League of Legends - Monday Megathread! Ask questions and share knowledge; newcomer questions encouraged!


Monday Megathread! Ask questions and share knowledge; newcomer questions encouraged!

Posted: 17 Jun 2018 07:36 PM PDT

Welcome to the latest Monday Megathread, where you the community get to ask your questions and share your knowledge.

This is an opportunity for the more experienced LoL players here to share some of your wisdom with those with less expertise. This thread will be a weekly safehaven for those "noobish" questions you may have been too scared to ask for fear of downvotes, but also can be a great place for in depth discussion if you so wish. So, don't hold back, get your game related questions ready and post away, and hopefully someone can answer them!

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Please sort this post by new, so that you can see the newer, unanswered questions.

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Where are all of these “It’s not over till it’s over” players in my ranked matches?

Posted: 18 Jun 2018 04:23 AM PDT

These people coming out of the shadows now saying CG could have come back, but I wish people would honestly put more effort in seeing it this way in their rank matches, just a thought.

submitted by /u/Athawpolease
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Jack introduces Travis to his dad (who helps run C9) on Father's Day - explains why Sneaky, Jensen, and Smoothie were benched and his thoughts on their reaction

Posted: 18 Jun 2018 09:00 AM PDT

The REAL reason Lissandra isn’t meta (art by Atomicantcami)

Posted: 18 Jun 2018 11:13 AM PDT

ADC is Dead? Botlane Ruined? Apdo/Dopas Thoughts On The Meta

Posted: 18 Jun 2018 10:08 AM PDT

Origianl Video: https://www.youtube.com/watch?v=HCxnzUons7cTranslation from comments: https://www.youtube.com/user/davidkim6302mc (Thank you)

"Right now the meta can't get any better than this for TF, which is why I'm kinda holding off playing it so I can play other champs. Because there are a lot of weird picks, people who don't even know anything are talking as if they know it. Don't talk if you don't know properly. Actually Top, Mid, Jg hasn't even changed much, its just that bot lane has changed a bit. Using bruiser champions in bot lane isn't necessarily good as well. There are a lot of times where Kaisa and Lucian is way better than bruiser champions. Its just that its become alright to pick what you want. It does not mean at all that doing that is good. Its actually okay to just pick normal picks. Rather its when bad players pick weird champions and go bot lane things go wrong. As I said Top, Mid, Jg hasn't changed much its just that Mid has to pick according to the bot lane so whats good has changed. Tbh this is way better than before because ADC has become weaker. Before if the bot lane loses that team would lose the game but these days since the impact of top and bot are 50-50 I prefer this meta. Before it was bot lane that decided the game so it was pretty bad but now the impact of each lane is pretty similar so this is better. ADC isn't bad rn its just that it was too good before which is why it got nerfed. ADC didn't get worse just balanced which is why other picks are coming out. At lower tier games just playing as you used to will have a much better winrate. If you go bot Irelia, Yasuo stuff like that its a free loss. There is absolutely no one who plays them properly. They don't even know at all how to play them. If you're gonna pick something pick Moderkaiser. If you don't even know how to play Yasuo and Irelia why play it in bot lane? If people who know how to play it picks it its okay but... "

submitted by /u/XDEcksdeeXD
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Crit changes incoming with a hotfix

Posted: 18 Jun 2018 11:56 AM PDT

Riot Maple just tweeted out https://twitter.com/Riot_Maple/status/1008782796553252864?s=09

The changes are:

  • IE 3700 to 3600 gold
  • Stormrazor 70 to 75 AD, 10% MS for 1.75 sec to 20% MS for 0.75 sec
  • ER Buff duration 8 to 6 seconds, Attack Speed 30% to 50%, effect now also starts on ult cast instead of the next auto attack

Edit:

As a Redditor pointed out there was a small update from Riot Maple clarifying that ER mechanics will not change, so only the duration is shorter but it still activates on first auto after ultimate. https://twitter.com/Riot_Maple/status/1008804229786492930

submitted by /u/MartDiamond
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This is a Time Capsule of this subreddit from five years ago

Posted: 18 Jun 2018 03:14 PM PDT

Dardoch tells Travis his take on the Clutch "bug-win" and the new meta: 'I've been thinking about role swapping for a long time. It's good that Riot just let it happen naturally so I don't have to ruin my career by swapping to ADC or something'

Posted: 18 Jun 2018 10:00 AM PDT

Skin Concept: Server Crasher Taliyah

Posted: 18 Jun 2018 08:46 AM PDT

The aspect is similar to Cyber Pop Zoe, only on black and red as primary colours. Maybe a watchdogs-style mask.

