Destiny - Focused Feedback: Power Level Progression


Focused Feedback: Power Level Progression

Posted: 04 Jun 2018 05:06 AM PDT

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Power Level Progression' following its posting will be removed and re-directed to this thread


Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas


A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the Sub as time goes on.

submitted by /u/DTG_Bot
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[D2] Daily Reset Thread [2018-06-10]

Posted: 10 Jun 2018 10:04 AM PDT

Daily Milestone

Faction Rally: Crucible: Represent your faction in 5 Crucible matches today.

Also live: Trials.


Planetary Challenges

Planet Challenge 1 Challenge 2 Challenge 3
EDZ Lost Sectors: Sunken Isles - Loot a Lost Sector in the Sunken Isles. Event Horizon - Successfully complete a public event. Scourge of the Fallen - Defeat 75 Fallen enemies.
Titan Arcology Reclaimer - Kill 40 enemies in the New Pacific Arcology. Treasure Hunter - Loot 3 Fallen or Hive supply caches. Chain of Command - Defeat 5 Fallen Captains.
Nessus Lost Sectors: Artifact's Edge - Loot a Lost Sector in Artifact's Edge. Treasure Hunter - Loot 3 Vex or Fallen supply caches. Into the Labyrinth - Defeat 5 Vex Minotaurs.
Io Pyramidion Raider - Defeat 40 enemies around the entrance to the Vex Pyramidion. Walk the Beat - Complete 3 patrols. Scourge of the Vex - Defeat 75 Vex enemies.
Mercury beep boop failed to fetch
Mars beep boop failed to fetch

Heroic Strikes

Modifiers:

  • Void Singe: Void damage increases slightly from all sources.
  • Brawler: Melee abilities deal more damage and recharge much faster.
  • Blackout: Enemy melee attacks are fatal, and radar is disabled.
Challenge 1 Challenge 2 Challenge 3 Titan Challenge 3 Hunter Challenge 3 Warlock
Point Blank - Defeat 20 enemies with precision attacks at close range. Ride the Lightning - As a fireteam, defeat 100 enemies using Arc attacks. Tactical Clear - As a Striker, defeat 10 enemies blinded by your Flashbang Grenade. Skullduggery - As an Arcstrider, defeat 5 enemies afflicted with Disorienting Blow. Arc Automaton - As a Stormcaller, defeat 5 enemies using your Arc Soul.

Strike Challenges

Challenge 1 Challenge 2 Challenge 3 Titan Challenge 3 Hunter Challenge 3 Warlock
Trick Shooting - Rapidly defeat 2 enemies with precision attacks, 10 times. Ride the Lightning - As a fireteam, defeat 100 enemies using Arc attacks. Tactical Clear - As a Striker, defeat 10 enemies blinded by your Flashbang Grenade. Skullduggery - As an Arcstrider, defeat 5 enemies afflicted with Disorienting Blow. Arc Automaton - As a Stormcaller, defeat 5 enemies using your Arc Soul.

Crucible Challenges

Mode Challenge 1 Challenge 2 Challenge 3
Quickplay The Hunger - Defeat 15 opponents with Void final blows. Moment of Glory - Defeat 5 opponents in a single life. Blaze of Glory - Defeat 5 opponents using your Supers.
Competitive Rocket Beats Everything - As a team, defeat 20 opponents using Power weapons. We're Going Streaking - Win 3 consecutive rounds in a single match. Shoot the Glowing One - As a team, defeat 5 opponents while their Supers are active.
Mayhem High Voltage - Defeat 15 opponents with Arc final blows. Double Play - Rapidly defeat 2 opponents, 3 times. Deadeye - Defeat 10 opponents with Precision final blows.
Trials of the Nine Tribute - As a fireteam, defeat 150 opponents. Fulfillment - Win 10 rounds. Judgment - Win 5 matches.

Heroic Adventure Modifiers

beep boop failed to fetch


Gunsmith Inventory

  • Kinetic Damage Mod
  • Hunter Cloak Acceleration Mod
  • Arms Kinetic Munition Loader
submitted by /u/DTG_Bot
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Bungie: PLEASE let there be More Small Titan Shoulderpads in Forsaken!

