True Gaming If you now have less time for games than before (bussier schedule), do you feel like that playing games is a waste of time? |
- If you now have less time for games than before (bussier schedule), do you feel like that playing games is a waste of time?
- Playing (old) games modded/patched vs playing games vanilla
- Fans are asking for a new Monkey Island game
- Is there any way to enjoy the new assassin's creed games like the old ones?
- Does anyone else often find themselves going against the 'meta' in video games and feeling more appeal towards the 'low-tier' characters/weapons/etc in those certain games?
- In a small way, I sort of resent people buying into multiplayer online games.
- Which game would you like to play in your browser?
- TABG
- how would you improve tech and video game journalism?
- So EA just did their E3 press release
- What purpose did the original scoring system in Super Mario Bros. serve?
- Am I the only person who hates Horizon Zero Dawn?
| Posted: 09 Jun 2018 08:56 AM PDT I don't have as much time for gaming as before. I'd occasionally (every few months) play some quick multiplayer games with friends but I can't really get into any story driven games (cant relax, immerse and loosen myself into it) because I feel like I should be doing something else. I still browse reddit and do other time consuming stuff, I'd also sometimes watch a movie (2hours), but I feel like I can't, time wise, afford spending 8hours on a story game. Have you been in similar boat before. How did you approach situation? Just relax? Or wait for holidays etc. But even on holidays I feel like now is the time to relax and spend time differently (and videogames, would again take too much of my time, which should be spent differently at that time). [link] [comments] |
| Playing (old) games modded/patched vs playing games vanilla Posted: 09 Jun 2018 05:19 AM PDT What's your opinion on this? For example, let's say we have a game series that started in 1996, and to this day still has new games being released. Obviously, the 1996 title will look quite bad compared to the new, 2018 game. Now comes the point of the question, what do you do? Do you play the 1996 game out of the box, just like the 2018 game, or do you look for HD retexture patches, remastered soundtrack patches, and other modifications that improve the game? Personally I really like the idea of playing a game as it was meant to be played, vanilla. You get the experience the way the developer intended. However, in some cases, patches and mods (usually fanmade) improve a game drastically (look at the various graphic improvement mods for Morrowind and Fallout 3 for example), but you're no longer experiencing the game the way it was meant to be experienced. You're now playing a game which got tweaked by a random guy on the internet. Sorry if this all sounds a bit vague, but what I'm trying to say is, how do you feel about playing games out of the box, vanilla, vs modded/patched? [link] [comments] |
| Fans are asking for a new Monkey Island game Posted: 09 Jun 2018 09:12 AM PDT Fans of the Monkey Island series are asking Disney to sell the rights to the original creator Ron Gilbert so that he could finally make another game in the series. The petition is nearing 15000 signatures! [link] [comments] |
| Is there any way to enjoy the new assassin's creed games like the old ones? Posted: 09 Jun 2018 06:35 AM PDT So as the title suggests I want to play the rest of the assassin's creed series. So far I've finished AC1, AC2, ACB, ACR, AC3 and that's where I lost interest. I tried out Black flag which everyone raves about being good and I tried the new ones with no luck. They all play awful, constant trailing missions, combat is dumbed down every game, cutscenes for every little part of the game and a whole host of pestering features the devs think we want. The series' name is Assassin's creed yet I no longer feel like an assassin like I did in the first 3 installments, now I feel like I'm a soldier that likes to climb. Is there anything I can look for in a recent Assassin's creed game that will change my outlook on the series? [link] [comments] |
| Posted: 08 Jun 2018 06:59 PM PDT I've been like this ever since I remember myself. There's something really fun and challenging in trying to go against what is commonly considered as 'good' or 'powerful' in a certain video games, trying to break down the mechanics of them by reading online and experimenting, figuring them out, then finding creative ways and tactics to use your weapon or character of choice to get yourself to the point where you're on par with the current strong meta. Maybe end up in a slight advantage even, since what you're playing is something that many people don't know the match-up against since it has always been considered bad and 'low-tier'. Maybe it's about "being that guy". Being that guy who plays Kapkan and Montagne in Rainbow Six Siege. Being that guy who plays Beerus and Teen Gohan in Dragon Ball FighterZ. Being that guy who is using the M1903 Experimental and the MG15 n.A. Suppresive in Battlefield 1. I feel as if by playing this way, it is giving you a different perspective on a video game and a slightly more unique, enjoyable experience. It's an extra work, sure, but while most people would be playing and experiencing a game in a certain way, you may be experiencing it in a way that the majority of people probably never will. Does anyone else can relate? If you do, what kind of experiences and insights can you share? [link] [comments] |
| In a small way, I sort of resent people buying into multiplayer online games. Posted: 09 Jun 2018 03:48 AM PDT Don't get me wrong here. What I mean by this is that, since there is so much money in it (due to people buying them), amazing single player games aren't as important to a lot of developers. And that's a shame. I completely understand a company going for multiplayer online because it can make a whole lot of money. But I just wish it wasn't the case. To me, nothing is better than a truly great single player game with a great story. God of War is the most recent showcase of this. No microtransactions, day one DLC, or online components. Just an amazing single player experience. Well made DLC is totally fine if it really adds to a single player game of course. Mass Effect OT really showed this off well. So I have nothing against that. I guess this is why I truly love the smaller indie games that put story up front and try to experiment a bit. I don't hate people for buying an online game of course. They have a lot of fun with it I'm sure. Most of them just don't appeal to me whatsoever. I had a ton of fun with Path of Exile awhile back and really, really got into it. The model was great. Free with some sensible microtransactions. Almost all of them were cosmetic and you definitely didn't NEED to buy any (the stash tabs definitely helped some though. I actually bought a few just to support the game) I'm just complaining here, I know. But I hope story driven single player games don't fade out more, since they often don't make a fraction of what a big MMO or online game can make. GTA V online has made over a billion dollars by itself. At least things like God of War are coming close to 500 million so far, so it's definitely still hopeful. And at least there's lots of great smaller title single player story driven games. Detention, Edith Finch, Beginner's Guide, and so on. All extremely memorable to me. [link] [comments] |