Her Q (Threaded Volley) throws keyboards at the opponents. Her W (Seismic Shove) a monitor raises off the ground knocking back enemies. Her E (Unraveled Earth) Ethernet inputs rise off the ground. Her ultimate a line of servers rise as a wall.

Quotes examples:

  • "Know the language, be the code" (Champion select)
  • "Disabled?" (Champion Banned)
  • "The sun rises... How did it get so late?" (Starting game)

  • "Even data can be unpredictable." (Attacking)

  • "An exploit in hand is worth two in your face" (Attacking)

  • "I am the code!" (Attacking)

  • "Oh, look, a bug... and another... and another!" (Movement)

  • "The great Coder says every lesson is a gift." (Movement)

  • "What an interesting script." (Movement)

  • "A tribe without tradition is a process without an admin." (Movement)

Lines such as "You underestimate me.", ""I must finish my task." or "Experience is the best teacher." would be unchanged. Most others would be cybernitized.

I feel taunts work fine enough but open to suggestions.

Edit: I forgot to add "You need a stronger firewall" (Ultimate)

submitted by /u/Icagel
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6/18 PBE Update

Posted: 18 Jun 2018 12:35 PM PDT

Goldenglue says scrims made him start over Jensen: "I didn't expect this at all when joining C9"

Posted: 18 Jun 2018 10:03 AM PDT

Midbeasts response to the reddit post.

Posted: 18 Jun 2018 12:50 AM PDT

Esportslaw's Take on Riot's Decision in the CG/EF Match

Posted: 18 Jun 2018 09:25 AM PDT

To my knowledge, we just witnessed the first ever awarded victory in the history of competitive League of Legends. It's also possible this will be the last given the fact that Riot's chronobreak technology would generally allow them to restart the game from close to the moment of the crash, but that technology wasn't working yesterday for some reason.

This decision is understandably the subject of a ton of debate, and I wanted to chime in to try to focus all of the discussion on the truly key issues here. It's also important to remember that Riot was in a lose-lose situation here; no matter what they chose, a sizeable chunk of the community was going to be upset. If you take nothing else away from this post, I hope you'll agree that no matter what side of the issues you come down on, there are reasonable people on the other side as well.


My background: I've practiced law since 2013 and own the world's only law firm that is solely dedicated to esports (www.esglaw.com). My client base includes esports teams, broadcast talent, streamers, and esports-focused businesses. I have worked with 7/10 current NA LCS, but I have never done legal or other work for CG or EF. If you want a more full bio, here you go.


The Rule:

Let's begin by taking a look at the text of the NA LCS Rules. The pertinent rule here is 13.1, which states:

13.1 In the event of a technical difficulty which leads League Officials to declare a restart, League Officials may instead award a game victory to a team. If a game has been played for more than 20 minutes on the game clock (00:20:00), League Officials, in their sole discretion, may determine that a team cannot avoid defeat to a degree of reasonable certainty. League Officials may, but are not required to, use any or all of the following criteria in the determination that one team cannot avoid defeat to a degree of reasonable certainty.

13.1.1 Gold Differential. The difference in gold between the teams is more than 33%.

13.1.2 Remaining Turret Differential. The difference in the number of remaining turrets between the teams is more than seven (7).

13.1.3 Remaining Inhibitor Differential. The difference in the number of standing inhibitors between the teams is more than two (2).

13.1.4 Remaining Nexus Turret Differential. The difference in the number of remaining nexus turrets between the teams is two (2).

13.1.5 Respawning Player Differential. The difference in live player characters between the teams is at least four (4), with the remaining death timers on all dead players being at least forty (40) seconds or higher.

13.1.6 Straight Up GG. At the time of technical difficulty, there is no scenario that in the opinion of League Officials, could result in anything other than the victory of one team (e.g. at 45 minutes one team is aced and the ADC and jungler on the opposing team have a minion wave and are running into the opposing base).


