Civilization - I did the One-City Challenge with Netherlands on the Sandstorm map. This is my city on the winning turn. (Culture Victory on Emperor difficulty) |
- I did the One-City Challenge with Netherlands on the Sandstorm map. This is my city on the winning turn. (Culture Victory on Emperor difficulty)
- What. A. Start.
- Gotta open up those trade routes
- The joys of going commerce as Inca [Civ5]
- The Folly of Pride- A memoir by Hojo
- Idea: Wildlife tourism
- 4Xing Civ
- [Bug] We called them Barbarians! but seeing what they left Behind it's safe to say turns out we were the Uncivilised ones after all!
- When can we expect a new dlc?
- This game (VI/R&F) seriously needs a Locate city -function
- AI too aggressive in R&F
- Civilization 6: A to Z - Classical Wonders - Thoughts, Strategy, Rankings [Includes RAF Changes!]
- Quick question on map types (Civ 5)
- I love how most posts here are Civ 5 screenshots.
- Do you also like to create towns so much?
- Did anyone notice the leopard-masks on the faces of some of the Aztek troops? [Civ6]
- Will Civ VI dlcs (R&F and new Civs) go on sale soon?
- Civ Vi Lagging on Mac?
- Continents map - No variation
- [bug] [mac high sierra] when I play with the Aztec mod enabled it crashes my game to the home screen
- Best MODS for CIV V ?
- Could you answer a few questions about Loot Boxes?
Posted: 12 Jun 2018 02:00 PM PDT
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Posted: 12 Jun 2018 12:11 PM PDT
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Gotta open up those trade routes Posted: 12 Jun 2018 04:33 PM PDT
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The joys of going commerce as Inca [Civ5] Posted: 12 Jun 2018 10:35 AM PDT
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The Folly of Pride- A memoir by Hojo Posted: 12 Jun 2018 08:27 AM PDT My name is Hojo and I was the ruler of Japan. Our honorable scouts discovered we were not alone in this world; we were joined by the Khmer, Indonesia, Greece (Pericles), Persia, Spain, Rome, India (Ghandi), and Brazil. My plans for my people were simple. To expand our territory without encroaching upon the land of others. To uphold our values of honor, dignity, and respect. To never declare war and only attack in defense. We were to be an isolationist nation. The first few centuries I managed to stay true to our creed. Our one city of Tokyo became two: Osaka and Fukuoka. The empire was on the rise and, as a consequence, was threatened by the Persian empire and their vile leader, Cyrus. The coward had no honor and declared a surprise war. He commanded his troops to pillage our farms and destroy our livestock but that did not weaken our strong spirit. We persevered through his attacks and in the end, we prevailed. Japan remained a free and independent country. No foreign rule shall come. Tales of Cyrus' failure and of our victory echoed throughout the lands. We became untouchable. I had brought 500 years of peace for my people, for no one dared face the mighty Samurai. With the stability of peace, I expanded the empire and founded 8 new cities. Ours became an economic powerhouse. The standard of living improved, people were rejoicing, and our trade network forged powerful ties within the international community. The intellectual revolution came and with it brought technology none of us ever imagined possible. New modes of life created, new social structure, a new day. And yet our allegiance to our code never wavered. That was until the first great war at the turn of the millennium. The Khmer empire exploited our trust and used my ties with the other countries to turn them against me. Their devious plan cost me Spain and Indonesia. Spain to the west, Indonesia and the Khmer to the east. The Spanish had their strong navy sailing in from the southern coast with land troops from all parties converging from the east and west. My people were not ready for war. I pleaded for help from the few allies that did not betray me, but alas they could not help. They were too far and barely had the resources to match the invasion I was about to fight. The armies marched in but suddenly stopped at the edge of our territory. Days passed and the tensions grew; was there not to be an attack? To my dismay, the attackers had been colluding with the Persian empire. Cyrus wanted his revenge. Now we were truly surrounded for they land laid north. But I knew that the sun would never set on Japan. We had the strength of our mighty ancestors. We were Samurai. I rallied my subjects and reminded them of who we are and what we stand for. I needed to invigorate them to fight for our freedom, our culture, our legacy. The battles were a dark time in our history. Many died to defend the motherland. Countless men lost at the hands of bloodthirsty men. My hatred grew. I felt such pain at seeing my own people suffer by those who had vowed to stand with me. There was no honor in the world and I knew something had to change if we were to win. Only death could pay for life. So I gathered a small group, the most elite soldiers in my ranks: the Golden Suns. By nightfall, they infiltrated the enemy camps along the border and planted explosives. The enemy never stood a chance. All around there was smoke billowing from the ground. I set eyes on the fires from my tower as the sun rose. The sun never set on Japan. But I knew that this war was far from over. No longer surrounded, we had the advantage. The Golden Suns brought back plans and schemes found in the enemy camps. Key strongholds, locations of rations and armories; everything we needed. I knew where they were going to be and I intended on using that information. No longer would we be tossed around. I would prove my worth. My armies marched on Persia, Spain, and Khmer. One by one, their cities fell. Either by force or by starvation, but I would have them. I destroyed their supply lines, rendered their water undrinkable, rained poison down on them. We knew no limits. 