Posted: 10 Jun 2018 06:12 AM PDT

I cannot stress this enough

In the ENTIRETY of Destiny 2 PLUS CoO AND Warmind, there is only ONE pair of Titan Gauntlets that dont look like they have Toasters or 2 bits of Metal strapped to their shoulders

PLEASE let their be more Small Shoulderpadded gauntlets in Forsaken! The New Pacific Gauntlets can only match up to so many armour pieces

submitted by /u/TavishDeGroot1
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Bungie, can you please stop making designs that don´t change color with shaders?

Posted: 10 Jun 2018 07:21 AM PDT

The newest Faction Rally Ornaments are the worst offenders, but there´s tons of other stuff like Stompees, non-ornament Raiden Flux and more.

I quite like the new Dead Orbit Ornaments, but I hate the green color. Why can´t I get rid of it? Shaders are supposed to be there to personalize our characters, having whole chunks of armor that can´t be changed (if they were black or some neutral color I could understand it but green?) really goes against that philosophy.

submitted by /u/Yourself013
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Ghost should announce things like "A high-value target is nearby"

Posted: 10 Jun 2018 10:04 AM PDT

I feel like ghost or even the world vendor should announce world activities, such as:

  • A high-value target is nearby
  • Public Event incoming
  • The enemies are moving against each other
  • and the new faction rally supply event

Any others?

submitted by /u/llDarkHelmetll
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Make Exotic Engrams Exotic again.

Posted: 10 Jun 2018 05:24 AM PDT

Undoubtedly this has been discussed before but honestly Bungie, can we have Exotics drop 5 above our current light level again?

What is Exotic about getting a duplicate 10 below your current Light Level? Absolutely nothing.

It's not going to be game-breaking, it's already RNG as to if and when you get an exotic and would certainly make me grind more between resets after all of the weeklys have been completed.

Sincerely, a Guardian that truly misses the old 3oC D1 setup.

submitted by /u/coinnn
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People miss the point. It's not us complaining about the grind being too long, it's us complaining about the grind being TIMEGATED. Major difference.

Posted: 09 Jun 2018 07:17 PM PDT

I see so many threads where people just completely miss the point.

You get it right? I mean you have to. We don't care about a long ass grind, cool all for it. But don't timegate it and play some pseudo psychological tricks on us to get us to play with urgency. That sucks and is disrespectful of your AAA game playerbase.

You're a AAA game, not clash of clans for fucks sake. Shape up.

t. someone who hasn't played since warmind dropped.


Edit: And even in this very thread, people still don't understand lmao - how can you not get it still

submitted by /u/magnetissimo
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Faction rally: How to rank solo fast to level 50

Posted: 10 Jun 2018 09:42 AM PDT

How to rank solo fast to level 50

Characteristics:

· In cycles of 6 minutes you rank up to 5 renown, clear a Lost Sector, rinse and repeat.

· No public events involved

· You can run it solo

· Need to be level 350 at least

· On average 100 tokens plus per hour

· Can complete full rank 50 in 9 hours approx.

· Legit, no bugs or cheating involved.

Prerequisites:

· Full faction gear for extra renown (for optimal 6-minute cycles, if not it will take you longer).

· Good scout rifle (kinetic or energy)

· Sleeper Simulant heavy

· Doesn't matter which class or subclass you pick

· No need to get Crimson to regenerate health

Location:

· Earth, next to Ansel church (where you start the game)

Method:

· You pick up patrols, only the ones that have you collect supplies that drop from enemies. Ignore any patrol that takes you out of the church area. You will be running round in circles around the church, so get comfy. Patrols spawn all the time, you do not need to leave the area. Patrol completions give you 2 renown.

· A high-ranking baddy spawns every few minutes on left side of church. Another 3 renown.

· Between patrols and the high-ranking enemy you net 5 renown every 5 minutes or so.