Interpreting the Rule:

I bolded the most important sentence in Rule 13.1, which states that "League Officials, in their sole discretion, may determine that a team cannot avoid defeat to a degree of reasonable certainty…." The rule then outlines 6 different possible criteria for determining if a "team cannot avoid defeat to a degree of reasonable certainty" – I say possible criteria because the rule explicitly states that League Officials may, but are not required to, use these criteria in answering the ultimate question.

I've seen misconceptions on both sides of this issue, and it all starts with the way in which the rule was written. People pointing out that the factors were not met in this instance are technically correct, but the variables are not dispositive by the plain text of the rule and they shouldn't be treated as such. Are they relevant? Of course, and we'll discuss why/how below. But this isn't an open and shut case and it shouldn't be seen that way.

Conversely, the official statements from Riot don't appropriately characterize the rule in my opinion. On the LCS broadcast and on Twitter, Riot stated that they determined "CG did not have a reasonable chance to come back in this game…." That isn't the question. The question is whether a "team cannot avoid defeat to a degree of reasonable certainty"? Determining whether a team has a "cannot avoid defeat" is a very different calculation than whether they have a "reasonable chance to come back." A team that only has a 5% chance to win may not have a "reasonable chance to come back" – depending how the person applying the rule defines the word "reasonable" in this instance – but it's not correct that they "cannot avoid defeat" if they have a 5% chance to win.


Applying the Rule:

As has been pointed out by many people, when the factors explicitly laid out in Rule 13.1 are applied in this instance, none come down in favor of awarding the victory. Here is the final game screenshot.

  • Gold Differential → ~19%, not 33%
  • Remaining Turret Differential→ EF was up exactly 7 turrets, not more than 7
  • Remaining Inhibitor Differential→ EF was up 1 inhib, not 3
  • Remaining Nexus Turret Differential→ none were down
  • Respawning Player Differential→ everyone was alive
  • Straight Up GG→ everyone was alive

Does this mean the ruling was improper? Not necessarily. Again, Rule 13.1 is highly discretionary.

With that said, one of the more important principles of statutory interpretation is to honor past precedent - e.g. how was this same or similar rule applied in the past? Following precedent is often crucial to reaching fair outcomes because it creates more predictability in terms of what inputs lead to what results, which allows everyone affected by the law to be put on notice of how it will be applied in practice.

I fully admit that I'm writing this quickly and I have neither the time nor the inclination to search for every game that was remade in the history of competitive League of Legends. That analysis would be appropriate in this case, but particular weight should be given to decisions in the same region as well as more recent decisions. On quick search, I found two recent matches (one in NA challenger and one in EU LCS) that were remade. Let's take a quick look at how the factors play out:

FLYA vs CLGA Final Screenshot:

  • Gold Differential → ~20%, not 33%
  • Remaining Turret Differential→ FLY was up 2 turrets, not more than 7
  • Remaining Inhibitor Differential→ FLY was up 0 inhib, not 3
  • Remaining Nexus Turret Differential→ none were down
  • Respawning Player Differential→ everyone was alive
  • Straight Up GG→ everyone was alive

GIA vs VIT Final Screenshot:

  • Gold Differential → ~23%, not 33%
  • Remaining Turret Differential→ GIA was up 3 turrets, not more than 7
  • Remaining Inhibitor Differential→ GIA was up 0 inhib, not 3
  • Remaining Nexus Turret Differential→ none were down
  • Respawning Player Differential→ 1 was dead, but death timer was under 40 seconds
  • Straight Up GG→ definitely doesn't apply

In both of these cases, the 6 factors didn't apply either. The gold differentials were roughly the same (though the EF/CG differential was actually the smallest), but in both cases the game was much earlier, the tower differential was smaller, and no inhibs were down. Reasonable minds can differ on whether or not this precedent should be used to argue Riot should've issued a remake this time around as well. The situations can be analogized, but they are far from identical and neither provides an example of a more extreme situation that was remade.

NOTE: There are plenty of other data points out there, and I'm genuinely curious about what they show – if anyone wants to take the time and drop them in the comments that would be awesome.