50 years in and the war was still on the offensive. My small country was now a large empire that spanned most of the continent. Persia and Spain no longer existed. But with this came the wrath of the greater international community. They brandished me a warmonger! How dare they call me wretched for protecting my people. Where were they when I needed help? No. I would not stand for it. The world was full of terrors and evil and I planned on eradicating it. The world needed to be reborn in my vision, only then would peace thrive. I renounced my former allies and declared war on them all. Burn them all! We pressed on for the final blow on the Khmer. With their entire empire under my control, we set sights on Indonesia, Greece, India, and Rome just past the Greecian Sea. Our technological advancements were far ahead of our time, and the rest of the world knew it. Before the turn of the century, I had gained control of much of the world. Only the city of Rome was left. Much of the rest of the world was either in disarray or burned. What had I done? I became so blinded by my bloodlust. I became so keen on ruling everything that I would even see it all burn if I could be emperor of the ashes. All this time I thought the Sun never set on Japan, but it had set the moment I abandoned who we were. [link] [comments] | ||
Posted: 12 Jun 2018 05:58 PM PDT I was thinking of a way to nerf harvesting. National parks are one of my favorite parts of the game so I came up with Wildlife tourism. Once you research conservation it reveals animals on forest, swamp, and jungle tiles. If these tiles are unimproved they provide tourism, culture, and science. These bonuses are increased if they are in a national park. I was thinking the animals that would appear would be for forests wolves and pandas, for jungles tigers and gorillas and swamps is migratory birds. Also in this situation once you research conservation swamps and jungles provide appeal like they are forests. I always disliked they fact I would be tearing down jungles to make a national park, it seems very counterproductive. What do you guys think? Do you think they should be shown at the beginning and could be improved with camps but then give negative amenities after conservation? Should elephants, foxes, and whales be included too? [link] [comments] | ||
Posted: 12 Jun 2018 09:31 AM PDT We constantly talk about Civ as the archetypal 4X game, but while working on my current game, I wanted to take a little time to think about 4X as a structure and what that would Civ look like if it hewed closer to it. Breaking Down Civ On The X-AxisFor Civ, these phases would be: Explore: The early scout game is very much an exploration action. Doing things like finding native villages, natural wonders and even other players is the core of the exploratory phase. This is also the phase where barbarians are a major threat, and not just a nuisance, which also fits in with the feeling of vulnerability that complements exploration well. There are further exploration phases when you get seaworthy vessels and when you can explore the other continent, but as they lack the rewards of the initial exploration phase, they don't feel like true exploration phases. Expand: In Civ, this is mostly the building of cities. There is also the natural growth of the cities, but that is the result of building them in the first place. This phase is at its best when there's something of a scramble for good locations between you and your neighbors. However, even without that, the act of settling is inherently satisfying as you bring more parts of the map, and especially natural resources and wonders, under your control. Another key part of Civ's expansion is actually the trade routes generating roads. These connections consolidate your empire and make the expansion feel integrated. This phase naturally ends when you and the neighboring civilizations run out of decent space to expand into. Exploit: There's surprisingly little exploitation in the sense of gathering and using natural resources in Civ. The cities themselves become more productive pieces throughout the game. Additionally, you do have workers develop the land for increased gains and harvest natural features. This however is both a constant throughout the game and is a fairly light feature. There are points that result in major jumps in productivity though, like the onset of industrialization. Interestingly though, the game abstracts away the material underpinnings of the actual Industrial Revolution, a period that required both a sudden surplus of raw material and expanded markets for finished goods. Exterminate: This axis is also a constant part of the game. War is an intrinsic part of the game right from the beginning. Additionally, the early game actually encourages you to annex other empires due to the benefit you get from the early expansion of your empire. A Hypothetical, Delineated CivilizationWhat would Civ look like if more these phases were more clearly delineated? Exploration: The first, most necessary piece would be to push settlers a little further down the game so as to emphasize the exploration phase. It's also necessary to have this phase be more impactful. A natural solution here is to both make settlers more expensive and city locations more impactful and easier to understand so that players feel more of a need to find excellent starting locations for their cities. This is tricky though because of how much value a city produces over the course of a game and how that value snowballs. It's hard for any cost to feel comparable to the benefit of setting up new cities early. Another option is to dial up the rewards of