| Which game would you like to play in your browser? Posted: 09 Jun 2018 02:33 PM PDT Hello! I am a developer and I decided to create a new multiplayer browser game (often called IO games, like agario.io, slither.io, etc, etc...). I would like to hear from you reddit gammers. What would you like to see on a browser game? What makes a game addictive for you? Thanks! [link] [comments] |
| Posted: 09 Jun 2018 01:29 PM PDT if you like TABG then check out the wiki me and a few guys are working on, we would really appreciate any feedback, [link] [comments] |
| how would you improve tech and video game journalism? Posted: 09 Jun 2018 05:15 AM PDT Hello everyone. I know a lot of us have issues with tech and video game journalism. I myself love video games and technology and I haven't been happy with how things are done so when it came to me building my own news site I had a few ideas on things I wanted to fix and things I wanted to change. Then I started realized that one of the biggest disconnects is the lack of trust the community for journalism. So something I came up with is asking "you" the community what you want. We want to build a news site around the community and for the community. I want to build news site for technology and videogames because I love them both but I want to do it. I want to know what you all think is the problem and how it can be done better. So with that said, how would you improve tech and video game journalism? You can answer here of course or answer via the site at www.theicon.com and also sign up for updates on the project as you do so. Or feel free to PM me your email if you want to stay updated on the project. So, let me know what you all think. [link] [comments] |
| So EA just did their E3 press release Posted: 09 Jun 2018 12:44 PM PDT
The red hair chick was annoying af. Also, No Dragon Age 4, I am sad. [link] [comments] |
| What purpose did the original scoring system in Super Mario Bros. serve? Posted: 08 Jun 2018 06:01 PM PDT To summarize, here's what I'm referring to. A coin in SMB gets you 200 points. Hitting a block also gets you 200 points. Getting a Fire Flower or a Mushroom will get you 1000 points. Smashing a Goomba will get you 100 points. Defeating Bowser will get you 5000 points. These are a few examples of the points in SMB. However, these are all in intervals of 100. A coin and block could give you two points, an item could give you ten points, a Goomba could give you a point, and Bowser could give you 50 points, and so on and so forth, and it would all function exactly the same way. The only time I recall getting points in the game that are less than 100 is when the flagpole gives you intervals of 50 (but it's still intervals of 50, not one). Is there a reason why this was the case? I recall a lot of other arcade games having unnecessary intervals as well... or so it may seem unnecessary... is it? [link] [comments] |
| Am I the only person who hates Horizon Zero Dawn? Posted: 08 Jun 2018 11:31 PM PDT Don't take me out of context here. Horizon is a great game. It definitely deserves the praise it receives. I'm aware of some criticisms the game has received but I haven't seen any one else talking about the biggest issue that personally kept me from enjoying the game. I can't stand the main character. I imagine that I'm risking getting downvoted to oblivion for this opinion because Aloy is Feminist Jesus. That's not a joke or a metaphor she is literally an immaculately conncepted child sent by Gaia to save humanity from Hades, and I like that idea. I find the concept intriguing and I'm not the kind of person who has qualms with feminism in the first place. My issue is that Aloy is a Mary Sue. A writing trope defined as an idolized seemingly flawless character. She has no discernable flaws in her character whatever. The only supposed flaw she has is that she gets angry, BUT she only gets angry because she thinks someone's else's decision is wrong and she always turns out to be right about it. Her only flaw is that she's always right. She's the most powerful fighter. She's incredibly intelligent. She's so good looking that a king asks her to become his queen. She has bafflingly amazing social prowess despite a lifetime spent in social isolation. I was able to sustain a suspension of disbelief for robot dinosaurs and not Aloy. I found her character that unbelievable. Which is a shame, because I really wanted to like the character. When I first heard about the game I shrugged it off because the concept didn't seem interesting to me. The entire reason I bought it at launch was because I found out Ashley Birch was voicing the main character and I'm the strange class of nerd that gets intrested in games because of the voice actors involved. By the way to be fair the voice acting for the character, was incredible. Still I can't believe I finished the game with a reverse opinion than I started, liking the concept and story, while hating the main character. While I'm talking about the game though I also want to say one thing I loved about this game that everyone else seemed to hate. The reaction choices you were given that had no real effect on the story. Whether you were vindictive or forgiving the story continued the same. I thought that it was nice to use it as a chance to emote with Aloy as your avatar without worrying about a binary paragon/renegade morality system. The fact that the narrative allowed the choice of her not forgiving someone who was truly an evil character (Helis) and not be arbitrarily judged as evil by the game isn't something many games do. [link] [comments] |
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