Thoughts on the Rule and the Ruling:

Did Riot get this one right? My original instinct was that they did, but based on my more thorough review I think I'm actually reversing my position. There has never been an awarded victory in the history of competitive League of Legends (to my knowledge) and while the factors aren't dispositive, it's tough for me to wrap my head around awarding a victory for the first time when none of the explicitly stated criteria militate in favor of that decision. This perspective is further reinforced by the relatively extreme wording of the actual rule. Again, the question here is not whether CG had a reasonable chance to come back – which they may not have – but instead surrounds whether they could not avoid defeat to a degree of reasonable certainty. CG was behind, but it seems to me they could have avoided defeat. This is a new patch with an unpredictable meta, and we've certainly seen comebacks of larger magnitude in the past. Tons of experts have also weighed in on pertinent points - for example, that 3 banners of command aren't as valuable at that stage in the game, that the turret differential actually plays into CG's favor because it's standing gold, etc. I'm the lawyer, not the League of Legends expert, so I don't want to get into too granular of details on the gameplay aspects, but my read is it's tough to say CG could not avoid defeat in this instance.

With that said, this one was CLOSE. It's easy to play armchair quarterback on decisions like this, but at the end of the day it was a pure judgment call and reasonable minds can disagree about what was the right call. Riot was fully within the confines of the rule in reaching this conclusion and I don't see this as an abuse of power or really anything close to the wide array of vitriolic responses that have been thrown their way in the past few hours.

Does the rule itself make sense? Reasonable minds can disagree on that one as well. I find myself analogizing this rule to how baseball treats rain outs, where games are replayed if the rainout occurs before a certain inning (5th), but not after. In other words, that ruleset has decided that the cost and hassle of replaying a game (admittedly much higher than for a game of LoL) aren't worth it once a game has reached a certain stage. The league is therefore willing to accept a probabilistic outcome, knowing it could favor either team in an individual instance. I don't see this rule as fundamentally more or less fair - it's just optimizing for different things.

As currently written, League of Legends esports goes the complete other way. This makes some sense given the relative convenience of replaying a game in this context, though I don't think the ruleset necessarily needs to be as extreme as it is. For example, it could be changed to hinge on whether the team has a reasonable chance of winning the game. The rule could also be amended to remove some of the discretion and instead hinge on concrete rules exclusively, though I'm not sure that will ultimately lead to more just outcomes. With that said, removing discretion doesn't necessarily lead to more just outcomes - this game can change drastically based on the patch (as we know all too well right now), and relying purely on hard and fast criteria wouldn't always reflect the realities of the current meta.

This is all just food for thought, and could easily be the subject of a stand alone article. I think I've rambled on enough for now, but I'll leave it here and try to chime in on the comments if I can.


TL;DR: Riot's decision to award EF the victory over CG was an extremely close call. While I likely would have come down the other way, I also think a lot of the hate they've received is unreasonable. People should also spend the time to read the rules before opining on how they are applied.

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After watching Huni play ADC and jungle, which player if cloned and had to play all 5 roles would be best?

Posted: 18 Jun 2018 06:47 AM PDT

At 7.22% Irelia is still the most banned champion as of now

Posted: 18 Jun 2018 12:21 PM PDT

According to champion.gg she has the most ban rate out of everyone else.

Comparatively from last patch here win rates are:

[ADC] 8.11: 52.36% 8:12: 50.50%

[MID] 8:11: 51.02% 8:12: 48.87%

[TOP] 8:11: 50.40% 8.12: 49.28%

In retrospect was it wise not to touch Irelia in patch 8.12 given the steraks nerf, or should she still receive nerfs?

Are her new win rates justifiable to keep her in her current state?

http://champion.gg/champion/Irelia/ADC

submitted by /u/-Touhou-
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Echo Fox Dardoch Reveals His Opinion On The Pause: "It is definitely super controversial. If we were on Clutch’s side, we would also argue that it was winnable."

Posted: 17 Jun 2018 11:00 PM PDT

Pyke can get double kill gold by solo killing an enemy using his ult right before the ult execute damage comes in, this can be done only by using a tower. First blood gives 800 gold this way.

Posted: 18 Jun 2018 01:16 PM PDT

Conspiracy theory: The team that feeds the Poros the most is given secret stats.

Posted: 18 Jun 2018 05:25 AM PDT

I'm pretty sure that the team that feeds Poro-snax to the Poros more than their opponents is given secret stats by the power of the Poros, which leads to them winning the game.