· Once you have 5 renown you head straight to the church and descend the stairs to the first lost sector you completed in destiny 2. It takes 1 minute to clear it.

· Lost sector: in the first room you will encounter 5 enemies, ignore them and proceed to jump down the shaft on the left side. Melee the only guy that's there at the bottom looking at you. Shoot at explosive crate on far end. Throw grenade to enemies on right side. Pull out sleeper and fire 2 – 3 shots to dungeon boss. Feel free to use super to clear ads whilst you open the chest and get your 10 tokens. The whole lost sector takes 1 minute to clear. Don't return to orbit, climb all the way back to the church as it takes less time. Rinse and repeat.

Conclusion

With this method you can run it solo and net 100 tokens plus per hour. Don't waste time in public events because in the time it takes you to complete one you could have cleared the dungeon twice netting you 20 tokens vs. only 5 tokens in the same time frame. The cost of opportunity is not worth it. If you space out your sessions in three sessions of 3 hours in three days you will get to level 50 solo no problem. You can use this strategy in all season 3 faction rallies. You are welcome.

Drakan

(Bungie's hamster in a wheel)

submitted by /u/Drakann
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If items from year 1 get left behind I'll lose my sh*t

Posted: 10 Jun 2018 05:36 AM PDT

We have infusion so I don't see anyway guns and armor could even get left behind. The ONLY possible way I see items being left behind is if they change the leveling system like they did in D1. Not to mention the 100+ hours of gameplay people have put in to just have it all gone... Again.

Another thing that might get left behind is some exotic weapons. Maybe with the new weapon slot system some exotics just don't work or something? Unlikely but still.

submitted by /u/TitanIsElite
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Enemies teleporting in PVE everywhere is still a huge problem.

Posted: 10 Jun 2018 01:15 AM PDT

Bungie please can you plug back in your Ethernet cable?

https://i.imgur.com/M22QW8P.gifv

submitted by /u/ARMERGENCY
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Thanks to all the significant others who let their Destiny addicts grind out the Faction rewards.

Posted: 10 Jun 2018 09:53 AM PDT

I was able to get the Graviton Lance Catalyst thanks to my wife. We just got married last month and are still adjusting to our new place but she allowed me get some gaming in after work and in between our moving. Like many of us, we have full time jobs and families and for those peoples in our lives to be understanding enough to allow this, thank you!

submitted by /u/GamerBoyColor
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Like other ornaments, why there is no notification that I've finished the requirements for any given faction ornament once done?

Posted: 10 Jun 2018 02:49 AM PDT

Title

submitted by /u/menyawi
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Rendering Y1 Gear Obsolete In Y2 ... Don't Do It, Bungie.

Posted: 09 Jun 2018 11:08 PM PDT

[Let's Get Into It]

On Twitter, someone asked Deej the following:

"With so many changes coming in Forsaken such as the new mod system, random rolls, etc - does that mean our current arsenal will be left behind as we move forward? When can we expect to have more light shined on this?"

His response was:

"Well after the story reveal at E3. Plenty of time this summer to nail down all the details."

 

While this wasn't a flat yes or no, it also didn't make me feel anymore at ease ... the reason being - if we were going to retain our current arsenal once Forsaken launches in September, there would be no reason not to outright confirm this from the start.

On the other hand, if everything we've grinded for over the last year becomes obsolete in the next few months ... well then, it's much easier to see why we didn't receive a straightforward answer. After all, if players knew that they'd have to grind from square one all over again, that would drastically affect sales, which would not be good for Bungie.

As a D1 veteran, I'm no stranger to the pains of starting from ground zero - when The Taken King expansion was announced and I learned our progress up to that point wouldn't carry over, I was crushed. Yet, while I hated to see my beloved Gjallarhorn and Icebreaker sealed away, in time I realized it was for the greater good.

