Games [E3 2018] Day 3 Discussion


[E3 2018] Day 3 Discussion

Posted: 12 Jun 2018 12:02 AM PDT

Hey guys!

Apologies this is getting up so late. Hopefully theres still some talk to be had!

What did you think of Sony's press conference? Did it compare to Microsofts? How about Ubisofts? PC Gaming Show? Square Enix?

This thread will stay up until the Nintendo threads go up tomorrow.

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[E3 2018] Death Stranding

Posted: 11 Jun 2018 06:55 PM PDT

Name: Death Stranding

Platforms: PS4

Genre: Kojima

Release Date: TBA

Developer: Kojima Productions

Publisher: Sony Interactive Entertainment


Trailers/Gameplay

https://www.youtube.com/watch?v=rP3UngLFou4

Feel free to join us on the r/Games discord to discuss this year's E3!

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[E3 2018] The Last of Us Part II

Posted: 11 Jun 2018 06:06 PM PDT

Name: The Last of Us Part II

Platforms: PS4

Genre: Action-Adventure, Horror

Release Date: TBA

Developer: Naughty Dog

Publisher: Sony Interactive Entertainment


Trailers/Gameplay

Trailer #1: https://www.youtube.com/watch?v=W2Wnvvj33Wo

Trailer #2: https://www.youtube.com/watch?v=UzdNECcio54

Gameplay Trailer: https://www.youtube.com/watch?v=btmN-bWwv0A

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[E3 2018] Ghosts of Tsushima

Posted: 11 Jun 2018 06:37 PM PDT

Name: Ghosts of Tsushima

Platforms: PS4

Genre: RPG Action

Release Date: TBA

Developer: Sucker Punch Productions

Publisher: Sony Interactive Entertainment


Subreddit: r/GhostOfTsushima

Trailers/Gameplay

https://www.youtube.com/watch?v=IqMKxmaQlI4

Feel free to join us on the r/Games discord to discuss this year's E3!

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[E3 2018] Todd Howard confirms Fallout 76 will not have offline mode, "solo play" will include other players. No NPCs aside from robots. There will be private servers.

Posted: 11 Jun 2018 01:40 PM PDT

[E3 2018] Resident Evil 2 Remake

Posted: 11 Jun 2018 06:47 PM PDT

Name: Resident Evil 2 Remake

Platforms: PS4, XB1, PC

Genre: Survival horror

Release Date: January 25 2019

Developer: Capcom

Publisher: Sony

Trailers/Gameplay


Feel free to join us on the r/Games discord to discuss this year's E3!

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[E3 2018] Spider-Man

Posted: 11 Jun 2018 07:03 PM PDT

Name: Spider-Man

Platforms: PS4

Genre: Action-Adventure

Release Date: September 7, 2018

Developer: Insomniac Games

Publisher: Sony Interactive Entertainment


Trailers/Gameplay

Trailer #1: https://www.youtube.com/watch?v=3R2uvJqWeVg

Trailer #2: https://www.youtube.com/watch?v=K4zm30yeHHE

Trailer #3: https://www.youtube.com/watch?v=X3ricWI0KHE

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Bomberman character designer Shoji Mizuno passed away

Posted: 11 Jun 2018 07:03 PM PDT

KINGDOM HEARTS III – E3 2018 Pirates of the Caribbean Trailer

Posted: 11 Jun 2018 06:55 PM PDT

[E3 2018] Nioh 2

Posted: 11 Jun 2018 07:03 PM PDT

Name: Nioh 2

Platforms: PS4

Genre: Action

Release Date: tbd

Developer: Team Ninja

Publisher: Sony

Trailers/Gameplay


Feel free to join us on the r/Games discord to discuss this year's E3!

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[E3 2018] Control

Posted: 11 Jun 2018 06:44 PM PDT

Name: Control

Platforms: PS4, Xbox One, PC

Genre: Action-adventure (?)

