Wallpaper Engine Patch Released - New Effects, Particle Trails, General Fixes (Build 1.0.1329)


Patch Released - New Effects, Particle Trails, General Fixes (Build 1.0.1329)

Posted: 27 Jun 2018 08:24 AM PDT

Follow-up version 1.0.1334
I reverted the updates for the 'Boost' library since the new version was apparently causing the browser to crash. Make sure to restart Steam and run Wallpaper Engine over Steam once to get this fix if you were having this issue.



Hey all,

a new update for Wallpaper Engine has been released that adds new effect presets and a few new particle options and components. CEF received yet another update to work around some AMD and Intel driver issues and a few general fixes have been added as well.

New Effect Presets
A number of new effect presets and variations from this update can now be used right off the bat in the editor:



The dust motes and vapor effects have subtle mouse interaction as well: https://streamable.com/cktz1

Magic effects can be combined to build complex animations: https://streamable.com/m3clq

New Particle Components
There are also some new particle components that can be used by advanced users. These include two new particle renderers, rope and rope trail, and two new initializers, map sequence around control point and map sequence between control points. All particle renderers also have support for new 'fixed' and 'upright' orientations now.

Layer Locking
All layers in a wallpaper can now have their transforms locked and the first imported image (usually the background image) is locked by default. This mainly helps new users avoid moving the background image by accident, since that usually ruins the wallpaper - you will end up with an empty/grey border on some side. Particles also got a visibility property now.



There is also new content on scene optimization available on the wiki: https://wallpaper-engine.wikia.com/wiki/Tutorial_Scene_Optimization This info is quite advanced, so nobody is expected to take it into account. But for those who are interested, this might be useful when you are looking to further optimize your wallpaper.

Another CEF Update
CEF has been updated again, however, this update does not include any official Chromium or CEF changes from Google. Instead, I have made custom changes to Chromium to avoid various driver crashes from AMD and Intel, any crashes related to 'amdvlk32.dll' or 'igvk32.dll' should be gone now after this update. Make sure the update is actually applied by restarting Wallpaper Engine over Steam if you experienced those.

It seems both AMD and Intel have released some drivers in 2017 with Vulkan integration that crash merely by asking them whether Vulkan is supported. We have also informed Google about this and they already worked on improving their detection and avoidance of the affected broken driver versions in Chromium officially. Another fix would be to update the driver and get a working one (released in/after December 2017).

Full changelog

Additions
  • Added more particle presets.
  • Added rope particle renderers.
  • Added new particle orientation options.
  • Added wrappers for pen and touch input, they should be treated better now although nothing advanced like pressure is supported.
  • Added shift click selection to browser.
  • Added option for small wallpaper icons.
  • Added layer transform locking.
  • Added particle visibility property.
  • Added DXT3/1 compression.
  • Added project close button to editor file menu.

Fixes
  • Disabled Vulkan info collection in Chromium completely.
  • Fixed Chromium nullptr exception in browser process[github.com] while handling mouse events when there is no render process running.
  • Fixed remote session state not being read when the program starts.
  • Fixed CTRL+A not selecting across pages.
  • Fixed editor shutdown crash when Steam queries were made from wallpaper browser process.
  • Fixed some alignment issues with SSE intrinsics.
  • Fixed texture previews not working when there are unicode characters in the path.
  • Fixed texture previews not working on compiled textures.
  • Fixed entire playlist getting deleted if the currently visible wallpaper on a monitor is unsubscribed/removed.

Misc
  • Updated Boost library. Reverted because it seemed to cause crashes.

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