TTK was a complete revamp of D1's core systems as we knew them at that time. There were multiple issues with the Base Game that were resolved with the Expansion, either at launch or down the line - let's review some of the more popular ones:

 

[1 - Infusion]

This was a brand new way of leveling up gear and weapons that proved to be more streamlined once it was perfected, and was much more efficient over the previous leveling system at that time (i.e. Etheric Light).

 

[2 - Elemental Primaries]

Fatebringer. Vision Of Confluence. Atheon's Epilogue. If you braved the Vault Of Glass in Y1 and were lucky enough to obtain these weapons, it was quite likely they rarely, if ever, left your Primary Slot. These guns were exceptionally powerful, and allowed you to effectively cover all 3 elements in your loadout. That said, their existence effectively neutered every other Kinetic Primary in the sandbox, due to their powerful perks and utility ... and as much as I hated to admit it, they needed to be left behind to allow other guns to shine (looking at you, Hung Jury). Eventually, they would return to us in Y3, this time as Exotic variants to 'balance' the fact that they carried elements despite being Primary Weapons.

 

[3 - Game-Breaking Exotics]

The reason most Exotics felt (edit: were) soo weak at D2's launch was clear if you were present during Y1 of D1 ... the fear of Reckless Power exuded by its signature Exotics in their prime still haunts Bungie to this very day.

In PVE, you had Icebreaker, an Exotic Sniper Rifle that allowed you to sit out of range of a Boss, empty its magazine, wait a few moments for ammo to regenerate and then repeat till you profited. If your play style was a bit more aggressive, then there was very little (edit: nothing) that could stand up to a full Fireteam armed with Gjallarhorn, an Exotic Rocket Launcher, hailed the most Powerful Exotic Weapon ever created. Thunderlord, an Exotic Machine Gun, wasn't as game-breaking as the aforementioned weapons, but there was something beautiful about its design and the sounds of its electifying rounds ... even now, many guardians long for it to make a return, along with Light Machine Gun archetype in general.

In PVP, Suros Regime, an Exotic Auto Rifle, could pick off players at range nearly as well as the Mida Multi-Tool, an Exotic Scout Rifle ... with the added possibility of health regeneration while dealing damage. Thorn, otherwise known as the Bane of the Crucible, merely required 2 headshots, before the Guardian wielding this Exotic Hand Cannon could disengage, knowing that its rounds which inflicted damage over time, would finish off their opponent. Hawkmoon, another Exotic Hand Cannon, was capable of killing a full health guardian with just 1 bullet, if Lady Luck was on your side. Then, there was The Last Word, a Full Auto Exotic Hand Cannon, that boasted the fastest time-to-kill of any Primary available in game, and retained that title even after several nerfs. Admittedly, these weapons trivialized most of the content offered, and though you could make the argument that Bungie was at fault for their poor boss encounter designs and mechanics at the time, they did make steps to fix it in TTK and subsequent updates.

Many of these Exotics would also, eventually return to us after Bungie figured out how to balance them properly, but others never saw the light of day again (RIP Pocket Infinity, you now live on in your distant cousin, Merciless).

 

[Putting It All Together]

There's no denying that Y1 of D1 was fun (when RNG was on your side, anyway), but TTK was needed to stabilize the games overarching flaws, and it did so quite well - this included other aspects of the game such as the grind (which was tuned to be a bit more forgiving that it was at launch, as I'm sure many of the 'Forever 29' Guardians can attest), making boss encounters more unique, and other changes. It may have been a pain to start over, but back then D1 was still a relatively new game, and the community was much more understanding. This is no longer the case.

D2 is now entering Year 2 - which is technically Year 5 for the franchise. That's halfway through Bungie's 10-year contract with Activision. So far, we've had to "start over" twice - first during TTK (Year 2), and then again for D2 (Year 4). I suspect that for each major installment (D3, D4, etc.) we will also be required to start over. While it is rather annoying to think about, I've come to terms with it - as the resources needed to maintain/store all of the gear we've earned would far outweigh what Bungie is capable of providing. As a player, although I'm not required to view or even care about things from the perspective of Game Developers, that much is understandable, and I can live with that.

