Level 25: -25s Fire Remnant charge replenish time or replace Sleight of Fist cooldown with 2 charges

Previous hero related threads

Hero discussion of the day, 22.03.2012

Hero discussion of the day, 02.02.2014

Hero discussion of the day, 16.05.2014

Hero discussion of the day, 07.04.2015

Hero discussion of the day, 17.05.2016

Hero discussion of the day, 16.03.2017

Hero tips for Ember Spirit


Previous hero discussion

Elder Titan (July 3rd, 2018)


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don't let this happen 2 years in a row. its time for revenge

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OpenAI: "We’ve removed the most significant restrictions on OpenAI Five’s gameplay — wards, Roshan, mirror match. We'll play 99.95th-percentile players on August 5th to see if we have any hope of beating top professionals by The International at end of August"

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The real competitive DotA2

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Nice joke valve.

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Promise of Eminent Revival

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Eminent of Revival 2019

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Misery to coach paiN

Posted: 18 Jul 2018 11:31 AM PDT

Kingrd just announced on his stream.

submitted by /u/ReelBigSam
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Sniper is hunting the endangered red panda to extinction. Vote TA Arcana so Valve won't reward sniper for his monstrous behaviour.

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Rubick Propaganda!

Posted: 18 Jul 2018 12:14 AM PDT

Can we appreciate Valve for this useful feature?

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Mods Please

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My New Take On The One Of The Older Arcanas

Posted: 17 Jul 2018 05:51 PM PDT

i drew mortred

Posted: 18 Jul 2018 10:29 AM PDT

Dont you fucking dare delay treasure III and claim the eminent revival a hard work that requires hours

Posted: 18 Jul 2018 01:23 AM PDT

I'm a whale and what i actually look forward is the immortal treasures not the bp exclusives rewards (meepo announer ect). And this bundle is the first couple of pixels that I don't feel worth it.

Edit : lvl 1900 whale with 80+ treasure II with no OD (but im not mad i dont play od), ye know what gonna make me mad if I have to wait another week to get my new pixels. [and no, i'm not feeling entitled, i say this bcos i read the post (or a comment ?) in a thread that said "the harsh comment for the revival bundle came from people who r not spending "a bit much" on levels. It's just beyond let down that it's a 615 level reward that came a few weeks before TI, and it's a re-colour ("new re-take" sure), no it's unbelievable.

edit 2 : oh my it got here, of course I can't say it's delayed bcos there's no release date, but looking at this bundle, I FUCKING DOUBT it's a 2+ months progress into BP content (assuming of course they already prepare the BP MONTHS before it's release and also take a note that TB Wing was from years ago but it got re touched and some of that troughout the past years and got released at this year TI BP), it's a freakin day 1 or week 2 content at max. I bet that the treasure III & and Trove immortals are already waiting to be put in which chests the immortals go.

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Welcome to Valve!

Posted: 17 Jul 2018 07:16 PM PDT

Treasure of Immeasurable Letdown

Posted: 17 Jul 2018 04:49 PM PDT

People are mad at the Promise of Eminent Revival because its just green paint. This isnt the first time Valve has made us hate green paint though:

Posted: 18 Jul 2018 07:37 AM PDT

I was PHYSICALLY ILL at the absolute lack of effort in the new treasure chests

Posted: 18 Jul 2018 03:14 AM PDT

How could valve do this, I've been sitting in bed wheezing uncontrollably for the last 14 hours over the TRAVESTY that I beheld when I opened up /r/dota2 today and saw how many people were complaining about the OBVIOUS laziness in their newest cosmetic chest. Is valve seriously ok with the level of quality that they're shipping when they announce these treasure chests to the world? I mean just think about what kind of brainless, idiotic person would design and ship something so lazy. I mean when I first opened the chest and looked at the cosmetics I thought they were kinda neat and opened a couple but that's before I realized after reading some posts just HOW MONEYHUNGRY VALVE IS BEING AS A COMPANY.

I've spent 8.3 thousand dollars on this free game but this blatant, obvious GREED has been the final straw. I know I said that I wouldn't spend another cent when dota plus came out, and I was completely proven right, dota plus is awful, you should have all listened to me back then. Valve is clearly no longer in touch with their audience, once my dota plus subscription has ended I won't be spending another cent.

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Eternal envy on AI beating a pro team

Posted: 18 Jul 2018 10:54 AM PDT

Dota 2 Has...

Posted: 17 Jul 2018 02:09 PM PDT

Free heroes
Free servers
Free matchmaking
Free item drops
Free career stats
Free name changes
Free custom games

No DLC's
Thanks dude.

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