Hearthstone - Newbie Tuesdays Weekly Discussion


Newbie Tuesdays Weekly Discussion

Posted: 11 Jun 2018 05:11 PM PDT

Hello members of the /r/hearthstone community,

This is part of a series of weekly threads aimed at both new and old players from the community. It is designed so that everybody may ask any and all questions regarding the game's mechanics, decks, strategies and more.

Please keep it clean and try to add more than just a one or two word response. As the goal of this post is to increase the community's knowledge, the thought process matters as much as the answer! There is also a Theorycrafting Thursday weekly post, for those who wish to discuss some of the more intricate aspects of the game.

Sticky Threads and Guides - Great resources for new players!

Note: I am a bot. Questions or feedback regarding this thread? Message the moderators.

submitted by /u/AutoModerator
[link] [comments]

I had the weirdest bug. Apparently, my computer and I traveled back in time

Posted: 12 Jun 2018 03:12 AM PDT

And the winner for worst ToT card goes to...

Posted: 12 Jun 2018 03:51 AM PDT

Someone forgot how this card works.

Posted: 11 Jun 2018 09:19 PM PDT

Personally, I’m pretty sad that Jaraxxus doesn’t have an “evil twin” greeting.

Posted: 12 Jun 2018 06:59 AM PDT

He has always been my favorite card, I love his art and all his quotes. I really like how he shouts every emote, especially the sorry emote with the quiet "sorry" at the end. But I'm very sad to see that Jaraxxus doesn't have an evil twin greeting. Why does he not have one? It can't be just because he isn't one one of the "normal" heroes, even the four witchwood characters have evil twin greetings (which can be found in the game's code). And it can't be because he's a character that you turn into mid game instead of start off as, Rag has one and he's like that (like, fuckin Rag has one too. Come on, man). I'm just sad to see that Jaraxxus has no special interaction with his self, he makes such a big deal during his entrance that you'd think he'd react weirdly to seeing his self.

JUST ADDING TO BE SAFE: I don't think this is a big problem or anything, it's just something small that I noticed and wish was a feature.

submitted by /u/Ninja-Potato
[link] [comments]

Final Boss to Legend. I hope it's not the worst possible matchup, or the worst possible opponent!

Posted: 12 Jun 2018 07:04 AM PDT

Consider the past is pretty fun

Posted: 11 Jun 2018 11:55 AM PDT

Adding Cards to Your Deck will Shuffle it

Posted: 11 Jun 2018 06:56 PM PDT

Just lost an arena because I thought I put a siphon soul at the top of my deck with a [[Timeway Wanderer]], but played an [[Infinite Murloc]] right after.

I remember Brode mentioning this interaction, but I forgot all about it today.

submitted by /u/FunInteractive
[link] [comments]

Infinite Murloc is OP with Glinda...

Posted: 11 Jun 2018 08:41 PM PDT

It sucks that you can see your Arena reward before clicking to use your key.

Posted: 12 Jun 2018 01:03 AM PDT

"I wonder what I'm getting? Oh, wait, my gold has already updated."

It's obviously not a big deal, but it wasn't always this way, and the current way is basically objectively worse.

submitted by /u/MixyTheAlchemist
[link] [comments]

Omae wa mou shindeiru

Posted: 11 Jun 2018 04:30 PM PDT

What are some Taverns of Time cards that you wish were in the normal game right now?

Posted: 12 Jun 2018 03:49 AM PDT

I really passionately love the warrior weapon. A lot of the time it's more useful in arena to fight decks with obscene amounts of duplicates of a strong card (and of course infinite murlocs), but I really like the idea of effectively deleting a minion from the match.

Stasis elemental is really cool and I think it's certainly balanced enough to be an actual card, but still really strong. Would be a really good card to try to give elemental shaman a lift. Maybe even freeze shaman? (lol no)

Lastly the paladin dragon is quite cool. It's stats are bad and it reveals itself when drawn, but getting the 1/1 is quite neat and it's overall just a pretty cool card. The other paladin card is only decent, as well.

submitted by /u/PM_ME_MRCOW_R34
[link] [comments]

Well, I guess it’s time to start deleting photos of loved ones and cherished memories so I can make room for Hearthstone.

Posted: 11 Jun 2018 11:16 AM PDT

Bug: Double battlecry+possibility seeker disconnects you from the game

Posted: 11 Jun 2018 10:33 PM PDT

I'd say that's worth the two turn wait

Posted: 12 Jun 2018 07:56 AM PDT

Playing Mage has been very chill so far

Posted: 11 Jun 2018 11:42 PM PDT

TIL Murozond is an anagram of Nozdormu

Posted: 11 Jun 2018 02:50 PM PDT

Why is Infinite Murloc shown to the opponent when drawn?