With that said, throughout the life cycle of each major installment (D2), there is absolutely no reason to make players "start over" during DLC Updates (Curse of Osiris, Warmind) or Major Expansions (Forsaken). To do so is unacceptable and greatly disrespectful of player time investment, especially considering the state D2 has been in since launch. TTK was an exception because it provided a much needed overhaul for the game, vastly improving upon multiple aspects and systems. Aside from requiring minor changes and adjustments at times, most of the systems that D2 offered are already adequate - and even with the changes coming to mods and the Weapon interface systems, that should not automatically warrant a 'Clean Slate' approach regarding player progress.

 

If the Infusion process already allows for gear to be brought up indefinitely, so why make obsolete everything players have grinded for till now? D2 has already been on thin ice with the community as a result of its obvious shortcomings since launch - and instead of incorporating brand new features from as early as the first DLC, much of Bungie's time and resources were spent bringing D2 up to par with D1 ... adding back features that the base game should have shipped with - especially given the 3 years worth of feedback they had by the end of the first game. Many players, myself included, pre-ordered D2 expecting it to live up to and go beyond D1 in every sense of the word. What we received, however, was a watered-down, overly casualized sequel that Bungie have spent the last year 'upgrading' to meet D1's pinnacle.

As a result of this, Bungie lost the support of many of its players, many of them dropping Destiny and moving on to other games. Those who have remained, much like myself, are now increasingly skeptical of things going forward, and rightfully so. Warmind re-ignited that spark of hope that many of us still clinging to Destiny have for the franchise, but that's no longer enough to warrant the purchase of another expansion that renders all our past progress meaningless for no sufficient reason within the same installment.

Given the delicate spot Bungie is already in with its community, they no longer possess the same cushion to fall back on that they had when they shipped The Taken King ... or D2 for that matter. As I've already iterated, TTK was a much needed fix for the issues surrounding the base game, so it was generally well-received. D2's launch was a success as a result of most people pre-ordering on the notion that it would be even better than D1 ... but it wasn't, and that's where everything falls apart.

 

[The Last Word]

At launch, D2 was an attempt to casualize the grind, in hopes of drawing a greater audience - and while it may have produced results initially, overall it was a failure. The fact that the last year has been spent by Bungie 're-installing' the grind its core community expected at launch is adequate proof of this. As for the 'new casuals' that picked up D2 at release? While a few of them may still play frequently, most of them are likely playing other games at this point. Bungie's decision to try and satisfy everyone ended up costing them some of their most devoted players ... and it would appear they're about to make the same mistake, again.

Forsaken is still quite a few months away, and that's more than enough time to remedy this situation before it costs the game even more of its player base. For the players that stuck out the last year of D2, which will arguably go down as the worst year in the franchise, rendering their progress up to now as obsolete is not in the best interests of the community or your game, Bungie ... DON'T.

 

[TL; DR]

Rendering the progress of players who have stuck it out with D2 for the last year as obsolete once Forsaken drops in September is a severe slap in the face, and will only serve to further fragment the community.

submitted by /u/YeahItzBlack
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Bungie - you need to answer clearly whether or old armor and weapons will be unusable. And you need to do so fast.

Posted: 09 Jun 2018 02:55 PM PDT

Please, not later, not two months from now, preferably at E3 and in clear legible print. This tweet has me very concerned about whether grinding for 'new' gear is worth doing. I could be blowing this way out of proportion - heck, if this intrudes on the new mod or infusion system: comment that you don't want to spoil it and I'll happily shut up! But if that requires taking my gear, you also let us know this. Don't sugar coat the tough decisions. I don't want to assume a wipe must be done for the new mod rework, but I don't like this level of ambiguity anymore.

I would hate to grind all summer and hear // that the only place I can use my EP gear is Crucible. These poweful machines are so damn fun to Wield. I made a Warlock, a Hunter main, finally "crawled from beneath the schism" to level his L2 Warlock because of the Lunafaction boots! This isn't some put to the side question: this is a big deal! I am having a blast with the sandbox you're introducing with Polaris, Luna, God Slayer EP shotgunny boi and more. Please, tell us now! We Love you Deej - but you're spookin' me man!