Release Date: 2019

Developer: Remedy

Publisher: 505 Games

Trailer: https://www.youtube.com/watch?v=ooh6Vb-El3U

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Joseph Gordon Levitt confirms content creators will get paid for contributions to Beyond Good & Evil 2

Posted: 11 Jun 2018 01:46 PM PDT

[E3 2018] Yakuza 0 / Yakuza Kiwami PC EDITION

Posted: 11 Jun 2018 03:45 PM PDT

Name: Yakuza 0 / Yakuza Kiwami

Platforms: PC

Genre: Action

Release Date: August 1st (Yakuza 0)

Developer: Sega


Official Twitter

Steam Listing - Yakuza 0

Steam Listing - Yakuza Kiwami

Additional Info:

Take a front row seat to 1980s life in Japan in an experience unlike anything else in video gaming, with uncapped framerates and 4K resolutions.

Yakuza Kiwami is the ultimate and most "extreme" version of the original vision of the series, now optimised for PC with 4K resolutions, uncapped framerates, customisable controls and ultra-widescreen support.

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Miyazaki Hidetaka talks about Sekiro Shadow dies Twice

Posted: 12 Jun 2018 05:03 AM PDT

Interview from a Japanese game media

http://gamestalk.net/post-97225/

  1. Shadow die Twice is the message to the players that you will, again, die many times.
  2. There are many endings.
  3. Chinese letter effect will be translated for the Western audiences.
  4. We are deeply following Activision's code; joyfulness, comfort and the proper onboarding process, which is our's weakness(笑=lol).
  5. Like other Soulborne series, feeling of accomplishment in overcoming difficulties is an important concept.
  6. Enjoy killing enemies wisely.
  7. Exploring the vertical and horizontal directions of the 3-dimensional map with a Kaginawa*, etc. *Kaginawa : https://en.wikipedia.org/wiki/Kaginawa
  8. The map is connected to each other seamlessly but there are some exceptions.
  9. Resurrection system (resurrected on the spot after death) is designed not to disturb the tempo of a game more than is necessary. There is a limit on the number of times. I'm also working on a special adjustment.
  10. By the fixed protagonist and fixed class, we removed the restrictions imposed by multiplayer. So there's no multiplayer.
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[E3 2018] Beyond Good And Evil 2

Posted: 11 Jun 2018 01:10 PM PDT

Name: Beyond Good And Evil 2

Platforms: PS4, XB1, PC

Genre: Action-adventure, "space opera"

Release Date: 2019

Developer: Ubisoft Montpellier

Publisher: Ubisoft

Trailers/Gameplay

Details

  • BGE2 will feature community-created content like art and music, coordinated by a platform called Hit Record, which is headed by Joseph Gordon-Levitt

Feel free to join us on the r/Games discord to discuss this year's E3!

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[E3 2018]Assassin's Creed Odyssey

Posted: 11 Jun 2018 01:54 PM PDT

Name: Assassin's Creed Oddysey

Platforms: Xbox One, PS4, PC

Genre: Action Adventure, RPG

Release Date: October 5, 2018

Developer: Ubisoft

Publisher: Ubisoft


Trailers/Gameplay

World Premiere Trailer

E3 2018 Gameplay Walkthrough

Assassin's Creed Odyssey: The Evolution of Assassin's Creed

Official Gameplay Reveal (North America)

Official Gameplay Reveal (UK)


Feel free to join us on the r/Games discord to discuss this year's E3!

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Lawbreakers is shutting down September 14, 2018.

Posted: 11 Jun 2018 02:41 PM PDT

Catherine Full Body E3 Trailer

Posted: 12 Jun 2018 07:03 AM PDT

Hideo Kojima's blog post with details regarding the new Death Stranding trailer.

Posted: 11 Jun 2018 08:15 PM PDT

[E3 2018] Babylon's Fall

Posted: 11 Jun 2018 10:22 AM PDT

Name: Babylon's Fall

Platforms: PS4, PC

Genre:

Release Date: 2019

Developer: Platinum Games

Publisher: Square Enix


Trailer

https://www.youtube.com/watch?v=e3Q541Cgqrk

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Perfect World and Valve announce Steam China

Posted: 12 Jun 2018 01:32 AM PDT

[E3 2018] E3 2018 Playstation Showcase

Posted: 11 Jun 2018 05:30 PM PDT

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Spoilers] AC: Origins has major, major plot twists with implications for Odyssey onwards that some seem to have missed. So here's a breakdown.