this exploration phase. An exploratory phase would be characterized by more of an adventurous feel than a typical grand strategy feel, albeit heavily flavored by the structure of Civ. The keys here are more variety in the things that you discover and the ways that you interact with them and a little more feeling of danger, which would have to be tempered by having most losses at this stage not be crippling. A natural issue with the early stage of Civ games is that losses in the early stage can be quite a big deal because of how the game snowballs. Instead you would need to either have units like scouts be split into multiple cheaper units or instead of having them be killed, have them simply be disabled for a while as they escape whatever beat them. A cool idea here would be to start the game with nomadic tribes instead of being able to immediately settle cities. This allows for the period to feel more exploratory while still retaining the general structure of Civ. You could then also increase the tech boosts from exploration in the early game to further emphasize this. My belief is that the value of this is going to be felt most in the more advanced stages of the game. One of the major aesthetics achieved by Civ is the feeling of building an empire from humble beginnings and I feel that emphasizing an exploratory phase would do a lot to further push that feeling. This also forces some variance in the play experience. The flip side is naturally increased cost and complexity. Expansion: From here, expansion is pretty straight-forward. Converting the nomadic tribes to cities will kick-start the shift. From here though, I would try to put in a second expansion activity to punctuate the phase. One option is outposts so that you can pick up raw materials. Another option is to make the expansion of cities something that requires more player attention than Civ now asks. That has the potential to become micro-management heavy though. Another possible option is to have a city upgrades after population thresholds that cause the boundaries of the city to drastically expand. Ideally here, this phase would be opened by a quick succession of tribes turning into cities, followed by a couple further settlements and then should have a staccato of city expansions before transitioning to the next phase. Exploitation: I think that a critical part of exploitation is the resources that are exploited. Having cities be more tied up with the land that they are built on would do a lot to make the exploitation feel more like exploitation. It would also do a lot to make the cities feel more different. Colonization does this well, but suffers from heavy micromanagement and from cities that do not develop to the same degree as Civ cities. The districts of Civ had the potential to make the cities feel different, but tend not to as an empire as a whole often has definite aims. Additionally, while the districts have different yields, they don't actually change the feel of the city that much. Also, they're not very connected to the land. The workers are nice for the idea of exploitation, but feel too simple a mechanic. A little more complexity here would emphasize the point. Involving the city with the building of improvements would also be nice. Another thinking point is that it would be nice to exploit other players. A focus on raw materials and their finishing could provide the grist for this. This is not merely a point of seizing advantages, but one of tying diplomacy deeper into the economy such that trade wars and the like are expressible. Extermination: Leaving actual extermination to the end of the game is an interesting conceit. The military is a key part of every phase of Civ and with that comes the concept of extermination. A possibility is to allow shifts in territory from the beginning, but to have full extermination require late game technology. I would present this as a question of being able to manage disparate empires without advanced civics. This would be ahistorical however as there have been many cases of large empires from well before what would correspond to Civ's late game. Those empires never fully assimilated their dominions though. Honestly, even current day empires seem mostly to fail at assimilation. Perhaps the answer is in having the civ be vassalized instead of exterminated until the dominating civ is advanced enough to complete the assimilation. I think this would be still manage to feel like an extermination phase as you watch competing players get fully removed from the game. An issue with this is that players might effectively lose well before they actually lose, although this is an issue that has always been endemic to Civ. The New Seen Through The Lens Of The OldThe big concern with this is that it would hurt the interesting decisions that Sid Meier is famous for. The blurring of the phases in Civ makes it so that players have to weigh a wider range of actions and so can make the decisions more interesting. The sharper phases seem like they would do a lot to push the idea of growth over time though, which is a key aesthetic for the game. It would also add some more variance in the way the game plays over time, which I imagine some players will want and some will not. [link] [comments] | ||
Posted: 12 Jun 2018 04:28 AM PDT
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Posted: 12 Jun 2018 07:54 AM PDT We don't have new content for some time now. Comparing to the other civ's when can we expect new scenarios and civilizations? [link] [comments] | ||
This game (VI/R&F) seriously needs a Locate city -function Posted: 12 Jun 2018 04:21 AM PDT A standard ctrl-F would do. It's not the first time I'm playing on huge map, a city-state emergency pops up: say, liberate Zanzibar from Robert the Bruce. Robert's got 25+ cities, some scattered around islands, and here I am scrolling around the map playing Where's Waldo. Again. Or you could just be able to click the city-state name on the emergency-screen. [link] [comments] | ||
