World of Warcraft - A short analysis of how the Mage Tower challenges are constructed and how not to panic while fighting them |
- A short analysis of how the Mage Tower challenges are constructed and how not to panic while fighting them
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Posted: 29 Jun 2018 02:12 AM PDT So, I figured I'd write this because the subreddit seems packed with people who need advice for the Mage Tower. Edit2: This is not a guide, by the way. I did not write this with the goal of a total beginner to the Mage Towers reading it and succesfully completing the challenge. This is for people who know what they're doing but seem to still have trouble. If you want tips, though... feel free to ask. So, I'm going to deconstruct the challenges, because at their core, all challenges are the same. Note, everything I will say here will be ignoring the Healer challenge, as it is not built like the others. Each challenge is divided into 4 things:
Often these are interwoven, so they're not as much "phase transitions" as they are "priorities", a boss will not neccasirly change what its doing, rather the player must change what they are doing. What does this actually mean? Lets take a look at an actual challenge and apply the breakdown: Agatha:Agatha's challenge has a Main Action Phase, in which you need to attack her as she teleports around. As you can see, the Distraction will work with the Cheap Shot, as the Distraction demands your focus and will make you momentarily forget about the Cheap Shot. This formula can be applied to all other (sans healer) challenges: Xylem:Main Action Phase: Xylem will attack you with either Frost or Arcane. Twins:Main Action Phase: Kite around Karem. Feltotem:Main Action Phase: The Wurm is underground and you must deal with its attacks while dpsing the Tauren. Sigryn's Fel Council:Main Action Phase: Sigyrn and her council will melee you as you dps them Secondary Action Phase: One of the bosses becomes empowered, forcing you to change your priorities accordingly (Focus one, kite, cc) Kruul:Main Action Phase: The Inquisitor needs to be interrupted, and forces you to dance around him to avoid his aura. Why does this help you beat the challenge?If you've read everything, you may be wondering, whats the point of me writing this. I'm just explaining the fights in a slightly different way. Well, from what I've been reading here recently, it is not gear/competence that stops people from winning, its panic and forgetfulness. When the bosses hit certain points (Total Empowerment on Sigryn, 15% teleport on Agatha, etc) people panic. Suddenly you get hit by a boulder, or, you're so busy dealing with each boss' mechanic, the Vals charge through you. Or while you're stomping that rune on Twins, a hand completes its spell and stomps you. This happened to me aswell, until I deconstructed the fights. After having beat each challenge multiple times now, I have realized the key to victory is properly investing your mental resources while fighting. It is SO easy to tunnel and forget about mechanics, or to spread your focus too much to the point where you're messing up basic rotation. Once I catagorized the fights in my head, I found myself giving less attention to the distractions, auto-piloting the requirements to deal with them, while investing my focus on the Cheap Shots and currently active Phase. So, in conclusion, my advice to you is to let go of the focus on distraction mechanics. Be mindful of the cheap shots, and remember that the priority is Cheap Shots > Distractions. Failing most Distraction mechanics will not result in a one-shot, but most Cheap Shots will. So first deal with those. Goodluck everyone, I hope this helps! [link] [comments] | ||
[Firepower Friday] Your weekly DPS Thread Posted: 28 Jun 2018 08:27 PM PDT Please post any offers to help, questions, and logs in the appropriate class spot. Death Knight | Demon Hunter | Druid | Hunter | Mage | Monk | Paladin | Priest | Rogue | Shaman | Warlock | Warrior [link] [comments] | ||
Blizzard Explains the Entire History of World of Warcraft Posted: 29 Jun 2018 09:04 AM PDT
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Posted: 29 Jun 2018 04:40 AM PDT
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Apparently ogres from another planet are more well traveled than we realized. Posted: 29 Jun 2018 07:14 AM PDT
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Instead of giving loot, crazy Garrosh started doing push-ups. Posted: 29 Jun 2018 10:27 AM PDT
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Posted: 29 Jun 2018 05:48 AM PDT
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Posted: 29 Jun 2018 09:31 AM PDT
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Warlords of Draenor and How They Died in Main Universe. Posted: 29 Jun 2018 02:01 AM PDT
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BfA is the first expansion since TBC to not reuse or revamp an old dungeon or raid Posted: 29 Jun 2018 05:42 AM PDT Barring any unannounced patch content of course: Just a mildly intersting showerthought. [link] [comments] | ||
With Tuesday's update bringing an end to the AP farm... Posted: 29 Jun 2018 10:05 AM PDT
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When you top meters but can't carry a conversation Posted: 29 Jun 2018 03:35 AM PDT
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Where did you come from, where did you go? Where did you come from... Posted: 29 Jun 2018 08:11 AM PDT
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Ninth time! That wipe without the food buff doesn't... doesn't count Posted: 28 Jun 2018 05:54 PM PDT
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With Legion coming to an end, all I wanna say is thanks Blizzard for this amazing expansion. Posted: 29 Jun 2018 01:57 PM PDT Although it's my first expansion, I was blown away by the atmosphere and the content. Blizzard really did a great job on this. [link] [comments] | ||
Mythic+ Rewards in BFA: Weekly Chest Can Contain Up to 3 Items, Item Level Breakpoints Posted: 29 Jun 2018 06:27 AM PDT
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Is it time for updated mage portals? Posted: 29 Jun 2018 05:26 AM PDT
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Can we please get updates to the flight path Wyverns/Gryphons? We already have the newer models. Posted: 29 Jun 2018 05:50 AM PDT
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Posted: 29 Jun 2018 11:58 AM PDT
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tfw you're having fun on pvp realm in beta but then remember bfa is still a month and a half away. Posted: 29 Jun 2018 10:23 AM PDT
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Posted: 29 Jun 2018 12:28 PM PDT
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Remember that time we partied hard in Light's Hope? Good times. Good times. Posted: 29 Jun 2018 05:35 AM PDT
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Levelling really is a let-down... we either need a level squish or more rewards each level. Posted: 29 Jun 2018 09:52 AM PDT 1) there are too many levels. New players are probably overwhelmed or not motivated to get from level 1 to all the way to level 120. Even casual/veteran players are probably disheartened by it. (I dont speak for everyone though) 2) there are a lack of rewards for each level. Its not "oh cool level 40! I got Mortal Strike" Its "oh cool, Level 40. 3 more levels til I get a new ability..." This creates a lack of satisfaction and motivation. Atleast give us cosmetics between each level if you dont want to balance out abilities. In case of a level squish, lets say level 60, just pack every ability into a consistent rhythm like every two levels, make talent abilities go from multiple of 10s. And every level that doesnt reward a talent ability or a normal ability could reward a cosmetic. [link] [comments] | ||
Posted: 29 Jun 2018 12:30 PM PDT
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Posted: 28 Jun 2018 10:00 PM PDT
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We are back Azeroth, fan creation by Bayardwu Posted: 29 Jun 2018 07:07 AM PDT
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Transmog guy did not want to leave me Posted: 29 Jun 2018 12:28 PM PDT
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