I know what you are thinking. But sir, Poros give you all their love ♥♥♥ when you feed them, they can't be giving you secret power too, you can't have both, right? No, THAT'S WHAT THEY want you to believe. I can't specify who I am talking about when I say "THEY". But they are extremely evil people. It was once said that THEY murder a marksman everytime a Ryze rework is released, so by 2036 all marksmen will be long gone.

Anyway I got a bit out of topic. The point is that the poros give you insane powers (and their love♥♥♥) when you feed them. So feed them and they will lead you to Victory!

submitted by /u/SensibleArguments
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Echo Fox Coach Inero: 'Huni just found his free key to play anyone's role pretty much. If he has an OP champ in a role he'll try to find a way to make it work, he loves it.'

Posted: 18 Jun 2018 12:04 PM PDT

Nukeduck: "Going to the gym has really helped me: When I go to the gym, I'm untiltable when playing"

Posted: 18 Jun 2018 07:30 AM PDT

Steve on his rivalries with Jack and Andy: 'In terms of Cloud9 at least now it doesn't look great. If they stick with the same roster, they're gonna be an easy matchup. TSM has the potential, we just haven't seen it yet.'

Posted: 18 Jun 2018 08:00 AM PDT

Riot Games' Greg Street Answers League of Legends Questions from Twitter | WIRED

Posted: 18 Jun 2018 02:20 PM PDT

Riot must have seen far into the future when they named the draft role option "bot" instead of "adc"

Posted: 17 Jun 2018 10:31 PM PDT

Royal Never Give Up vs. LGD Gaming / LPL 2018 Summer - Week 2 / Post-Match Discussion

Posted: 18 Jun 2018 05:50 AM PDT

LPL 2018 SUMMER

Official page | Leaguepedia | Liquipedia | Eventvods.com | New to LoL


Royal Never Give Up 2-0 LGD Gaming

RNG | Leaguepedia | Liquipedia | Website
LGD | Leaguepedia | Liquipedia | Website | Twitter | Facebook


MATCH 1: RNG vs LGD

Winner: Royal Never Give Up in 28m | MVP: Ming
Match History | Damage Graph

Bans 1 Bans 2 G K T D/B
RNG fiddlesticks rakan shen camille xin zhao 55.0k 12 10 C1 H2 M3 C4
LGD kaisa lucian swain ryze singed 40.9k 5 0 None
RNG 12-5-25 vs 5-12-6 LGD
Zz1tai chogath 3 5-1-2 TOP 1-3-1 1 vladimir Jinoo
Mlxg nocturne 1 1-2-5 JNG 1-2-1 3 trundle Eimy
Xiaohu zoe 2 4-1-3 MID 2-2-1 2 leblanc Yuuki
Uzi ashe 3 1-1-7 ADC 0-3-2 4 yasuo Fdy
Ming tahmkench 2 1-0-8 SUP 1-2-1 1 alistar Pyl

MATCH 2: LGD vs RNG

Winner: Royal Never Give Up in 37m | MVP: Ming
Match History | Damage Graph

Bans 1 Bans 2 G K T D/B
LGD kaisa tahmkench zoe vladimir swain 11 3 H2 I3 B5
RNG fiddlesticks irelia nocturne alistar shen 14 11 M1 C4 M6 B7 E8
LGD 11-16-31 vs 16-11-46 RNG
Jinoo singed 2 3-3-5 TOP 6-0-7 2 drmundo Zz1tai
Eimy xin zhao 2 3-3-5 JNG 3-6-7 1 camille Karsa
Yuuki yasuo 3 2-3-4 MID 1-0-9 3 syndra Xiaohu
Fdy ryze 1 3-2-6 ADC 5-1-10 4 xayah Able
Pyl soraka 3 0-5-11 SUP 1-4-13 1 rakan Ming

Note: We are aware that the tables are broken on the Reddit app. Nothing has changed on our end but if we find a solution we'll be sure to implement it.
This thread was created by the Post-Match Team.

submitted by /u/Megalodontus
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Doublelift on CG vs FOX ruling: "This game is fucking over, ...It's just done."

Posted: 17 Jun 2018 06:58 PM PDT

https://clips.twitch.tv/HelplessUnusualLEDPRChase

Not only does DL recognize the huge lead FOX had, but he also favours their team comp, and their ability to easily get a massive Elder and/or next Baron and close out with that if needed.

submitted by /u/Neville_Lynwood
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