Posted: 11 Jun 2018 06:54 PM PDT

Probably as a consequence of Ubisoft focusing on non-linear storytelling instead of force feeding players plot details, a lot of people seem to be surprised by the direction AC: Odyssey is taking. Particularly the fact that in AC: Odyssey, you will be able to make choices. You can change the past. People who haven't been following the Assassin's Creed story seem to be confuse by this, but AC: Origins explained everything in the Ancient Mechanisms that litter the game world. Contrary to popular belief, Ubisoft have been advancing the modern day plot quite rapidly and are on the verge of blurring the lines between them even further than the Bleeding Effect did. One of the most important Mechanisms is part of a main story quest, and it very plainly explains what is going to happen. In that one's case, I think some people didn't pay attention. I think non-linear open world games have this problem where people lose focus and can miss even overtly "in your face" exposition.

Here are the Mechanisms with backmasking for the garbled phrases and also a transcript someone put together.

https://www.youtube.com/watch?v=Y156HsRLqrM

https://gamefaqs.gamespot.com/boards/211210-assassins-creed-origins/75985987

Here are the bullet points you need to know.

  • The end of the world is still coming. Desmond failed. Time self-corrects. He failed to "break the node".

Nodes are static, changeless. And the wave function collapses the paths into nodes which branch out. Again, and again, and again. And so I wonder. Can you feel the wave collapsing, trying to course correct Desmond's act of defiance? The incoming node needs the world to end. The algorithms have been carving the flow of possibilities towards that end for over one hundred years now.

  • Layla's animus is special. The other animus models were conceptually flawed because the Templars created them. This ties into the whole "order" vs "freedom" theme of the series.

But the Animus bears a fatal flaw. It follows the rules from those who embrace Order just as we did. It allows you to witness — but not alter. Your Animus is different. As is the mind that imagined it. It could escape the code. It could do that leap, and make possible a decision that defies the order of things that are. Wake up. Be the chaos that comes to be. Gods are just like you and me. Remember. Nothing is real. Everything is permitted.

  • The Isu want Layla to prevent the Great Catastrophe that wiped them out. Doing this will fix everything, in theory. (If you ignore that the Isu had some rather nasty problems with mistreating humans. Juno is an Isu supremacist, and she apparently plays a major role in Odyssey.)

These walls tell of a tragic story. A story we transcribed on our structures, on our artifacts. A story we could not alter. A mystery, defying us, in plain sight. We tried. Our scholars and scientists. Poets and Physicists. Bright minds. Rebellious hearts. They all tried so hard to bring about change. They… We all failed. No-one could change what we discovered, the stories written into the walls of these rooms. By whom, we never knew. We know they tell of the future that is, the future that was, and the future that is yet to come. The _INAUDIBLE_ We failed at modifying a line. We failed at adding a single dot. It was clear. We were to be messengers at best. But messengers to whom? To you. You do not understand what is at stake. The reader has no power. He is but an observer. But the author… the author invents the future. The author owns the future. A future where _INAUDIBLE_ are avoided. A future where a loved one can be revived by the drafting of a new chapter. A future where humankind is more than it is today. A future where, just perhaps, we can all still exist, together.

  • The Isu hobbled humans' ability to see time.

Your mind defines how much you can taste. How much you can feel. How much you can understand. Perception defines perspective. Where one sees a skull, the other sees a woman in a mirror. Where one hears silence, the other will hear entrancing voices. You experience what your brain allows you to perceive. We designed you and made sure to engineer your senses so you could perceive just what we needed you to. Neither more nor less. There are parts of time we preferred you to remained blind to. It was a necessity. We have six senses, you have five. You can you guess the one missing? _INAUDIBLE_ For centuries, humanity has fought for freedom. The real cage is not around you. It is in you. Your mind will not allow you to wander in uncharted territories. A Faraday cage, for the mind. A concealed strait jacket. Events such as Upsweep and Julia fuel internet conspiracies. Sounds unknown, heard only once. A cabinet of curiosities for the Modern Age. And yet, they were messages, just like this one, waiting for their observer, their compatible processor. Human visionaries developed a vague awareness of their limits. They wrote obscure research papers, popular science fiction novels, some asking us to stop the world. But that's all they ever were. Fictions. How could they not be? Reality is what the observer allows it to be.