Posted: 11 Jun 2018 06:07 PM PDT

I don't understand why this is happening. There is no card text that causes this. Sure, this doesn't matter much, but i just don't see why my opponent should have information on my hand when there is no reason for the card to show itself.

Edit: To be more specific, its not the first murloc you draw that is seen, its every other murloc that is seen after the first one was played.

submitted by /u/acika007aks
[link] [comments]

I love standard

Posted: 12 Jun 2018 12:10 AM PDT

Who is Chromie?! The Story Behind the "Taverns of Time"

Posted: 12 Jun 2018 06:17 AM PDT

9 Legendaries Elemental Hunter

Posted: 12 Jun 2018 09:52 AM PDT

That's right, 9 Legendaries Elemental Hunter can be yours to play today

But why?

Great question. I'm not entirely sure myself as of writing this post up. Top reasons on my list include:

  • This meta has settled too much too fast and I'm desperate for even a semi-interesting deck
  • I LOVE Legendaries. Hoo boy do I love jamming them in a deck. Especially ones that are considered bad or meme-y
  • [remember to add a third item so this looks like a legitimate list]

So after about an hour of brainstorming and shuffling cards around, I am extremely proud to present to you this wildly untested, incredibly hopeful list which I assume is capable of winning a game, technically:

The Element of Surprise

Class: Hunter

Format: Standard

Year of the Raven

2x (1) Candleshot

2x (1) Fire Fly

2x (1) Hunter's Mark

1x (2) Prince Keleseth

1x (3) Deadly Shot

2x (3) Stitched Tracker

2x (3) Tar Creeper

1x (3) Tinkmaster Overspark

1x (3) Zola the Gorgon

2x (4) Flanking Strike

1x (4) Houndmaster Shaw

1x (4) Sandbinder

1x (4) Spellbreaker

1x (5) Harrison Jones

2x (5) Servant of Kalimos

1x (6) Deathstalker Rexxar

2x (6) Frost Elemental

2x (7) Blazecaller

1x (8) The Lich King

1x (9) King Krush

1x (10) Emeriss

AAECAR8MugTyBZAHxQj4CMLOAobTApziAsPqAtbsAp7wAoDzAgmNAYAE68ICwsMCysMCyMcC080C3dIC4eMCAA==

So...what is my gameplan? Why elementals?

One thing that non-aggro hunter decks have historically struggled with is the issue of consistency. They are extremely draw-dependent, and if they don't get all the pieces of their puzzle, their janky combos will fail spectacularly and they will die. Not so elemental hunter! This midrange-ish deck is designed to give you all the (gamer)fuel you need to keep chugging along into the lategame while still putting out decent board presence early on, and getting all its cool synergies to work without too much struggle. Your plan is to get that board and never let it go. Ever. Keep minions out there, keep slammin' stuff, and eventually finish them off with something incredibly stupid like Emeriss + King Krush.

Why the hell are you playing...

Prince Keleseth?
Since we're forgoing a lot of the traditional hunter packages like the Secret + Spellstone combo in order to jam in our elementals, and because any elemental deck will be minion-heavy, we have the room to slot in everyone's favorite prince, K-Dog. Slamming this guy on turn 2 will probably boost your winrate by 10% or something because this is a well-designed card.

Tinkmaster Overspark?
This is mostly my hatred for Cubelocks shining through here, but the surprise factor of Hunter having a transform effect is immense. Drop this preferably on an empty board against a key minion, or drop it at any time for an instant party! Even if you turn an enemy into a Devilsaur, you've still in all likelihood denied them a key Deathrattle or Demon. You can also try to highroll on your own Fire Flies if you have that setup on turns 2 and 3. Plus, Overspark needs some love. This time for sure!

Zola the Gorgon?
Though a midrange-ish deck, this list is pretty value-oriented, and as such, you want to be able to play more stuff with less card draw, because Hunter doesn't have card draw. So let's simulate it! Copy an elemental if you want to get some next-turn synergy card out, copy a Keleseth to make your opponent slam their fist through their computer screen, or copy an Emeriss if you're trying to truly live the dream and connect a 32/32 King Krush into your opponent's face.

Houndmaster Shaw?
Honestly, one of this deck's absolute all-stars. He shines in any minion-centric deck, and Elemental Hunter is bringing some really beefy hitters that benefit quite well from having Rush for free. If you're having trouble controlling the board, this dude is the guy to call. His effect also makes him a pseudo-Taunt, which is really valuable against aggro due to his premium statline.