Posted: 12 Jun 2018 05:43 PM PDT I don't know if anyone else feels this but every time I start a new game on emperor or above the AI attacks me within 20 turns on standard speed. [link] [comments] | ||
Civilization 6: A to Z - Classical Wonders - Thoughts, Strategy, Rankings [Includes RAF Changes!] Posted: 12 Jun 2018 11:03 AM PDT
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Quick question on map types (Civ 5) Posted: 12 Jun 2018 07:02 PM PDT Hey all, I seem to recall that there's a map in Civ 5 that's a larger-than-normal map where the Civs start in one cramped landmass and to be able to expand, you have to cross the ocean into the new world, but you have to be really careful about it because while you tech up to get ready for colonization, you will have to contend with the barbarians that have inevitably spawned in that continent. The name escapes me at the moment, but this map presents a great scenario, especially with Kamehameha. You leave the fighting for land in search of greener pastures. Because you start with the ability to embark on oceans, you can potentially reach the new continent earlier than anyone else, and have free reign on location since you're the only one there (well, aside from the occasional barbarian). What map is this? [link] [comments] | ||
I love how most posts here are Civ 5 screenshots. Posted: 12 Jun 2018 07:57 PM PDT | ||
Do you also like to create towns so much? Posted: 12 Jun 2018 06:58 AM PDT I am the crazy guy who manages around 20 towns in the late game and dont care about winning but somehow wins because the game took long enough. I read things about 4 towns but I dont know. Creating a town from scratch has something. Perhaps I should play more Anno but in Civ 5 its fun. Cool game! [link] [comments] | ||
Did anyone notice the leopard-masks on the faces of some of the Aztek troops? [Civ6] Posted: 12 Jun 2018 05:26 AM PDT I noticed it after some turns in my Montezuma game and i was amazed by it. So i started looking on the web and found literally nothing. Is this new? [link] [comments] | ||
Will Civ VI dlcs (R&F and new Civs) go on sale soon? Posted: 12 Jun 2018 10:32 AM PDT Been waiting for what feels like ever for any of the new cifs or rise and fall to go on sale but it hasn't. Do these types of things ever go on sale? If so would it be during the summer sale? I have Australia and Nubia but don't want to throw like 50 bucks for two more civs and rise and fall. Thanks! [link] [comments] | ||
Posted: 12 Jun 2018 07:18 AM PDT For the last month or so (not before that) Civ Vi has been severely lagging on my Mac - very noticeable around turn 40. I've tried deleting and reinstalling the game. This did nothing. Computer specs are fine (since this lag issue is only recent). No mods. Has anyone else been experiencing this problem? Does it have to do with the latest Mac update? Will it be fixed with the Spring Patch? Any suggestions? (Did search old posts, and lag issues seem common through the years, but haven't seen anything posted recently - just want to know if it's something on my end or if it is a known problem and will be fixed with a patch, hopefully soon). [link] [comments] | ||
Posted: 12 Jun 2018 08:43 AM PDT Something I have been noticing as I have been playing huge, marathon, continents mode lately. 9/10 times there is just two large continents and maybe one tiny island between them and that is it. What happened to the variation that was present in civ 5 with more continents the larger the map size? Was hoping for at least 3-4 with huge instead of everyone being cramped on 2 with a massive ocean between them. [link] [comments] | ||
[bug] [mac high sierra] when I play with the Aztec mod enabled it crashes my game to the home screen Posted: 12 Jun 2018 09:10 AM PDT So I followed the instructions that are on the "yet (not) another map pack" which said to go to this "https://forums.civfanatics.com/resources/workaround-when-returning-to-main-menu-with-r-f-and-some-mods.26701/" I followed the instructions and it worked in that it allowed me to play rise and fall with the mod enabled but I couldn't play the mod itself. I checked and found that the Aztec mod was disabled (I had played not on rising and fall but on the original with the Aztecs so I definitely own it) and when I enable it crashes all my games. so yea thank in advance for the help. [link] [comments] | ||
Posted: 12 Jun 2018 12:00 PM PDT Looking for things that will make the game better or fresh ? [link] [comments] | ||
Could you answer a few questions about Loot Boxes? Posted: 12 Jun 2018 02:48 PM PDT Hi there, My name is Dr David Zendle, and I'm a Lecturer from York in the UK. My research deals with how games affect their players - you might be familiar with some of my recent work which deals with a lack of evidence for violent games causing violent behaviour ( https://www.reddit.com/r/science/comments/7s6a9z/no_evidence_to_support_link_between_violent_video/ ) Another issue I'm interested in is loot boxes (or gacha): Who buys them; why we buy them; and if there is any relationship between buying them and gambling. I'd like to ask you about these things via a quick survey I've put together: https://york.qualtrics.com/jfe/form/SV_8hOEkbwpWVsdpBz If you would help me out by answering the questions in this survey, I would really appreciate it – and it would help us get to the heart of this important issue. You can answer the survey regardless of whether you have bought loot boxes in the past, or not. Thank you again for taking the time to read this message! David Zendle [link] [comments] |
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