Tweet in question: https://twitter.com/DeeJ_BNG/status/1005351673512878080

(Please, do not attack David or the developers on my thread. That was not what I wanted. I just would like clarity)

submitted by /u/Vahro
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So i made a thing in wake of Anthem/Destiny debate..

Posted: 10 Jun 2018 09:30 AM PDT

Is Anthem Destiny?! Is Destiny Anthem? Well, now you can realize your dream with this commercial mashup that i made.

Link: https://imgur.com/xkAUyu7

submitted by /u/CloudJasper
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Since in September Rockets are not in direct competition with "special weapons", can we have Tracking and Grenades and Horseshoes back?

Posted: 10 Jun 2018 01:11 AM PDT

I understand Bungie had to make Rockets weaker in D2, since they were in competition with snipers, shotguns and fusion rifles, but there's no reason to keep them like this in September, since we we'll have some big changes with slots and ammo economy. Make Rockets as fun as they were in D1, please. Thanks.

submitted by /u/Sir_AndrewFay
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Does bubble need a buff?

Posted: 10 Jun 2018 11:00 AM PDT

I'm not sure about you guys, but I feel that bubble needs to come out a lot faster, as it'd help tie in with the immediate "I've got you protected!" class fantasy. If I see a warlock about to Nova bomb from a distance, no matter if I even predict them pre-bombing me, the bubble either comes out too late, or I and my team just die as the bubble can't even stop a Nova.

Even pulling out the sentinel shield and right clicking doesn't do much justice. I feel that it should have some sort of "Absorb" mechanic, where it absorbs damage taken and can be thrown for an insane amount of damage, depending on how much was absorbed. This would make Bubble Titans feel useful AND fun!

I'm not sure about the use of in in PvE, but from the time I've spent in the crucible, picking bubble just seems worthless, and I'd love to feel like an actual shield for once. What're your thoughts?

submitted by /u/iParallaxed
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Bungie, do NOT plan the next Faction Rally the week of July 4th

Posted: 10 Jun 2018 07:49 AM PDT

Theres 12 weeks left of this season: you would think week 4 and 8 would be a good way to split the faction rallies. Don't. People (in the US) will be on vacation and not play, regardless of your time gating.

submitted by /u/jonnyboywonder
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A ‘Stay As Fireteam’ option for strikes and crucible should be an option in Forsaken.

Posted: 09 Jun 2018 03:13 PM PDT

If Bungie wants to help build the community, a 'stay as fireteam' option seems like a no-brainer. Like most players, my friends list of active D2 players has shrunk considerably over the months and it would be great if we had the option to stay grouped up when we run into players that you seem to gel with. From that, players would likely be able to build new relationships with other players and clans. I don't get why this hasn't been included up to this point, but this should definitely be a feature in the upcoming expansion.

submitted by /u/OrwellianZinn
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Is Sunshot Masterwork bugged? (Stability)

Posted: 10 Jun 2018 05:54 AM PDT

During a recent play session I compared my masterworked sunshot to a friends and the stat difference comparison doesn't show any difference in the stability stat.

Comparison Image: https://imgur.com/a/HemYswk

Also something that else that led me to believe this is how

1) The visual recoil seemed no different than before masterworking it.

and

2) TrueVanguard made a video talking about the masterwork recently and at this point in the video,

https://youtu.be/gzOSU4jjnAs?t=257

he mentions going through frame by frame to compare them with and without the upgrade with no differences between the before and after.

Haven't done any other research to confirm it but would be great if anyone else has an idea on how to accurately confirm if it works or if Bungie themselves can check if its bugged.

Thanks everyone.

submitted by /u/Sharpy776
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Did anyone at Bungie realize that having Flashpoint: Mercury is one of the worst choices for faction week?