Harrison Jones?
Again, it simply cannot be overstated just how much Cubelocks suck and how hard I want to tech against them. But honestly, weapon removal is good against a very fair portion of the meta at the moment, plus, it's card draw for Hunter sorta sometimes. That Skull belongs in a museum, or just...not in this game at all.

Deathstalker Rexxar?
I'm specifically justifying all my Legendary picks right now, but this one's a no-brainer. Autoinclude in all but the face-iest of Hunter decks. Draw this card to also increase your winrate by like 10%. Who doesn't love crafting Zombeasts?

The Lich King?
Solid fit in the 8 slot, gives us Taunt and more value. Plus Death Knight cards are fucking sweet, and so are Legendaries in general. Basically, it's a great card in any midrange-to-late deck.

King Krush?
It's one of your finishers. Combo this with Emeriss to smash your opponent for 16 and leave a 16/16 on the board. (Or 18 damage and an 18/18 if you got him Keleseth-buffed beforehand!) An extremely threatening card against an empty board and he can even trade into minions for you, if you ask him really nicely.

Emeriss?
How could you not play this card? Memes aside, as an Elemental deck you're quite likely to have a decent-sized hand full of decent-sized minions on turn 10, and slamming down Emeriss turns each and every one of those decent-sized minions into must-remove threats. Has mild synergy with Prince Keleseth, and turns your King Krush into a game-winner by itself. And it's so goddamn raaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaad

Non-Legendary surprising standout cards in this list

Stitched Tracker:
He's the reason you don't have to run quite as many Elementals as a traditional Elemental deck. He also lets you hunt for a specific card that you need, like Spellbreaker or Harrison. Excellent value card that fits great within the Elemental archetype.

Sandbinder:
It's card draw for Hunter. Woweeeeee. Also it really helps with the consistency of your deck, which Hunter critically needs.

Frost Elemental:
Let me drop the memes here for a second. This card is, no joke, criminally underrated. A freeze effect is extremely powerful against any decently-sized minion and getting a 5/5 for 6 is worth paying that price. It's an Elemental, and it sets up beautifully for a Blazecaller on turn 7. Just try him out for yourself.

Other features of this deck:

Fun as hell!
This deck will make you feel like you're playing a whole new game, even if you lose a lot in the beginning. Or just lose a lot in general! This deck has singlehandedly revitalized my interest in Standard. This deck gave me a check for $1000 and everybody clapped.

Not cheap!
Unfortunately, greatness comes at a price. Expect to shell out up to 16,360 dust to get your hands on this gleaming paragon of deckbuilding.

Almost zero playtesting!
I played a couple games at rank 6 and won them, to my delight, and then instantly decided this deck was Tier 1. Though my scientific method may be called into question by some, I remain firm and stand by my principles.

Conclusion

Do not craft this deck. That being said, craft this deck as fast as you can and take it into ranked, you stud, you. Also, if you happen to just have all these cards lying around, do yourself a favor and play at least 5 games with this deck before disgustedly deleting it and vowing never to play Hearthstone again. Please let me know the results of your games in the comments, if anyone is brave enough to attempt this.

There are absolutely no card substitutions available, unless you want to swap out one Blazecaller for a Baron Geddon and make it the 10 Legendaries Elemental Hunter for a small upcharge of 1200 dust.

Happy hunting, y'all!

submitted by /u/ReflexCheck
[link] [comments]

Well that didn’t go well...

Posted: 12 Jun 2018 05:42 AM PDT

Arena is much more fun to play for me with this new set of cards.

Posted: 12 Jun 2018 02:11 AM PDT

I've played a lot of arena and i was getting tired about the thing it had become, found pretty much just paladins or hunter. With this new set of cards in arena i've found much more shaman and priest decks, warlock and even warrior sometimes, not just the usual classes that were before. I also like very much the new cards, some of them are really OP but they brought a new, fresh air in hearthstone arena.

submitted by /u/Chinux
[link] [comments]

Frostmourne bug- summons only one minion if all killed minions were the same

Posted: 11 Jun 2018 04:00 PM PDT

I'm pretty sure it's not an intended behavior, it contradicts card text. Googling showed a lot of threads on that matter, so why it isn't fixed yet? Earliest report dates back to august 2017. If a player kills three minions it should summon all three, not one.

submitted by /u/DrakeD0g
[link] [comments]

People keep telling me timeway wanderer is a good card

Posted: 11 Jun 2018 07:06 PM PDT

Post a Comment

Powered by Blogger.