With the audio backmasked, it is revealed that one reason the Isu removed the ability to see time was to prevent human minds from overloading. This probably has very nasty implications for what Layla will attempt to do with her Animus.

  • The line between simulation and reality is fuzzy and not necessarily important.

How real is the ground you walk on? How real is the machine you toy with, the music you hear, the lover you kiss, or the foe you hate? Your foot taps the ground. Does it make it real? Your enemies bleed deep red. Does that make them real? The confusion growing within you due to my words… Does it make you real? What if reality wasn't what you thought it was? What if this was all a construction? A masterfully crafted simulation? You know such things exist. You've been in the Animus before. In fact, aren't you in one right now? You know just how real a simulation can feel even when it has long vanished. You've experience the Bleeding Effect. Layers upon layers of reality, each blurring into the next. Which is real, and which is not? What if none are real? What if everything you know is false? We ran thousands of simulations, searching for the right version, searching for Desmond. Each one of them felt real. Very real. But there's no way of truly knowing, is there? Not for sure. Anything can be simulated, and finding the answer could mean erasure. From the build. From the code. From everything. So much to ponder and so little computational capacity. Take your time. This question has haunted humanity since its creation. It is a worry, a thought wormed deep in the collective mind. Two-thousand years ago, Zhuang Zhu fell asleep. He dreamed he was a butterfly, and woke up unable to decide if he was a man dreaming of a butterfly, or a butterfly dreaming of a man. In Plato's cave, prisoners were chained and forced to watch shadows dancing on a wall. Freedom was denied to them until they accepted the intangible as reality. It's everywhere. Ask this professor at Oxford University, or this cosmologist at MIT. And you. What would you choose, if you truly knew? Would you even want to understand? A dream within a dream, where even the truth is sometimes a lie? In any case, simulations are not meaningless. They have purpose. The question isn't whether or not you are in a simulation. What matters is how much of your free will is actually yours. No matter how true you are. Your Turing test would do nothing to determine whether you are conscience or code. Eliza, the natural language processing computer program… she managed to pass the Test, did she not? And she was very much machine. So… in Eliza's own words… How does that make you feel? Are you sure?

  • More on time.

No surprise. You were designed to have boundaries after all. And one cannot speak of that which one cannot conceive. The code. Equations that define life. They are nestled deep within every star, and every mote of dust. Every second that passes is a word, a symbol. All part of an intricate yet simple language existing within the framework of time itself. It is the one rule which applies to use all. Immutable, inescapable. The code is a bridge, a single point of cohesion between your civilization and… mine. It is a language that can be read, that tells of what was, what is and what will be. A language that We Who Came Before an read, though you cannot… Time is more than the hour of the day, the reading of an atomic clock, something to lose, something to run out of. Time is a set of rules, not unlike the language you so dearly use to converse with your powerful machines. Time is a system that defines what comes to be. That is how we understand it. The Code is Time, and Time is Code. As you scratch the surface and uncover the truth, ask yourself if there is something more? Something else. No need to be puzzled. You've seen time written before. You are surrounded by it as we speak. To your untrained mind, time might just look like paths and nodes. To us, it is not unlike a chalkboard covered in calculus. It reveals a window through which stretches the map to Infinity. _INAUDIBLE_ See? As I speak of it in its true form, your mind is incapable of making sense of it. Were you to read, you'd learn about the other simulations. You'd learn about the genesis of who you came to be. You'd learn about space and its fluidity. Simply put, time is the language which existence is made of. All our existences. Yours, mine. And all those you dare not imagine.

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[E3 2018] Satisfactory

Posted: 11 Jun 2018 03:12 PM PDT

Name: Satisfactory

Platforms: PC

Genre: Strategy/Management

Release Date: TBA

Developer: Coffee Stain Studios

Trailers/Gameplay

Website

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Spider-Man PS4 Open World Gameplay (E3 2018)

Posted: 11 Jun 2018 07:30 PM PDT

[E3 2018] PC E3 2018 Conference

Posted: 11 Jun 2018 03:20 PM PDT

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