World of Warcraft - A short analysis of how the Mage Tower challenges are constructed and how not to panic while fighting them


A short analysis of how the Mage Tower challenges are constructed and how not to panic while fighting them

Posted: 29 Jun 2018 02:12 AM PDT

So, I figured I'd write this because the subreddit seems packed with people who need advice for the Mage Tower.

Edit2: This is not a guide, by the way. I did not write this with the goal of a total beginner to the Mage Towers reading it and succesfully completing the challenge. This is for people who know what they're doing but seem to still have trouble. If you want tips, though... feel free to ask.

So, I'm going to deconstruct the challenges, because at their core, all challenges are the same. Note, everything I will say here will be ignoring the Healer challenge, as it is not built like the others.

Each challenge is divided into 4 things:

  • Main Action Phase
  • Secondary Action Phase
  • Distraction
  • Cheap Shot

EDITED TL;DR: When fighting a Mage Tower Challenge, use your "Auto Pilot" for the boss's usual activities. Xylem's frost-shards, Agatha's void-shield, Twin's kiting, etc. Use your mindfulness for the cheap shots like Agatha's Boulders, or the Twin's casting Hands. Don't devote your mental resources to the distraction abilities like the Twin's runes or Feltotem's totems. By devoting too much mental effort to those things, you stress yourself and panic.

Often these are interwoven, so they're not as much "phase transitions" as they are "priorities", a boss will not neccasirly change what its doing, rather the player must change what they are doing.

What does this actually mean? Lets take a look at an actual challenge and apply the breakdown:

Agatha:

Agatha's challenge has a Main Action Phase, in which you need to attack her as she teleports around.
Her Secondary Action Phase is when she raises a barrier and begins dealing higher damage to you, until you can interrupt her. During this phase, she becomes top priority.
Agatha will spawn Imps as her Distraction, which will make it harder to focus on her as they require to be dealt with, and finally..
Boulders roll down the alley as her Cheap Shot.

As you can see, the Distraction will work with the Cheap Shot, as the Distraction demands your focus and will make you momentarily forget about the Cheap Shot.

This formula can be applied to all other (sans healer) challenges:

Xylem:

Main Action Phase: Xylem will attack you with either Frost or Arcane.
Secondary Action Phase: Xylem will (frost) teleport away and force you to aoe (arcane) will deal very high damage and force you to focus on survival rather than dps.
Distraction: Xylem will vanish and leave copies of himself around for you to chase him.
Cheap Shot: Xylem's Clones will knock you back.
Because Xylem has two fights in it, the shadowy being has its own Distraction and Cheap Shot:
Distraction: Adds will spawn that force you to run away from the boss and change priorities.
Cheap Shot: The ground will fill up with void damage that'll kill you.

Twins:

Main Action Phase: Kite around Karem.
Seconary Action Phase: DPS Raest and his adds.
Distraction: Void Runes will spawn around forcing you to move to their location as a priority.
Cheap Shot: Hands will spawn far from you and channel a killspell unless you focus on them.

Feltotem:

Main Action Phase: The Wurm is underground and you must deal with its attacks while dpsing the Tauren.
Secondary Action Phase: DPS cheese.
Distraction: Totems will spawn that have to be killed
Cheap Shot: The boss will oneshot you if you don't interrupt a spell.

Sigryn's Fel Council:

Main Action Phase: Sigyrn and her council will melee you as you dps them Secondary Action Phase: One of the bosses becomes empowered, forcing you to change your priorities accordingly (Focus one, kite, cc)
Distraction: Runes will spawn, forcing you to run around them in the room. Cheapt Shot: Dark Vals will charge forcing you to move in a specific way or get oneshot.

Kruul:

Main Action Phase: The Inquisitor needs to be interrupted, and forces you to dance around him to avoid his aura.
Secondary Action Phase: Adds spawn forcing you to change priorities.
Distraction: Eyes spawn around the room and you must cast spells to damage them.
Cheap Shot : Infernals will knock you away if you do not remember them.
(Kruul)
Distraction: Beams will spawn across the field and drag you around.
Cheap Shot: Inferals, and Kruul will cast a spell that instantly wins him the fight if not interrupted.

Why does this help you beat the challenge?

If you've read everything, you may be wondering, whats the point of me writing this. I'm just explaining the fights in a slightly different way. Well, from what I've been reading here recently, it is not gear/competence that stops people from winning, its panic and forgetfulness. When the bosses hit certain points (Total Empowerment on Sigryn, 15% teleport on Agatha, etc) people panic. Suddenly you get hit by a boulder, or, you're so busy dealing with each boss' mechanic, the Vals charge through you. Or while you're stomping that rune on Twins, a hand completes its spell and stomps you.

This happened to me aswell, until I deconstructed the fights. After having beat each challenge multiple times now, I have realized the key to victory is properly investing your mental resources while fighting. It is SO easy to tunnel and forget about mechanics, or to spread your focus too much to the point where you're messing up basic rotation.

Once I catagorized the fights in my head, I found myself giving less attention to the distractions, auto-piloting the requirements to deal with them, while investing my focus on the Cheap Shots and currently active Phase.

So, in conclusion, my advice to you is to let go of the focus on distraction mechanics. Be mindful of the cheap shots, and remember that the priority is Cheap Shots > Distractions. Failing most Distraction mechanics will not result in a one-shot, but most Cheap Shots will. So first deal with those.

Goodluck everyone, I hope this helps!

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[Firepower Friday] Your weekly DPS Thread

Posted: 28 Jun 2018 08:27 PM PDT

Please post any offers to help, questions, and logs in the appropriate class spot.

Death Knight | Demon Hunter | Druid | Hunter | Mage | Monk | Paladin | Priest | Rogue | Shaman | Warlock | Warrior

General DPS questions

submitted by /u/aphoenix
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Posted: 29 Jun 2018 09:04 AM PDT

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Posted: 29 Jun 2018 05:42 AM PDT

Barring any unannounced patch content of course:
Legion had Violet Hold and Karazhan.
WoD had UBRS.
MoP had Scarlet Halls, Scarlet Monastery and Scholo.
Cata had Deadmines, Shadowfang Keep, Zul'gurub and Zul'aman.
WotLK had Naxx and Onyxia.

Just a mildly intersting showerthought.

submitted by /u/DotkasFlughoernchen
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Posted: 29 Jun 2018 01:57 PM PDT

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Posted: 29 Jun 2018 06:27 AM PDT

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Posted: 29 Jun 2018 05:26 AM PDT

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Posted: 29 Jun 2018 05:50 AM PDT

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Posted: 29 Jun 2018 05:35 AM PDT

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Posted: 29 Jun 2018 09:52 AM PDT

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2) there are a lack of rewards for each level. Its not "oh cool level 40! I got Mortal Strike" Its "oh cool, Level 40. 3 more levels til I get a new ability..." This creates a lack of satisfaction and motivation. Atleast give us cosmetics between each level if you dont want to balance out abilities.

In case of a level squish, lets say level 60, just pack every ability into a consistent rhythm like every two levels, make talent abilities go from multiple of 10s. And every level that doesnt reward a talent ability or a normal ability could reward a cosmetic.

submitted by /u/jigolono
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