Posted: 09 Jun 2018 12:23 PM PDT

Or was it RNG that makes those choices? ;)

edit: great points have been brought up... I will not be shy about going there tomorrow (wasn't aware of the yellow bars that count)

edit 2: must be a slow night I made it to front page :)

submitted by /u/luism60613
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Bungie, please use the re-introduction of random rolls to bring back the Vanguard and Crucible Quartermasters

Posted: 09 Jun 2018 08:41 PM PDT

Title. Nothing makes me more excited than a kid on Christmas Eve than checking in on the vendors to see their rolls every week. We already have good spots for both Vanguard and Crucible Quartermasters, all we need is for them to be implemented. I'd find it bad if the only way to acquire the guns implemented after Forsaken was through gunsmith RNG and engram RNG.

While we're at it, make sure that Armsday makes a return

submitted by /u/gooder-than-u
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Cayde-6 should accept planetary materials from the Flashpoint location as an alternate vendor.

Posted: 09 Jun 2018 10:55 PM PDT

Zavala and Ikora have their own reputation rewards, but Cayde only has a Flashpoint engram and treasure maps.

Dusklight, Alkane, Datalattice, Phaseglass, Simulation Seeds and Blooms, Seraphite and even weapon telemetry data are all so underused and it makes me a little frustrated. If I see a material just sitting there, I feel so compelled to pick it up, even though I know they're practically useless.

When a material is turned in to the planet's vendor, you get less reputation than a token. Cayde should flip that on it's head, accepting only the materials at 10 - 20 per engram. Not powerful engrams mind you, ones equivalent to the vendor's levels. Throw in a brand new armor set only obtainable through his engrams and they'd actually be something worth getting.

Another idea for the planetary materials would be trading them in for glimmer instead of engrams which would probably be dismantled into shards anyway.

I really like the idea of going around and just collecting items, but there needs to be some sort of drive behind it. Change these materials for the better, Bungie. Please.

Edit: Spelling errors. Also, wow this post grew overnight.

submitted by /u/Froosty_The_Snoo_Man
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Bungie, now that we're going somewhat more "hardcore" with D2 from now onwards, can we please get actual numbers on our weapon stat displays rather than just bars?

Posted: 09 Jun 2018 03:57 PM PDT

Or at least make it an optional setting.

Why make us have to halt play and reach for phone apps just to find out granular detail about weapons on the fly? This change would be a very welcome QOL improvement for all I would think.

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Max (74) Handicap Prestige NF Pyramidion boss Spawn Killed

Posted: 10 Jun 2018 05:51 AM PDT

https://www.youtube.com/watch?v=Ghz_6YKqChE

This boss in particular is a giant pain in the ass to fight on high handicaps as anything he does is pretty much an instant death. On top of this the fight can be very glitchy where certain walls are despawning but before the animation even ends the boss has killed you through it.

So we decided to "crush him into dust and bring asher the ashes"

Class-wise, all you need is a titan and warlock, 3rd doesn't matter.

Have your titan hammer strike and tractor cannon, have the warlock and other person stand in empowering rift with lunifactions and go to town on the bosses head with pellets.

Without even using a super the boss should be melted before any teleports.

EDIT - GIF Version

https://i.imgur.com/MnwUBiz.gifv

submitted by /u/RegisterVexOffender
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I'm getting really tired of epic orchestra music in orbit, menu, and in the tower. Where's my trippy ambient music?

Posted: 09 Jun 2018 11:55 PM PDT

The orchestral movements in the game are wonderful, but I'm quickly getting tired of them because they are constantly being played. The same ones. Over and over and over. Would be much better if the tower had some relaxing music like in Destiny 1, same with the orbit menu.

Suggestion: Let us change what music we get when we aren't in a strike or raid. If I want the character selection screen music in orbit or the tower, let me choose that over the constant raid boss music.

If you can't remember, here are the ones I was talking about:

tower theme and another tower theme

Both super nice, makes you feel like you're in the tower, at home.

Orbit

And my personal favorite for the miscellaneous loading screen or character screen, sometimes played in orbit if i remember correctly :)

submitted by /u/mrgoodnoodles
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